[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)

* [Code] PlayerEventLogs Global to Singleton Cleanup

* Fix

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
This commit is contained in:
Alex King
2025-06-25 16:05:33 -04:00
committed by GitHub
parent c0bb32ed12
commit 643ee56433
41 changed files with 95 additions and 106 deletions
+4 -4
View File
@@ -916,7 +916,7 @@ int ClientTaskState::IncrementDoneCount(
int event_res = DispatchEventTaskComplete(client, *info, activity_id);
if (player_event_logs.IsEventEnabled(PlayerEvent::TASK_COMPLETE)) {
if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::TASK_COMPLETE)) {
auto e = PlayerEvent::TaskCompleteEvent{
.task_id = static_cast<uint32>(info->task_id),
.task_name = TaskManager::Instance()->GetTaskName(static_cast<uint32>(info->task_id)),
@@ -955,7 +955,7 @@ int ClientTaskState::IncrementDoneCount(
task_index
);
if (player_event_logs.IsEventEnabled(PlayerEvent::TASK_UPDATE)) {
if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::TASK_UPDATE)) {
auto e = PlayerEvent::TaskUpdateEvent{
.task_id = static_cast<uint32>(info->task_id),
.task_name = TaskManager::Instance()->GetTaskName(static_cast<uint32>(info->task_id)),
@@ -2192,7 +2192,7 @@ void ClientTaskState::AcceptNewTask(
NPC *npc = entity_list.GetNPCByID(npc_entity_id);
if (npc) {
if (player_event_logs.IsEventEnabled(PlayerEvent::TASK_ACCEPT)) {
if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::TASK_ACCEPT)) {
auto e = PlayerEvent::TaskAcceptEvent{
.npc_id = npc->GetNPCTypeID(),
.npc_name = npc->GetCleanName(),
@@ -2206,7 +2206,7 @@ void ClientTaskState::AcceptNewTask(
parse->EventNPC(EVENT_TASK_ACCEPTED, npc, client, std::to_string(task_id), 0);
}
} else {
if (player_event_logs.IsEventEnabled(PlayerEvent::TASK_ACCEPT)) {
if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::TASK_ACCEPT)) {
auto e = PlayerEvent::TaskAcceptEvent{
.npc_id = 0,
.npc_name = "No NPC",