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[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)
* [Code] PlayerEventLogs Global to Singleton Cleanup * Fix --------- Co-authored-by: Chris Miles <akkadius1@gmail.com>
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@@ -2430,7 +2430,7 @@ bool Client::StoreCharacter(
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void Client::RecordPossibleHack(const std::string& message)
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{
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if (player_event_logs.IsEventEnabled(PlayerEvent::POSSIBLE_HACK)) {
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if (PlayerEventLogs::Instance()->IsEventEnabled(PlayerEvent::POSSIBLE_HACK)) {
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auto event = PlayerEvent::PossibleHackEvent{.message = message};
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std::stringstream ss;
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{
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