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Replaced npcspecialatk with special_attacks, needs more testing also gotta export new api for it as I can't remove the legacy one. Too many quests rely on the legacy functionality.
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+19
-7
@@ -37,6 +37,11 @@ public:
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CLIENT_KICKED, DISCONNECTED, CLIENT_ERROR, CLIENT_CONNECTINGALL };
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enum eStandingPetOrder { SPO_Follow, SPO_Sit, SPO_Guard };
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struct SpecialAbility {
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int level;
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Timer *timer;
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};
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Mob(const char* in_name,
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const char* in_lastname,
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int32 in_cur_hp,
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@@ -758,12 +763,19 @@ public:
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void SetNextIncHPEvent( int inchpevent );
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bool DivineAura() const;
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bool SpecAttacks[SPECATK_MAXNUM];
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bool HasNPCSpecialAtk(const char* parse);
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int GetSpecialAbility(int ability);
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void SetSpecialAbility(int ability, int level);
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void StartSpecialAbilityTimer(int ability, uint32 time);
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void StopSpecialAbilityTimer(int ability);
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Timer *GetSpecialAbilityTimer(int ability);
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void ClearSpecialAbilities();
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void ProcessSpecialAbilities(const std::string str);
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Shielders_Struct shielder[MAX_SHIELDERS];
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Trade* trade;
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inline float GetCWPX() const { return(cur_wp_x); }
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inline float GetCWPY() const { return(cur_wp_y); }
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inline float GetCWPZ() const { return(cur_wp_z); }
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@@ -947,10 +959,6 @@ protected:
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char clean_name[64];
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char lastname[64];
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bool bEnraged;
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Timer *SpecAttackTimers[SPECATK_MAXNUM];
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bool destructibleobject;
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int32 delta_heading;
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float delta_x;
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float delta_y;
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@@ -1145,6 +1153,10 @@ protected:
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void InsertQuestGlobal(int charid, int npcid, int zoneid, const char *name, const char *value, int expdate);
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uint16 emoteid;
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std::map<int, SpecialAbility> SpecialAbilities;
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bool bEnraged;
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bool destructibleobject;
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private:
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void _StopSong(); //this is not what you think it is
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Mob* target;
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