Removing cruft, patches should *all* work now even titanium, incrementaa has been implemented (untested atm)

This commit is contained in:
KimLS
2015-06-11 18:38:46 -07:00
parent 985d969384
commit 63928caace
13 changed files with 299 additions and 567 deletions
+73 -50
View File
@@ -2810,7 +2810,7 @@ namespace RoF
eq->aa_spent = emu->aa_spent;
// These fields may need to be correctly populated at some point
eq->aapoints_assigned = emu->aa_spent + 1;
eq->aapoints_assigned = 0;
eq->aa_spent_general = 0;
eq->aa_spent_archetype = 0;
eq->aa_spent_class = 0;
@@ -2846,58 +2846,81 @@ namespace RoF
ENCODE(OP_SendAATable)
{
ENCODE_LENGTH_ATLEAST(SendAA_Struct);
SETUP_VAR_ENCODE(SendAA_Struct);
ALLOC_VAR_ENCODE(structs::SendAA_Struct, sizeof(structs::SendAA_Struct) + emu->total_abilities*sizeof(structs::AA_Ability));
EQApplicationPacket *inapp = *p;
*p = nullptr;
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
// Check clientver field to verify this AA should be sent for SoF
// clientver 1 is for all clients and 5 is for Live
if (emu->clientver <= 7)
{
OUT(id);
eq->unknown004 = 1;
//eq->hotkey_sid = (emu->hotkey_sid==4294967295UL)?0:(emu->id - emu->current_level + 1);
//eq->hotkey_sid2 = (emu->hotkey_sid2==4294967295UL)?0:(emu->id - emu->current_level + 1);
//eq->title_sid = emu->id - emu->current_level + 1;
//eq->desc_sid = emu->id - emu->current_level + 1;
eq->hotkey_sid = (emu->hotkey_sid == 4294967295UL) ? -1 : (emu->sof_next_skill);
eq->hotkey_sid2 = (emu->hotkey_sid2 == 4294967295UL) ? -1 : (emu->sof_next_skill);
eq->title_sid = emu->sof_next_skill;
eq->desc_sid = emu->sof_next_skill;
OUT(class_type);
OUT(cost);
OUT(seq);
OUT(current_level);
eq->prereq_skill_count = 1; // min 1
OUT(prereq_skill);
eq->prereq_minpoints_count = 1; // min 1
OUT(prereq_minpoints);
eq->type = emu->sof_type;
OUT(spellid);
eq->unknown057 = 1; // Introduced during HoT
OUT(spell_type);
OUT(spell_refresh);
OUT(classes);
OUT(berserker);
//eq->max_level = emu->sof_max_level;
OUT(max_level);
OUT(last_id);
OUT(next_id);
OUT(cost2);
eq->aa_expansion = emu->aa_expansion;
eq->special_category = emu->special_category;
eq->expendable_charges = emu->special_category == 7 ? 1 : 0; // temp hack, this can actually be any number
OUT(total_abilities);
unsigned int r;
for (r = 0; r < emu->total_abilities; r++) {
OUT(abilities[r].skill_id);
OUT(abilities[r].base1);
OUT(abilities[r].base2);
OUT(abilities[r].slot);
}
// the structs::SendAA_Struct includes enough space for 1 prereq which is the min even if it has no prereqs
auto prereq_size = emu->total_prereqs > 1 ? (emu->total_prereqs - 1) * 8 : 0;
auto outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability) + prereq_size);
inapp->SetReadPosition(sizeof(AARankInfo_Struct)+emu->total_effects * sizeof(AARankEffect_Struct));
std::vector<int32> skill;
std::vector<int32> points;
for(auto i = 0; i < emu->total_prereqs; ++i) {
skill.push_back(inapp->ReadUInt32());
