[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)

* [Code] PlayerEventLogs Global to Singleton Cleanup

* Fix

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
This commit is contained in:
Alex King
2025-06-25 16:05:33 -04:00
committed by GitHub
parent c0bb32ed12
commit 643ee56433
41 changed files with 95 additions and 106 deletions
+2 -2
View File
@@ -922,7 +922,7 @@ void Client::SetLevel(uint8 set_level, bool command)
parse->EventPlayer(EVENT_LEVEL_UP, this, std::to_string(levels_gained), 0);
}
if (player_event_logs.IsEventEnabled(PlayerEvent::LEVEL_GAIN)) {
if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::LEVEL_GAIN)) {
auto e = PlayerEvent::LevelGainedEvent{
.from_level = m_pp.level,
.to_level = set_level,
@@ -938,7 +938,7 @@ void Client::SetLevel(uint8 set_level, bool command)
parse->EventPlayer(EVENT_LEVEL_DOWN, this, std::to_string(levels_lost), 0);
}
if (player_event_logs.IsEventEnabled(PlayerEvent::LEVEL_LOSS)) {
if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::LEVEL_LOSS)) {
auto e = PlayerEvent::LevelLostEvent{
.from_level = m_pp.level,
.to_level = set_level,