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Update legacy_combat.lua to be more accurate, better logging
This commit is contained in:
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69d887b421
commit
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@ -1,3 +1,13 @@
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--[[
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*
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* The purpose of this lua file is to backport combat formulas pre-overhaul
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* https://github.com/EQEmu/Server/commit/9e824876ba5dac262b121c0e60d022bb2ecc45bd
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*
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* If your server has years and years of content built on old formulas, it may be appropriate to use this
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* instead of taking on the massive task of rescaling tons of carefully tested and layered content
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*
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]]
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MonkACBonusWeight = RuleI.Get(Rule.MonkACBonusWeight);
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NPCACFactor = RuleR.Get(Rule.NPCACFactor);
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OldACSoftcapRules = RuleB.Get(Rule.OldACSoftcapRules);
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@ -6,7 +16,6 @@ LeatherACSoftcap = RuleI.Get(Rule.LeatherACSoftcap);
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MonkACSoftcap = RuleI.Get(Rule.MonkACSoftcap);
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ChainACSoftcap = RuleI.Get(Rule.ChainACSoftcap);
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PlateACSoftcap = RuleI.Get(Rule.PlateACSoftcap);
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AAMitigationACFactor = RuleR.Get(Rule.AAMitigationACFactor);
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WarriorACSoftcapReturn = RuleR.Get(Rule.WarriorACSoftcapReturn);
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KnightACSoftcapReturn = RuleR.Get(Rule.KnightACSoftcapReturn);
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@ -22,15 +31,6 @@ RogShmBstBerACSoftcapReturn = RuleR.Get(Rule.RogShmBstBerACSoftcapReturn);
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SoftcapFactor = RuleR.Get(Rule.SoftcapFactor);
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ACthac0Factor = RuleR.Get(Rule.ACthac0Factor);
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ACthac20Factor = RuleR.Get(Rule.ACthac20Factor);
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MeleeBaseCritChance = 0.0;
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ClientBaseCritChance = 0.0;
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BerserkBaseCritChance = 6.0;
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WarBerBaseCritChance = 3.0;
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RogueCritThrowingChance = 25;
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RogueDeadlyStrikeChance = 80;
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RogueDeadlyStrikeMod = 2;
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BaseHitChance = RuleR.Get(Rule.BaseHitChance);
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NPCBonusHitChance = RuleR.Get(Rule.NPCBonusHitChance);
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HitFalloffMinor = RuleR.Get(Rule.HitFalloffMinor);
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@ -41,9 +41,26 @@ AgiHitFactor = RuleR.Get(Rule.AgiHitFactor);
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WeaponSkillFalloff = RuleR.Get(Rule.WeaponSkillFalloff);
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ArcheryHitPenalty = RuleR.Get(Rule.ArcheryHitPenalty);
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UseOldDamageIntervalRules = RuleB.Get(Rule.UseOldDamageIntervalRules);
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CriticalMessageRange = RuleI.Get(Rule.CriticalDamage);
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--[[
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*
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* These are rule values that were removed in the latest combat overhaul, if you are coming from
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* older source code, you will need to reference what your rule values were for these variables
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* to make sure that things line up correctly
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*
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]]
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MeleeBaseCritChance = 0.0;
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ClientBaseCritChance = 0.0;
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BerserkBaseCritChance = 6.0;
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WarBerBaseCritChance = 3.0;
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RogueCritThrowingChance = 25;
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RogueDeadlyStrikeChance = 80;
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RogueDeadlyStrikeMod = 2;
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-- Source Function: Mob::MeleeMitigation()
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-- Partial: Rest happens in DoMeleeMitigation
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function MeleeMitigation(e)
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e.IgnoreDefault = true;
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@ -51,11 +68,31 @@ function MeleeMitigation(e)
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return e;
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end
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eq.log_combat(
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string.format("[%s] [ClientAttack] Damage Table [%i] WeaponDMG [%i]",
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e.self:GetCleanName(),
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GetDamageTable(e.other, e.hit.skill),
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e.hit.base_damage
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)
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);
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e.hit.damage_done = 2 * e.hit.base_damage * GetDamageTable(e.other, e.hit.skill) / 100;
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eq.log_combat(
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string.format("[%s] [ClientAttack] DamageDone [%i] BaseDamage [%i] HitSkill [%i]",
