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[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)
* [Code] PlayerEventLogs Global to Singleton Cleanup * Fix --------- Co-authored-by: Chris Miles <akkadius1@gmail.com>
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@@ -101,7 +101,6 @@ TitleManager title_manager;
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QueryServ *QServ = 0;
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NpcScaleManager *npc_scale_manager;
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QuestParserCollection *parse = 0;
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PlayerEventLogs player_event_logs;
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const SPDat_Spell_Struct* spells;
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int32 SPDAT_RECORDS = -1;
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@@ -304,7 +303,7 @@ int main(int argc, char **argv)
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EQEmuLogSys::Instance()->SilenceConsoleLogging();
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}
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player_event_logs.SetDatabase(&database)->Init();
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PlayerEventLogs::Instance()->SetDatabase(&database)->Init();
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SkillCaps::Instance()->SetContentDatabase(&content_db)->LoadSkillCaps();
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