[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)

* [Code] PlayerEventLogs Global to Singleton Cleanup

* Fix

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
This commit is contained in:
Alex King
2025-06-25 16:05:33 -04:00
committed by GitHub
parent c0bb32ed12
commit 643ee56433
41 changed files with 95 additions and 106 deletions
+1 -2
View File
@@ -101,7 +101,6 @@ TitleManager title_manager;
QueryServ *QServ = 0;
NpcScaleManager *npc_scale_manager;
QuestParserCollection *parse = 0;
PlayerEventLogs player_event_logs;
const SPDat_Spell_Struct* spells;
int32 SPDAT_RECORDS = -1;
@@ -304,7 +303,7 @@ int main(int argc, char **argv)
EQEmuLogSys::Instance()->SilenceConsoleLogging();
}
player_event_logs.SetDatabase(&database)->Init();
PlayerEventLogs::Instance()->SetDatabase(&database)->Init();
SkillCaps::Instance()->SetContentDatabase(&content_db)->LoadSkillCaps();