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[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)
* [Code] PlayerEventLogs Global to Singleton Cleanup * Fix --------- Co-authored-by: Chris Miles <akkadius1@gmail.com>
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@@ -33,7 +33,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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cereal::BinaryInputArchive archive(ss);
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archive(n);
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player_event_logs.AddToQueue(n.player_event_log);
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PlayerEventLogs::Instance()->AddToQueue(n.player_event_log);
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DiscordManager::Instance()->QueuePlayerEventMessage(n);
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break;
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@@ -49,8 +49,8 @@ void ZoneServer::SendPlayerEventLogSettings()
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{
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EQ::Net::DynamicPacket dyn_pack;
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std::vector<PlayerEventLogSettingsRepository::PlayerEventLogSettings> settings(
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player_event_logs.GetSettings(),
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player_event_logs.GetSettings() + PlayerEvent::EventType::MAX
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PlayerEventLogs::Instance()->GetSettings(),
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PlayerEventLogs::Instance()->GetSettings() + PlayerEvent::EventType::MAX
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);
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dyn_pack.PutSerialize(0, settings);
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