Merge pull request #542 from Natedog2012/web_interface

Merge main into web_interface
This commit is contained in:
Akkadius 2016-08-18 09:13:09 -05:00 committed by GitHub
commit 6186ec8e12
430 changed files with 99694 additions and 39003 deletions

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@ -1,11 +1,17 @@
language: cpp
compiler: gcc
before_install:
- sudo apt-get update -qq
- sudo apt-get install -y libmysqlclient-dev libperl-dev libboost-dev liblua5.1-0-dev zlib1g-dev
sudo: false
addons:
apt:
packages:
- libmysqlclient-dev
- libperl-dev
- libboost-dev
- liblua5.1-0-dev
- zlib1g-dev
script:
- cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON
- make
- make -j8
- ./bin/tests
branches:
only:

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#EQEMU_BUILD_LUA
#EQEMU_SANITIZE_LUA_LIBS
#EQEMU_BUILD_CLIENT_FILES
#EQEMU_USE_MAP_MMFS
#EQEMU_MAP_DIR
#We set a fairly new version (as of 2013) because I found finding perl was a bit... buggy on older ones
@ -277,6 +278,11 @@ IF(EQEMU_BUILD_LUA)
ADD_DEFINITIONS(-DLUA_EQEMU)
ENDIF(EQEMU_BUILD_LUA)
OPTION(EQEMU_USE_MAP_MMFS "Create and use Zone Map MMF files." OFF)
IF(EQEMU_USE_MAP_MMFS)
ADD_DEFINITIONS(-DUSE_MAP_MMFS)
ENDIF(EQEMU_USE_MAP_MMFS)
SET(EQEMU_MAP_DIR "./Maps" CACHE STRING "The dir that maps, water maps, and paths are located in.")
ADD_DEFINITIONS(-DEQDEBUG=${EQEMU_DEBUG_LEVEL})

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EQEmu
===
[![Build Status](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server)
[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server)
[![Windows CI](https://ci.appveyor.com/api/projects/status/d0cvokm7u732v8vl/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server/branch/master)
Overview
---

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EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 08/14/2016 ==
mackal: Implement Linked Spell Reuse Timers
- For whatever reason this is a bit unfriendly, but that's how it is on live.
- Titanium is especially unfriendly with large differences in reuse times (ex higher canni and the first 4)
- Unsure when this went live for spells, but canni was at least linked at OoW launch
== 08/13/2016 ==
Kinglykrab: Implemented optional avoidance cap rules.
- Serves to eliminate God-like characters on custom servers with high item stats
- Rule Names:
- Character:EnableAvoidanceCap (default is false)
- Character:AvoidanceCap (default is 750, beyond 1,000 seems to make characters dodge all attacks)
== 08/02/2016 ==
Uleat: Changed 'SendZoneSpawnsBulk' behavior to use near/far criteria (live-like) when sending packets.
- Zone-to-Zone client loading will see a small decrease in time (less than 10~15%)
- World-to-Zone client loading appears to greatly benefit from this (tested 'devastation' - pre-change: ~22 seconds, post-change: 12~15 seconds)
- This change does not affect the final spawning of mobs in the client
== 07/31/2016 ==
mackal: Implement more spell gems!
- There are a few things still left to due like make dealing with losing gems nice (reset AAs, going to an older client etc)
- Sadly SoF disc release doesn't support gem 10 like one might expect :(
- So changed clients:
- SoD = 10
- UF = 12
- RoF/RoF2 = 12. I know the UI supports 16, but the client does not and can cause client crashes
- The quest APIs assume you pass a valid spell gem ...
== 07/28/2016 ==
Uleat: Implemented zone memory-mapped file usage
- Zone map files are converted to pre-loaded binary files, bypassing the (sometimes) time-consuming raw data transform process
- There are three ways to convert files:
-- Do nothing! The zone bootup process will check for a mmf file and load it, if found, or create it after the 'normal' transform process is complete
-- Use the command line option: zone convert_map <zone_name>.map (for singular conversions)
-- Drop the 'convert_maps_to_mmfs.pl' into your server directory and execute it for a batch conversion
-- Note: Any zone maps not pre-converted will be processed once a zone is booted up that does not have one
- To enable this feature, you must have the 'USE_MAP_MMFS' option checked in cmake and have built binaries on that
- To disable this feature, or if you encouter problems, disable the 'USE_MAP_MMFS' option and rebuild your binaries
- This feature will test the validity of your zlib library. If you get errors/crashes upon conversion, then your zlib1.dll is most likely suspect (check our forum for solutions)
== 07/25/2016 ==
mackal: Fix up the SpellBuff struct
- THERE MAYBE BUGS
- there shouldn't though, most of the hackery was from badly named fields causing confusion
== 07/09/2016 ==
Uleat: Important fix for mob pathing
- This should fix failed pathing issues (and high cpu usage for zone.exe) for mobs in affect zones
- Changed variable 'gridno' type from int16 to int32 to reflect actual return value of fetch (values do exceed 32767 aka int16.max)
- Precision loss from int32 to int16 conversion was causing grid id to be changed to quest controlled movement in cases where (gridno & 0x8000 == true)
== 06/28/2016 ==
Noudess: Resurrection effects now block certain buffs like on live.
Noudess: Added message about why spells are blocked (rule based)
Noudess: Added new rule: Client:UseLiveBlockedMessage
Uleat: Fix for bot inventory save failure involving items with unlimited charges
== 06/13/2016 ==
Noudess: Changes personal faction earned min/max to -2000/2000 from -3000/1200
== 06/06/2016 ==
Uleat: Reworked EQEmuDictionary to use class LookupEntry
== 06/01/2016 ==
Uleat: Implemented EQEmu::TintProfile
Uleat: Implemented EQEmu::TextureProfile
== 05/31/2016 ==
Uleat: Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot
== 05/28/2016 ==
Uleat: Merged client_version and inventory_version into emu_versions files
== 05/27/2016 ==
Uleat: Renamed EQEmu::Item_Struct to EQEmu::ItemBase (and appropriate files) to coincide with new inventory naming conventions
== 05/25/2016 ==
Uleat: Renamed and moved enumeration SkillUseTypes to EQEmu::skill::SkillType - added class EQEmu::SkillProfile, though not implemented at this time
Uleat: Some more work on eq_dictionary
== 05/21/2016 ==
Uleat: Moved struct Item_Struct into namespace EQEmu along with associated enumerations - enumerations into namespace EQEmu::item (run shared_memory)
Uleat: Fixed a few possible crash points in linux builds associated with augments/ornamentations
== 05/18/2016 ==
Uleat: Changed client 'constants' files to 'limits'
== 05/10/2016 ==
Uleat: Converted client translators' 'SerializeItem()' to recursive, single buffer methodology. Titanium SerializeItem() now adds a null term between parent items instead of the invoking function
Uleat: Converted server 'BulkSendInventoryItems()' to use single buffer methodology
Uleat: Added 'ItemInst::Serialize()' overload to make use of the above single buffer methodology
== 05/08/2016 ==
Uleat: Re-coded Titanium client translator 'SerializeItem()' to use coded property assignments over file enumerated ones
== 04/22/2016 ==
Uleat: Reworked ClientVersion into namespace EQEmu; Added InventoryVersion
Uleat: Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition (inv2 pre-work)
== 04/19/2016 ==
Uleat: Changed the recent EQEmu rework to eliminate the nested class design (possible cause of VS2015 update crashes - unverified)
Uleat: Some more inv2 convergence work
== 04/15/2016 ==
Uleat: Reworked EQDictionary into namespace EQEmu
== 04/08/2016 ==
Uleat: Added Heal Rotation HOTs (Heal Override Targets) that can be set for proactive healing (default HR behavior is reactive)
Uleat: Added the ability to save/load/delete Heal Rotations based on targeted member - load is automatic when ^hrcreate is used on a bot that has a saved HR entry
== 04/07/2016 ==
Uleat: Rework of eq_dictionary to facilitate inventory work
== 04/05/2016 ==
Uleat: Moved database query code out of bot.cpp and into the new BotDatabase class
== 03/25/2016 ==
Uleat: Fix for heal rotation 'Stack Overflow' error
Kayen: Defensive procs will now only proc once per attack round (instead of every attack chance).
Live like modifier added that decreases defensive proc chance if you are higher level then your attacker.
== 03/24/2016 ==
Kayen: Fix for AE taunt to use correct range and hate modifier.
Fix for spell effect version of taunt to use correct range.
Uleat: Activation of new 'Bots' command system
- You will need to re-run cmake to capture the file additions and then re-compile your server binaries
- You will also need to manually run eqemu_update.pl and select the bots update option - you should have 2 pending updates: 9001 & 9002
- The new command system is accessed with the '^' character - start with '^help' and see where that takes you
- More information can be found on the eqemu forums
== 03/05/2016 ==
mackal: Implement extra bind points (secondary recall)
For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
There was actually no spells that don't send to the main bind, but it uses a base1 of 1 which matches with SE_Gate
This also doesn't break anything
== 03/01/2016 ==
Uleat: Fix for LDoN treasure 'npcs' not leaving a corpse (please report any issues..)
== 02/29/2016 ==
Uleat: Change in AddItemBonuses - now includes ammo slot for skill mods only. Defined SoD- client SkillModMax packet property (client does not show..but, does enforce.)
== 02/11/2016 ==
Hateborne: Added IgnoreSpellDmgLvlRestriction rule (boolean) to ignore the 5 level spread when checking to add SpellDmg
== 02/10/2016 ==
Hateborne: Added FlatItemExtraSpellAmt rule (boolean) to allow SpellDmg on items to be added as raw damage versus scaled.
== 01/26/2016 ==
Uleat: Fix for Berserker 'Piercing' skill issues. Server Admins: If you run custom skill sets, this patch touches the code segments that you will need to modify if you have changed the default berserker 1H-/2H-piercing skill values.
Uleat (Daerath): Fix for precision-loss item weight conversions in older clients.
- WARNING: YOU MUST RE-RUN SHARED_MEMORY.EXE BEFORE STARTING SERVER OR ITEM LOSS WILL OCCUR!
- Note: Cmake must be re-run to include/exclude the required files
== 01/13/2016 ==
Kinglykrab: Modified #flag so you can refresh your target's account status (GM status level) without them having to relog.
- Just target the person whose flag you want to refresh and type #flag.
Uleat: Added itemlink functionality to the #summonitem command. Current use is limited to extracting the item id from the link.
- Invoking by item link '#summonitem Arrow' produces the same result as by item id '#summonitem 8005'
== 01/12/2016 ==
Athrogate: Adding ClearCompassMark() to Lua.
- Lua didn't have ClearCompassMark(). Perl already had this.
== 01/12/2016 ==
Uleat: Fix for tradeskill containers remaining locked after a RoF+ client leaves. Intermediary fix for RoF+ clients accessing tradeskill containers when in use by another player (thanks Natedog!)
== 12/29/2015 ==
Akkadius: Implemented standardized zone controller scripts (Rule Zone, UseZoneController) Defaulted to true
- When a zone boots, it will spawn an invisible npc by the name of zone_controller
- Lua and Perl scripts can be represented with this npc as zone_controller.pl/lua
- This NPC's ID is ruled be define ZONE_CONTROLLER_NPC_ID 10
- Two EVENT's uniquely are handled with this NPC/controller (They only work with the zone_controller NPC)
- EVENT_SPAWN_ZONE :: All NPC spawns in the zone trigger the controller and pass the following variables:
$spawned_entity_id
$spawned_npc_id
- EVENT_DEATH_ZONE :: All NPC deaths in the zone trigger the controller event and pass the following variables:
$killer_id
$killer_damage
$killer_spell
$killer_skill
$killed_npc_id
== 12/28/2015 ==
Kinglykrab: Added GetInstanceTimer() to Perl and Lua.
- Added GetInstanceTimerByID(instance_id) to Perl and Lua.
- Note: If you do not provide an instance id in the method it defaults to instance id 0 and returns 0 for time remaining.
- Added UpdateZoneHeader(type, value) to Perl and Lua.
- Note: UpdateZoneHeader allows you to manipulate fog color, fog density, and many other zone header settings on the fly in Perl and Lua.
== 12/21/2015 ==
Natedog: Updated item table fields and added a few missing fields for evolving items
-DO NOT implement Heirloom items till the inventory code is fixed to allow placing NO DROP
items in your shared bank. (but item field located on items table)
-NYI - SkillModMax: Max skill point modification from the percent mods. EX:
100% 2HSlashing (Max 50) - can only increase 2hslash by 50 MAX! (item field located though)
Kinglykrab: Added GetMeleeMitigation() for NPCs and Clients in Perl and Lua.
- This allows you to check total item, spell, and AA melee mitigation contribution.
== 12/19/2015 ==
Kinglykrab: Added many methods to Perl and Lua, list below:
- SeeInvisible()
- SeeInvisibleUndead()
- SeeHide()
- SeeImprovedHide()
- GetNimbusEffect1() - returns first nimbus effect
- GetNimbusEffect2() - returns second nimbus effect
- GetNimbusEffect3() - returns third nimbus effect
- IsTargetable()
- HasShieldEquiped()
- HasTwoHandBluntEquiped()
- HasTwoHanderEquiped()
- GetHerosForgeModel() - returns int32 Hero's Forge model
- IsEliteMaterialItem() - returns uint32 Hero's Forge Model
- GetBaseSize() - returns Mob's base size
- HasOwner()
- IsPet()
- HasPet()
- IsSilenced()
- IsAmnesiad()
== 12/16/2015 ==
Noudess: Repaired issue with Bind Wounds on someone else. Message was not coming out on client (hold still) and a bind wounds on someone already binding their wounds would interrupt their bind and make them stand. Also removed some duplicate messaging.
== 12/14/2015 ==
Kinglykrab: Added IsBlind() and IsFeared() functionality to Perl and Lua.
- Note: Both methods are Mob methods and may be used on NPCs or PCs.
Natedog: Added Discipline functions, UpdateInstanceTimer function, and UnmemSpellBySpellID to lua and perl
-Examples: http://wiki.eqemulator.org/i?M=Pastebin&Paste=BJ0ygmNM
== 12/07/2015 ==
Uleat: Command aliases are no longer handled through the command_add() function.
- To add a command alias, edit the database table `command_settings` - here, you will find three columns: `command`, `access` and `aliases`
- Adding command aliases require that the command contain an entry in `command_settings`.`command`
- Only 'real' commands go inside of the command_init() function in command.cpp .. if you wish to add aliases, you must enter them into the database
- 'Real' commands are loaded first .. then any access/alias data is loaded and applied afterwards
- Duplicate aliases will be ignored .. only the first encountered occurrence will be honored - if it does not conflict with an existing command name
- Aliases should not contain whitespace and should be '|' (pipe) delimited
- The restriction on the number of aliases has been removed .. though each alias will still be limited to the access level of the parent command
- If you need need more name space for aliases, simply edit the `command_settings` table and increase the size of the `aliases` column
- The old `commands` table has been renamed to `commands_old` for reference
- All of the current 'standard' commands have been added to the new `command_settings` table
- YOU WILL NEED TO VERIFY/IMPORT OLD ACCESS VALUES AS THIS CHANGE REVERTS ALL COMMAND ACCESS VALUES TO THEIR PEQDB DEFAULTS
== 11/30/2015 ==
Uleat: Changed criteria for a few bots scripts from count to null/not null in hopes of fixing special case failures
== 11/22/2015 ==
Uleat: Fix for loginserver project compile failure
== 11/7/2015 ==
Akkadius: Implemented #repopclose [distance in units] - Used for development purposes, defaults to 500 units
- Real case use: Large zones with 700 NPC's and you are making fast quick tweaks to nearby NPC's you can refresh just the NPC's around you instead of all in the zone
- This can be quite the time saver
- This command will depop all NPC's and only respawn the NPC's that are 500 units around you or unless you specify otherwise
== 11/2/2015 ==
Akkadius: Performance boost (exponential) - Adjusted default idle cast check timers in rules
- Spells:AI_IdleNoSpellMinRecast 500 (Now 6000) 6 seconds
- Spells:AI_IdleNoSpellMaxRecast 2000 (Now 60000) 60 seconds
- Database version 9089 will take care of this update automatically only if you used the default values
- The CPU cost of NPC's checking the entire entity list to cast beneficial spells (Heals/Buffs) becomes extremely high when higher NPC count zones exist (Based off of process profiling)
- Distance checks for every single NPC to every single other NPC who are casting beneficial spells occur every .5 - 2 seconds unless npc_spells dictates other values, which most of the time it does not
- Zones that once fluctuated from 1-8% CPU with no activity (Idle but players present) now idle at .5% based on my testings due
to this change in conjunction with the past few performance commits, these are zones that have 600-800 NPC's in them
- These values normally are overidden by the spells table (npc_spells), fields (idle_no_sp_recast_min, idle_no_sp_recast_max)
== 11/1/2015 ==
Akkadius: Made many performance optimizing oriented code changes in the source
- Added Rate limit the rate in which signals are processed for NPC's (.5 seconds instead of .01 seconds)
Akkadius: Added Perl Export Settings which should heavily reduce the Perl footprint
- Normally when any sub EVENT_ gets triggered, all kinds of variables have to get exported every single time an event is triggered and
this can make Perl very slow when events are triggered constantly
- The two most taxing variable exports are the item variables ($itemcount{} $hasitem{} $oncursor{}) and qglobals ($qglobals{})
- qglobals can pose to be an issue quickly when global qglobals build up, it is highly recommend to use the GetGlobal() and SetGlobal()
methods instead as they don't reference the hashmap $qglobals{} that is rebuilt every single time a sub event is triggered
- A stress test conducted with 10,000 samples shows an excess of time taken to export variables: http://i.imgur.com/NEpW1tS.png
- After the Perl Export Settings table is implemented, and all exports are shut off you see the following test result:
http://i.imgur.com/Du5hth9.png
- The difference of eliminating uneeded exports brings the overhead and footprint of 10,000 triggers from 54 seconds to 2 seconds
- In a 10,000 sample test (10,000 sub event triggers), exporting item variables adds 12 seconds alone, when item variables are only needed in
EVENT_ITEM and EVENT_SAY a majority of the time if at all
- In a 10,000 sample test (10,000 sub event triggers), exporting qglobals with approximately 1,000 global qglobals in the database creates
about 11-20 seconds of delay on its own (Depending on hardware of course)
- I've written a parser that has determined which of these exports are needed in which sub routines and have turned off all of the unneeded
exports in sub routines that do not need them and used it to create the default table that will be installed in the database.
- The export table is called 'perl_event_export_settings' and it resembles the following structure and contains all current 81 EVENTS
- If an entry doesn't exist in this table and a new subroutine is added to the source, all exports will be on by default for that routine
+----------+-----------------------------------------+-----------------+------------+-------------+-------------+--------------+
| event_id | event_description | export_qglobals | export_mob | export_zone | export_item | export_event |
+----------+-----------------------------------------+-----------------+------------+-------------+-------------+--------------+
| 0 | EVENT_SAY | 1 | 1 | 1 | 1 | 1 |
| 1 | EVENT_ITEM | 1 | 1 | 1 | 0 | 1 |
| 2 | EVENT_DEATH | 1 | 1 | 1 | 0 | 1 |
| 3 | EVENT_SPAWN | 1 | 1 | 1 | 0 | 1 |
| 4 | EVENT_ATTACK | 0 | 1 | 1 | 0 | 1 |
| 5 | EVENT_COMBAT | 1 | 1 | 1 | 0 | 1 |
+----------+-----------------------------------------+-----------------+------------+-------------+-------------+--------------+
- If a change is made to this table while the server is live and running, you can hot reload all zone process settings via:
#reloadperlexportsettings
- For those who wonder what "exports" are, they are reference to variables that are made available at runtime of the sub event, such as:
(export_qglobals) (Heavy) : $qglobals https://github.com/EQEmu/Server/blob/master/zone/embparser.cpp#L916
(export_item) (Heavy) : $itemcount{} $hasitem{} $oncursor{} https://github.com/EQEmu/Server/blob/master/zone/embparser.cpp#L1103
(export_zone) : $zoneid, $instanceid, $zoneln etc. https://github.com/EQEmu/Server/blob/master/zone/embparser.cpp#L1083
(export_mob) : $x, $y, $z, $h, $hpratio etc. https://github.com/EQEmu/Server/blob/master/zone/embparser.cpp#L1032
(export_event) : (event specific) IE: EVENT_SAY ($text) https://github.com/EQEmu/Server/blob/master/zone/embparser.cpp#L1141
== 10/16/2015 ==
Uleat: Added command '#bot clearfollowdistance [ <target> | spawned | all ]' to coincide with the activation of the load/save feature for follow_distance
== 10/13/2015 ==
Uleat: Important update to 2015_09_30_bots.sql - fix for orphaned entries causing crashes during the conversion process
Note: Please visit the thread below if you encounter issues during the conversion process
== 10/12/2015 ==
Uleat: Implemented 'bots' database versioning
Note: See thread for more information: http://www.eqemulator.org/forums/showthread.php?t=40091
Kayen: Feign death will now break when hit by casted spells, consisted with live.
Implemented suport for AA/spell effect which provides a chance to avoid FD breaking from spells.
== 10/10/2015 ==
Kayen: Updated mechanics to be consistent with live regarding how invisible breaks when the client is the target of a spell.
Invisible will drop whenever a client is hit with a detrimental spell, regardless of if resisted, if it does damage or AOE.
Hide skill now also follows the same rules as above.
Implemented support for Rogue AA - Nerves of Steel which gives a chance for hide NOT to break
when client is hit with an AOE spell.
== 09/25/2015 ==
Uleat: Implemented 'Inventory Snapshot' feature to track online player inventories at timed intervals.
rules:
'Character:ActiveInvSnapshots' - active (true) or inactive (false - default)
'Character:InvSnapshotMinIntervalM' - minimum time between snapshots (in minutes)
'Character:InvSnapshotMinRetryM' - minimum time to attempt a retry after a failed snapshot (in minutes)
'Character:InvSnapshotHistoryD' - minimum time to keep snapshot entries (in days)
commands:
'#invsnapshot' - Takes a snapshot of target client's inventory (feature active or inactive)
'#clearinvsnapshots [use rule]' - Clears snapshot entries based on bool argument ([true] - honors the 'InvSnapshotHistoryD' rule, [false] - erases all)
== 08/02/2015 ==
Shendare: VS2013 query StringFormat glitches when "%f" is passed for the int GetRunSpeed().
Shendare: In CreateNewNPCCommand(), the npc_type_id and spawngroupid are created in the database, but never set in the spawn class, so later it can't delete them with #npcspawn remove or #npcspawn delete.
== 07/27/2015 ==
Uleat: Reworked the QS Audit code in Handle_OP_ShopPlayerBuy (\zone\client_packet.cpp) to help eliminate potential for exception errors
== 07/22/2015 ==
mackal: Corrected some hate value calcs based on updated http://www.eqemulator.org/forums/showthread.php?t=39819
Rule Aggro:MaxStunProcAggro to Aggro:MaxScalingProcAggro since the cap applies to more than stuns
== 07/16/2015 ==
mackal: Rework spell aggro based on http://www.eqemulator.org/forums/showthread.php?t=39819
== 07/15/2015 ==
Hateborne: Added optional ability to enforce task level requirements in perl and lua via an added, optional parameter to $client->AssignTask and quest::assigntask.
Use cases:
quest::assigntask(703); # this still assigns the task as normal, no functional change
quest::assigntask(703, 1); # this will assign the task, provided the character meets the db-stored level requirements
$client->AssignTask(703, $npc->GetID()); # still assigns the task as normal, no functional change
$client->AssignTask(703, $npc->GetID(), 1); # this will assign the task, provided the character meets the db-stored level requirements
== 07/06/2015 ==
mackal: Implement Triple Attack Skill
Parses showed about rand(1000) for the chance, may need more investigating
Corrected Double Attack chances as well
Running optional 2015_07_06_TripleAttack.sql will set current toons to their max skill
This is optional because the admins might want to go a different route.
== 07/05/2015 ==
mackal: Rewrite NPC combat attack round logic
An NPC "quading" is really just an NPC with innate dual wield that doubles on both hands
The old rules allowed NPCs to hit 6 times in one round
NPCs also seem to have their own skill progression for DW/DA
See: http://www.eqemulator.org/forums/showthread.php?t=38708
You can set Combat:UseLiveCombatRounds to false to use the old rules
PC Double Attack rates kind of follow the same thing but still needs to be implemented
Kinglykrab: WARNING: summonburriedplayercorpse is now summonburiedplayercorpse, getplayerburriedcorpsecount is now getplayerburiedcorpsecount, summon_burried_player_corpse is now summon_buried_player_corpse, and get_player_burried_corpse_count is now get_player_buried_corpse_count FIX THESE IN YOUR SCRIPTS OR THEY WILL NOT WORK!!!!
Added bot saylinks (thanks Uleat!)
Command aliases for #augmentitem (#aug), #findnpctype (#fn), #findspell (#fs)
Bot command changes: #bot sow -> #bot speed, #bot magepet -> #bot setpet, #bot resurrectme -> #bot resurrect
Changed all occurrences of burried to buried in the code.
client_packet.cpp was referencing old columns in character_corpses, not sure how we didn't already see this before.
== 7/4/2015 ==
mackal: Reworked the activated avoidace skills (riposte, dodge, etc) based on dev quotes
This also fixes the order things are checked (avoidance skills, THEN hit/miss)
Also riposte immunity from the increase riposte chance spell effect.
== 7/2/2015 ==
KLS/Demonstar55: AA system has been rewritten fixing a ton of bugs and extending functionality while making it easier to create new AA points.
KLS/Demonstar55: New tables are needed and so older data will need to be migrated to the new system.
KLS/Demonstar55: The SQL saves the old aa points spent/avail/character_alt_abilities data if any server ops want to do something different than PEQ did with it.
KLS/Demonstar55: Will try to get a wiki entry written up next week some time explaining the system but it's really not hard to follow the db tables in the meantime.
== 7/1/2015 ==
Akkadius: Fix an issue where emote messages would overflow the buffer of 256 by increasing the size and changing some of the initialization
Akkadius: Added a custom Health Update message that will display in the middle of the players screen, to enable this server wide you must enable rule 'Character:MarqueeHPUpdates'
Example: https://www.youtube.com/watch?v=KUVdbPxLIn0
Akkadius: (Haynar) Fixed some runspeed issues with Perl and LUA scripts
Akkadius: (Haynar) Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format.
Akkadius: (Haynar) Improved client movement while AI Controlled, such as feared and charmed. Movement will be much smoother from clients perspective.
== 06/12/2015 ==
Uleat: Adjusted SessionStats to better reflect a sister implementation
== 06/07/2015 ==
Uleat: Implemented optional rule for using disenchanted bags. Action triggers at the same point that temporary items are removed.
Optional SQL: utils/sql/git/optional/2015_06_07_TransformSummonedBagsRule.sql
mackal: changes to AA packets since more fields have been identified
mackal: fix exploit with expendable AAs punching holes in the aa_array and staying around longer than they are welcomed
== 05/25/2015 ==
Akkadius: Implemented disjointed zone based time, this can be triggered via quest methods
Akkadius: Added parameter to LUA and Perl method settime(hour, minute, [update_world = true])
- If update_world is false, the zone will then unsubscribe itself from regular worldserver time synchronizations
- Basically this localizes the zones time and keeps it from syncing with world updates
Akkadius: Added DB ver 9082 with update to add npc_types texture columns if table does not currently have them
== 05/22/2015 ==
Uleat: Added null-term declaration for character names in ENCODE(OP_CharInfo) - where appropriate
== 05/20/2015 ==
demonstar55: Bard instrument mods should be more consistent with live. Zoning will keep instrument mod for long duration buffs (selo's)
Still need to have procs/doom effects to inherit the instrument mods from their source buff/whatever
== 05/18/2015 ==
KLS: Changed how fishing locates water to hopefully be a bit more accurate at the expense of a bit more cpu power per line cast.
== 05/15/2015 ==
Uleat: Added check to EntityList::CheckSpawnQueue() to bypass dereference if returned iterator is npc_list.end() - should fix the debug assertion failure crash
== 04/30/2015 ==
demonstar55: Implement mob and client melee push
You can set Combat:MeleePush to false to turn off or change Combat:MeleePushChance to increase the chance an NPC can be pushed
PCs are always pushed, need to do more testing to verify.
== 04/22/2015 ==
Uleat: Probable fix for 'Debug Assertion Failure' in Client::GarbleMessage() when calling the 'isalpha' macro.
ref: https://connect.microsoft.com/VisualStudio/feedback/details/932876/calling-isdigit-with-a-signed-char-1-results-in-a-assert-failure-in-debug-compiles
== 03/29/2015 ==
Secrets: Identified the Target Ring fields for RoF/RoF2.
Secrets: Added a perl accessor for the last target ring position received from the client. Usage: $client->GetTargetRingX(), $client->GetTargetRingY(), $client->GetTargetRingZ()
== 03/12/2015 ==
Akkadius: [eqemu_update.pl V7] Add Option 9) LUA Modules - Download latest LUA Modules (Required for Lua)
== 03/11/2015 ==
Akkadius: [eqemu_update.pl] Add Option 7) Plugins - Download latest Perl plugins
Akkadius: [eqemu_update.pl] Add Option 8) Quests - Download latest PEQ quests and stage updates
Akkadius: [eqemu_update.pl] Set version 5 of script
== 03/10/2015 ==
Akkadius: [eqemu_update.pl] Add Option 6) Download Latest map and water files
== 03/04/2015 ==
Akkadius: Fix Spell Book Deletion

