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Performance boost (exponential) - Adjusted default idle cast check timers in rules
- NPC:NPCToNPCAggroTimerMin 500 (Now 6000) 6 seconds - NPC:NPCToNPCAggroTimerMax 2000 (Now 60000) 60 seconds - Database version 9089 will take care of this update automatically only if you used the default values - The CPU cost of NPC's checking the entire entity list to cast beneficial spells (Heals/Buffs) becomes extremely high when higher NPC count zones exist (Based off of process profiling) - Distance checks for every single NPC to every single other NPC who are casting beneficial spells occur every .5 - 2 seconds unless npc_spells dictates other values, which most of the time it does not - Zones that once fluctuated from 1-8% CPU with no activity (Idle but players present) now idle at .5% based on my testings due to this change in conjunction with the past few performance commits, these are zones that have 600-800 NPC's in them - These values normally are overidden by the spells table (npc_spells), fields (idle_no_sp_recast_min, idle_no_sp_recast_max)
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@@ -30,7 +30,7 @@
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Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9088
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#define CURRENT_BINARY_DATABASE_VERSION 9089
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#ifdef BOTS
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9000
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#else
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