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e.self:GetCleanName(),
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e.hit.damage_done,
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e.hit.base_damage,
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e.hit.skill
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)
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);
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e.hit = DoMeleeMitigation(e.self, e.other, e.hit, e.opts);
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return e;
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end
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-- Source Function: Mob::CheckHitChance()
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function CheckHitChance(e)
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e.IgnoreDefault = true;
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@ -194,6 +231,16 @@ function CheckHitChance(e)
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end
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local tohit_roll = Random.Real(0, 100);
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eq.log_combat(
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string.format("[%s] [Mob::CheckHitChance] Chance [%i] ToHitRoll [%i] Hit? [%s]",
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e.self:GetCleanName(),
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chancetohit,
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tohit_roll,
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(tohit_roll <= chancetohit) and "true" or "false"
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)
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);
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if (tohit_roll <= chancetohit) then
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e.ReturnValue = true;
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else
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@ -203,6 +250,7 @@ function CheckHitChance(e)
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return e;
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end
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-- Source Function: Mob::TryCriticalHit()
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function TryCriticalHit(e)
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e.IgnoreDefault = true;
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@ -295,6 +343,15 @@ function TryCriticalHit(e)
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critChance = critChance + opts.crit_flat;
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end
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eq.log_combat(
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string.format("[%s] [Mob::TryCriticalHit] CritChance [%i] CritChanceBonus [%i] Dex [%i] Post-Dex-Block",
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e.self:GetCleanName(),
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critChance,
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CritChanceBonus,
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e.self:GetDEX()
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)
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);
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if (critChance > 0) then
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critChance = critChance / 100;
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@ -316,6 +373,17 @@ function TryCriticalHit(e)
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end
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critMod = critMod + GetCritDmgMod(self, e.hit.skill) * 2;
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eq.log_combat(
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string.format("[%s] [Mob::TryCriticalHit] CritChance [%i] CritMod [%i] GetCritDmgMod [%i] CripSuccess [%s]",
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e.self:GetCleanName(),
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critChance,
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critMod,
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GetCritDmgMod(self, e.hit.skill),
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(crip_success) and "true" or "false"
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)
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);
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e.hit.damage_done = e.hit.damage_done * critMod / 100;
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local deadlySuccess = false;
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@ -343,6 +411,7 @@ function TryCriticalHit(e)
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return e;
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end
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-- Source Function: Mob::TryPetCriticalHit()
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function TryPetCriticalHit(self, defender, hit)
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if (hit.damage_done < 1) then
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return hit;
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@ -368,9 +437,28 @@ function TryPetCriticalHit(self, defender, hit)
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local CritPetChance = owner:GetAABonuses():PetCriticalHit() + owner:GetItemBonuses():PetCriticalHit() + owner:GetSpellBonuses():PetCriticalHit();
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local CritChanceBonus = GetCriticalChanceBonus(self, hit.skill);
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eq.log_combat(
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string.format("[%s] [Mob::TryPetCriticalHit] CritPetChance [%i] CritChanceBonus [%i] | Bonuses AA [%i] Item [%i] Spell [%i]",
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e.self:GetCleanName(),
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CritPetChance,
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CritChanceBonus,
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owner:GetAABonuses():PetCriticalHit(),
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owner:GetItemBonuses():PetCriticalHit(),
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owner:GetSpellBonuses():PetCriticalHit()
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)
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);
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if (CritPetChance or critChance) then
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critChance = critChance + CritPetChance;
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critChance = critChance + (critChance * CritChanceBonus / 100.0);