View File

@ -32,6 +32,7 @@ EQEmuLogSys Log;
void ExportSpells(SharedDatabase *db);
void ExportSkillCaps(SharedDatabase *db);
void ExportBaseData(SharedDatabase *db);
void ExportDBStrings(SharedDatabase *db);
int main(int argc, char **argv) {
RegisterExecutablePlatform(ExePlatformClientExport);
@ -44,12 +45,12 @@ int main(int argc, char **argv) {
return 1;
}
const EQEmuConfig *config = EQEmuConfig::get();
auto Config = EQEmuConfig::get();
SharedDatabase database;
Log.Out(Logs::General, Logs::Status, "Connecting to database...");
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
@ -62,6 +63,7 @@ int main(int argc, char **argv) {
ExportSpells(&database);
ExportSkillCaps(&database);
ExportBaseData(&database);
ExportDBStrings(&database);
Log.CloseFileLogs();
@ -194,7 +196,38 @@ void ExportBaseData(SharedDatabase *db) {
fprintf(f, "%s\n", line.c_str());
}
} else {
}
fclose(f);
}
void ExportDBStrings(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Exporting DB Strings...");
FILE *f = fopen("export/dbstr_us.txt", "w");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open export/dbstr_us.txt to write, skipping.");
return;
}
fprintf(f, "Major^Minor^String(New)\n");
const std::string query = "SELECT * FROM db_str ORDER BY id, type";
auto results = db->QueryDatabase(query);
if(results.Success()) {
for(auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for(unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if(rowIndex != 0)
line.push_back('^');
if(row[rowIndex] != nullptr) {
line += row[rowIndex];
}
}
fprintf(f, "%s\n", line.c_str());
}
}
fclose(f);

View File

@ -30,6 +30,7 @@ EQEmuLogSys Log;
void ImportSpells(SharedDatabase *db);
void ImportSkillCaps(SharedDatabase *db);
void ImportBaseData(SharedDatabase *db);
void ImportDBStrings(SharedDatabase *db);
int main(int argc, char **argv) {
RegisterExecutablePlatform(ExePlatformClientImport);
@ -42,12 +43,12 @@ int main(int argc, char **argv) {
return 1;
}
const EQEmuConfig *config = EQEmuConfig::get();
auto Config = EQEmuConfig::get();
SharedDatabase database;
Log.Out(Logs::General, Logs::Status, "Connecting to database...");
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
@ -59,6 +60,7 @@ int main(int argc, char **argv) {
ImportSpells(&database);
ImportSkillCaps(&database);
ImportBaseData(&database);
ImportDBStrings(&database);
Log.CloseFileLogs();
@ -202,7 +204,6 @@ void ImportSkillCaps(SharedDatabase *db) {
continue;
}
int class_id, skill_id, level, cap;
class_id = atoi(split[0].c_str());
skill_id = atoi(split[1].c_str());
@ -262,3 +263,56 @@ void ImportBaseData(SharedDatabase *db) {
fclose(f);
}
void ImportDBStrings(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Importing DB Strings...");
FILE *f = fopen("import/dbstr_us.txt", "r");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open import/dbstr_us.txt to read, skipping.");
return;
}
std::string delete_sql = "DELETE FROM db_str";
db->QueryDatabase(delete_sql);
char buffer[2048];
bool first = true;
while(fgets(buffer, 2048, f)) {
if(first) {
first = false;
continue;
}
for(int i = 0; i < 2048; ++i) {
if(buffer[i] == '\n') {
buffer[i] = 0;
break;
}
}
auto split = SplitString(buffer, '^');
if(split.size() < 2) {
continue;
}
std::string sql;
int id, type;
std::string value;
id = atoi(split[0].c_str());
type = atoi(split[1].c_str());
if(split.size() >= 3) {
value = ::EscapeString(split[2]);
}
sql = StringFormat("INSERT INTO db_str(id, type, value) VALUES(%u, %u, '%s')",
id, type, value.c_str());
db->QueryDatabase(sql);
}
fclose(f);
}

