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working on loading resists from character create.
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@@ -1121,6 +1121,12 @@ struct PlayerProfile_Struct
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/*19559*/ uint8 unknown19595[5]; // ***Placeholder (6/29/2005)
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/*19564*/ uint32 RestTimer;
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/*19568*/ uint32 char_id; // Found as part of bazaar revamp (5/15/2024)
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/*19572*/ uint32 cold_resist;
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/*19576*/ uint32 fire_resist;
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/*19580*/ uint32 magic_resist;
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/*19584*/ uint32 disease_resist;
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/*19588*/ uint32 poison_resist;
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/*19592*/ uint32 corruption_resist;
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// All player profile packets are translated and this overhead is ignored in out-bound packets
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PlayerProfile_Struct() : m_player_profile_version(EQ::versions::MobVersion::Unknown) { }
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