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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "debug.h"
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#include "Condition.h"
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#ifdef _WINDOWS
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Condition::Condition()
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{
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m_events[SignalEvent] = CreateEvent (nullptr, // security
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FALSE, // is auto-reset event?
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FALSE, // is signaled initially?
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nullptr); // name
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m_events[BroadcastEvent] = CreateEvent (nullptr, // security
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TRUE, // is auto-reset event?
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FALSE, // is signaled initially?
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nullptr); // name
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m_waiters = 0;
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InitializeCriticalSection(&CSMutex);
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}
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Condition::~Condition()
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{
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DeleteCriticalSection(&CSMutex);
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CloseHandle(m_events[SignalEvent]);
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CloseHandle(m_events[BroadcastEvent]);
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}
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void Condition::Signal()
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{
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EnterCriticalSection(&CSMutex);
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if(m_waiters > 0)
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SetEvent(m_events[SignalEvent]);
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LeaveCriticalSection(&CSMutex);
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}
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void Condition::SignalAll()
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{
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EnterCriticalSection(&CSMutex);
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if(m_waiters > 0)
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SetEvent(m_events[BroadcastEvent]);
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LeaveCriticalSection(&CSMutex);
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}
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void Condition::Wait()
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{
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EnterCriticalSection(&CSMutex);
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m_waiters++;
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LeaveCriticalSection(&CSMutex);
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int result = WaitForMultipleObjects (_eventCount, m_events, FALSE, INFINITE);
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EnterCriticalSection(&CSMutex);
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m_waiters--;
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//see if we are the last person waiting on the condition, and there was a broadcast
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//if so, we need to reset the broadcast event.
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if(m_waiters == 0 && result == (WAIT_OBJECT_0+BroadcastEvent))
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ResetEvent(m_events[BroadcastEvent]);
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LeaveCriticalSection(&CSMutex);
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}
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#else
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#include <pthread.h>
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#include <sys/time.h>
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#include <errno.h>
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Condition::Condition()
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{
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pthread_cond_init(&cond,nullptr);
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pthread_mutex_init(&mutex,nullptr);
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}
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void Condition::Signal()
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{
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pthread_mutex_lock(&mutex);
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pthread_cond_signal(&cond);
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pthread_mutex_unlock(&mutex);
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}
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void Condition::SignalAll()
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{
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pthread_mutex_lock(&mutex);
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pthread_cond_broadcast(&cond);
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pthread_mutex_unlock(&mutex);
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}
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void Condition::Wait()
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{
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pthread_mutex_lock(&mutex);
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pthread_cond_wait(&cond,&mutex);
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pthread_mutex_unlock(&mutex);
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}
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/*
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I commented this specifically because I think it might be very
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difficult to write a windows counterpart to it, so I would like
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to discourage its use until we can confirm that it can be reasonably
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implemented on windows.
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bool Condition::TimedWait(unsigned long usec)
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{
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struct timeval now;
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struct timespec timeout;
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int retcode=0;
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pthread_mutex_lock(&mutex);
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gettimeofday(&now,nullptr);
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now.tv_usec+=usec;
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timeout.tv_sec = now.tv_sec + (now.tv_usec/1000000);
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timeout.tv_nsec = (now.tv_usec%1000000) *1000;
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//cout << "now=" << now.tv_sec << "."<<now.tv_usec << endl;
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//cout << "timeout=" << timeout.tv_sec << "."<<timeout.tv_nsec << endl;
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retcode=pthread_cond_timedwait(&cond,&mutex,&timeout);
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pthread_mutex_unlock(&mutex);
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return retcode!=ETIMEDOUT;
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}
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*/
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Condition::~Condition()
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{
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pthread_mutex_lock(&mutex);
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pthread_cond_destroy(&cond);
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pthread_mutex_unlock(&mutex);
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pthread_mutex_destroy(&mutex);
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}
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#endif
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