View File

@ -21,6 +21,12 @@ IF(MYSQL_ROOT)
NAMES mysql.h
PATHS ${MYSQL_ROOT}/include
PATH_SUFFIXES mysql
NO_DEFAULT_PATH
NO_SYSTEM_ENVIRONMENT_PATH
)
FIND_PATH(MySQL_INCLUDE_DIR
NAMES mysql.h
PATH_SUFFIXES mysql
)
ELSE(MYSQL_ROOT)
FIND_PATH(MySQL_INCLUDE_DIR
@ -30,49 +36,46 @@ ELSE(MYSQL_ROOT)
ENDIF(MYSQL_ROOT)
# Library
SET(MySQL_NAMES mysqlclient_r mysqlclient)
SET(MySQL_NAMES libmysql)
IF(MYSQL_ROOT)
FIND_LIBRARY(MySQL_LIBRARY_DEBUG
FIND_LIBRARY(MySQL_LIBRARY
NAMES ${MySQL_NAMES}
PATHS ${MYSQL_ROOT}/lib/debug /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
PATHS ${MYSQL_ROOT}/lib
PATH_SUFFIXES mysql
NO_DEFAULT_PATH
NO_SYSTEM_ENVIRONMENT_PATH
)
FIND_LIBRARY(MySQL_LIBRARY_RELEASE
FIND_LIBRARY(MySQL_LIBRARY
NAMES ${MySQL_NAMES}
PATHS ${MYSQL_ROOT}/lib /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
PATH_SUFFIXES mysql
)
ELSE(MYSQL_ROOT)
FIND_LIBRARY(MySQL_LIBRARY_DEBUG
NAMES ${MySQL_NAMES}
PATHS /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
PATH_SUFFIXES mysql
)
FIND_LIBRARY(MySQL_LIBRARY_RELEASE
NAMES ${MySQL_NAMES}
FIND_LIBRARY(MySQL_LIBRARY
NAMES ${MySQL_NAMES} mysqlclient_r mysqlclient
PATHS /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
PATH_SUFFIXES mysql
)
ENDIF(MYSQL_ROOT)
IF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY_DEBUG AND MySQL_LIBRARY_RELEASE)
IF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY)
SET(MySQL_FOUND TRUE)
SET( MySQL_LIBRARIES ${MySQL_LIBRARY_DEBUG} ${MySQL_LIBRARY_RELEASE} )
ELSE (MySQL_INCLUDE_DIR AND MySQL_LIBRARY_DEBUG AND MySQL_LIBRARY_RELEASE)
SET( MySQL_LIBRARIES ${MySQL_LIBRARY} )
ELSE (MySQL_INCLUDE_DIR AND MySQL_LIBRARY)
SET(MySQL_FOUND FALSE)
SET( MySQL_LIBRARIES )
ENDIF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY_DEBUG AND MySQL_LIBRARY_RELEASE)
ENDIF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY)
# handle the QUIETLY and REQUIRED arguments and set MySQL_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MySQL DEFAULT_MSG MySQL_LIBRARY_DEBUG MySQL_LIBRARY_RELEASE MySQL_INCLUDE_DIR)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MySQL DEFAULT_MSG MySQL_LIBRARY MySQL_INCLUDE_DIR)
IF(MySQL_FOUND)
SET( MySQL_LIBRARIES ${MySQL_LIBRARY_DEBUG} ${MySQL_LIBRARY_RELEASE} )
SET( MySQL_LIBRARY_RELEASE ${MySQL_LIBRARY} )
SET( MySQL_LIBRARY_DEBUG ${MySQL_LIBRARY} )
SET( MySQL_LIBRARIES ${MySQL_LIBRARY_RELEASE} ${MySQL_LIBRARY_DEBUG} )
ELSE(MySQL_FOUND)
SET( MySQL_LIBRARIES )
ENDIF(MySQL_FOUND)

View File

@ -11,15 +11,20 @@ SET(common_sources
database_conversions.cpp
database_instances.cpp
dbcore.cpp
deity.cpp
emu_constants.cpp
emu_legacy.cpp
emu_limits.cpp
emu_opcodes.cpp
emu_tcp_connection.cpp
emu_tcp_server.cpp
eq_dictionary.cpp
emu_versions.cpp
eqdb.cpp
eqdb_res.cpp
eqemu_exception.cpp
eqemu_config.cpp
eqemu_logsys.cpp
eq_limits.cpp
eq_packet.cpp
eq_stream.cpp
eq_stream_factory.cpp
@ -32,7 +37,10 @@ SET(common_sources
guilds.cpp
ipc_mutex.cpp
item.cpp
item_base.cpp
light_source.cpp
md5.cpp
memory_buffer.cpp
memory_mapped_file.cpp
misc.cpp
misc_functions.cpp
@ -51,6 +59,7 @@ SET(common_sources
races.cpp
rdtsc.cpp
rulesys.cpp
say_link.cpp
serverinfo.cpp
shareddb.cpp
skills.cpp
@ -59,6 +68,7 @@ SET(common_sources
struct_strategy.cpp
tcp_connection.cpp
tcp_server.cpp
textures.cpp
timeoutmgr.cpp
timer.cpp
unix.cpp
@ -69,11 +79,17 @@ SET(common_sources
platform.cpp
patches/patches.cpp
patches/sod.cpp
patches/sod_limits.cpp
patches/sof.cpp
patches/sof_limits.cpp
patches/rof.cpp
patches/rof_limits.cpp
patches/rof2.cpp
patches/rof2_limits.cpp
patches/titanium.cpp
patches/titanium_limits.cpp
patches/uf.cpp
patches/uf_limits.cpp
SocketLib/Base64.cpp
SocketLib/File.cpp
SocketLib/HttpdCookies.cpp
@ -106,12 +122,15 @@ SET(common_headers
database.h
dbcore.h
deity.h
emu_constants.h
emu_legacy.h
emu_limits.h
emu_opcodes.h
emu_oplist.h
emu_tcp_connection.h
emu_tcp_server.h
emu_versions.h
eq_constants.h
eq_dictionary.h
eq_packet_structs.h
eqdb.h
eqdb_res.h
@ -119,6 +138,7 @@ SET(common_headers
eqemu_config.h
eqemu_config_elements.h
eqemu_logsys.h
eq_limits.h
eq_packet.h
eq_stream.h
eq_stream_factory.h
@ -139,13 +159,15 @@ SET(common_headers
guilds.h
ipc_mutex.h
item.h
item_base.h
item_fieldlist.h
item_struct.h
languages.h
light_source.h
linked_list.h
loottable.h
mail_oplist.h
md5.h
memory_buffer.h
memory_mapped_file.h
misc.h
misc_functions.h
@ -168,6 +190,7 @@ SET(common_headers
rdtsc.h
rulesys.h
ruletypes.h
say_link.h
seperator.h
serverinfo.h
servertalk.h
@ -179,6 +202,7 @@ SET(common_headers
tcp_basic_server.h
tcp_connection.h
tcp_server.h
textures.h
timeoutmgr.h
timer.h
types.h
@ -192,37 +216,38 @@ SET(common_headers
zone_numbers.h
patches/patches.h
patches/sod.h
patches/sod_constants.h
patches/sod_itemfields.h
# patches/sod_itemfields.h
patches/sod_limits.h
patches/sod_ops.h
patches/sod_structs.h
patches/sof.h
patches/sof_constants.h
patches/sof_itemfields.h
patches/sof_opcode_list.h
# patches/sof_itemfields.h
patches/sof_limits.h
# patches/sof_opcode_list.h
patches/sof_ops.h
patches/sof_structs.h
patches/ss_declare.h
patches/ss_define.h
patches/ss_register.h
patches/rof.h
patches/rof_constants.h
patches/rof_itemfields.h
# patches/rof_itemfields.h
patches/rof_limits.h
patches/rof_ops.h
patches/rof_structs.h
patches/rof2.h
patches/rof2_constants.h
patches/rof2_itemfields.h
# patches/rof2_itemfields.h
patches/rof2_limits.h
patches/rof2_ops.h
patches/rof2_structs.h
patches/titanium.h
patches/titanium_constants.h
patches/titanium_itemfields.h
# patches/titanium_itemfields_a.h
# patches/titanium_itemfields_b.h
patches/titanium_limits.h
patches/titanium_ops.h
patches/titanium_structs.h
patches/uf.h
patches/uf_constants.h
patches/uf_itemfields.h
# patches/uf_itemfields.h
patches/uf_limits.h
patches/uf_ops.h
patches/uf_structs.h
SocketLib/Base64.h
@ -245,46 +270,53 @@ SET(common_headers
SOURCE_GROUP(Patches FILES
patches/patches.h
patches/sod.h
patches/sod_itemfields.h
# patches/sod_itemfields.h
patches/sod_limits.h
patches/sod_ops.h
patches/sod_constants.h
patches/sod_structs.h
patches/sof.h
patches/sof_itemfields.h
patches/sof_opcode_list.h
# patches/sof_itemfields.h
patches/sof_limits.h
# patches/sof_opcode_list.h
patches/sof_ops.h
patches/sof_constants.h
patches/sof_structs.h
patches/ss_declare.h
patches/ss_define.h
patches/ss_register.h
patches/rof.h
patches/rof_itemfields.h
# patches/rof_itemfields.h
patches/rof_limits.h
patches/rof_ops.h
patches/rof_constants.h
patches/rof_structs.h
patches/rof2.h
patches/rof2_itemfields.h
# patches/rof2_itemfields.h
patches/rof2_limits.h
patches/rof2_ops.h
patches/rof2_constants.h
patches/rof2_structs.h
patches/titanium.h
patches/titanium_itemfields.h
# patches/titanium_itemfields_a.h
# patches/titanium_itemfields_b.h
patches/titanium_limits.h
patches/titanium_ops.h
patches/titanium_constants.h
patches/titanium_structs.h
patches/uf.h
patches/uf_itemfields.h
# patches/uf_itemfields.h
patches/uf_limits.h
patches/uf_ops.h
patches/uf_constants.h
patches/uf_structs.h
patches/patches.cpp
patches/sod.cpp
patches/sod_limits.cpp
patches/sof.cpp
patches/sof_limits.cpp
patches/rof.cpp
patches/rof_limits.cpp
patches/rof2.cpp
patches/rof2_limits.cpp
patches/titanium.cpp
patches/titanium_limits.cpp
patches/uf.cpp
patches/uf_limits.cpp
)
SOURCE_GROUP(SocketLib FILES

View File

@ -22,10 +22,10 @@
#include <stdio.h>
#include <string.h>
#ifdef WIN32
#ifdef _WINDOWS
#include <time.h>
#include <windows.h>
#include <winsock2.h>
#include <windows.h>
#else
#include <sys/time.h>
#include <netinet/in.h>
@ -67,6 +67,8 @@ public:
uint8 ReadUInt8() { uint8 value = *(uint8 *)(pBuffer + _rpos); _rpos += sizeof(uint8); return value; }
uint8 ReadUInt8(uint32 Offset) const { uint8 value = *(uint8 *)(pBuffer + Offset); return value; }
uint16 ReadUInt16() { uint16 value = *(uint16 *)(pBuffer + _rpos); _rpos += sizeof(uint16); return value; }
uint16 ReadUInt16(uint32 Offset) const { uint16 value = *(uint16 *)(pBuffer + Offset); return value; }
uint32 ReadUInt32() { uint32 value = *(uint32 *)(pBuffer + _rpos); _rpos += sizeof(uint32); return value; }
uint32 ReadUInt32(uint32 Offset) const { uint32 value = *(uint32 *)(pBuffer + Offset); return value; }
void ReadString(char *str) { uint32 len = static_cast<uint32>(strlen((char *)(pBuffer + _rpos))) + 1; memcpy(str, pBuffer + _rpos, len); _rpos += len; }

