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Refactor cfp to currently_fleeing for readability
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+1
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@@ -605,7 +605,7 @@ bool NPC::Process()
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parse->EventNPC(EVENT_TICK, this, nullptr, "", 0);
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BuffProcess();
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if(curfp)
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if(currently_fleeing)
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ProcessFlee();
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uint32 bonus = 0;
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