points.push_back(inapp->ReadUInt32());
}
FINISH_ENCODE();
outapp->WriteUInt32(emu->id);
outapp->WriteUInt8(1);
outapp->WriteSInt32(emu->upper_hotkey_sid);
outapp->WriteSInt32(emu->lower_hotkey_sid);
outapp->WriteSInt32(emu->title_sid);
outapp->WriteSInt32(emu->desc_sid);
outapp->WriteSInt32(emu->level_req);
outapp->WriteSInt32(emu->cost);
outapp->WriteUInt32(emu->seq);
outapp->WriteUInt32(emu->current_level);
if(emu->total_prereqs) {
outapp->WriteUInt32(emu->total_prereqs);
for(auto &e : skill)
outapp->WriteSInt32(e);
outapp->WriteUInt32(emu->total_prereqs);
for(auto &e : points)
outapp->WriteSInt32(e);
}
else {
outapp->WriteUInt32(1);
outapp->WriteUInt32(0);
outapp->WriteUInt32(1);
outapp->WriteUInt32(0);
}
outapp->WriteSInt32(emu->type);
outapp->WriteSInt32(emu->spell);
outapp->WriteSInt32(1);
outapp->WriteSInt32(emu->spell_type);
outapp->WriteSInt32(emu->spell_refresh);
outapp->WriteSInt32(emu->classes);
outapp->WriteSInt32(emu->max_level);
outapp->WriteSInt32(emu->prev_id);
outapp->WriteSInt32(emu->next_id);
outapp->WriteSInt32(emu->total_cost);
outapp->WriteUInt8(0);
outapp->WriteUInt8(emu->grant_only);
outapp->WriteUInt8(0);
outapp->WriteUInt32(emu->charges);
outapp->WriteSInt32(emu->expansion);
outapp->WriteSInt32(emu->category);
outapp->WriteUInt8(0); // shroud
outapp->WriteUInt8(0); // unknown109
outapp->WriteUInt8(0); // loh
outapp->WriteUInt8(0); // unknown111
outapp->WriteUInt32(emu->total_effects);
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
for(auto i = 0; i < emu->total_effects; ++i) {
outapp->WriteUInt32(inapp->ReadUInt32()); // skill_id
outapp->WriteUInt32(inapp->ReadUInt32()); // base1
outapp->WriteUInt32(inapp->ReadUInt32()); // base2
outapp->WriteUInt32(inapp->ReadUInt32()); // slot
}
dest->FastQueuePacket(&outapp);
delete inapp;
}
ENCODE(OP_SendCharInfo)
+1 -1
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@@ -2900,7 +2900,7 @@ namespace RoF2
eq->aa_spent = emu->aa_spent;
// These fields may need to be correctly populated at some point
eq->aapoints_assigned = emu->aa_spent + 1;
eq->aapoints_assigned = 0;
eq->aa_spent_general = 0;
eq->aa_spent_archetype = 0;
eq->aa_spent_class = 0;
+47 -46
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@@ -1862,55 +1862,56 @@ namespace SoD
ENCODE(OP_SendAATable)
{
ENCODE_LENGTH_ATLEAST(SendAA_Struct);
SETUP_VAR_ENCODE(SendAA_Struct);
ALLOC_VAR_ENCODE(structs::SendAA_Struct, sizeof(structs::SendAA_Struct) + emu->total_abilities*sizeof(structs::AA_Ability));
EQApplicationPacket *inapp = *p;
*p = nullptr;
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
// Check clientver field to verify this AA should be sent for SoF
// clientver 1 is for all clients and 5 is for SoD
if (emu->clientver <= 5)
{
OUT(id);
eq->unknown004 = 1;
//eq->hotkey_sid = (emu->hotkey_sid==4294967295UL)?0:(emu->id - emu->current_level + 1);
//eq->hotkey_sid2 = (emu->hotkey_sid2==4294967295UL)?0:(emu->id - emu->current_level + 1);