View File

@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -18,275 +18,576 @@
#include "../common/global_define.h"
#include "../common/classes.h"
const char* GetEQClassName(uint8 class_, uint8 level) {
switch(class_) {
case WARRIOR:
if (level >= 70)
return "Vanquisher";
else if (level >= 65)
return "Overlord"; //Baron-Sprite: LEAVE MY CLASSES ALONE.
else if (level >= 60)
return "Warlord";
else if (level >= 55)
return "Myrmidon";
else if (level >= 51)
return "Champion";
else
return "Warrior";
case CLERIC:
if (level >= 70)
return "Prelate";
else if (level >= 65)
return "Archon";
else if (level >= 60)
return "High Priest";
else if (level >= 55)
return "Templar";
else if (level >= 51)
return "Vicar";
else
return "Cleric";
case PALADIN:
if (level >= 70)
return "Lord";
else if (level >= 65)
return "Lord Protector";
else if (level >= 60)
return "Crusader";
else if (level >= 55)
return "Knight";
else if (level >= 51)
return "Cavalier";
else
return "Paladin";
case RANGER:
if (level >= 70)
return "Plainswalker";
else if (level >= 65)
return "Forest Stalker";
else if (level >= 60)
return "Warder";
else if (level >= 55)
return "Outrider";
else if (level >= 51)
return "Pathfinder";
else
return "Ranger";
case SHADOWKNIGHT:
if (level >= 70)
return "Scourge Knight";
else if (level >= 65)
return "Dread Lord";
else if (level >= 60)
return "Grave Lord";
else if (level >= 55)
return "Revenant";
else if (level >= 51)
return "Reaver";
else
return "Shadowknight";
case DRUID:
if (level >= 70)
return "Natureguard";
else if (level >= 65)
return "Storm Warden";
else if (level >= 60)
return "Hierophant";
else if (level >= 55)
return "Preserver";
else if (level >= 51)
return "Wanderer";
else
return "Druid";
case MONK:
if (level >= 70)
return "Stone Fist";
else if (level >= 65)
return "Transcendent";
else if (level >= 60)
return "Grandmaster";
else if (level >= 55)
return "Master";
else if (level >= 51)
return "Disciple";
else
return "Monk";
case BARD:
if (level >= 70)
return "Performer";
else if (level >= 65)
return "Maestro";
else if (level >= 60)
return "Virtuoso";
else if (level >= 55)
return "Troubadour";
else if (level >= 51)
return "Minstrel";
else
return "Bard";
case ROGUE:
if (level >= 70)
return "Nemesis";
else if (level >= 65)
return "Deceiver";
else if (level >= 60)
return "Assassin";
else if (level >= 55)
return "Blackguard";
else if (level >= 51)
return "Rake";
else
return "Rogue";
case SHAMAN:
if (level >= 70)
return "Soothsayer";
else if (level >= 65)
return "Prophet";
else if (level >= 60)
return "Oracle";
else if (level >= 55)
return "Luminary";
else if (level >= 51)
return "Mystic";
else
return "Shaman";
case NECROMANCER:
if (level >= 70)
return "Wraith";
else if (level >= 65)
return "Arch Lich";
else if (level >= 60)
return "Warlock";
else if (level >= 55)
return "Defiler";
else if (level >= 51)
return "Heretic";
else
return "Necromancer";
case WIZARD:
if (level >= 70)
return "Grand Arcanist";
else if (level >= 65)
return "Arcanist";
else if (level >= 60)
return "Sorcerer";
else if (level >= 55)
return "Evoker";
else if (level >= 51)
return "Channeler";
else
return "Wizard";
case MAGICIAN:
if (level >= 70)
return "Arch Magus";
else if (level >= 65)
return "Arch Convoker";
else if (level >= 60)
return "Arch Mage";
else if (level >= 55)
return "Conjurer";
if (level >= 51)
return "Elementalist";
else
return "Magician";
case ENCHANTER:
if (level >= 70)
return "Bedazzler";
else if (level >= 65)
return "Coercer";
else if (level >= 60)
return "Phantasmist";
else if (level >= 55)
return "Beguiler";
else if (level >= 51)
return "Illusionist";
else
return "Enchanter";
case BEASTLORD:
if (level >= 70)
return "Wildblood";
else if (level >= 65)
return "Feral Lord";
else if (level >= 60)
return "Savage Lord";
else if (level >= 55)
return "Animist";
else if (level >= 51)
return "Primalist";
else
return "Beastlord";
case BERSERKER:
if (level >= 70)
return "Ravager";
else if (level >= 65)
return "Fury";
else if (level >= 60)
return "Rager";
else if (level >= 55)
return "Vehement";
else if (level >= 51)
return "Brawler";
else
return "Berserker";
case BANKER:
if (level >= 70)
return "Master Banker";
else if (level >= 65)
return "Elder Banker";
else if (level >= 60)
return "Oldest Banker";
else if (level >= 55)
return "Older Banker";
else if (level >= 51)
return "Old Banker";
else
return "Banker";
case WARRIORGM:
return "Warrior Guildmaster";
case CLERICGM:
return "Cleric Guildmaster";
case PALADINGM:
return "Paladin Guildmaster";
case RANGERGM:
return "Ranger Guildmaster";
case SHADOWKNIGHTGM:
return "Shadowknight Guildmaster";
case DRUIDGM:
return "Druid Guildmaster";
case MONKGM:
return "Monk Guildmaster";
case BARDGM:
return "Bard Guildmaster";
case ROGUEGM:
return "Rogue Guildmaster";
case SHAMANGM:
return "Shaman Guildmaster";
case NECROMANCERGM:
return "Necromancer Guildmaster";
case WIZARDGM:
return "Wizard Guildmaster";
case MAGICIANGM:
return "Magician Guildmaster";
case ENCHANTERGM:
return "Enchanter Guildmaster";
case BEASTLORDGM:
return "Beastlord Guildmaster";
case BERSERKERGM:
return "Berserker Guildmaster";
case MERCHANT:
return "Merchant";
case ADVENTURERECRUITER:
return "Adventure Recruiter";
case ADVENTUREMERCHANT:
return "Adventure Merchant";
case CORPSE_CLASS:
return "Corpse Class";
case TRIBUTE_MASTER:
return "Tribute Master";
case GUILD_TRIBUTE_MASTER:
return "Guild Tribute Master";
default:
return "Unknown";
const char* GetClassIDName(uint8 class_id, uint8 level)
{
switch (class_id) {
case WARRIOR:
if (level >= 70)
return "Vanquisher";
else if (level >= 65)
return "Overlord"; //Baron-Sprite: LEAVE MY CLASSES ALONE.
else if (level >= 60)
return "Warlord";
else if (level >= 55)
return "Myrmidon";
else if (level >= 51)
return "Champion";
else
return "Warrior";
case CLERIC:
if (level >= 70)
return "Prelate";
else if (level >= 65)
return "Archon";
else if (level >= 60)
return "High Priest";
else if (level >= 55)
return "Templar";
else if (level >= 51)
return "Vicar";
else
return "Cleric";
case PALADIN:
if (level >= 70)
return "Lord";
else if (level >= 65)
return "Lord Protector";
else if (level >= 60)
return "Crusader";
else if (level >= 55)
return "Knight";
else if (level >= 51)
return "Cavalier";
else
return "Paladin";
case RANGER:
if (level >= 70)
return "Plainswalker";
else if (level >= 65)
return "Forest Stalker";
else if (level >= 60)
return "Warder";
else if (level >= 55)
return "Outrider";
else if (level >= 51)
return "Pathfinder";
else
return "Ranger";
case SHADOWKNIGHT:
if (level >= 70)
return "Scourge Knight";
else if (level >= 65)
return "Dread Lord";
else if (level >= 60)
return "Grave Lord";
else if (level >= 55)
return "Revenant";
else if (level >= 51)
return "Reaver";
else
return "Shadowknight";
case DRUID:
if (level >= 70)
return "Natureguard";
else if (level >= 65)
return "Storm Warden";
else if (level >= 60)
return "Hierophant";
else if (level >= 55)
return "Preserver";
else if (level >= 51)
return "Wanderer";
else
return "Druid";
case MONK:
if (level >= 70)
return "Stone Fist";
else if (level >= 65)
return "Transcendent";
else if (level >= 60)
return "Grandmaster";
else if (level >= 55)
return "Master";
else if (level >= 51)
return "Disciple";
else
return "Monk";
case BARD:
if (level >= 70)
return "Performer";
else if (level >= 65)
return "Maestro";
else if (level >= 60)
return "Virtuoso";
else if (level >= 55)
return "Troubadour";
else if (level >= 51)
return "Minstrel";
else
return "Bard";
case ROGUE:
if (level >= 70)
return "Nemesis";
else if (level >= 65)
return "Deceiver";
else if (level >= 60)
return "Assassin";
else if (level >= 55)
return "Blackguard";
else if (level >= 51)
return "Rake";
else
return "Rogue";
case SHAMAN:
if (level >= 70)
return "Soothsayer";
else if (level >= 65)
return "Prophet";
else if (level >= 60)
return "Oracle";
else if (level >= 55)
return "Luminary";
else if (level >= 51)
return "Mystic";
else
return "Shaman";
case NECROMANCER:
if (level >= 70)
return "Wraith";
else if (level >= 65)
return "Arch Lich";
else if (level >= 60)
return "Warlock";
else if (level >= 55)
return "Defiler";
else if (level >= 51)
return "Heretic";
else
return "Necromancer";
case WIZARD:
if (level >= 70)
return "Grand Arcanist";
else if (level >= 65)
return "Arcanist";
else if (level >= 60)
return "Sorcerer";
else if (level >= 55)
return "Evoker";
else if (level >= 51)
return "Channeler";
else
return "Wizard";
case MAGICIAN:
if (level >= 70)
return "Arch Magus";
else if (level >= 65)
return "Arch Convoker";
else if (level >= 60)
return "Arch Mage";
else if (level >= 55)
return "Conjurer";
if (level >= 51)
return "Elementalist";
else
return "Magician";
case ENCHANTER:
if (level >= 70)
return "Bedazzler";
else if (level >= 65)
return "Coercer";
else if (level >= 60)
return "Phantasmist";
else if (level >= 55)
return "Beguiler";
else if (level >= 51)
return "Illusionist";
else
return "Enchanter";
case BEASTLORD:
if (level >= 70)
return "Wildblood";
else if (level >= 65)
return "Feral Lord";
else if (level >= 60)
return "Savage Lord";
else if (level >= 55)
return "Animist";
else if (level >= 51)
return "Primalist";
else
return "Beastlord";
case BERSERKER:
if (level >= 70)
return "Ravager";
else if (level >= 65)
return "Fury";
else if (level >= 60)
return "Rager";
else if (level >= 55)
return "Vehement";
else if (level >= 51)
return "Brawler";
else
return "Berserker";
case BANKER:
if (level >= 70)
return "Master Banker";
else if (level >= 65)
return "Elder Banker";
else if (level >= 60)
return "Oldest Banker";
else if (level >= 55)
return "Older Banker";
else if (level >= 51)
return "Old Banker";
else
return "Banker";
case WARRIORGM:
return "Warrior Guildmaster";
case CLERICGM:
return "Cleric Guildmaster";
case PALADINGM:
return "Paladin Guildmaster";
case RANGERGM:
return "Ranger Guildmaster";
case SHADOWKNIGHTGM:
return "Shadowknight Guildmaster";
case DRUIDGM:
return "Druid Guildmaster";
case MONKGM:
return "Monk Guildmaster";
case BARDGM:
return "Bard Guildmaster";
case ROGUEGM:
return "Rogue Guildmaster";
case SHAMANGM:
return "Shaman Guildmaster";
case NECROMANCERGM:
return "Necromancer Guildmaster";
case WIZARDGM:
return "Wizard Guildmaster";
case MAGICIANGM:
return "Magician Guildmaster";
case ENCHANTERGM:
return "Enchanter Guildmaster";
case BEASTLORDGM:
return "Beastlord Guildmaster";
case BERSERKERGM:
return "Berserker Guildmaster";
case MERCHANT:
return "Merchant";
case ADVENTURERECRUITER:
return "Adventure Recruiter";
case ADVENTUREMERCHANT:
return "Adventure Merchant";
case CORPSE_CLASS:
return "Corpse Class";
case TRIBUTE_MASTER:
return "Tribute Master";
case GUILD_TRIBUTE_MASTER:
return "Guild Tribute Master";
default:
return "Unknown";
}
}
const char* GetPlayerClassName(uint32 player_class_value, uint8 level)
{
return GetClassIDName(GetClassIDFromPlayerClassValue(player_class_value), level);
}
uint32 GetPlayerClassValue(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case CLERIC:
case PALADIN:
case RANGER:
case SHADOWKNIGHT:
case DRUID:
case MONK:
case BARD:
case ROGUE:
case SHAMAN:
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
case BEASTLORD:
case BERSERKER:
return class_id;
default:
return PLAYER_CLASS_UNKNOWN; // watch
}
}
uint32 GetPlayerClassBit(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
return PLAYER_CLASS_WARRIOR_BIT;
case CLERIC:
return PLAYER_CLASS_CLERIC_BIT;
case PALADIN:
return PLAYER_CLASS_PALADIN_BIT;
case RANGER:
return PLAYER_CLASS_RANGER_BIT;
case SHADOWKNIGHT:
return PLAYER_CLASS_SHADOWKNIGHT_BIT;
case DRUID:
return PLAYER_CLASS_DRUID_BIT;
case MONK:
return PLAYER_CLASS_MONK_BIT;
case BARD:
return PLAYER_CLASS_BARD_BIT;
case ROGUE:
return PLAYER_CLASS_ROGUE_BIT;
case SHAMAN:
return PLAYER_CLASS_SHAMAN_BIT;
case NECROMANCER:
return PLAYER_CLASS_NECROMANCER_BIT;
case WIZARD:
return PLAYER_CLASS_WIZARD_BIT;
case MAGICIAN:
return PLAYER_CLASS_MAGICIAN_BIT;
case ENCHANTER:
return PLAYER_CLASS_ENCHANTER_BIT;
case BEASTLORD:
return PLAYER_CLASS_BEASTLORD_BIT;
case BERSERKER:
return PLAYER_CLASS_BERSERKER_BIT;
default:
return PLAYER_CLASS_UNKNOWN_BIT;
}
}
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value)
{
switch (player_class_value) {
case PLAYER_CLASS_WARRIOR:
case PLAYER_CLASS_CLERIC:
case PLAYER_CLASS_PALADIN:
case PLAYER_CLASS_RANGER:
case PLAYER_CLASS_SHADOWKNIGHT:
case PLAYER_CLASS_DRUID:
case PLAYER_CLASS_MONK:
case PLAYER_CLASS_BARD:
case PLAYER_CLASS_ROGUE:
case PLAYER_CLASS_SHAMAN:
case PLAYER_CLASS_NECROMANCER:
case PLAYER_CLASS_WIZARD:
case PLAYER_CLASS_MAGICIAN:
case PLAYER_CLASS_ENCHANTER:
case PLAYER_CLASS_BEASTLORD:
case PLAYER_CLASS_BERSERKER:
return player_class_value;
default:
return PLAYER_CLASS_UNKNOWN; // watch
}
}
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit)
{
switch (player_class_bit) {
case PLAYER_CLASS_WARRIOR_BIT:
return WARRIOR;
case PLAYER_CLASS_CLERIC_BIT:
return CLERIC;
case PLAYER_CLASS_PALADIN_BIT:
return PALADIN;
case PLAYER_CLASS_RANGER_BIT:
return RANGER;
case PLAYER_CLASS_SHADOWKNIGHT_BIT:
return SHADOWKNIGHT;
case PLAYER_CLASS_DRUID_BIT:
return DRUID;
case PLAYER_CLASS_MONK_BIT:
return MONK;
case PLAYER_CLASS_BARD_BIT:
return BARD;
case PLAYER_CLASS_ROGUE_BIT:
return ROGUE;
case PLAYER_CLASS_SHAMAN_BIT:
return SHAMAN;
case PLAYER_CLASS_NECROMANCER_BIT:
return NECROMANCER;
case PLAYER_CLASS_WIZARD_BIT:
return WIZARD;
case PLAYER_CLASS_MAGICIAN_BIT:
return MAGICIAN;
case PLAYER_CLASS_ENCHANTER_BIT:
return ENCHANTER;
case PLAYER_CLASS_BEASTLORD_BIT:
return BEASTLORD;
case PLAYER_CLASS_BERSERKER_BIT:
return BERSERKER;
default:
return PLAYER_CLASS_UNKNOWN; // watch
}
}
bool IsFighterClass(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case PALADIN:
case RANGER:
case SHADOWKNIGHT:
case MONK:
case BARD:
case ROGUE:
case BEASTLORD:
case BERSERKER:
return true;
default:
return false;
}
}
bool IsSpellFighterClass(uint8 class_id)
{
switch (class_id) {
case PALADIN:
case RANGER:
case SHADOWKNIGHT:
case BEASTLORD:
return true;
default:
return false;
}
}
bool IsNonSpellFighterClass(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case MONK:
case BARD:
case ROGUE:
case BERSERKER:
return true;
default:
return false;
}
}
bool IsCasterClass(uint8 class_id)
{
switch (class_id) {
case CLERIC:
case DRUID:
case SHAMAN:
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return true;
default:
return false;
}
}
bool IsINTCasterClass(uint8 class_id)
{
switch (class_id) {
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return true;
default:
return false;
}
}
bool IsWISCasterClass(uint8 class_id)
{
switch (class_id) {
case CLERIC:
case DRUID:
case SHAMAN:
return true;
default:
return false;
}
}
bool IsPlateClass(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case CLERIC:
case PALADIN:
case SHADOWKNIGHT:
case BARD:
return true;
default:
return false;
}
}
bool IsChainClass(uint8 class_id)
{
switch (class_id) {
case RANGER:
case ROGUE:
case SHAMAN:
case BERSERKER:
return true;
default:
return false;
}
}
bool IsLeatherClass(uint8 class_id)
{
switch (class_id) {
case DRUID:
case MONK:
case BEASTLORD:
return true;
default:
return false;
}
}
bool IsClothClass(uint8 class_id)
{
switch (class_id) {
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return true;
default:
return false;
}
}
uint8 ClassArmorType(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case CLERIC:
case PALADIN:
case SHADOWKNIGHT:
case BARD:
return ARMOR_TYPE_PLATE;
case RANGER:
case ROGUE:
case SHAMAN:
case BERSERKER:
return ARMOR_TYPE_CHAIN;
case DRUID:
case MONK:
case BEASTLORD:
return ARMOR_TYPE_LEATHER;
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return ARMOR_TYPE_CLOTH;
default:
return ARMOR_TYPE_UNKNOWN;
}
}

