Replaced npcspecialatk with special_attacks, needs more testing also gotta export new api for it as I can't remove the legacy one. Too many quests rely on the legacy functionality.

This commit is contained in:
KimLS
2013-07-06 03:45:06 -07:00
parent 0c675c33e2
commit 63d678ce29
32 changed files with 355 additions and 663 deletions
+1 -1
View File
@@ -3373,7 +3373,7 @@ void command_viewnpctype(Client *c, const Seperator *sep)
c->Message(0, " Class: %i", npct->class_);
c->Message(0, " MinDmg: %i", npct->min_dmg);
c->Message(0, " MaxDmg: %i", npct->max_dmg);
c->Message(0, " Attacks: %s", npct->npc_attacks);
c->Message(0, " Special Abilities: %s", npct->special_abilities.c_str());
c->Message(0, " Spells: %i", npct->npc_spells_id);
c->Message(0, " Loot Table: %i", npct->loottable_id);
c->Message(0, " NPCFactionID: %i", npct->npc_faction_id);