Set bZoning to false in failure cases

This commit is contained in:
Michael Cook (mackal)
2018-01-17 21:37:06 -05:00
parent aa1114c387
commit 62dcc188d1
3 changed files with 6 additions and 0 deletions
+1
View File
@@ -655,6 +655,7 @@ public:
void Sacrifice(Client* caster);
void GoToDeath();
inline const int32 GetInstanceID() const { return zone->GetInstanceID(); }
void SetZoning(bool in) { bZoning = in; }
FACTION_VALUE GetReverseFactionCon(Mob* iOther);
FACTION_VALUE GetFactionLevel(uint32 char_id, uint32 npc_id, uint32 p_race, uint32 p_class, uint32 p_deity, int32 pFaction, Mob* tnpc);