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port mlog '*PATHING*' category to new log system
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@ -1692,11 +1692,11 @@ void NPC::AI_DoMovement() {
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else {
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movetimercompleted=false;
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mlog(QUESTS__PATHING, "We are departing waypoint %d.", cur_wp);
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Pathing, "We are departing waypoint %d.", cur_wp);
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//if we were under quest control (with no grid), we are done now..
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if(cur_wp == -2) {
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mlog(QUESTS__PATHING, "Non-grid quest mob has reached its quest ordered waypoint. Leaving pathing mode.");
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Pathing, "Non-grid quest mob has reached its quest ordered waypoint. Leaving pathing mode.");
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roamer = false;
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cur_wp = 0;
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}
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@ -1773,7 +1773,7 @@ void NPC::AI_DoMovement() {
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if (movetimercompleted==true)
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{ // time to pause has ended
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SetGrid( 0 - GetGrid()); // revert to AI control
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mlog(QUESTS__PATHING, "Quest pathing is finished. Resuming on grid %d", GetGrid());
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Pathing, "Quest pathing is finished. Resuming on grid %d", GetGrid());
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if(GetAppearance() != eaStanding)
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SetAppearance(eaStanding, false);
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@ -88,7 +88,7 @@ void NPC::StopWandering()
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roamer=false;
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CastToNPC()->SetGrid(0);
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SendPosition();
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mlog(QUESTS__PATHING, "Stop Wandering requested.");
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Pathing, "Stop Wandering requested.");
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return;
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}
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@ -107,11 +107,11 @@ void NPC::ResumeWandering()
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cur_wp=save_wp;
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UpdateWaypoint(cur_wp); // have him head to last destination from here
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}
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mlog(QUESTS__PATHING, "Resume Wandering requested. Grid %d, wp %d", GetGrid(), cur_wp);
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Pathing, "Resume Wandering requested. Grid %d, wp %d", GetGrid(), cur_wp);
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}
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else if (AIwalking_timer->Enabled())
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{ // we are at a waypoint paused normally
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mlog(QUESTS__PATHING, "Resume Wandering on timed pause. Grid %d, wp %d", GetGrid(), cur_wp);
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Pathing, "Resume Wandering on timed pause. Grid %d, wp %d", GetGrid(), cur_wp);
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AIwalking_timer->Trigger(); // disable timer to end pause now
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}
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else
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@ -143,7 +143,7 @@ void NPC::PauseWandering(int pausetime)
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if (GetGrid() != 0)
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{
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DistractedFromGrid = true;
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mlog(QUESTS__PATHING, "Paused Wandering requested. Grid %d. Resuming in %d ms (0=not until told)", GetGrid(), pausetime);
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::Pathing, "Paused Wandering requested. Grid %d. Resuming in %d ms (0=not until told)", GetGrid(), pausetime);
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SendPosition();
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if (pausetime<1)
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{ // negative grid number stops him dead in his tracks until ResumeWandering()
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