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eq.log_combat(
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string.format("[%s] [Mob::TryPetCriticalHit] critChance [%i] PostCalcs",
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e.self:GetCleanName(),
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critChance
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)
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);
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end
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if (critChance > 0) then
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@ -380,15 +468,31 @@ function TryPetCriticalHit(self, defender, hit)
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local entity_list = eq.get_entity_list();
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critMod = critMod + GetCritDmgMod(self, hit.skill) * 2;
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hit.damage_done = (hit.damage_done * critMod) / 100;
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entity_list:FilteredMessageClose(this, false, CriticalMessageRange,
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MT.CritMelee, Filter.MeleeCrits, string.format('%s scores a critical hit! (%d)',
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self:GetCleanName(), e.hit.damage_done));
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eq.log_combat(
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string.format("[%s] [Mob::TryPetCriticalHit] critMod [%i] DmgMod [%i] DamageDone [%i]",
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e.self:GetCleanName(),
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critMod,
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GetCritDmgMod(self, hit.skill),
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hit.damage_done
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)
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);
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entity_list:FilteredMessageClose(
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this,
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false,
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CriticalMessageRange,
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MT.CritMelee,
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Filter.MeleeCrits,
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string.format('%s scores a critical hit! (%d)', self:GetCleanName(), e.hit.damage_done)
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);
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end
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end
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return hit;
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end
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-- Source Function: Mob::GetCriticalChanceBonus()
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function GetCriticalChanceBonus(self, skill)
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local critical_chance = 0;
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@ -404,16 +508,29 @@ function GetCriticalChanceBonus(self, skill)
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critical_chance = critical_chance + spellbonuses:CriticalHitChance(skill);
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critical_chance = critical_chance + aabonuses:CriticalHitChance(skill);
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eq.log_combat(
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string.format("[%s] [Mob::GetCriticalChanceBonus] Bonuses | Item [%i] Spell [%i] AA [%i] | 2nd Item [%i] Spell [%i] AA [%i] Final Chance [%i]",
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self:GetCleanName(),
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itembonuses:CriticalHitChance(Skill.HIGHEST_SKILL + 1),
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spellbonuses:CriticalHitChance(Skill.HIGHEST_SKILL + 1),
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aabonuses:CriticalHitChance(Skill.HIGHEST_SKILL + 1),
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itembonuses:CriticalHitChance(skill),
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spellbonuses:CriticalHitChance(skill),
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aabonuses:CriticalHitChance(skill),
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critical_chance
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)
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);
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return critical_chance;
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end
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-- Source Function: Mob::GetCritDmgMob()
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function GetCritDmgMod(self, skill)
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local critDmg_mod = 0;
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local aabonuses = self:GetAABonuses();
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local itembonuses = self:GetItemBonuses();
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local spellbonuses = self:GetSpellBonuses();
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critDmg_mod = critDmg_mod + itembonuses:CritDmgMod(Skill.HIGHEST_SKILL + 1);
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critDmg_mod = critDmg_mod + spellbonuses:CritDmgMod(Skill.HIGHEST_SKILL + 1);
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critDmg_mod = critDmg_mod + aabonuses:CritDmgMod(Skill.HIGHEST_SKILL + 1);
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@ -421,9 +538,14 @@ function GetCritDmgMod(self, skill)
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critDmg_mod = critDmg_mod + spellbonuses:CritDmgMod(skill);
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critDmg_mod = critDmg_mod + aabonuses:CritDmgMod(skill);
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if (critDmg_mod < -100) then
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critDmg_mod = -100;
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end
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return critDmg_mod;
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end
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-- Source Function: Mob::GetCrippBlowChance()
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function GetCrippBlowChance(self)
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local aabonuses = self:GetAABonuses();
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local itembonuses = self:GetItemBonuses();
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@ -437,6 +559,7 @@ function GetCrippBlowChance(self)
