[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)

* [Code] PlayerEventLogs Global to Singleton Cleanup

* Fix

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
This commit is contained in:
Alex King
2025-06-25 16:05:33 -04:00
committed by GitHub
parent c0bb32ed12
commit 643ee56433
41 changed files with 95 additions and 106 deletions
+1 -1
View File
@@ -79,7 +79,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
auto o = (ServerReload::Request*) p.Data();
if (o->type == ServerReload::Type::Logs) {
EQEmuLogSys::Instance()->LoadLogDatabaseSettings();
player_event_logs.ReloadSettings();
PlayerEventLogs::Instance()->ReloadSettings();
zs_list.SendPlayerEventLogSettings();
}