[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)

* [Code] PlayerEventLogs Global to Singleton Cleanup

* Fix

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
This commit is contained in:
Alex King
2025-06-25 16:05:33 -04:00
committed by GitHub
parent c0bb32ed12
commit 643ee56433
41 changed files with 95 additions and 106 deletions
+4 -4
View File
@@ -631,7 +631,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
}
}
if (player_event_logs.IsEventEnabled(PlayerEvent::ITEM_CREATION)) {
if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::ITEM_CREATION)) {
auto e = PlayerEvent::ItemCreationEvent{};
e.item_id = item->ID;
e.item_name = item->Name;
@@ -763,7 +763,7 @@ void Client::DropItem(int16 slot_id, bool recurse)
int i = 0;
if (inst && player_event_logs.IsEventEnabled(PlayerEvent::DROPPED_ITEM)) {
if (inst && PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::DROPPED_ITEM)) {
auto e = PlayerEvent::DroppedItemEvent{
.item_id = inst->GetID(),
.augment_1_id = inst->GetAugmentItemID(0),
@@ -1655,7 +1655,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
DeleteItemInInventory(EQ::invslot::slotCursor, 0, true);
if (test_inst && player_event_logs.IsEventEnabled(PlayerEvent::ITEM_DESTROY)) {
if (test_inst && PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::ITEM_DESTROY)) {
auto e = PlayerEvent::DestroyItemEvent{
.item_id = test_inst->GetItem()->ID,
.item_name = test_inst->GetItem()->Name,
@@ -1685,7 +1685,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
EQ::ItemInstance *inst = m_inv.GetItem(EQ::invslot::slotCursor);
if (inst) {
if (player_event_logs.IsEventEnabled(PlayerEvent::ITEM_DESTROY)) {
if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::ITEM_DESTROY)) {
auto e = PlayerEvent::DestroyItemEvent{
.item_id = inst->GetItem()->ID,
.item_name = inst->GetItem()->Name,