Refactor cfp to currently_fleeing for readability

This commit is contained in:
Akkadius
2015-11-01 16:02:41 -06:00
parent 53c8d63981
commit 624c7341c5
8 changed files with 21 additions and 21 deletions
+2 -2
View File
@@ -113,7 +113,7 @@ Mob::Mob(const char* in_name,
targeted = 0;
tar_ndx=0;
tar_vector=0;
curfp = false;
currently_fleeing = false;
AI_Init();
SetMoving(false);
@@ -371,7 +371,7 @@ Mob::Mob(const char* in_name,
follow=0;
follow_dist = 100; // Default Distance for Follow
flee_mode = false;
curfp = false;
currently_fleeing = false;
flee_timer.Start();
permarooted = (runspeed > 0) ? false : true;