[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)

* [Code] PlayerEventLogs Global to Singleton Cleanup

* Fix

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
This commit is contained in:
Alex King
2025-06-25 16:05:33 -04:00
committed by GitHub
parent c0bb32ed12
commit 643ee56433
41 changed files with 95 additions and 106 deletions
+2 -2
View File
@@ -211,7 +211,7 @@ void command_parcels(Client *c, const Seperator *sep)
send_to_client.at(0).character_name.c_str()
);
if (inst && player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
if (inst && PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
PlayerEvent::ParcelSend e{};
e.from_player_name = parcel_out.from_name;
e.to_player_name = send_to_client.at(0).character_name;
@@ -295,7 +295,7 @@ void command_parcels(Client *c, const Seperator *sep)
send_to_client.at(0).character_name.c_str()
);
if (inst && player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
if (inst && PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
PlayerEvent::ParcelSend e{};
e.from_player_name = parcel_out.from_name;
e.to_player_name = send_to_client.at(0).character_name;