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Refactor cfp to currently_fleeing for readability
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+2
-2
@@ -113,7 +113,7 @@ Mob::Mob(const char* in_name,
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targeted = 0;
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tar_ndx=0;
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tar_vector=0;
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curfp = false;
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currently_fleeing = false;
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AI_Init();
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SetMoving(false);
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@@ -371,7 +371,7 @@ Mob::Mob(const char* in_name,
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follow=0;
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follow_dist = 100; // Default Distance for Follow
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flee_mode = false;
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curfp = false;
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currently_fleeing = false;
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flee_timer.Start();
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permarooted = (runspeed > 0) ? false : true;
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