Rework of NPC::PickPocket() - added stacking ability

This commit is contained in:
Uleat
2016-02-27 20:27:11 -05:00
parent 2268e6ed34
commit 63cce6875f
2 changed files with 100 additions and 140 deletions
+1
View File
@@ -126,6 +126,7 @@ RULE_INT(Character, InvSnapshotMinIntervalM, 180) // Minimum time (in minutes) b
RULE_INT(Character, InvSnapshotMinRetryM, 30) // Time (in minutes) to re-attempt an inventory snapshot after a failure
RULE_INT(Character, InvSnapshotHistoryD, 30) // Time (in days) to keep snapshot entries
RULE_BOOL(Character, RestrictSpellScribing, false) // Restricts spell scribing to allowable races/classes of spell scroll, if true
RULE_BOOL(Character, UseStackablePickPocketing, true) // Allows stackable pickpocketed items to stack instead of only being allowed in empty inventory slots
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)