View File

@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -17,26 +17,25 @@
*/
#ifndef CLASSES_CH
#define CLASSES_CH
#include "../common/types.h"
#define Array_Class_UNKNOWN 0
#define WARRIOR 1
#define CLERIC 2
#define PALADIN 3
#define RANGER 4
#define SHADOWKNIGHT 5
#define DRUID 6
#define MONK 7
#define BARD 8
#define ROGUE 9
#define SHAMAN 10
#define NECROMANCER 11
#define WIZARD 12
#define MAGICIAN 13
#define ENCHANTER 14
#define BEASTLORD 15
#define BERSERKER 16
#define PLAYER_CLASS_COUNT 16 // used for array defines, must be the count of playable classes
#define WARRIOR 1
#define CLERIC 2
#define PALADIN 3
#define RANGER 4
#define SHADOWKNIGHT 5
#define DRUID 6
#define MONK 7
#define BARD 8
#define ROGUE 9
#define SHAMAN 10
#define NECROMANCER 11
#define WIZARD 12
#define MAGICIAN 13
#define ENCHANTER 14
#define BEASTLORD 15
#define BERSERKER 16
#define WARRIORGM 20
#define CLERICGM 21
#define PALADINGM 22
@ -58,33 +57,92 @@
#define DISCORD_MERCHANT 59
#define ADVENTURERECRUITER 60
#define ADVENTUREMERCHANT 61
#define LDON_TREASURE 62 //objects you can use /open on first seen in LDONs
#define CORPSE_CLASS 62 //only seen on Danvi's Corpse in Akheva so far..
#define TRIBUTE_MASTER 63
#define GUILD_TRIBUTE_MASTER 64 //not sure
#define LDON_TREASURE 62 // objects you can use /open on first seen in LDONs
#define CORPSE_CLASS 62 // only seen on Danvi's Corpse in Akheva so far..
#define TRIBUTE_MASTER 63
#define GUILD_TRIBUTE_MASTER 64 // not sure
#define NORRATHS_KEEPERS_MERCHANT 67
#define DARK_REIGN_MERCHANT 68
#define FELLOWSHIP_MASTER 69
#define ALT_CURRENCY_MERCHANT 70
#define MERCERNARY_MASTER 71
#define warrior_1 1
#define monk_1 64
#define paladin_1 4
#define shadow_1 16
#define bard_1 128
#define cleric_1 2
#define necromancer_1 1024
#define ranger_1 8
#define druid_1 32
#define mage_1 4096
#define wizard_1 2048
#define enchanter_1 8192
#define rogue_1 256
#define shaman_1 512
#define beastlord_1 16384
#define berserker_1 32768
#define call_1 65536
const char* GetEQClassName(uint8 class_, uint8 level = 0);
// player class values
#define PLAYER_CLASS_UNKNOWN 0
#define PLAYER_CLASS_WARRIOR 1
#define PLAYER_CLASS_CLERIC 2
#define PLAYER_CLASS_PALADIN 3
#define PLAYER_CLASS_RANGER 4
#define PLAYER_CLASS_SHADOWKNIGHT 5
#define PLAYER_CLASS_DRUID 6
#define PLAYER_CLASS_MONK 7
#define PLAYER_CLASS_BARD 8
#define PLAYER_CLASS_ROGUE 9
#define PLAYER_CLASS_SHAMAN 10
#define PLAYER_CLASS_NECROMANCER 11
#define PLAYER_CLASS_WIZARD 12
#define PLAYER_CLASS_MAGICIAN 13
#define PLAYER_CLASS_ENCHANTER 14
#define PLAYER_CLASS_BEASTLORD 15
#define PLAYER_CLASS_BERSERKER 16
#define PLAYER_CLASS_COUNT 16
// player class bits
#define PLAYER_CLASS_UNKNOWN_BIT 0
#define PLAYER_CLASS_WARRIOR_BIT 1
#define PLAYER_CLASS_CLERIC_BIT 2
#define PLAYER_CLASS_PALADIN_BIT 4
#define PLAYER_CLASS_RANGER_BIT 8
#define PLAYER_CLASS_SHADOWKNIGHT_BIT 16
#define PLAYER_CLASS_DRUID_BIT 32
#define PLAYER_CLASS_MONK_BIT 64
#define PLAYER_CLASS_BARD_BIT 128
#define PLAYER_CLASS_ROGUE_BIT 256
#define PLAYER_CLASS_SHAMAN_BIT 512
#define PLAYER_CLASS_NECROMANCER_BIT 1024
#define PLAYER_CLASS_WIZARD_BIT 2048
#define PLAYER_CLASS_MAGICIAN_BIT 4096
#define PLAYER_CLASS_ENCHANTER_BIT 8192
#define PLAYER_CLASS_BEASTLORD_BIT 16384
#define PLAYER_CLASS_BERSERKER_BIT 32768
#define PLAYER_CLASS_ALL_MASK 65535 // was 65536
#define ARMOR_TYPE_UNKNOWN 0
#define ARMOR_TYPE_CLOTH 1
#define ARMOR_TYPE_LEATHER 2
#define ARMOR_TYPE_CHAIN 3
#define ARMOR_TYPE_PLATE 4
#define ARMOR_TYPE_FIRST ARMOR_TYPE_UNKNOWN
#define ARMOR_TYPE_LAST ARMOR_TYPE_PLATE
#define ARMOR_TYPE_COUNT 5
const char* GetClassIDName(uint8 class_id, uint8 level = 0);
const char* GetPlayerClassName(uint32 player_class_value, uint8 level = 0);
uint32 GetPlayerClassValue(uint8 class_id);
uint32 GetPlayerClassBit(uint8 class_id);
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value);
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit);
bool IsFighterClass(uint8 class_id);
bool IsSpellFighterClass(uint8 class_id);
bool IsNonSpellFighterClass(uint8 class_id);
bool IsCasterClass(uint8 class_id);
bool IsINTCasterClass(uint8 class_id);
bool IsWISCasterClass(uint8 class_id);
bool IsPlateClass(uint8 class_id);
bool IsChainClass(uint8 class_id);
bool IsLeatherClass(uint8 class_id);
bool IsClothClass(uint8 class_id);
uint8 ClassArmorType(uint8 class_id);
#endif

View File

@ -1,153 +0,0 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CLIENTVERSIONS_H
#define CLIENTVERSIONS_H
#include "types.h"
static const uint32 BIT_Client62 = 1;
static const uint32 BIT_Titanium = 2;
static const uint32 BIT_SoF = 4;
static const uint32 BIT_SoD = 8;
static const uint32 BIT_UF = 16;
static const uint32 BIT_RoF = 32;
static const uint32 BIT_RoF2 = 64;
static const uint32 BIT_TitaniumAndEarlier = 0x00000003;
static const uint32 BIT_SoFAndLater = 0xFFFFFFFC;
static const uint32 BIT_SoDAndLater = 0xFFFFFFF8;
static const uint32 BIT_UFAndLater = 0xFFFFFFF0;
static const uint32 BIT_RoFAndLater = 0xFFFFFFE0;
static const uint32 BIT_RoF2AndLater = 0xFFFFFFC0;
static const uint32 BIT_AllClients = 0xFFFFFFFF;
enum class ClientVersion
{
Unknown = 0,
Client62, // Build: 'Aug 4 2005 15:40:59'
Titanium, // Build: 'Oct 31 2005 10:33:37'
SoF, // Build: 'Sep 7 2007 09:11:49'
SoD, // Build: 'Dec 19 2008 15:22:49'
UF, // Build: 'Jun 8 2010 16:44:32'
RoF, // Build: 'Dec 10 2012 17:35:44'
RoF2, // Build: 'May 10 2013 23:30:08'
MobNPC,
MobMerc,
MobBot,
MobPet,
};
#define CLIENT_VERSION_COUNT 12
#define LAST_PC_CLIENT ClientVersion::RoF2
#define LAST_NPC_CLIENT ClientVersion::MobPet
static const char* ClientVersionName(ClientVersion version)
{
switch (version)
{
case ClientVersion::Unknown:
return "Unknown";
case ClientVersion::Client62:
return "Client62";
case ClientVersion::Titanium:
return "Titanium";
case ClientVersion::SoF:
return "SoF";
case ClientVersion::SoD:
return "SoD";
case ClientVersion::UF:
return "UF";
case ClientVersion::RoF:
return "RoF";
case ClientVersion::RoF2:
return "RoF2";
case ClientVersion::MobNPC:
return "MobNPC";
case ClientVersion::MobMerc:
return "MobMerc";
case ClientVersion::MobBot:
return "MobBot";
case ClientVersion::MobPet:
return "MobPet";
default:
return "<ERROR> Invalid ClientVersion";
};
}
static uint32 ClientBitFromVersion(ClientVersion clientVersion)
{
switch (clientVersion)
{
case ClientVersion::Unknown:
case ClientVersion::Client62:
return 0;
case ClientVersion::Titanium:
case ClientVersion::SoF:
case ClientVersion::SoD:
case ClientVersion::UF:
case ClientVersion::RoF:
case ClientVersion::RoF2:
case ClientVersion::MobNPC:
case ClientVersion::MobMerc:
case ClientVersion::MobBot:
case ClientVersion::MobPet:
return ((uint32)1 << (static_cast<unsigned int>(clientVersion) - 1));
default:
return 0;
}
}
static ClientVersion ClientVersionFromBit(uint32 clientVersionBit)
{
switch (clientVersionBit)
{
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown):
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)):
return ClientVersion::Unknown;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)):
return ClientVersion::Titanium;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)):
return ClientVersion::SoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoD) - 1)):
return ClientVersion::SoD;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::UF) - 1)):
return ClientVersion::UF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF) - 1)):
return ClientVersion::RoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF2) - 1)):
return ClientVersion::RoF2;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobNPC) - 1)):
return ClientVersion::MobNPC;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobMerc) - 1)):
return ClientVersion::MobMerc;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobBot) - 1)):
return ClientVersion::MobBot;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobPet) - 1)):
return ClientVersion::MobPet;
default:
return ClientVersion::Unknown;
}
}
#endif /* CLIENTVERSIONS_H */

View File

@ -1,5 +1,6 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -13,36 +14,42 @@
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_DATA_VERIFICATION_H
#define COMMON_DATA_VERIFICATION_H
#include <algorithm>
namespace EQEmu
{
template <typename T>
T Clamp(const T& value, const T& lower, const T& upper) {
return std::max(lower, std::min(value, upper));
}
template <typename T>
T Clamp(const T& value, const T& lower, const T& upper) {
return std::max(lower, std::min(value, upper));
}
template <typename T>
T ClampLower(const T& value, const T& lower) {
return std::max(lower, value);
}
template <typename T>
T ClampLower(const T& value, const T& lower) {
return std::max(lower, value);
}
template <typename T>
T ClampUpper(const T& value, const T& upper) {
return std::min(value, upper);
}
template <typename T>
T ClampUpper(const T& value, const T& upper) {
return std::min(value, upper);
}
template <typename T>
bool ValueWithin(const T& value, const T& lower, const T& upper) {
return value >= lower && value <= upper;
}
template <typename T>
bool ValueWithin(const T& value, const T& lower, const T& upper) {
return value >= lower && value <= upper;
}
template <typename T1, typename T2, typename T3>
bool ValueWithin(const T1& value, const T2& lower, const T3& upper) {
return value >= (T1)lower && value <= (T1)upper;
}
}
} /*EQEmu*/
#endif
#endif /*COMMON_DATA_VERIFICATION_H*/

View File

@ -23,6 +23,7 @@
#include <iomanip>
#include <iostream>
#include <map>
#include <algorithm>
#include <mysqld_error.h>
#include <stdio.h>
#include <stdlib.h>
@ -48,7 +49,6 @@
extern Client client;
Database::Database () {
DBInitVars();
}
/*
@ -57,7 +57,6 @@ Establish a connection to a mysql database with the supplied parameters
Database::Database(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
{
DBInitVars();
Connect(host, user, passwd, database, port);
}
@ -74,25 +73,12 @@ bool Database::Connect(const char* host, const char* user, const char* passwd, c
}
}
void Database::DBInitVars() {
varcache_array = 0;
varcache_max = 0;
varcache_lastupdate = 0;
}
/*
Close the connection to the database
*/
Database::~Database()
{
unsigned int x;
if (varcache_array) {
for (x=0; x<varcache_max; x++) {
safe_delete_array(varcache_array[x]);
}
safe_delete_array(varcache_array);
}
}
/*
@ -313,7 +299,10 @@ bool Database::DeleteCharacter(char *name) {
std::string query = StringFormat("SELECT `id` from `character_data` WHERE `name` = '%s'", name);
auto results = QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) { charid = atoi(row[0]); }
if (charid <= 0){ std::cerr << "Database::DeleteCharacter :: Character not found, stopping delete...\n"; return false; }
if (charid <= 0){
Log.Out(Logs::General, Logs::Error, "Database::DeleteCharacter :: Character (%s) not found, stopping delete...", name);
return false;
}
query = StringFormat("DELETE FROM `quest_globals` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_activities` WHERE `charid` = '%d'", charid); QueryDatabase(query);
@ -349,7 +338,7 @@ bool Database::DeleteCharacter(char *name) {
query = StringFormat("DELETE FROM `character_leadership_abilities` WHERE `id` = %u", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_alt_currency` WHERE `char_id` = '%d'", charid); QueryDatabase(query);
#ifdef BOTS
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d' AND GetMobTypeById(%i) = 'C'", charid);
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d' AND GetMobTypeById(%i) = 'C'", charid); // note: only use of GetMobTypeById()
#else
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d'", charid);
#endif
@ -636,11 +625,17 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
);
auto results = QueryDatabase(query);
/* Save Bind Points */
query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
" VALUES (%u, %u, %u, %f, %f, %f, %f, %i), "
"(%u, %u, %u, %f, %f, %f, %f, %i), "
"(%u, %u, %u, %f, %f, %f, %f, %i), "
"(%u, %u, %u, %f, %f, %f, %f, %i), "
"(%u, %u, %u, %f, %f, %f, %f, %i)",
character_id, pp->binds[0].zoneId, 0, pp->binds[0].x, pp->binds[0].y, pp->binds[0].z, pp->binds[0].heading, 0,
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading, 1
character_id, pp->binds[1].zoneId, 0, pp->binds[1].x, pp->binds[1].y, pp->binds[1].z, pp->binds[1].heading, 1,
character_id, pp->binds[2].zoneId, 0, pp->binds[2].x, pp->binds[2].y, pp->binds[2].z, pp->binds[2].heading, 2,
character_id, pp->binds[3].zoneId, 0, pp->binds[3].x, pp->binds[3].y, pp->binds[3].z, pp->binds[3].heading, 3,
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading, 4
); results = QueryDatabase(query);
/* Save Skills */
@ -705,7 +700,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
/* Insert starting inventory... */
std::string invquery;
for (int16 i=EmuConstants::EQUIPMENT_BEGIN; i<=EmuConstants::BANK_BAGS_END;) {
for (int16 i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::BANK_BAGS_END;) {
const ItemInst* newinv = inv->GetItem(i);
if (newinv) {
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
@ -714,16 +709,16 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
auto results = QueryDatabase(invquery);
}
if (i == MainCursor) {
i = EmuConstants::GENERAL_BAGS_BEGIN;
if (i == EQEmu::legacy::SlotCursor) {
i = EQEmu::legacy::GENERAL_BAGS_BEGIN;
continue;
}
else if (i == EmuConstants::CURSOR_BAG_END) {
i = EmuConstants::BANK_BEGIN;
else if (i == EQEmu::legacy::CURSOR_BAG_END) {
i = EQEmu::legacy::BANK_BEGIN;
continue;
}
else if (i == EmuConstants::BANK_END) {
i = EmuConstants::BANK_BAGS_BEGIN;
else if (i == EQEmu::legacy::BANK_END) {
i = EQEmu::legacy::BANK_BAGS_BEGIN;
continue;
}
i++;
@ -851,141 +846,65 @@ void Database::GetCharName(uint32 char_id, char* name) {
}
bool Database::LoadVariables() {
char *query = nullptr;
auto results = QueryDatabase(query, LoadVariables_MQ(&query));
auto results = QueryDatabase(StringFormat("SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= %d", varcache.last_update));
if (!results.Success())
{
safe_delete_array(query);
return false;
}
safe_delete_array(query);
return LoadVariables_result(std::move(results));
}
uint32 Database::LoadVariables_MQ(char** query)
{
return MakeAnyLenString(query, "SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= %d", varcache_lastupdate);
}
// always returns true? not sure about this.
bool Database::LoadVariables_result(MySQLRequestResult results)
{
uint32 i = 0;
LockMutex lock(&Mvarcache);
if (results.RowCount() == 0)
return true;
if (!varcache_array) {
varcache_max = results.RowCount();
varcache_array = new VarCache_Struct*[varcache_max];
for (i=0; i<varcache_max; i++)
varcache_array[i] = 0;
}
else {
uint32 tmpnewmax = varcache_max + results.RowCount();
VarCache_Struct** tmp = new VarCache_Struct*[tmpnewmax];
for (i=0; i<tmpnewmax; i++)
tmp[i] = 0;
for (i=0; i<varcache_max; i++)
tmp[i] = varcache_array[i];
VarCache_Struct** tmpdel = varcache_array;
varcache_array = tmp;
varcache_max = tmpnewmax;
delete [] tmpdel;
}
LockMutex lock(&Mvarcache);
for (auto row = results.begin(); row != results.end(); ++row)
{
varcache_lastupdate = atoi(row[2]);
for (i=0; i<varcache_max; i++) {
if (varcache_array[i]) {
if (strcasecmp(varcache_array[i]->varname, row[0]) == 0) {
delete varcache_array[i];
varcache_array[i] = (VarCache_Struct*) new uint8[sizeof(VarCache_Struct) + strlen(row[1]) + 1];
strn0cpy(varcache_array[i]->varname, row[0], sizeof(varcache_array[i]->varname));
strcpy(varcache_array[i]->value, row[1]);
break;
}
}
else {
varcache_array[i] = (VarCache_Struct*) new uint8[sizeof(VarCache_Struct) + strlen(row[1]) + 1];
strcpy(varcache_array[i]->varname, row[0]);
strcpy(varcache_array[i]->value, row[1]);
break;
}
}
std::string key, value;
for (auto row = results.begin(); row != results.end(); ++row) {
varcache.last_update = atoi(row[2]); // ahh should we be comparing if this is newer?
key = row[0];
value = row[1];
std::transform(std::begin(key), std::end(key), std::begin(key), ::tolower); // keys are lower case, DB doesn't have to be
varcache.Add(key, value);
}
uint32 max_used = 0;
for (i=0; i<varcache_max; i++) {
if (varcache_array[i]) {
if (i > max_used)
max_used = i;
}
}
varcache_max = max_used + 1;
return true;
}
// Gets variable from 'variables' table
bool Database::GetVariable(const char* varname, char* varvalue, uint16 varvalue_len) {
varvalue[0] = '\0';
bool Database::GetVariable(std::string varname, std::string &varvalue)
{
varvalue.clear();
LockMutex lock(&Mvarcache);
if (strlen(varname) <= 1)
return false;
for (uint32 i=0; i<varcache_max; i++) {
if (varcache_array[i]) {
if (strcasecmp(varcache_array[i]->varname, varname) == 0) {
snprintf(varvalue, varvalue_len, "%s", varcache_array[i]->value);
varvalue[varvalue_len-1] = 0;
return true;
}
}
else
return false;
if (varname.empty())
return false;
std::transform(std::begin(varname), std::end(varname), std::begin(varname), ::tolower); // all keys are lower case
auto tmp = varcache.Get(varname);
if (tmp) {
varvalue = *tmp;
return true;
}
return false;
}
bool Database::SetVariable(const char* varname_in, const char* varvalue_in) {
char *varname,*varvalue;
varname=(char *)malloc(strlen(varname_in)*2+1);
varvalue=(char *)malloc(strlen(varvalue_in)*2+1);
DoEscapeString(varname, varname_in, strlen(varname_in));
DoEscapeString(varvalue, varvalue_in, strlen(varvalue_in));
std::string query = StringFormat("Update variables set value='%s' WHERE varname like '%s'", varvalue, varname);
bool Database::SetVariable(const std::string varname, const std::string &varvalue)
{
std::string escaped_name = EscapeString(varname);
std::string escaped_value = EscapeString(varvalue);
std::string query = StringFormat("Update variables set value='%s' WHERE varname like '%s'", escaped_value.c_str(), escaped_name.c_str());
auto results = QueryDatabase(query);
if (!results.Success())
{
free(varname);
free(varvalue);
return false;
}
if (results.RowsAffected() == 1)
{
LoadVariables(); // refresh cache
free(varname);
free(varvalue);
return true;
}
query = StringFormat("Insert Into variables (varname, value) values ('%s', '%s')", varname, varvalue);
query = StringFormat("Insert Into variables (varname, value) values ('%s', '%s')", escaped_name.c_str(), escaped_value.c_str());
results = QueryDatabase(query);
free(varname);
free(varvalue);
if (results.RowsAffected() != 1)
return false;
@ -1183,21 +1102,16 @@ bool Database::CheckNameFilter(const char* name, bool surname)
{
std::string str_name = name;
if(surname)
// the minimum 4 is enforced by the client too
if (!name || strlen(name) < 4)
{
// the minimum 4 is enforced by the client too
if(!name || strlen(name) < 3)
{
return false;
}
return false;
}
else
// Given name length is enforced by the client too
if (!surname && strlen(name) > 15)
{
// the minimum 4 is enforced by the client too
if(!name || strlen(name) < 4 || strlen(name) > 15)
{
return false;
}
return false;
}
for (size_t i = 0; i < str_name.size(); i++)
@ -1384,7 +1298,7 @@ bool Database::MoveCharacterToZone(const char* charname, const char* zonename) {
}
bool Database::MoveCharacterToZone(uint32 iCharID, const char* iZonename) {
std::string query = StringFormat("UPDATE `character_data` SET `zone_id` = %i, `x` = -1, `y` = -1, `z` = -1 WHERE `id` = %i", iZonename, GetZoneID(iZonename), iCharID);
std::string query = StringFormat("UPDATE `character_data` SET `zone_id` = %i, `x` = -1, `y` = -1, `z` = -1 WHERE `id` = %i", GetZoneID(iZonename), iCharID);
auto results = QueryDatabase(query);
if (!results.Success()) {
@ -1560,11 +1474,12 @@ void Database::SetFirstLogon(uint32 CharID, uint8 firstlogon) {
QueryDatabase(query);
}
void Database::AddReport(std::string who, std::string against, std::string lines) {
char *escape_str = new char[lines.size()*2+1];
void Database::AddReport(std::string who, std::string against, std::string lines)
{
auto escape_str = new char[lines.size() * 2 + 1];
DoEscapeString(escape_str, lines.c_str(), lines.size());
std::string query = StringFormat("INSERT INTO reports (name, reported, reported_text) VALUES('%s', '%s', '%s')", who.c_str(), against.c_str(), escape_str);
std::string query = StringFormat("INSERT INTO reports (name, reported, reported_text) VALUES('%s', '%s', '%s')", EscapeString(who).c_str(), EscapeString(against).c_str(), escape_str);
QueryDatabase(query);
safe_delete_array(escape_str);
}
@ -2173,3 +2088,51 @@ void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
}
}
}
void Database::ClearInvSnapshots(bool use_rule)
{
uint32 del_time = time(nullptr);
if (use_rule) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; }
std::string query = StringFormat("DELETE FROM inventory_snapshots WHERE time_index <= %lu", (unsigned long)del_time);
QueryDatabase(query);
}
struct TimeOfDay_Struct Database::LoadTime(time_t &realtime)
{
TimeOfDay_Struct eqTime;
std::string query = StringFormat("SELECT minute,hour,day,month,year,realtime FROM eqtime limit 1");
auto results = QueryDatabase(query);
if (!results.Success() || results.RowCount() == 0){
Log.Out(Logs::Detail, Logs::World_Server, "Loading EQ time of day failed. Using defaults.");
eqTime.minute = 0;
eqTime.hour = 9;
eqTime.day = 1;
eqTime.month = 1;
eqTime.year = 3100;
realtime = time(0);
}
else{
auto row = results.begin();
eqTime.minute = atoi(row[0]);
eqTime.hour = atoi(row[1]);
eqTime.day = atoi(row[2]);
eqTime.month = atoi(row[3]);
eqTime.year = atoi(row[4]);
realtime = atoi(row[5]);
}
return eqTime;
}
bool Database::SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year)
{
std::string query = StringFormat("UPDATE eqtime set minute = %d, hour = %d, day = %d, month = %d, year = %d, realtime = %d limit 1", minute, hour, day, month, year, time(0));
auto results = QueryDatabase(query);
return results.Success();
}

