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https://github.com/EQEmu/Server.git
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Fix movement (client->server) packets
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@@ -263,17 +263,15 @@ namespace Larion {
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/*04*/ float x;
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/*08*/ float z;
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/*12*/ signed animation : 10;
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signed padding1 : 22;
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/*16*/ unsigned pitch : 12;
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signed padding2 : 20;
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/*20*/ float delta_y;
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/*24*/ float y;
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/*28*/ signed delta_heading : 10;
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signed padding3 : 22;
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/*32*/ signed heading : 12;
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signed padding4 : 20;
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/*36*/ float delta_z;
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/*40*/
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unsigned pitch : 12;
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signed padding1 : 10;
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/*16*/ float delta_y;
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/*20*/ float y;
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/*24*/ signed delta_heading : 10;
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signed heading : 12;
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signed padding2 : 10;
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/*28*/ float delta_z;
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/*32*/
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};
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struct PlayerPositionUpdateServer_Struct
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@@ -289,7 +287,7 @@ namespace Larion {
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/*02*/ uint16 spawn_id;
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/*04*/ uint16 vehicle_id;
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/*06*/ Client_Position position;
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/*46*/
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/*38*/
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};
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struct Door_Struct
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