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Replaced npcspecialatk with special_attacks, needs more testing also gotta export new api for it as I can't remove the legacy one. Too many quests rely on the legacy functionality.
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@@ -297,8 +297,6 @@ public:
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*/
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bool GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct *data, bool &can_bind, bool &can_combat, bool &can_levitate, bool &can_castoutdoor, bool &is_city, bool &is_hotzone, bool &allow_mercs, int &ruleset, char **map_filename);
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bool SaveZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct* zd);
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bool DumpZoneState();
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int8 LoadZoneState(const char* zonename, LinkedList<Spawn2*>& spawn2_list);
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bool LoadStaticZonePoints(LinkedList<ZonePoint*>* zone_point_list,const char* zonename, uint32 version);
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bool UpdateZoneSafeCoords(const char* zonename, float x, float y, float z);
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uint8 GetUseCFGSafeCoords();
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