View File

@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -23,6 +23,7 @@
#include "global_define.h"
#include "eqemu_logsys.h"
#include "types.h"
#include "dbcore.h"
#include "linked_list.h"
@ -66,8 +67,14 @@ struct npcDecayTimes_Struct {
struct VarCache_Struct {
char varname[26];
char value[0];
std::map<std::string, std::string> m_cache;
uint32 last_update;
VarCache_Struct() : last_update(0) { }
void Add(const std::string &key, const std::string &value) { m_cache[key] = value; }
const std::string *Get(const std::string &key) {
auto it = m_cache.find(key);
return (it != m_cache.end() ? &it->second : nullptr);
}
};
class PTimerList;
@ -87,7 +94,7 @@ class Database : public DBcore {
public:
Database();
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port);
~Database();
/* Character Creation */
@ -209,17 +216,14 @@ public:
/* Database Conversions 'database_conversions.cpp' */
bool CheckDatabaseConversions();
bool CheckDatabaseConvertBotsPostPPDeblob();
bool CheckDatabaseConvertCorpseDeblob();
bool CheckDatabaseConvertPPDeblob();
/* Database Variables */
bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
bool SetVariable(const char* varname, const char* varvalue);
bool GetVariable(std::string varname, std::string &varvalue);
bool SetVariable(const std::string varname, const std::string &varvalue);
bool LoadVariables();
uint32 LoadVariables_MQ(char** query);
bool LoadVariables_result(MySQLRequestResult results);
/* General Queries */
@ -241,6 +245,8 @@ public:
uint8 GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16 in_level);
void AddReport(std::string who, std::string against, std::string lines);
struct TimeOfDay_Struct LoadTime(time_t &realtime);
bool SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year);
void ClearMerchantTemp();
void ClearPTimers(uint32 charid);
void SetFirstLogon(uint32 CharID, uint8 firstlogon);
@ -248,18 +254,16 @@ public:
void SetLFP(uint32 CharID, bool LFP);
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
void ClearInvSnapshots(bool use_rule = true);
/* EQEmuLogSys */
void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);
private:
void DBInitVars();
std::map<uint32,std::string> zonename_array;
Mutex Mvarcache;
uint32 varcache_max;
VarCache_Struct** varcache_array;
uint32 varcache_lastupdate;
Mutex Mvarcache;
VarCache_Struct varcache;
/* Groups, utility methods. */
void ClearAllGroupLeaders();

View File

@ -186,7 +186,7 @@ namespace Convert {
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ uint32 Items[_MaterialCount];
/*510*/ uint32 Items[EQEmu::textures::TextureCount];
/*546*/ char Name[64];
/*610*/
};
@ -227,9 +227,9 @@ namespace Convert {
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ uint32 item_material[_MaterialCount]; // Item texture/material of worn/held items
/*0312*/ uint32 item_material[EQEmu::textures::TextureCount]; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ Convert::Color_Struct item_tint[_MaterialCount];
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::TextureCount];
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@ -330,7 +330,7 @@ namespace Convert {
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Convert::Tribute_Struct tributes[EmuConstants::TRIBUTE_SIZE];
/*7224*/ Convert::Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
/*7264*/ Convert::Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@ -470,7 +470,6 @@ static inline void loadbar(unsigned int x, unsigned int n, unsigned int w = 50)
bool Database::CheckDatabaseConversions() {
CheckDatabaseConvertPPDeblob();
CheckDatabaseConvertBotsPostPPDeblob();
CheckDatabaseConvertCorpseDeblob();
/* Fetch Automatic Upgrade Script */
@ -494,7 +493,7 @@ bool Database::CheckDatabaseConversions() {
/* Check for a new version of this script, the arg passed
would have to be higher than the copy they have downloaded
locally and they will re fetch */
system("perl eqemu_update.pl V 2");
system("perl eqemu_update.pl V 14");
/* Run Automatic Database Upgrade Script */
system("perl eqemu_update.pl ran_from_world");
@ -1417,7 +1416,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Material Color Convert */
first_entry = 0; rquery = "";
for (i = 0; i < _MaterialCount; i++){
for (i = 0; i < EQEmu::textures::TextureCount; i++){
if (pp->item_tint[i].color > 0){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_material` (id, slot, blue, green, red, use_tint, color) VALUES (%u, %u, %u, %u, %u, %u, %u)", character_id, i, pp->item_tint[i].rgb.blue, pp->item_tint[i].rgb.green, pp->item_tint[i].rgb.red, pp->item_tint[i].rgb.use_tint, pp->item_tint[i].color);
@ -1429,7 +1428,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Tribute Convert */
first_entry = 0; rquery = "";
for (i = 0; i < EmuConstants::TRIBUTE_SIZE; i++){
for (i = 0; i < EQEmu::legacy::TRIBUTE_SIZE; i++){
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != 4294967295){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
@ -1491,163 +1490,6 @@ bool Database::CheckDatabaseConvertPPDeblob(){
return true;
}
bool Database::CheckDatabaseConvertBotsPostPPDeblob(){
#ifdef BOTS
int runbotsconvert = 0;
/* Check For Legacy Bot References */
std::string rquery = StringFormat("SHOW CREATE VIEW `vwBotCharacterMobs`");
auto results = QueryDatabase(rquery);
if (results.RowCount() == 1){
auto row = results.begin();
std::string table_check = row[1];
if (table_check.find("character_data") == -1){
runbotsconvert = 1;
printf("\n\n::: Legacy Bot Views and Function Detected... \n");
printf("----------------------------------------------------------\n\n");
printf(" Database currently has bot view/function linkage to obselete \n");
printf(" table references and will now be converted...\n\n");
printf(" It is recommended that you backup your database \n");
printf(" before continuing the automatic conversion process...\n\n");
printf("----------------------------------------------------------\n\n");
std::cout << "Press ENTER to continue....." << std::endl << std::endl;
std::cin.ignore(1);
}
}
if (runbotsconvert == 1){
printf("Running bot views/function database conversion... \n");
/* Update view `vwbotcharactermobs` */
rquery = StringFormat("DROP VIEW `vwBotCharacterMobs`;");
results = QueryDatabase(rquery);
rquery = StringFormat(
"CREATE VIEW `vwBotCharacterMobs` AS\n"
"SELECT _utf8'C' AS mobtype,\n" // Natedog: '_utf8'
"c.`id`,\n"
"c.`name`,\n"
"c.`class`,\n"
"c.`level`,\n"
"c.`last_login`,\n"
"c.`zone_id`\n"
"FROM `character_data` AS c\n"
"UNION ALL\n"
"SELECT _utf8'B' AS mobtype,\n" // Natedog: '_utf8'
"b.`BotID` AS id,\n"
"b.`Name` AS name,\n"
"b.`Class` AS class,\n"
"b.`BotLevel` AS level,\n"
"0 AS timelaston,\n"
"0 AS zoneid\n"
"FROM bots AS b;"
);
results = QueryDatabase(rquery);
/* Update function `GetMobType` */
rquery = StringFormat("DROP FUNCTION IF EXISTS `GetMobType`;");
results = QueryDatabase(rquery);
rquery = StringFormat(
"CREATE FUNCTION `GetMobType` (mobname VARCHAR(64)) RETURNS CHAR(1)\n"
"BEGIN\n"
" DECLARE Result CHAR(1);\n"
"\n"
" SET Result = NULL;\n"
"\n"
" IF (SELECT COUNT(*) FROM `character_data` WHERE `name` = mobname) > 0 THEN\n"
" SET Result = 'C';\n"
" ELSEIF (SELECT COUNT(*) FROM `bots` WHERE `Name` = mobname) > 0 THEN\n"
" SET Result = 'B';\n"
" END IF;\n "
"\n"
" RETURN Result;\n"
"END"
);
results = QueryDatabase(rquery);
/* Update view `vwgroups` */
rquery = StringFormat("DROP VIEW IF EXISTS `vwGroups`;");
results = QueryDatabase(rquery);
rquery = StringFormat(
"CREATE VIEW `vwGroups` AS\n"
"SELECT g.`groupid` AS groupid,\n"
"GetMobType(g.`name`) AS mobtype,\n"
"g.`name` AS name,\n"
"g.`charid` AS mobid,\n"
"IFNULL(c.`level`, b.`BotLevel`) AS level\n"
"FROM `group_id` AS g\n"
"LEFT JOIN `character_data` AS c ON g.`name` = c.`name`\n"
"LEFT JOIN `bots` AS b ON g.`name` = b.`Name`;"
);
results = QueryDatabase(rquery);
/* Update view `vwbotgroups` */
rquery = StringFormat("DROP VIEW IF EXISTS `vwBotGroups`;");
results = QueryDatabase(rquery);
rquery = StringFormat(
"CREATE VIEW `vwBotGroups` AS\n"
"SELECT g.`BotGroupId`,\n"
"g.`BotGroupName`,\n"
"g.`BotGroupLeaderBotId`,\n"
"b.`Name` AS BotGroupLeaderName,\n"
"b.`BotOwnerCharacterId`,\n"
"c.`name` AS BotOwnerCharacterName\n"
"FROM `botgroup` AS g\n"
"JOIN `bots` AS b ON g.`BotGroupLeaderBotId` = b.`BotID`\n"
"JOIN `character_data` AS c ON b.`BotOwnerCharacterID` = c.`id`\n"
"ORDER BY b.`BotOwnerCharacterId`, g.`BotGroupName`;"
);
results = QueryDatabase(rquery);
/* Update view `vwguildmembers` */
rquery = StringFormat("DROP VIEW IF EXISTS `vwGuildMembers`;");
results = QueryDatabase(rquery);
rquery = StringFormat(
"CREATE VIEW `vwGuildMembers` AS\n"
"SELECT 'C' AS mobtype,\n"
"cm.`char_id`,\n"
"cm.`guild_id`,\n"
"cm.`rank`,\n"
"cm.`tribute_enable`,\n"
"cm.`total_tribute`,\n"
"cm.`last_tribute`,\n"
"cm.`banker`,\n"
"cm.`public_note`,\n"
"cm.`alt`\n"
"FROM `guild_members` AS cm\n"
"UNION ALL\n"
"SELECT 'B' AS mobtype,\n"
"bm.`char_id`,\n"
"bm.`guild_id`,\n"
"bm.`rank`,\n"
"bm.`tribute_enable`,\n"
"bm.`total_tribute`,\n"
"bm.`last_tribute`,\n"
"bm.`banker`,\n"
"bm.`public_note`,\n"
"bm.`alt`\n"
"FROM `botguildmembers` AS bm;"
);
results = QueryDatabase(rquery);
}
if (runbotsconvert == 1){
printf("\n\nBot views/function conversion complete, continuing world bootup...\n");
}
#endif
return true;
}
bool Database::CheckDatabaseConvertCorpseDeblob(){
Convert::DBPlayerCorpse_Struct_temp* dbpc;
Convert::classic_db_temp::DBPlayerCorpse_Struct_temp* dbpc_c;

