[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)

* [Code] PlayerEventLogs Global to Singleton Cleanup

* Fix

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
This commit is contained in:
Alex King
2025-06-25 16:05:33 -04:00
committed by GitHub
parent c0bb32ed12
commit 643ee56433
41 changed files with 95 additions and 106 deletions
+6 -10
View File
@@ -3805,7 +3805,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
auto item = trader_pc->FindTraderItemBySerialNumber(item_sn);
if (item && player_event_logs.IsEventEnabled(PlayerEvent::TRADER_SELL)) {
if (item && PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::TRADER_SELL)) {
auto e = PlayerEvent::TraderSellEvent{
.item_id = item ? item->GetID() : 0,
.augment_1_id = item->GetAugmentItemID(0),
@@ -3901,7 +3901,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
Barter_Failure
);
if (player_event_logs.IsEventEnabled(PlayerEvent::BARTER_TRANSACTION)) {
if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::BARTER_TRANSACTION)) {
PlayerEvent::BarterTransaction e{};
e.status = "Failed Barter Transaction";
e.item_id = sell_line.item_id;
@@ -3938,7 +3938,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
Barter_Failure
);
if (player_event_logs.IsEventEnabled(PlayerEvent::BARTER_TRANSACTION)) {
if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::BARTER_TRANSACTION)) {
PlayerEvent::BarterTransaction e{};
e.status = "Failed Barter Transaction";
e.item_id = sell_line.item_id;
@@ -4065,7 +4065,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
Barter_Success
);
if (player_event_logs.IsEventEnabled(PlayerEvent::BARTER_TRANSACTION)) {
if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::BARTER_TRANSACTION)) {
PlayerEvent::BarterTransaction e{};
e.status = "Successful Barter Transaction";
e.item_id = sell_line.item_id;
@@ -4123,7 +4123,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
Barter_Success
);
if (player_event_logs.IsEventEnabled(PlayerEvent::BARTER_TRANSACTION)) {
if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::BARTER_TRANSACTION)) {
PlayerEvent::BarterTransaction e{};
e.status = "Successful Barter Transaction";
e.item_id = sell_line.item_id;
@@ -4590,11 +4590,7 @@ void WorldServer::ProcessReload(const ServerReload::Request& request)
case ServerReload::Type::Logs:
EQEmuLogSys::Instance()->LoadLogDatabaseSettings();
player_event_logs.ReloadSettings();
// if QS process is enabled, we get settings from QS
if (!RuleB(Logging, PlayerEventsQSProcess)) {
player_event_logs.ReloadSettings();
}
PlayerEventLogs::Instance()->ReloadSettings();
break;
case ServerReload::Type::Loot: