[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)

* [Code] PlayerEventLogs Global to Singleton Cleanup

* Fix

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
This commit is contained in:
Alex King
2025-06-25 16:05:33 -04:00
committed by GitHub
parent c0bb32ed12
commit 643ee56433
41 changed files with 95 additions and 106 deletions
+1 -1
View File
@@ -2163,7 +2163,7 @@ bool Client::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::Skil
GoToDeath();
}
if (player_event_logs.IsEventEnabled(PlayerEvent::DEATH)) {
if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::DEATH)) {
auto e = PlayerEvent::DeathEvent{
.killer_id = killer_mob ? static_cast<uint32>(killer_mob->GetID()) : static_cast<uint32>(0),
.killer_name = killer_mob ? killer_mob->GetCleanName() : "No Killer",