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Replaced npcspecialatk with special_attacks, needs more testing also gotta export new api for it as I can't remove the legacy one. Too many quests rely on the legacy functionality.
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@@ -517,7 +517,7 @@ bool Mob::IsAttackAllowed(Mob *target, bool isSpellAttack)
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if(this == target) // you can attack yourself
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return true;
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if(target->SpecAttacks[NO_HARM_FROM_CLIENT]){
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if(target->GetSpecialAbility(NO_HARM_FROM_CLIENT)){
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return false;
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}
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