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Set bZoning to false in failure cases
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@@ -338,6 +338,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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if (ztz->response <= 0) {
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zc2->success = ZONE_ERROR_NOTREADY;
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entity->CastToMob()->SetZone(ztz->current_zone_id, ztz->current_instance_id);
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entity->CastToClient()->SetZoning(false);
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}
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else {
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entity->CastToClient()->UpdateWho(1);
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