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Removing cruft, patches should *all* work now even titanium, incrementaa has been implemented (untested atm)
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+1
-5
@@ -764,6 +764,7 @@ public:
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void SendAlternateAdvancementTable();
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void SendAlternateAdvancementStats();
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void PurchaseAlternateAdvancementRank(int rank_id);
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void IncrementAlternateAdvancementRank(int rank_id);
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void SendAlternateAdvancementPoints();
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void SetAAPoints(uint32 points) { m_pp.aapoints = points; SendAlternateAdvancementStats(); }
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@@ -774,9 +775,6 @@ public:
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//old AA Methods
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void ResetAA();
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void SendClearAA();
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void SendAA(uint32 id, int seq=1);
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void SendPreviousAA(uint32 id, int seq=1);
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void BuyAA(AA_Action* action);
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//this function is used by some AA stuff
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void MemorizeSpell(uint32 slot,uint32 spellid,uint32 scribing);
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void SetAATitle(const char *Title);
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@@ -793,11 +791,9 @@ public:
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void DisableAAEffect(aaEffectType type);
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bool CheckAAEffect(aaEffectType type);
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void HandleAAAction(aaID activate);
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inline uint32 GetAAPointsSpent() { return m_pp.aapoints_spent; }
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int16 CalcAAFocusEffect(focusType type, uint16 focus_spell, uint16 spell_id);
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int16 CalcAAFocus(focusType type, uint32 aa_ID, uint16 spell_id);
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void RefundAA();
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void IncrementAA(int aa_id);
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int32 GetAAEffectDataBySlot(uint32 aa_ID, uint32 slot_id, bool GetEffect, bool GetBase1, bool GetBase2);
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int32 GetAAEffectid(uint32 aa_ID, uint32 slot_id) { return GetAAEffectDataBySlot(aa_ID, slot_id, true, false,false); }
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int32 GetAABase1(uint32 aa_ID, uint32 slot_id) { return GetAAEffectDataBySlot(aa_ID, slot_id, false, true,false); }
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