//eq->title_sid = emu->id - emu->current_level + 1;
//eq->desc_sid = emu->id - emu->current_level + 1;
eq->hotkey_sid = (emu->hotkey_sid == 4294967295UL) ? 0 : (emu->sof_next_skill);
eq->hotkey_sid2 = (emu->hotkey_sid2 == 4294967295UL) ? 0 : (emu->sof_next_skill);
eq->title_sid = emu->sof_next_skill;
eq->desc_sid = emu->sof_next_skill;
OUT(class_type);
OUT(cost);
OUT(seq);
OUT(current_level);
OUT(prereq_skill);
OUT(prereq_minpoints);
eq->type = emu->sof_type;
OUT(spellid);
OUT(spell_type);
OUT(spell_refresh);
OUT(classes);
OUT(berserker);
//eq->max_level = emu->sof_max_level;
OUT(max_level);
OUT(last_id);
OUT(next_id);
OUT(cost2);
eq->aa_expansion = emu->aa_expansion;
eq->special_category = emu->special_category;
eq->expendable_charges = emu->special_category == 7 ? 1 : 0; // temp hack, this can actually be any number
OUT(total_abilities);
unsigned int r;
for (r = 0; r < emu->total_abilities; r++) {
OUT(abilities[r].skill_id);
OUT(abilities[r].base1);
OUT(abilities[r].base2);
OUT(abilities[r].slot);
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer;
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
outapp->SetWritePosition(sizeof(structs::SendAA_Struct));
eq->id = emu->id;
eq->unknown004 = 1;
eq->id = emu->id;
eq->hotkey_sid = emu->upper_hotkey_sid;
eq->hotkey_sid2 = emu->lower_hotkey_sid;
eq->desc_sid = emu->desc_sid;
eq->title_sid = emu->title_sid;
eq->class_type = emu->level_req;
eq->cost = emu->cost;
eq->seq = emu->seq;
eq->current_level = emu->current_level;
eq->type = emu->type;
eq->spellid = emu->spell;
eq->spell_type = emu->spell_type;
eq->spell_refresh = emu->spell_refresh;
eq->classes = emu->classes;
eq->max_level = emu->max_level;
eq->last_id = emu->prev_id;
eq->next_id = emu->next_id;
eq->cost2 = emu->total_cost;
eq->grant_only = emu->grant_only;
eq->expendable_charges = emu->charges;
eq->aa_expansion = emu->expansion;
eq->special_category = emu->category;
eq->total_abilities = emu->total_effects;
for(auto i = 0; i < eq->total_abilities; ++i) {
eq->abilities[i].skill_id = inapp->ReadUInt32();
eq->abilities[i].base1 = inapp->ReadUInt32();
eq->abilities[i].base2 = inapp->ReadUInt32();
eq->abilities[i].slot = inapp->ReadUInt32();
}
FINISH_ENCODE();
if(emu->total_prereqs > 0) {
eq->prereq_skill = inapp->ReadUInt32();
eq->prereq_minpoints = inapp->ReadUInt32();
}
dest->FastQueuePacket(&outapp);
delete inapp;
}
ENCODE(OP_SendCharInfo)
+46 -48
View File
@@ -1520,56 +1520,56 @@ namespace SoF
ENCODE(OP_SendAATable)
{
ENCODE_LENGTH_ATLEAST(SendAA_Struct);
EQApplicationPacket *inapp = *p;
*p = nullptr;
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
SETUP_VAR_ENCODE(SendAA_Struct);
ALLOC_VAR_ENCODE(structs::SendAA_Struct, sizeof(structs::SendAA_Struct) + emu->total_abilities*sizeof(structs::AA_Ability));
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer;
// Check clientver field to verify this AA should be sent for SoF
// clientver 1 is for all clients and 4 is for SoF
