mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-03 05:16:37 +00:00
[Bot Commands] Separate Bot Commands into Individual Files (#4035)
# Notes - Separate all bot commands into individual files like regular commands. # Images
This commit is contained in:
@@ -0,0 +1,211 @@
|
||||
#include "../bot_command.h"
|
||||
|
||||
void bot_command_item_use(Client* c, const Seperator* sep)
|
||||
{
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
c->Message(Chat::White, "usage: [%s empty] will display only bots that can use the item in an empty slot.", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: [%s byclass classID] - Example: [%s byclass 7] will display only bots that match the class that can use the item. Example is a Monk, use [^create help] for a list of class IDs.", sep->arg[0], sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: [%s casteronly] will display only caster bots that can use the item.", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: [%s hybridonly] will display only hybrid bots that can use the item.", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: [%s meleeonly] will display only melee bots that can use the item.", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: [%s wiscasteronly] will display only Wisdom-based Caster bots that can use the item.", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: [%s intcasteronly] will display only Intelligence-based Caster bots that can use the item.", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: [%s plateonly] will display only Plate-wearing bots that can use the item.", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: [%s chainonly] will display only Chain-wearing bots that can use the item.", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: [%s leatheronly] will display only Leather-wearing bots that can use the item.", sep->arg[0]);
|
||||
c->Message(Chat::White, "usage: [%s clothonly] will display only Cloth-wearing bots that can use the item.", sep->arg[0]);
|
||||
return;
|
||||
}
|
||||
|
||||
bool empty_only = false;
|
||||
int8 class_mask = 0;
|
||||
bool caster_only = false;
|
||||
bool hybrid_only = false;
|
||||
bool melee_only = false;
|
||||
bool wis_caster_only = false;
|
||||
bool int_caster_only = false;
|
||||
bool plate_only = false;
|
||||
bool chain_only = false;
|
||||
bool leather_only = false;
|
||||
bool cloth_only = false;
|
||||
|
||||
std::string arg1 = sep->arg[1];
|
||||
std::string arg2 = sep->arg[2];
|
||||
if (arg1.compare("empty") == 0) {
|
||||
empty_only = true;
|
||||
}
|
||||
else if (arg1.compare("byclass") == 0) {
|
||||
if (Strings::IsNumber(sep->arg[2])) {
|
||||
class_mask = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
if (!(class_mask >= Class::Warrior && class_mask <= Class::Berserker)) {
|
||||
c->Message(Chat::White, "Invalid class range, you must choose between 1 (Warrior) and 15 (Beastlord)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (arg1.compare("casteronly") == 0) {
|
||||
caster_only = true;
|
||||
}
|
||||
else if (arg1.compare("hybridonly") == 0) {
|
||||
hybrid_only = true;
|
||||
}
|
||||
else if (arg1.compare("meleeonly") == 0) {
|
||||
melee_only = true;
|
||||
}
|
||||
else if (arg1.compare("wiscasteronly") == 0) {
|
||||
wis_caster_only = true;
|
||||
}
|
||||
else if (arg1.compare("intcasteronly") == 0) {
|
||||
int_caster_only = true;
|
||||
}
|
||||
else if (arg1.compare("plateonly") == 0) {
|
||||
plate_only = true;
|
||||
}
|
||||
else if (arg1.compare("chainonly") == 0) {
|
||||
chain_only = true;
|
||||
}
|
||||
else if (arg1.compare("leatheronly") == 0) {
|
||||
leather_only = true;
|
||||
}
|
||||
else if (arg1.compare("clothonly") == 0) {
|
||||
cloth_only = true;
|
||||
}
|
||||
else if (!arg1.empty()) {
|
||||
c->Message(Chat::White, "Please choose the correct subtype. For help use %s help.", sep->arg[0]);
|
||||
return;
|
||||
}
|
||||
const auto item_instance = c->GetInv().GetItem(EQ::invslot::slotCursor);
|
||||
if (!item_instance) {
