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Set bZoning to false in failure cases
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@@ -655,6 +655,7 @@ public:
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void Sacrifice(Client* caster);
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void GoToDeath();
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inline const int32 GetInstanceID() const { return zone->GetInstanceID(); }
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void SetZoning(bool in) { bZoning = in; }
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FACTION_VALUE GetReverseFactionCon(Mob* iOther);
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FACTION_VALUE GetFactionLevel(uint32 char_id, uint32 npc_id, uint32 p_race, uint32 p_class, uint32 p_deity, int32 pFaction, Mob* tnpc);
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