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[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)
* [Code] PlayerEventLogs Global to Singleton Cleanup * Fix --------- Co-authored-by: Chris Miles <akkadius1@gmail.com>
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+6
-10
@@ -3805,7 +3805,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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auto item = trader_pc->FindTraderItemBySerialNumber(item_sn);
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if (item && player_event_logs.IsEventEnabled(PlayerEvent::TRADER_SELL)) {
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if (item && PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::TRADER_SELL)) {
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auto e = PlayerEvent::TraderSellEvent{
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.item_id = item ? item->GetID() : 0,
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.augment_1_id = item->GetAugmentItemID(0),
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@@ -3901,7 +3901,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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Barter_Failure
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);
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if (player_event_logs.IsEventEnabled(PlayerEvent::BARTER_TRANSACTION)) {
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if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::BARTER_TRANSACTION)) {
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PlayerEvent::BarterTransaction e{};
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e.status = "Failed Barter Transaction";
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e.item_id = sell_line.item_id;
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@@ -3938,7 +3938,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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Barter_Failure
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);
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if (player_event_logs.IsEventEnabled(PlayerEvent::BARTER_TRANSACTION)) {
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if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::BARTER_TRANSACTION)) {
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PlayerEvent::BarterTransaction e{};
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e.status = "Failed Barter Transaction";
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e.item_id = sell_line.item_id;
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@@ -4065,7 +4065,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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Barter_Success
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);
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if (player_event_logs.IsEventEnabled(PlayerEvent::BARTER_TRANSACTION)) {
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if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::BARTER_TRANSACTION)) {
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PlayerEvent::BarterTransaction e{};
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e.status = "Successful Barter Transaction";
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e.item_id = sell_line.item_id;
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@@ -4123,7 +4123,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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Barter_Success
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);
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if (player_event_logs.IsEventEnabled(PlayerEvent::BARTER_TRANSACTION)) {
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if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::BARTER_TRANSACTION)) {
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PlayerEvent::BarterTransaction e{};
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e.status = "Successful Barter Transaction";
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e.item_id = sell_line.item_id;
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@@ -4590,11 +4590,7 @@ void WorldServer::ProcessReload(const ServerReload::Request& request)
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case ServerReload::Type::Logs:
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EQEmuLogSys::Instance()->LoadLogDatabaseSettings();
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player_event_logs.ReloadSettings();
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// if QS process is enabled, we get settings from QS
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if (!RuleB(Logging, PlayerEventsQSProcess)) {
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player_event_logs.ReloadSettings();
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}
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PlayerEventLogs::Instance()->ReloadSettings();
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break;
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case ServerReload::Type::Loot:
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