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[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)
* [Code] PlayerEventLogs Global to Singleton Cleanup * Fix --------- Co-authored-by: Chris Miles <akkadius1@gmail.com>
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@@ -361,7 +361,7 @@ bool Client::DoEvolveCheckProgression(EQ::ItemInstance &inst)
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p.item_id = item_id;
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p.quantity = 1;
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if (player_event_logs.IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
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if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::PARCEL_SEND)) {
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PlayerEvent::ParcelSend e{};
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e.from_player_name = p.from_name;
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e.to_player_name = GetCleanName();
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