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return crip_chance;
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end
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-- Source Function: Mob::MeleeMitigation()
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function DoMeleeMitigation(defender, attacker, hit, opts)
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if hit.damage_done <= 0 then
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return hit;
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@ -455,6 +578,22 @@ function DoMeleeMitigation(defender, attacker, hit, opts)
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local weight = 0.0;
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local monkweight = MonkACBonusWeight;
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eq.log_combat(
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string.format("[%s] [Mob::MeleeMitigation] Stability Bonuses | AA [%i] Item [%i] Spell [%i]",
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defender:GetCleanName(),
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aabonuses:CombatStability(),
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itembonuses:CombatStability(),
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spellbonuses:CombatStability()
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)
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);
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eq.log_combat(
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string.format("[%s] [Mob::MeleeMitigation] Soft Cap [%i]",
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defender:GetCleanName(),
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softcap
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)
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);
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if defender:IsClient() then
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armor, shield_ac = GetRawACNoShield(defender);
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weight = defender:CastToClient():CalcCurrentWeight() / 10;
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@ -559,15 +698,32 @@ function DoMeleeMitigation(defender, attacker, hit, opts)
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attack_rating = (attacker:GetATK() + (attacker:GetSkill(Skill.Offense) * 1.345) + ((attacker:GetSTR() - 66) * 0.9));
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end
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eq.log_combat(
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string.format("[%s] [Mob::MeleeMitigation] Attack Rating [%02f] Mitigation Rating [%02f] Damage [%i]",
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defender:GetCleanName(),
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attack_rating,
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mitigation_rating,
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hit.damage_done
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)
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);
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hit.damage_done = GetMeleeMitDmg(defender, attacker, hit.damage_done, hit.min_damage, mitigation_rating, attack_rating);
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if hit.damage_done < 0 then
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hit.damage_done = 0;
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end
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eq.log_combat(
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string.format("[%s] [Mob::MeleeMitigation] Final Damage [%i]",
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defender:GetCleanName(),
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hit.damage_done
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)
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);
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return hit;
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end
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-- Source Function: N/A
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function GetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating)
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if defender:IsClient() then
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return ClientGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating);
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@ -576,6 +732,7 @@ function GetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_ratin
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end
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end
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-- Source Function: Client::GetMeleeMitDmg()
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function ClientGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating)
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if (not attacker:IsNPC() or UseOldDamageIntervalRules) then
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return MobGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating);
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@ -624,11 +781,20 @@ function ClientGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation
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return math.floor(dmg_bonus + dmg_interval * d);
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end
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-- Source Function: Mob::GetMeleeMitDmg()
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function MobGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating)
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local d = 10.0;
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local mit_roll = Random.Real(0, mitigation_rating);
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local atk_roll = Random.Real(0, attack_rating);
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eq.log_combat(
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string.format("[%s] [Mob::GetMeleeMitDmg] MitigationRoll [%02f] AtkRoll [%02f]",
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defender:GetCleanName(),
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mit_roll,
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atk_roll
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)
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);
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if (atk_roll > mit_roll) then
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local a_diff = atk_roll - mit_roll;
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local thac0 = attack_rating * ACthac0Factor;