View File

@ -98,14 +98,14 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
pStatus = Error;
char *errorBuffer = new char[MYSQL_ERRMSG_SIZE];
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32)mysql_errno(&mysql), errorBuffer);
}
char *errorBuffer = new char[MYSQL_ERRMSG_SIZE];
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
/* Implement Logging at the Root */
@ -128,7 +128,12 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
MySQLRequestResult requestResult(res, (uint32)mysql_affected_rows(&mysql), rowCount, (uint32)mysql_field_count(&mysql), (uint32)mysql_insert_id(&mysql));
if (Log.log_settings[Logs::MySQLQuery].is_category_enabled == 1)
Log.Out(Logs::General, Logs::MySQLQuery, "%s (%u rows returned)", query, rowCount, requestResult.RowCount());
{
if ((strncasecmp(query, "select", 6) == 0))
Log.Out(Logs::General, Logs::MySQLQuery, "%s (%u row%s returned)", query, requestResult.RowCount(), requestResult.RowCount() == 1 ? "" : "s");
else
Log.Out(Logs::General, Logs::MySQLQuery, "%s (%u row%s affected)", query, requestResult.RowsAffected(), requestResult.RowsAffected() == 1 ? "" : "s");
}
return requestResult;
}

View File

@ -2,7 +2,7 @@
#define DBCORE_H
#ifdef _WINDOWS
#include <winsock.h>
#include <winsock2.h>
#include <windows.h>
#endif

149
common/deity.cpp Normal file
View File

@ -0,0 +1,149 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "deity.h"
EQEmu::deity::DeityTypeBit EQEmu::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
return bit_DeityBertoxxulous;
case DeityBrellSirilis:
return bit_DeityBrellSirilis;
case DeityCazicThule:
return bit_DeityCazicThule;
case DeityErollisiMarr:
return bit_DeityErollisiMarr;
case DeityBristlebane:
return bit_DeityBristlebane;
case DeityInnoruuk:
return bit_DeityInnoruuk;
case DeityKarana:
return bit_DeityKarana;
case DeityMithanielMarr:
return bit_DeityMithanielMarr;
case DeityPrexus:
return bit_DeityPrexus;
case DeityQuellious:
return bit_DeityQuellious;
case DeityRallosZek:
return bit_DeityRallosZek;
case DeityRodcetNife:
return bit_DeityRodcetNife;
case DeitySolusekRo:
return bit_DeitySolusekRo;
case DeityTheTribunal:
return bit_DeityTheTribunal;
case DeityTunare:
return bit_DeityTunare;
case DeityVeeshan:
return bit_DeityVeeshan;
case DeityAgnostic_LB:
case DeityAgnostic:
return bit_DeityAgnostic;
default:
return bit_DeityAll;
};
}
EQEmu::deity::DeityType EQEmu::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
{
switch (deity_type_bit) {
case bit_DeityAgnostic:
return DeityAgnostic;
case bit_DeityBertoxxulous:
return DeityBertoxxulous;
case bit_DeityBrellSirilis:
return DeityBrellSirilis;
case bit_DeityCazicThule:
return DeityCazicThule;
case bit_DeityErollisiMarr:
return DeityErollisiMarr;
case bit_DeityBristlebane:
return DeityBristlebane;
case bit_DeityInnoruuk:
return DeityInnoruuk;
case bit_DeityKarana:
return DeityKarana;
case bit_DeityMithanielMarr:
return DeityMithanielMarr;
case bit_DeityPrexus:
return DeityPrexus;
case bit_DeityQuellious:
return DeityQuellious;
case bit_DeityRallosZek:
return DeityRallosZek;
case bit_DeityRodcetNife:
return DeityRodcetNife;
case bit_DeitySolusekRo:
return DeitySolusekRo;
case bit_DeityTheTribunal:
return DeityTheTribunal;
case bit_DeityTunare:
return DeityTunare;
case bit_DeityVeeshan:
return DeityVeeshan;
default:
return DeityUnknown;
};
}
const char* EQEmu::deity::DeityName(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
return "Bertoxxulous";
case DeityBrellSirilis:
return "Brell Serilis";
case DeityCazicThule:
return "Cazic-Thule";
case DeityErollisiMarr:
return "Erollisi Marr";
case DeityBristlebane:
return "Bristlebane";
case DeityInnoruuk:
return "Innoruuk";
case DeityKarana:
return "Karana";
case DeityMithanielMarr:
return "Mithaniel Marr";
case DeityPrexus:
return "Prexus";
case DeityQuellious:
return "Quellious";
case DeityRallosZek:
return "Rallos Zek";
case DeityRodcetNife:
return "Rodcet Nife";
case DeitySolusekRo:
return "Solusek Ro";
case DeityTheTribunal:
return "The Tribunal";
case DeityTunare:
return "Tunare";
case DeityVeeshan:
return "Veeshan";
case DeityAgnostic_LB:
case DeityAgnostic:
return "Agnostic";
default:
return "Unknown";
};
}

View File

@ -1,5 +1,6 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -13,154 +14,67 @@
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef DEITY_H
#define DEITY_H
#ifndef COMMON_DEITY_H
#define COMMON_DEITY_H
#include "types.h"
#include <string>
// NOTE: This code is not fully implemented since there are no references in the existing code
/*
** Diety types
**
** (ref: eqstr_us.txt)
**
** (Another orphaned enumeration...)
*/
enum DeityTypes
namespace EQEmu
{
/*----*/ DeityUnknown = 0,
/*----*/ DeityAgnostic_LB = 140,
/*3251*/ DeityBertoxxulous = 201,
/*3262*/ DeityBrellSirilis,
/*3253*/ DeityCazicThule,
/*3256*/ DeityErollisiMarr,
/*3252*/ DeityBristlebane,
/*3254*/ DeityInnoruuk,
/*3255*/ DeityKarana,
/*3257*/ DeityMithanielMarr,
/*3259*/ DeityPrexus,
/*3260*/ DeityQuellious,
/*3266*/ DeityRallosZek,
/*3258*/ DeityRodcetNife,
/*3261*/ DeitySolusekRo,
/*3263*/ DeityTheTribunal,
/*3264*/ DeityTunare,
/*3265*/ DeityVeeshan,
/*3250*/ DeityAgnostic = 396
};
namespace deity {
enum DeityType {
DeityUnknown = 0,
DeityAgnostic_LB = 140,
DeityBertoxxulous = 201,
DeityBrellSirilis,
DeityCazicThule,
DeityErollisiMarr,
DeityBristlebane,
DeityInnoruuk,
DeityKarana,
DeityMithanielMarr,
DeityPrexus,
DeityQuellious,
DeityRallosZek,
DeityRodcetNife,
DeitySolusekRo,
DeityTheTribunal,
DeityTunare,
DeityVeeshan,
DeityAgnostic = 396
};
/*
** Deity type bits
**
** (New orphan, but make use of it!)
*/
enum DeityTypeBits : uint32
{
BIT_DeityAll = 0x00000000,
BIT_DeityAgnostic = 0x00000001,
BIT_DeityBertoxxulous = 0x00000002,
BIT_DeityBrellSirilis = 0x00000004,
BIT_DeityCazicThule = 0x00000008,
BIT_DeityErollisiMarr = 0x00000010,
BIT_DeityBristlebane = 0x00000020,
BIT_DeityInnoruuk = 0x00000040,
BIT_DeityKarana = 0x00000080,
BIT_DeityMithanielMarr = 0x00000100,
BIT_DeityPrexus = 0x00000200,
BIT_DeityQuellious = 0x00000400,
BIT_DeityRallosZek = 0x00000800,
BIT_DeityRodcetNife = 0x00001000,
BIT_DeitySolusekRo = 0x00002000,
BIT_DeityTheTribunal = 0x00004000,
BIT_DeityTunare = 0x00008000,
BIT_DeityVeeshan = 0x00010000
};
enum DeityTypeBit : uint32 {
bit_DeityAll = 0x00000000,
bit_DeityAgnostic = 0x00000001,
bit_DeityBertoxxulous = 0x00000002,
bit_DeityBrellSirilis = 0x00000004,
bit_DeityCazicThule = 0x00000008,
bit_DeityErollisiMarr = 0x00000010,
bit_DeityBristlebane = 0x00000020,
bit_DeityInnoruuk = 0x00000040,
bit_DeityKarana = 0x00000080,
bit_DeityMithanielMarr = 0x00000100,
bit_DeityPrexus = 0x00000200,
bit_DeityQuellious = 0x00000400,
bit_DeityRallosZek = 0x00000800,
bit_DeityRodcetNife = 0x00001000,
bit_DeitySolusekRo = 0x00002000,
bit_DeityTheTribunal = 0x00004000,
bit_DeityTunare = 0x00008000,
bit_DeityVeeshan = 0x00010000
};
static DeityTypeBits ConvertDeityToBitDeity(DeityTypes deity)
{
switch(deity)
{
case DeityBertoxxulous: { return BIT_DeityBertoxxulous; }
case DeityBrellSirilis: { return BIT_DeityBrellSirilis; }
case DeityCazicThule: { return BIT_DeityCazicThule; }
case DeityErollisiMarr: { return BIT_DeityErollisiMarr; }
case DeityBristlebane: { return BIT_DeityBristlebane; }
case DeityInnoruuk: { return BIT_DeityInnoruuk; }
case DeityKarana: { return BIT_DeityKarana; }
case DeityMithanielMarr: { return BIT_DeityMithanielMarr; }
case DeityPrexus: { return BIT_DeityPrexus; }
case DeityQuellious: { return BIT_DeityQuellious; }
case DeityRallosZek: { return BIT_DeityRallosZek; }
case DeityRodcetNife: { return BIT_DeityRodcetNife; }
case DeitySolusekRo: { return BIT_DeitySolusekRo; }
case DeityTheTribunal: { return BIT_DeityTheTribunal; }
case DeityTunare: { return BIT_DeityTunare; }
case DeityVeeshan: { return BIT_DeityVeeshan; }
case DeityAgnostic_LB:
case DeityAgnostic: { return BIT_DeityAgnostic; }
default: { break; }
};
extern DeityTypeBit ConvertDeityTypeToDeityTypeBit(DeityType deity_type);
extern DeityType ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit);
extern const char* DeityName(DeityType deity_type);
return BIT_DeityAll;
};
} /*deity*/
static DeityTypes ConvertBitDeityToDeity(DeityTypeBits deity_bit)
{
switch(deity_bit)
{
case BIT_DeityAgnostic: { return DeityAgnostic; }
case BIT_DeityBertoxxulous: { return DeityBertoxxulous; }
case BIT_DeityBrellSirilis: { return DeityBrellSirilis; }
case BIT_DeityCazicThule: { return DeityCazicThule; }
case BIT_DeityErollisiMarr: { return DeityErollisiMarr; }
case BIT_DeityBristlebane: { return DeityBristlebane; }
case BIT_DeityInnoruuk: { return DeityInnoruuk; }
case BIT_DeityKarana: { return DeityKarana; }
case BIT_DeityMithanielMarr: { return DeityMithanielMarr; }
case BIT_DeityPrexus: { return DeityPrexus; }
case BIT_DeityQuellious: { return DeityQuellious; }
case BIT_DeityRallosZek: { return DeityRallosZek; }
case BIT_DeityRodcetNife: { return DeityRodcetNife; }
case BIT_DeitySolusekRo: { return DeitySolusekRo; }
case BIT_DeityTheTribunal: { return DeityTheTribunal; }
case BIT_DeityTunare: { return DeityTunare; }
case BIT_DeityVeeshan: { return DeityVeeshan; }
default: { break; }
};
} /*EQEmu*/
return DeityUnknown;
};
static std::string GetDeityName(DeityTypes deity)
{
switch(deity)
{
case DeityBertoxxulous: { return "Bertoxxulous"; }
case DeityBrellSirilis: { return "Brell Serilis"; }
case DeityCazicThule: { return "Cazic-Thule"; }
case DeityErollisiMarr: { return "Erollisi Marr"; }
case DeityBristlebane: { return "Bristlebane"; }
case DeityInnoruuk: { return "Innoruuk"; }
case DeityKarana: { return "Karana"; }
case DeityMithanielMarr: { return "Mithaniel Marr"; }
case DeityPrexus: { return "Prexus"; }
case DeityQuellious: { return "Quellious"; }
case DeityRallosZek: { return "Rallos Zek"; }
case DeityRodcetNife: { return "Rodcet Nife"; }
case DeitySolusekRo: { return "Solusek Ro"; }
case DeityTheTribunal: { return "The Tribunal"; }
case DeityTunare: { return "Tunare"; }
case DeityVeeshan: { return "Veeshan"; }
case DeityAgnostic_LB:
case DeityAgnostic: { return "Agnostic"; }
default: { break; }
};
return "Unknown";
};
#endif
#endif /* COMMON_DEITY_H */

20
common/emu_constants.cpp Normal file
View File

@ -0,0 +1,20 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_constants.h"

70
common/emu_constants.h Normal file
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@ -0,0 +1,70 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_CONSTANTS_H
#define COMMON_EMU_CONSTANTS_H
#include "eq_limits.h"
#include "emu_legacy.h"
#include "emu_versions.h"
#include <string>
namespace EQEmu
{
namespace inventory {
//using namespace RoF2::invtype;
//using namespace RoF2::invslot;
//using namespace RoF2::invbag;
//using namespace RoF2::invaug;
} /*inventory*/
namespace constants {
const EQEmu::versions::ClientVersion CharacterCreationClient = EQEmu::versions::ClientVersion::RoF2;
const size_t CharacterCreationMax = RoF2::constants::CharacterCreationLimit;
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
} /*constants*/
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
MaxGems = 12,
Ability = 20, // HT/LoH for Tit
PotionBelt = 21, // Tit uses a different slot for PB
Item = 22,
Discipline = 23,
AltAbility = 0xFF
};
} /*EQEmu*/
#endif /*COMMON_EMU_CONSTANTS_H*/

20
common/emu_legacy.cpp Normal file
View File

@ -0,0 +1,20 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_legacy.h"

