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Refactor cfp to currently_fleeing for readability
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+1
-1
@@ -1428,7 +1428,7 @@ void Merc::AI_Process() {
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if(RuleB(Combat, EnableFearPathing)) {
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CalculateNewFearpoint();
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if(curfp) {
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if(currently_fleeing) {
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return;
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}
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}
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