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[Code] PlayerEventLogs Global to Singleton Cleanup (#4928)
* [Code] PlayerEventLogs Global to Singleton Cleanup * Fix --------- Co-authored-by: Chris Miles <akkadius1@gmail.com>
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+1
-1
@@ -2244,7 +2244,7 @@ void Database::PurgeCharacterParcels()
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pel.event_data = ss.str();
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pel.created_at = std::time(nullptr);
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player_event_logs.AddToQueue(pel);
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PlayerEventLogs::Instance()->AddToQueue(pel);
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ss.str("");
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ss.clear();
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@@ -68,7 +68,7 @@ void DiscordManager::ProcessMessageQueue()
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void DiscordManager::QueuePlayerEventMessage(const PlayerEvent::PlayerEventContainer& e)
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{
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auto w = player_event_logs.GetDiscordWebhookUrlFromEventType(e.player_event_log.event_type_id);
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auto w = PlayerEventLogs::Instance()->GetDiscordWebhookUrlFromEventType(e.player_event_log.event_type_id);
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if (!w.empty()) {
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Discord::SendPlayerEventMessage(e, w);
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}
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@@ -96,6 +96,12 @@ public:
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std::vector<PlayerEventAaPurchaseRepository::PlayerEventAaPurchase> aa_purchase;
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};
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static PlayerEventLogs* Instance()
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{
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static PlayerEventLogs instance;
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return &instance;
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}
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private:
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struct EtlSettings {
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bool enabled;
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@@ -129,6 +135,4 @@ public:
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std::map<PlayerEvent::EventType, EtlSettings> &GetEtlSettings() { return m_etl_settings;}
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};
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extern PlayerEventLogs player_event_logs;
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#endif //EQEMU_PLAYER_EVENT_LOGS_H
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@@ -1756,10 +1756,10 @@ namespace PlayerEvent {
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#endif //EQEMU_PLAYER_EVENTS_H
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#define RecordPlayerEventLog(event_type, event_data) do {\
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if (player_event_logs.IsEventEnabled(event_type)) {\
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if (PlayerEventLogs::Instance()->IsEventEnabled(event_type)) {\
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if (RuleB(Logging, PlayerEventsQSProcess)) {\
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QServ->SendPacket(\
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player_event_logs.RecordEvent(\
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PlayerEventLogs::Instance()->RecordEvent(\
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event_type,\
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GetPlayerEvent(),\
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event_data\
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@@ -1768,7 +1768,7 @@ namespace PlayerEvent {
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} \
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else { \
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worldserver.SendPacket(\
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player_event_logs.RecordEvent(\
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PlayerEventLogs::Instance()->RecordEvent(\
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event_type,\
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GetPlayerEvent(),\
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event_data\
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@@ -1779,10 +1779,10 @@ namespace PlayerEvent {
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} while (0)
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#define RecordPlayerEventLogWithClient(c, event_type, event_data) do {\
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if (player_event_logs.IsEventEnabled(event_type)) {\
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if (PlayerEventLogs::Instance()->IsEventEnabled(event_type)) {\
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if (RuleB(Logging, PlayerEventsQSProcess)) {\
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QServ->SendPacket(\
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player_event_logs.RecordEvent(\
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PlayerEventLogs::Instance()->RecordEvent(\
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event_type,\
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(c)->GetPlayerEvent(),\
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event_data\
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@@ -1791,7 +1791,7 @@ namespace PlayerEvent {
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}\
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else {\
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worldserver.SendPacket(\
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player_event_logs.RecordEvent(\
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PlayerEventLogs::Instance()->RecordEvent(\
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event_type,\
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(c)->GetPlayerEvent(),\
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event_data\
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