Refactor cfp to currently_fleeing for readability

This commit is contained in:
Akkadius
2015-11-01 16:02:41 -06:00
parent 53c8d63981
commit 624c7341c5
8 changed files with 21 additions and 21 deletions
+1 -1
View File
@@ -1428,7 +1428,7 @@ void Merc::AI_Process() {
if(RuleB(Combat, EnableFearPathing)) {
CalculateNewFearpoint();
if(curfp) {
if(currently_fleeing) {
return;
}
}