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Fix for calculation for SE_ManaAbsorbPercentDamage
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@ -3331,10 +3331,13 @@ int32 Mob::ReduceAllDamage(int32 damage)
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if(damage <= 0)
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return damage;
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if(spellbonuses.ManaAbsorbPercentDamage[0] && (GetMana() > damage * spellbonuses.ManaAbsorbPercentDamage[0] / 100)) {
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damage -= (damage * spellbonuses.ManaAbsorbPercentDamage[0] / 100);
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SetMana(GetMana() - damage);
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TryTriggerOnValueAmount(false, true);
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if(spellbonuses.ManaAbsorbPercentDamage[0]) {
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int32 mana_reduced = damage * spellbonuses.ManaAbsorbPercentDamage[0] / 100;
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if (GetMana() >= mana_reduced){
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damage -= mana_reduced;
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SetMana(GetMana() - mana_reduced);
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TryTriggerOnValueAmount(false, true);
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}
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}
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CheckNumHitsRemaining(NUMHIT_IncomingDamage);
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