if (emu->clientver <= 4)
{
OUT(id);
eq->unknown004 = 1;
//eq->hotkey_sid = (emu->hotkey_sid==4294967295UL)?0:(emu->id - emu->current_level + 1);
//eq->hotkey_sid2 = (emu->hotkey_sid2==4294967295UL)?0:(emu->id - emu->current_level + 1);
//eq->title_sid = emu->id - emu->current_level + 1;
//eq->desc_sid = emu->id - emu->current_level + 1;
eq->hotkey_sid = (emu->hotkey_sid == 4294967295UL) ? 0 : (emu->sof_next_skill);
eq->hotkey_sid2 = (emu->hotkey_sid2 == 4294967295UL) ? 0 : (emu->sof_next_skill);
eq->title_sid = emu->sof_next_skill;
eq->desc_sid = emu->sof_next_skill;
OUT(class_type);
OUT(cost);
OUT(seq);
OUT(current_level);
OUT(prereq_skill);
OUT(prereq_minpoints);
eq->type = emu->sof_type;
OUT(spellid);
OUT(spell_type);
OUT(spell_refresh);
OUT(classes);
OUT(berserker);
//eq->max_level = emu->sof_max_level;
OUT(max_level);
OUT(last_id);
OUT(next_id);
OUT(cost2);
eq->aa_expansion = emu->aa_expansion;
eq->special_category = emu->special_category;
eq->expendable_charges = emu->special_category == 7 ? 1 : 0; // temp hack, this can actually be any number
OUT(total_abilities);
unsigned int r;
for (r = 0; r < emu->total_abilities; r++) {
OUT(abilities[r].skill_id);
OUT(abilities[r].base1);
OUT(abilities[r].base2);
OUT(abilities[r].slot);
}
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
outapp->SetWritePosition(sizeof(structs::SendAA_Struct));
eq->id = emu->id;
eq->unknown004 = 1;
eq->id = emu->id;
eq->hotkey_sid = emu->upper_hotkey_sid;
eq->hotkey_sid2 = emu->lower_hotkey_sid;
eq->desc_sid = emu->desc_sid;
eq->title_sid = emu->title_sid;
eq->class_type = emu->level_req;
eq->cost = emu->cost;
eq->seq = emu->seq;
eq->current_level = emu->current_level;
eq->type = emu->type;
eq->spellid = emu->spell;
eq->spell_type = emu->spell_type;
eq->spell_refresh = emu->spell_refresh;
eq->classes = emu->classes;
eq->max_level = emu->max_level;
eq->last_id = emu->prev_id;
eq->next_id = emu->next_id;
eq->cost2 = emu->total_cost;
eq->grant_only = emu->grant_only;
eq->expendable_charges = emu->charges;
eq->aa_expansion = emu->expansion;
eq->special_category = emu->category;
eq->total_abilities = emu->total_effects;
for(auto i = 0; i < eq->total_abilities; ++i) {
eq->abilities[i].skill_id = inapp->ReadUInt32();
eq->abilities[i].base1 = inapp->ReadUInt32();
eq->abilities[i].base2 = inapp->ReadUInt32();
eq->abilities[i].slot = inapp->ReadUInt32();
}
FINISH_ENCODE();
if(emu->total_prereqs > 0) {
eq->prereq_skill = inapp->ReadUInt32();
eq->prereq_minpoints = inapp->ReadUInt32();
}
dest->FastQueuePacket(&outapp);
delete inapp;
}
ENCODE(OP_SendCharInfo)
@@ -1665,8 +1665,6 @@ namespace SoF
emu_ptr += sizeof(CharacterSelectEntry_Struct);
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
}
FINISH_ENCODE();
}
//hack hack hack
+42 -40
View File
@@ -1107,50 +1107,52 @@ namespace Titanium
ENCODE(OP_SendAATable)
{
ENCODE_LENGTH_ATLEAST(SendAA_Struct);
EQApplicationPacket *inapp = *p;
