[Rules] Classic Spell Data SPA Calc variability (#3931)

* [Rules] Classic Spell Data SPA Calc variability

When  using lucy imports of older more classic data, they lack the limit values which provides Focus Random Effectiveness.

Example:

Bazu Plauge (6472) went from a 40 limit to 0 limit on the 2006 lucy import.

Lucy does have limit value data, but it appears the affected SPAs sony handled in source vs in spell data.

* Requested Changes
This commit is contained in:
Fryguy
2024-01-09 05:49:10 -05:00
committed by GitHub
parent d0e069f4f8
commit 62b5f8a488
2 changed files with 44 additions and 18 deletions
+1
View File
@@ -482,6 +482,7 @@ RULE_BOOL(Spells, RequireMnemonicRetention, true, "Enabling will require spell s
RULE_BOOL(Spells, EvacClearCharmPet, false, "Enable to have evac in zone clear charm from charm pets and detach buffs.")
RULE_BOOL(Spells, ManaTapsRequireNPCMana, false, "Enabling will require target to have mana to tap. Default off as many npc's are caster class with 0 mana and need fixed.")
RULE_INT(Spells, HarmTouchCritRatio, 200, "Harmtouch crit bonus, on top of BaseCritRatio")
RULE_BOOL(Spells, UseClassicSpellFocus, false, "Enabling will tell the server to handle random focus damage as classic spell imports lack the limit values.")
RULE_CATEGORY_END()
RULE_CATEGORY(Combat)