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Patchwork of changes..mostly related tracing a cursor queue bug (see changelog)
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 01/15/2015 ==
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Uleat: Attempted fix for elusive inventory bug:
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- Removed 'iter_queue' typedef and converted lcast to explicit or auto defines
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- Reworked several functions that manipulate the cursor queue
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- Found/corrected one occurrence of post-processing iterator incrementing in an ItemInstQueue handler
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- Added many scope declarations in code that handles inventory manipulation (loose macros are bad...)
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Uleat: Added Item_Struct pointer checks to ItemInst methods that did not have them
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Uleat: Changed IsEquippable(race,class) to use bit-wise 'and' (&) over '(x%2)==1' in conditional check.
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Uleat: Changed DyeArmor() assignment of 'armor_color' to use bit-wise 'or' and bit-shifting (|,<<) over multiplication and addition (*,+).
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== 01/13/2015 ==
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Uleat: Placed an upper limit on the cursor queue save loop.
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Trevius: (RoF2) Guild invites now add new members as members instead of recruits, and /guild chat works properly.
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