[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)

* [Code] PlayerEventLogs Global to Singleton Cleanup

* Fix

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
This commit is contained in:
Alex King
2025-06-25 16:05:33 -04:00
committed by GitHub
parent c0bb32ed12
commit 643ee56433
41 changed files with 95 additions and 106 deletions
+1 -1
View File
@@ -1569,7 +1569,7 @@ void Corpse::LootCorpseItem(Client *c, const EQApplicationPacket *app)
}
}
if (inst && player_event_logs.IsEventEnabled(PlayerEvent::LOOT_ITEM) && !IsPlayerCorpse()) {
if (inst && PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::LOOT_ITEM) && !IsPlayerCorpse()) {
auto e = PlayerEvent::LootItemEvent{
.item_id = inst->GetItem()->ID,
.item_name = inst->GetItem()->Name,