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[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)
* [Code] PlayerEventLogs Global to Singleton Cleanup * Fix --------- Co-authored-by: Chris Miles <akkadius1@gmail.com>
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@@ -1180,7 +1180,7 @@ void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost
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SendAlternateAdvancementStats();
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}
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if (player_event_logs.IsEventEnabled(PlayerEvent::AA_PURCHASE)) {
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if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::AA_PURCHASE)) {
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auto e = PlayerEvent::AAPurchasedEvent{
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.aa_id = rank->id,
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.aa_cost = cost,
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