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@ -656,13 +822,51 @@ function MobGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_ra
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end
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local interval = (damage - min_damage) / 20.0;
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eq.log_combat(
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string.format("[%s] [Mob::GetMeleeMitDmg] Interval [%02f] d [%02f]",
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defender:GetCleanName(),
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interval,
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d
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)
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);
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damage = damage - (math.floor(d) * interval);
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eq.log_combat(
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string.format("[%s] [Mob::GetMeleeMitDmg] Damage [%02f] Post Interval",
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defender:GetCleanName(),
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damage
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)
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);
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damage = damage - (min_damage * defender:GetItemBonuses():MeleeMitigation() / 100);
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damage = damage + (damage * (defender:GetSpellBonuses():MeleeMitigationEffect() + defender:GetItemBonuses():MeleeMitigationEffect() + defender:GetAABonuses():MeleeMitigationEffect()) / 100);
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eq.log_combat(
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string.format("[%s] [Mob::GetMeleeMitDmg] Damage [%02f] Mitigation [%i] Post Mitigation MinDmg",
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defender:GetCleanName(),
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damage,
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defender:GetItemBonuses():MeleeMitigation()
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)
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);
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-- Changed from positive to negative per original
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damage = damage - (damage * (defender:GetSpellBonuses():MeleeMitigationEffect() + defender:GetItemBonuses():MeleeMitigationEffect() + defender:GetAABonuses():MeleeMitigationEffect()) / 100);
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eq.log_combat(
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string.format("[%s] [Mob::GetMeleeMitDmg] Damage [%02f] SpellMit [%i] ItemMit [%i] AAMit [%i] Post All Mit Bonuses",
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defender:GetCleanName(),
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damage,
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defender:GetSpellBonuses():MeleeMitigationEffect(),
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defender:GetItemBonuses():MeleeMitigationEffect(),
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defender:GetAABonuses():MeleeMitigationEffect()
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)
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);
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return damage;
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end
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-- Source Function: Client::GetRawACNoShield()
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function GetRawACNoShield(self)
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self = self:CastToClient();
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@ -684,9 +888,21 @@ function GetRawACNoShield(self)
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end
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ac = ac - shield_ac;
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eq.log_combat(
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string.format("[%s] [Client::GetRawACNoShield] AC [%i] ItemAC [%i] SpellAC [%i] AAAC [%i]",
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self:GetCleanName(),
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||||
ac,
|
||||
self:GetItemBonuses():AC(),
|
||||
self:GetSpellBonuses():AC(),
|
||||
self:GetAABonuses():AC()
|
||||
)
|
||||
);
|
||||
|
||||
return ac, shield_ac;
|
||||
end
|
||||
|
||||
-- Source Function: Mob::GetDamageTable()
|
||||
function GetDamageTable(attacker, skill)
|
||||
if not attacker:IsClient() then
|
||||
return 100;
|
||||
@ -729,26 +945,56 @@ function GetDamageTable(attacker, skill)
|
||||
return 100;
|
||||
end
|
||||
|
||||
-- Source Function: N/A - Not used
|
||||
function ApplyDamageTable(e)
|
||||
e.IgnoreDefault = true;
|
||||
return e;
|
||||
end
|
||||
|
||||
-- Source Function: Mob::CommonOutgoingHitSuccess()
|
||||
function CommonOutgoingHitSuccess(e)
|
||||
e = ApplyMeleeDamageBonus(e);
|
||||
|
||||
eq.log_combat(
|
||||
string.format("[%s] [Mob::CommonOutgoingHitSuccess] Dmg [%i] Post ApplyMeleeDamageBonus",
|
||||
e.self:GetCleanName(),
|
||||
e.hit.damage_done
|
||||
)
|
||||
);
|
||||
|
||||
e.hit.damage_done = e.hit.damage_done + (e.hit.damage_done * e.other:GetSkillDmgTaken(e.hit.skill) / 100) + (e.self:GetSkillDmgAmt(e.hit.skill) + e.other:GetFcDamageAmtIncoming(e.self, 0, true, e.hit.skill));
|
||||
|
||||
eq.log_combat(
|
||||
string.format("[%s] [Mob::CommonOutgoingHitSuccess] Dmg [%i] SkillDmgTaken [%i] SkillDmgtAmt [%i] FcDmgAmtIncoming [%i] Post DmgCalcs",
|
||||
e.self:GetCleanName(),
|
||||
e.hit.damage_done,
|
||||
e.other:GetSkillDmgTaken(e.hit.skill),
|
||||
e.self:GetSkillDmgAmt(e.hit.skill),
|
||||
e.other:GetFcDamageAmtIncoming(e.self, 0, true, e.hit.skill)
|
||||
)
|
||||
);
|
||||
|
||||
e = TryCriticalHit(e);
|
||||
e.self:CheckNumHitsRemaining(5, -1, 65535);
|
||||
e.IgnoreDefault = true;
|
||||
return e;
|
||||
end
|
||||
|
||||
-- Source Function: Mob::ApplyMeleeDamageBonus()
|
||||
function ApplyMeleeDamageBonus(e)
|
||||
local dmgbonusmod = e.self:GetMeleeDamageMod_SE(e.hit.skill);
|
||||
if (opts) then
|
||||
dmgbonusmod = dmgbonusmod + e.opts.melee_damage_bonus_flat;
|
||||
end
|
||||
|
||||
eq.log_combat(
|
||||
string.format("[%s] [Mob::ApplyMeleeDamageBonus] DmgBonusMod [%i] Dmg [%i]",
|
||||
e.self:GetCleanName(),
|
||||
dmgbonusmod,
|
||||
e.hit.damage_done
|
||||
)
|
||||
);
|
||||
|
||||
e.hit.damage_done = e.hit.damage_done + (e.hit.damage_done * dmgbonusmod / 100);
|
||||
return e;
|
||||
end
|
||||
Loading…
x
Reference in New Issue
Block a user