[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)

* [Code] PlayerEventLogs Global to Singleton Cleanup

* Fix

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
This commit is contained in:
Alex King
2025-06-25 16:05:33 -04:00
committed by GitHub
parent c0bb32ed12
commit 643ee56433
41 changed files with 95 additions and 106 deletions
+2 -2
View File
@@ -379,7 +379,7 @@ void Client::GoFish(bool guarantee, bool use_bait)
}
if (inst) {
if (player_event_logs.IsEventEnabled(PlayerEvent::FISH_SUCCESS)) {
if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::FISH_SUCCESS)) {
auto e = PlayerEvent::FishSuccessEvent{
.item_id = inst->GetItem()->ID,
.augment_1_id = inst->GetAugmentItemID(0),
@@ -519,7 +519,7 @@ void Client::ForageItem(bool guarantee) {
}
if (inst) {
if (player_event_logs.IsEventEnabled(PlayerEvent::FORAGE_SUCCESS)) {
if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::FORAGE_SUCCESS)) {
auto e = PlayerEvent::ForageSuccessEvent{
.item_id = inst->GetItem()->ID,
.augment_1_id = inst->GetAugmentItemID(0),