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Replaced npcspecialatk with special_attacks, needs more testing also gotta export new api for it as I can't remove the legacy one. Too many quests rely on the legacy functionality.
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@@ -3373,7 +3373,7 @@ void command_viewnpctype(Client *c, const Seperator *sep)
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c->Message(0, " Class: %i", npct->class_);
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c->Message(0, " MinDmg: %i", npct->min_dmg);
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c->Message(0, " MaxDmg: %i", npct->max_dmg);
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c->Message(0, " Attacks: %s", npct->npc_attacks);
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c->Message(0, " Special Abilities: %s", npct->special_abilities.c_str());
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c->Message(0, " Spells: %i", npct->npc_spells_id);
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c->Message(0, " Loot Table: %i", npct->loottable_id);
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c->Message(0, " NPCFactionID: %i", npct->npc_faction_id);
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