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[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)
* [Code] PlayerEventLogs Global to Singleton Cleanup * Fix --------- Co-authored-by: Chris Miles <akkadius1@gmail.com>
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@@ -79,7 +79,7 @@ void WorldServer::ProcessMessage(uint16 opcode, EQ::Net::Packet &p)
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auto o = (ServerReload::Request*) pack->pBuffer;
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if (o->type == ServerReload::Type::Logs) {
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EQEmuLogSys::Instance()->LoadLogDatabaseSettings();
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player_event_logs.ReloadSettings();
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PlayerEventLogs::Instance()->ReloadSettings();
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}
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break;
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