*p = nullptr;
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
SETUP_VAR_ENCODE(SendAA_Struct);
ALLOC_VAR_ENCODE(structs::SendAA_Struct, sizeof(structs::SendAA_Struct) + emu->total_abilities*sizeof(structs::AA_Ability));
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer;
// Check clientver field to verify this AA should be sent for Titanium
// clientver 1 is for all clients and 3 is for Titanium
if (emu->clientver <= 3)
{
OUT(id);
eq->unknown004 = 1;
eq->hotkey_sid = (emu->hotkey_sid == 4294967295UL) ? 0 : (emu->id - emu->current_level + 1);
eq->hotkey_sid2 = (emu->hotkey_sid2 == 4294967295UL) ? 0 : (emu->id - emu->current_level + 1);
eq->title_sid = emu->id - emu->current_level + 1;
eq->desc_sid = emu->id - emu->current_level + 1;
OUT(class_type);
OUT(cost);
OUT(seq);
OUT(current_level);
OUT(prereq_skill);
OUT(prereq_minpoints);
OUT(type);
OUT(spellid);
OUT(spell_type);
OUT(spell_refresh);
OUT(classes);
OUT(berserker);
OUT(max_level);
OUT(last_id);
OUT(next_id);
OUT(cost2);
OUT(unknown80[0]);
OUT(unknown80[1]);
OUT(total_abilities);
unsigned int r;
for (r = 0; r < emu->total_abilities; r++) {
OUT(abilities[r].skill_id);
OUT(abilities[r].base1);
OUT(abilities[r].base2);
OUT(abilities[r].slot);
}
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
outapp->SetWritePosition(sizeof(structs::SendAA_Struct));
eq->id = emu->id;
eq->unknown004 = 1;
eq->id = emu->id;
eq->hotkey_sid = emu->upper_hotkey_sid;
eq->hotkey_sid2 = emu->lower_hotkey_sid;
eq->desc_sid = emu->desc_sid;
eq->title_sid = emu->title_sid;
eq->class_type = emu->level_req;
eq->cost = emu->cost;
eq->seq = emu->seq;
eq->current_level = emu->current_level;
eq->type = emu->type;
eq->spellid = emu->spell;
eq->spell_type = emu->spell_type;
eq->spell_refresh = emu->spell_refresh;
eq->classes = emu->classes;
eq->max_level = emu->max_level;
eq->last_id = emu->prev_id;
eq->next_id = emu->next_id;
eq->cost2 = emu->total_cost;
eq->total_abilities = emu->total_effects;
for(auto i = 0; i < eq->total_abilities; ++i) {
eq->abilities[i].skill_id = inapp->ReadUInt32();
eq->abilities[i].base1 = inapp->ReadUInt32();
eq->abilities[i].base2 = inapp->ReadUInt32();
eq->abilities[i].slot = inapp->ReadUInt32();
}
FINISH_ENCODE();
if(emu->total_prereqs > 0) {
eq->prereq_skill = inapp->ReadUInt32();
eq->prereq_minpoints = inapp->ReadUInt32();
}
dest->FastQueuePacket(&outapp);
delete inapp;
}
ENCODE(OP_SendCharInfo)
+2 -3
View File
@@ -2129,8 +2129,8 @@ namespace UF
SETUP_DIRECT_ENCODE(AATable_Struct, structs::AATable_Struct);
eq->aa_spent = emu->aa_spent;
eq->aa_assigned = emu->aa_spent;
eq->aa_spent3 = emu->aa_spent;
eq->aa_assigned = 0;
eq->aa_spent3 = 0;
eq->unknown012 = 0;
eq->unknown016 = 0;
eq->unknown020 = 0;
@@ -2195,7 +2195,6 @@ namespace UF
eq->prereq_minpoints = inapp->ReadUInt32();
}
//Log.Out(Logs::General, Logs::Status, "%s", DumpPacketToString(outapp).c_str());
dest->FastQueuePacket(&outapp);
delete inapp;
}