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[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)
* [Code] PlayerEventLogs Global to Singleton Cleanup * Fix --------- Co-authored-by: Chris Miles <akkadius1@gmail.com>
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@@ -981,7 +981,7 @@ void ZSList::SendServerReload(ServerReload::Type type, uchar *packet)
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WorldContentService::Instance()->SetExpansionContext()->ReloadContentFlags();
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} else if (type == ServerReload::Type::Logs) {
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EQEmuLogSys::Instance()->LoadLogDatabaseSettings();
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player_event_logs.ReloadSettings();
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PlayerEventLogs::Instance()->ReloadSettings();
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UCSConnection::Instance()->SendPacket(&pack);
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QueryServConnection::Instance()->SendPacket(&pack);
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} else if (type == ServerReload::Type::Tasks) {
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