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Implement and rewrite stances
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+4
-4
@@ -437,10 +437,10 @@ public:
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std::string GetSpellTypeNameByID(uint16 spellType);
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std::string GetSpellTypeShortNameByID(uint16 spellType);
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bool GetDefaultSpellHold(uint16 spellType);
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uint16 GetDefaultSpellDelay(uint16 spellType);
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uint8 GetDefaultSpellMinThreshold(uint16 spellType);
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uint8 GetDefaultSpellMaxThreshold(uint16 spellType);
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bool GetDefaultSpellHold(uint16 spellType, uint8 stance = Stance::Balanced);
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uint16 GetDefaultSpellDelay(uint16 spellType, uint8 stance = Stance::Balanced);
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uint8 GetDefaultSpellMinThreshold(uint16 spellType, uint8 stance = Stance::Balanced);
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uint8 GetDefaultSpellMaxThreshold(uint16 spellType, uint8 stance = Stance::Balanced);
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inline bool GetSpellHold(uint16 spellType) const { return _spellSettings[spellType].hold; }
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void SetSpellHold(uint16 spellType, bool holdStatus);
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