[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)

* [Code] PlayerEventLogs Global to Singleton Cleanup

* Fix

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
This commit is contained in:
Alex King
2025-06-25 16:05:33 -04:00
committed by GitHub
parent c0bb32ed12
commit 643ee56433
41 changed files with 95 additions and 106 deletions
+6 -6
View File
@@ -1756,10 +1756,10 @@ namespace PlayerEvent {
#endif //EQEMU_PLAYER_EVENTS_H
#define RecordPlayerEventLog(event_type, event_data) do {\
if (player_event_logs.IsEventEnabled(event_type)) {\
if (PlayerEventLogs::Instance()->IsEventEnabled(event_type)) {\
if (RuleB(Logging, PlayerEventsQSProcess)) {\
QServ->SendPacket(\
player_event_logs.RecordEvent(\
PlayerEventLogs::Instance()->RecordEvent(\
event_type,\
GetPlayerEvent(),\
event_data\
@@ -1768,7 +1768,7 @@ namespace PlayerEvent {
} \
else { \
worldserver.SendPacket(\
player_event_logs.RecordEvent(\
PlayerEventLogs::Instance()->RecordEvent(\
event_type,\
GetPlayerEvent(),\
event_data\
@@ -1779,10 +1779,10 @@ namespace PlayerEvent {
} while (0)
#define RecordPlayerEventLogWithClient(c, event_type, event_data) do {\
if (player_event_logs.IsEventEnabled(event_type)) {\
if (PlayerEventLogs::Instance()->IsEventEnabled(event_type)) {\
if (RuleB(Logging, PlayerEventsQSProcess)) {\
QServ->SendPacket(\
player_event_logs.RecordEvent(\
PlayerEventLogs::Instance()->RecordEvent(\
event_type,\
(c)->GetPlayerEvent(),\
event_data\
@@ -1791,7 +1791,7 @@ namespace PlayerEvent {
}\
else {\
worldserver.SendPacket(\
player_event_logs.RecordEvent(\
PlayerEventLogs::Instance()->RecordEvent(\
event_type,\
(c)->GetPlayerEvent(),\
event_data\