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[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)
* [Code] PlayerEventLogs Global to Singleton Cleanup * Fix --------- Co-authored-by: Chris Miles <akkadius1@gmail.com>
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@@ -2244,7 +2244,7 @@ void Database::PurgeCharacterParcels()
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pel.event_data = ss.str();
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pel.created_at = std::time(nullptr);
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player_event_logs.AddToQueue(pel);
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PlayerEventLogs::Instance()->AddToQueue(pel);
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ss.str("");
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ss.clear();
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