|
||||
c->Message(Chat::White, "No item found on cursor!");
|
||||
return;
|
||||
}
|
||||
|
||||
auto item_data = item_instance->GetItem();
|
||||
if (!item_data) {
|
||||
c->Message(Chat::White, "No data found for cursor item!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (item_data->ItemClass != EQ::item::ItemClassCommon || item_data->Slots == 0) {
|
||||
c->Message(Chat::White, "'%s' is not an equipable item!", item_data->Name);
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<int16> equipable_slot_list;
|
||||
for (int16 equipable_slot = EQ::invslot::EQUIPMENT_BEGIN; equipable_slot <= EQ::invslot::EQUIPMENT_END; ++equipable_slot) {
|
||||
if (item_data->Slots & (1 << equipable_slot)) {
|
||||
equipable_slot_list.emplace_back(equipable_slot);
|
||||
}
|
||||
}
|
||||
|
||||
EQ::SayLinkEngine linker;
|
||||
linker.SetLinkType(EQ::saylink::SayLinkItemInst);
|
||||
|
||||
std::list<Bot*> sbl;
|
||||
MyBots::PopulateSBL_BySpawnedBots(c, sbl);
|
||||
|
||||
if (class_mask) {
|
||||
ActionableBots::Filter_ByClasses(c, sbl, GetPlayerClassBit(class_mask));
|
||||
}
|
||||
|
||||
for (const auto& bot_iter : sbl) {
|
||||
if (!bot_iter) {
|
||||
continue;
|
||||
}
|
||||
if (caster_only && !IsCasterClass(bot_iter->GetClass())) {
|
||||
continue;
|
||||
}
|
||||
if (hybrid_only && !IsSpellFighterClass(bot_iter->GetClass())) {
|
||||
continue;
|
||||
}
|
||||
if (melee_only && !IsNonSpellFighterClass(bot_iter->GetClass())) {
|
||||
continue;
|
||||
}
|
||||
if (wis_caster_only && !IsWISCasterClass(bot_iter->GetClass())) {
|
||||
continue;
|
||||
}
|
||||
if (int_caster_only && !IsINTCasterClass(bot_iter->GetClass())) {
|
||||
continue;
|
||||
}
|
||||
if (plate_only && !IsPlateClass(bot_iter->GetClass())) {
|
||||
continue;
|
||||
}
|
||||
if (chain_only && !IsChainClass(bot_iter->GetClass())) {
|
||||
continue;
|
||||
}
|
||||
if (leather_only && !IsLeatherClass(bot_iter->GetClass())) {
|
||||
continue;
|
||||
}
|
||||
if (cloth_only && !IsClothClass(bot_iter->GetClass())) {
|
||||
continue;
|
||||
}
|
||||
if (((~item_data->Races) & GetPlayerRaceBit(bot_iter->GetRace())) || ((~item_data->Classes) & GetPlayerClassBit(bot_iter->GetClass()))) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const auto& slot_iter : equipable_slot_list) {
|
||||
// needs more failure criteria - this should cover the bulk for now
|
||||
if (slot_iter == EQ::invslot::slotSecondary && item_data->Damage && !bot_iter->CanThisClassDualWield()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto equipped_item = bot_iter->GetInv()[slot_iter];
|
||||
|
||||
if (equipped_item && !empty_only) {
|
||||
linker.SetItemInst(equipped_item);
|
||||
|
||||
c->Message(
|
||||
Chat::Say,
|
||||
fmt::format(
|
||||
"{} says, 'I can use that for my {} instead of my {}! Would you like to {} my {}?'",
|
||||
Saylink::Silent(
|
||||
fmt::format(
|
||||
"^inventorygive byname {}",
|
||||
bot_iter->GetCleanName()
|
||||
),
|
||||
bot_iter->GetCleanName()
|
||||
),
|
||||
EQ::invslot::GetInvPossessionsSlotName(slot_iter),
|
||||
linker.GenerateLink(),
|
||||
Saylink::Silent(
|
||||
fmt::format(
|
||||
"^inventoryremove {} byname {}",
|
||||
slot_iter,
|
||||
bot_iter->GetCleanName()
|
||||
),
|
||||
"remove"
|
||||
),
|
||||
linker.GenerateLink()
|
||||
).c_str()
|
||||
);
|
||||
|
||||
bot_iter->DoAnim(29);
|
||||
}
|
||||
else if (!equipped_item) {
|
||||
c->Message(
|
||||
Chat::Say,
|
||||
fmt::format(
|
||||
"{} says, 'I can use that for my {}! Would you like to {} it to me?'",
|
||||
Saylink::Silent(
|
||||
fmt::format(
|
||||
"^inventorygive byname {}",
|
||||
bot_iter->GetCleanName()
|
||||
),
|
||||
bot_iter->GetCleanName()
|
||||
),
|
||||
EQ::invslot::GetInvPossessionsSlotName(slot_iter),
|
||||
Saylink::Silent(
|
||||
fmt::format(
|
||||
"^inventorygive byname {}",
|
||||
bot_iter->GetCleanName()
|
||||
),
|
||||
"give"
|
||||
)
|
||||
).c_str()
|
||||
);
|
||||
|
||||
bot_iter->DoAnim(29);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user