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Replaced npcspecialatk with special_attacks, needs more testing also gotta export new api for it as I can't remove the legacy one. Too many quests rely on the legacy functionality.
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@@ -139,8 +139,6 @@ public:
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bool RemoveSpawnGroup(uint32 in_id);
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bool Process();
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void DumpAllSpawn2(ZSDump_Spawn2* spawn2dump, uint32* spawn2index);
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uint32 DumpSpawn2(ZSDump_Spawn2* spawn2dump, uint32* spawn2index, Spawn2* spawn2);
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void Despawn(uint32 spawngroupID);
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bool Depop(bool StartSpawnTimer = false);
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