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[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)
* [Code] PlayerEventLogs Global to Singleton Cleanup * Fix --------- Co-authored-by: Chris Miles <akkadius1@gmail.com>
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-2
@@ -922,7 +922,7 @@ void Client::SetLevel(uint8 set_level, bool command)
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parse->EventPlayer(EVENT_LEVEL_UP, this, std::to_string(levels_gained), 0);
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}
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if (player_event_logs.IsEventEnabled(PlayerEvent::LEVEL_GAIN)) {
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if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::LEVEL_GAIN)) {
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auto e = PlayerEvent::LevelGainedEvent{
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.from_level = m_pp.level,
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.to_level = set_level,
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@@ -938,7 +938,7 @@ void Client::SetLevel(uint8 set_level, bool command)
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parse->EventPlayer(EVENT_LEVEL_DOWN, this, std::to_string(levels_lost), 0);
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}
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if (player_event_logs.IsEventEnabled(PlayerEvent::LEVEL_LOSS)) {
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if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::LEVEL_LOSS)) {
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auto e = PlayerEvent::LevelLostEvent{
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.from_level = m_pp.level,
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.to_level = set_level,
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