256
common/emu_legacy.h Normal file
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@ -0,0 +1,256 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_LEGACY_H
#define COMMON_EMU_LEGACY_H
#include "types.h"
#include <stdlib.h>
namespace EQEmu
{
// this is for perl and other legacy systems
namespace legacy {
enum InventorySlot {
SLOT_CHARM = 0,
SLOT_EAR01 = 1,
SLOT_HEAD = 2,
SLOT_FACE = 3,
SLOT_EAR02 = 4,
SLOT_NECK = 5,
SLOT_SHOULDER = 6,
SLOT_ARMS = 7,
SLOT_BACK = 8,
SLOT_BRACER01 = 9,
SLOT_BRACER02 = 10,
SLOT_RANGE = 11,
SLOT_HANDS = 12,
SLOT_PRIMARY = 13,
SLOT_SECONDARY = 14,
SLOT_RING01 = 15,
SLOT_RING02 = 16,
SLOT_CHEST = 17,
SLOT_LEGS = 18,
SLOT_FEET = 19,
SLOT_WAIST = 20,
SLOT_POWER_SOURCE = 9999,
SLOT_AMMO = 21,
SLOT_GENERAL_1 = 22,
SLOT_GENERAL_2 = 23,
SLOT_GENERAL_3 = 24,
SLOT_GENERAL_4 = 25,
SLOT_GENERAL_5 = 26,
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
//SLOT_GENERAL_9 = not supported
//SLOT_GENERAL_10 = not supported
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
SLOT_INVALID = (int16)0xFFFF,
SLOT_POSSESSIONS_BEGIN = 0,
SLOT_POSSESSIONS_END = 30,
SLOT_EQUIPMENT_BEGIN = 0,
SLOT_EQUIPMENT_END = 21,
SLOT_PERSONAL_BEGIN = 22,
SLOT_PERSONAL_END = 29,
SLOT_PERSONAL_BAGS_BEGIN = 251,
SLOT_PERSONAL_BAGS_END = 330,
SLOT_CURSOR_BAG_BEGIN = 331,
SLOT_CURSOR_BAG_END = 340,
SLOT_TRIBUTE_BEGIN = 400,
SLOT_TRIBUTE_END = 404,
SLOT_BANK_BEGIN = 2000,
SLOT_BANK_END = 2023,
SLOT_BANK_BAGS_BEGIN = 2031,
SLOT_BANK_BAGS_END = 2270,
SLOT_SHARED_BANK_BEGIN = 2500,
SLOT_SHARED_BANK_END = 2501,
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
SLOT_SHARED_BANK_BAGS_END = 2550,
SLOT_TRADE_BEGIN = 3000,
SLOT_TRADE_END = 3007,
SLOT_TRADE_BAGS_BEGIN = 3031,
SLOT_TRADE_BAGS_END = 3110,
SLOT_WORLD_BEGIN = 4000,
SLOT_WORLD_END = 4009
};
enum InventoryTypes : int16 {
TypePossessions = 0,
TypeBank,
TypeSharedBank,
TypeTrade,
TypeWorld,
TypeLimbo, // 5
TypeTribute,
TypeTrophyTribute,
TypeGuildTribute,
TypeMerchant,
TypeDeleted, // 10
TypeCorpse,
TypeBazaar,
TypeInspect,
TypeRealEstate,
TypeViewMODPC, // 15
TypeViewMODBank,
TypeViewMODSharedBank,
TypeViewMODLimbo,
TypeAltStorage,
TypeArchived, // 20
TypeMail,
TypeGuildTrophyTribute,
TypeKrono,
TypeOther,
TypeCount
};
enum PossessionsSlots : int16 {
SlotCharm = 0,
SlotEar1,
SlotHead,
SlotFace,
SlotEar2,
SlotNeck, // 5
SlotShoulders,
SlotArms,
SlotBack,
SlotWrist1,
SlotWrist2, // 10
SlotRange,
SlotHands,
SlotPrimary,
SlotSecondary,
SlotFinger1, // 15
SlotFinger2,
SlotChest,
SlotLegs,
SlotFeet,
SlotWaist, // 20
SlotPowerSource = 9999, // temp
SlotAmmo = 21, // temp
SlotGeneral1,
SlotGeneral2,
SlotGeneral3,
SlotGeneral4, // 25
SlotGeneral5,
SlotGeneral6,
SlotGeneral7,
SlotGeneral8,
//SlotGeneral9,
//SlotGeneral10,
SlotCursor, // 30
SlotCount
};
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 TYPE_POSSESSIONS_SIZE = SlotCount;
static const uint16 TYPE_BANK_SIZE = 24;
static const uint16 TYPE_SHARED_BANK_SIZE = 2;
static const uint16 TYPE_TRADE_SIZE = 8;
static const uint16 TYPE_WORLD_SIZE = 10;
static const uint16 TYPE_LIMBO_SIZE = 36;
static const uint16 TYPE_TRIBUTE_SIZE = 5; // (need client values)
static const uint16 TYPE_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
static const uint16 TYPE_MERCHANT_SIZE = 0;
static const uint16 TYPE_DELETED_SIZE = 0;
static const uint16 TYPE_CORPSE_SIZE = SlotCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 TYPE_BAZAAR_SIZE = 80;
static const uint16 TYPE_INSPECT_SIZE = 22;
static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;//NOT_USED;
static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
static const uint16 TYPE_ARCHIVED_SIZE = 0;
static const uint16 TYPE_MAIL_SIZE = 0;
static const uint16 TYPE_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_KRONO_SIZE = 0;
static const uint16 TYPE_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 EQUIPMENT_BEGIN = SlotCharm;
static const int16 EQUIPMENT_END = SlotAmmo;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 GENERAL_BEGIN = SlotGeneral1;
static const int16 GENERAL_END = SlotGeneral8;
static const uint16 GENERAL_SIZE = 8;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR_BAG_BEGIN = 331;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 WORLD_SIZE = TYPE_WORLD_SIZE;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 TRIBUTE_SIZE = TYPE_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
// items
// common and container sizes will not increase until the new 'location' struct is implemented
static const uint16 ITEM_COMMON_SIZE = 6;//RoF::consts::ITEM_COMMON_SIZE;
static const uint16 ITEM_CONTAINER_SIZE = 10;//Titanium::consts::ITEM_CONTAINER_SIZE;
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = 20;//RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4;//RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = 5;//RoF2::consts::POTION_BELT_ITEM_COUNT;
static const size_t TEXT_LINK_BODY_LENGTH = 56;//RoF2::consts::TEXT_LINK_BODY_LENGTH;
}
}
#endif /* COMMON_EMU_LEGACY_H */

18
common/emu_limits.cpp Normal file
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@ -0,0 +1,18 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/

104
common/emu_limits.h Normal file
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@ -0,0 +1,104 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_LIMITS_H
#define COMMON_EMU_LIMITS_H
#include "types.h"
#include <stdlib.h>
namespace EntityLimits
{
namespace NPC {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*NPC*/
namespace NPCMerchant {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*NPCMerchant*/
namespace Merc {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Merc*/
namespace Bot {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 8;
} /*Bot*/
namespace ClientPet {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Pet*/
namespace NPCPet {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Pet*/
namespace MercPet {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Pet*/
namespace BotPet {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Pet*/
}; /*EntityLimits*/
#endif /*COMMON_EMU_LIMITS_H*/

View File

@ -64,6 +64,7 @@ N(OP_BuffRemoveRequest),
N(OP_Bug),
N(OP_CameraEffect),
N(OP_Camp),
N(OP_CancelSneakHide),
N(OP_CancelTask),
N(OP_CancelTrade),
N(OP_CastSpell),
@ -164,6 +165,7 @@ N(OP_FinishTrade),
N(OP_FinishWindow),
N(OP_FinishWindow2),
N(OP_Fishing),
N(OP_Fling),
N(OP_FloatListThing),
N(OP_Forage),
N(OP_ForceFindPerson),
@ -215,6 +217,7 @@ N(OP_GroupUpdate),
N(OP_GroupUpdateB),
N(OP_GroupUpdateLeaderAA),
N(OP_GuildBank),
N(OP_GuildBankItemList),
N(OP_GuildCreate),
N(OP_GuildDelete),
N(OP_GuildDemote),
@ -286,6 +289,7 @@ N(OP_LFGuild),
N(OP_LFPCommand),
N(OP_LFPGetMatchesRequest),
N(OP_LFPGetMatchesResponse),
N(OP_LinkedReuse),
N(OP_LoadSpellSet),
N(OP_LocInfo),
N(OP_LockoutTimerInfo),
@ -348,6 +352,7 @@ N(OP_OpenTributeMaster),
N(OP_PDeletePetition),
N(OP_PetBuffWindow),
N(OP_PetCommands),
N(OP_PetHoTT),
N(OP_Petition),
N(OP_PetitionBug),
N(OP_PetitionCheckIn),
@ -364,6 +369,8 @@ N(OP_PetitionUnCheckout),
N(OP_PetitionUpdate),
N(OP_PickPocket),
N(OP_PlayerProfile),
N(OP_PlayerStateAdd),
N(OP_PlayerStateRemove),
N(OP_PlayEverquestRequest),
N(OP_PlayEverquestResponse),
N(OP_PlayMP3),
@ -519,8 +526,6 @@ N(OP_VetRewardsAvaliable),
N(OP_VoiceMacroIn),
N(OP_VoiceMacroOut),
N(OP_WeaponEquip1),
N(OP_WeaponEquip2),
N(OP_WeaponUnequip2),
N(OP_WearChange),
N(OP_Weather),
N(OP_Weblink),
@ -534,6 +539,8 @@ N(OP_WorldLogout),
N(OP_WorldObjectsSent),
N(OP_WorldUnknown001),
N(OP_XTargetAutoAddHaters),
N(OP_XTargetOpen),
N(OP_XTargetOpenResponse),
N(OP_XTargetRequest),
N(OP_XTargetResponse),
N(OP_YellForHelp),
@ -547,4 +554,5 @@ N(OP_ZoneServerInfo),
N(OP_ZoneServerReady),
N(OP_ZoneSpawns),
N(OP_ZoneUnavail),
N(OP_ResetAA),
// mail and chat opcodes located in ../mail_oplist.h

View File

@ -479,21 +479,21 @@ void EmuTCPConnection::SendNetErrorPacket(const char* reason) {
std::cout << reason;
std::cout << "': " << inet_ntoa(in) << ":" << GetPort() << std::endl;
#endif
ServerPacket* pack = new ServerPacket(0);
pack->size = 1;
if (reason)
pack->size += strlen(reason) + 1;
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
pack->pBuffer[0] = 255;
strcpy((char*) &pack->pBuffer[1], reason);
SendPacket(pack);
safe_delete(pack);
auto pack = new ServerPacket(0);
pack->size = 1;
if (reason)
pack->size += strlen(reason) + 1;
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
pack->pBuffer[0] = 255;
strcpy((char *)&pack->pBuffer[1], reason);
SendPacket(pack);
safe_delete(pack);
}
void EmuTCPConnection::RemoveRelay(EmuTCPConnection* relay, bool iSendRelayDisconnect) {
if (iSendRelayDisconnect) {
ServerPacket* pack = new ServerPacket(0, 5);
auto pack = new ServerPacket(0, 5);
pack->pBuffer[0] = 3;
*((uint32*) &pack->pBuffer[1]) = relay->GetRemoteID();
SendPacket(pack);
@ -632,7 +632,7 @@ bool EmuTCPConnection::ProcessReceivedDataAsPackets(char* errbuf) {
if (base >= recvbuf_used) {
safe_delete_array(recvbuf);
} else {
uchar* tmpbuf = new uchar[recvbuf_size - base];
auto tmpbuf = new uchar[recvbuf_size - base];
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
safe_delete_array(recvbuf);
recvbuf = tmpbuf;
@ -706,7 +706,7 @@ bool EmuTCPConnection::ProcessReceivedDataAsOldPackets(char* errbuf) {
safe_delete_array(recvbuf);
}
else {
uchar* tmpbuf = new uchar[recvbuf_size - base];
auto tmpbuf = new uchar[recvbuf_size - base];
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
safe_delete_array(recvbuf);
recvbuf = tmpbuf;
@ -762,7 +762,8 @@ void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
SendNetErrorPacket("New RelayClient: illegal on outgoing connection");
break;
}
EmuTCPConnection* con = new EmuTCPConnection(Server->GetNextID(), Server, this, *((uint32*) data), *((uint32*) &data[4]), *((uint16*) &data[8]));
auto con = new EmuTCPConnection(Server->GetNextID(), Server, this, *((uint32 *)data),
*((uint32 *)&data[4]), *((uint16 *)&data[8]));
Server->AddConnection(con);
RelayCount++;
break;
@ -810,7 +811,7 @@ bool EmuTCPConnection::SendData(bool &sent_something, char* errbuf) {
if(sent_something)
keepalive_timer.Start();
else if (TCPMode == modePacket && keepalive_timer.Check()) {
ServerPacket* pack = new ServerPacket(0, 0);
auto pack = new ServerPacket(0, 0);
SendPacket(pack);
safe_delete(pack);
#if TCPN_DEBUG >= 5

View File

@ -24,7 +24,7 @@ void EmuTCPServer::Process() {
void EmuTCPServer::CreateNewConnection(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort)
{
EmuTCPConnection *conn = new EmuTCPConnection(ID, this, in_socket, irIP, irPort, pOldFormat);
auto conn = new EmuTCPConnection(ID, this, in_socket, irIP, irPort, pOldFormat);
AddConnection(conn);
}

370
common/emu_versions.cpp Normal file
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@ -0,0 +1,370 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_versions.h"
bool EQEmu::versions::IsValidClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return false;
return true;
}
EQEmu::versions::ClientVersion EQEmu::versions::ValidateClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return ClientVersion::Unknown;
return client_version;
}
const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
return "Unknown Version";
case ClientVersion::Client62:
return "Client 6.2";
case ClientVersion::Titanium:
return "Titanium";
case ClientVersion::SoF:
return "SoF";
case ClientVersion::SoD:
return "SoD";
case ClientVersion::UF:
return "UF";
case ClientVersion::RoF:
return "RoF";
case ClientVersion::RoF2:
return "RoF2";
default:
return "Invalid Version";
};
}
uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
return bit_Unknown;
case ClientVersion::Titanium:
return bit_Titanium;
case ClientVersion::SoF:
return bit_SoF;
case ClientVersion::SoD:
return bit_SoD;
case ClientVersion::UF:
return bit_UF;
case ClientVersion::RoF:
return bit_RoF;
case ClientVersion::RoF2:
return bit_RoF2;
default:
return bit_Unknown;
}
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
{
switch (client_version_bit) {
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown) :
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)) :
return ClientVersion::Unknown;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)) :
return ClientVersion::Titanium;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)) :
return ClientVersion::SoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoD) - 1)) :
return ClientVersion::SoD;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::UF) - 1)) :
return ClientVersion::UF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF) - 1)) :
return ClientVersion::RoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF2) - 1)) :
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
uint32 EQEmu::versions::ConvertClientVersionToExpansion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
case ClientVersion::Titanium:
return 0x000007FFU;
case ClientVersion::SoF:
return 0x00007FFFU;
case ClientVersion::SoD:
return 0x0000FFFFU;
case ClientVersion::UF:
return 0x0001FFFFU;
case ClientVersion::RoF:
case ClientVersion::RoF2:
return 0x000FFFFFU;
default:
return 0;
}
}
bool EQEmu::versions::IsValidInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidPCInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidNonPCInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidOfflinePCInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= LastNonPCInventoryVersion || inventory_version > LastOfflinePCInventoryVersion)
return false;
return true;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
return InventoryVersion::Unknown;
return inventory_version;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidatePCInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
return InventoryVersion::Unknown;
return inventory_version;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateNonPCInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
return InventoryVersion::Unknown;
return inventory_version;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateOfflinePCInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= LastNonPCInventoryVersion || inventory_version > LastOfflinePCInventoryVersion)
return InventoryVersion::Unknown;
return inventory_version;
}
const char* EQEmu::versions::InventoryVersionName(InventoryVersion inventory_version)
{
switch (inventory_version) {
case InventoryVersion::Unknown:
return "Unknown Version";
case InventoryVersion::Client62:
return "Client 6.2";
case InventoryVersion::Titanium:
return "Titanium";
case InventoryVersion::SoF:
return "SoF";
case InventoryVersion::SoD:
return "SoD";
case InventoryVersion::UF:
return "UF";
case InventoryVersion::RoF:
return "RoF";
case InventoryVersion::RoF2:
return "RoF2";
case InventoryVersion::NPC:
return "NPC";
case InventoryVersion::NPCMerchant:
return "NPC Merchant";
case InventoryVersion::Merc:
return "Merc";
case InventoryVersion::Bot:
return "Bot";
case InventoryVersion::ClientPet:
return "Client Pet";
case InventoryVersion::NPCPet:
return "NPC Pet";
case InventoryVersion::MercPet:
return "Merc Pet";
case InventoryVersion::BotPet:
return "Bot Pet";
case InventoryVersion::OfflineTitanium:
return "Offline Titanium";
case InventoryVersion::OfflineSoF:
return "Offline SoF";
case InventoryVersion::OfflineSoD:
return "Offline SoD";
case InventoryVersion::OfflineUF:
return "Offline UF";
case InventoryVersion::OfflineRoF:
return "Offline RoF";
case InventoryVersion::OfflineRoF2:
return "Offline RoF2";
default:
return "Invalid Version";
};
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version)
{
switch (inventory_version) {
case InventoryVersion::Unknown:
case InventoryVersion::Client62:
return ClientVersion::Unknown;
case InventoryVersion::Titanium:
return ClientVersion::Titanium;
case InventoryVersion::SoF:
return ClientVersion::SoF;
case InventoryVersion::SoD:
return ClientVersion::SoD;
case InventoryVersion::UF:
return ClientVersion::UF;
case InventoryVersion::RoF:
return ClientVersion::RoF;
case InventoryVersion::RoF2:
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertClientVersionToInventoryVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
return InventoryVersion::Unknown;
case ClientVersion::Titanium:
return InventoryVersion::Titanium;
case ClientVersion::SoF:
return InventoryVersion::SoF;
case ClientVersion::SoD:
return InventoryVersion::SoD;
case ClientVersion::UF:
return InventoryVersion::UF;
case ClientVersion::RoF:
return InventoryVersion::RoF;
case ClientVersion::RoF2:
return InventoryVersion::RoF2;
default:
return InventoryVersion::Unknown;
}
}
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertPCInventoryVersionToOfflinePCInventoryVersion(InventoryVersion inventory_version)
{
switch (inventory_version) {
case InventoryVersion::Titanium:
return InventoryVersion::OfflineTitanium;
case InventoryVersion::SoF:
return InventoryVersion::OfflineSoF;
case InventoryVersion::SoD:
return InventoryVersion::OfflineSoD;
case InventoryVersion::UF:
return InventoryVersion::OfflineUF;
case InventoryVersion::RoF:
return InventoryVersion::OfflineRoF;
case InventoryVersion::RoF2:
return InventoryVersion::OfflineRoF2;
default:
return InventoryVersion::Unknown;
}
}
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertOfflinePCInventoryVersionToPCInventoryVersion(InventoryVersion inventory_version)
{
switch (inventory_version) {
case InventoryVersion::OfflineTitanium:
return InventoryVersion::Titanium;
case InventoryVersion::OfflineSoF:
return InventoryVersion::SoF;
case InventoryVersion::OfflineSoD:
return InventoryVersion::SoD;
case InventoryVersion::OfflineUF:
return InventoryVersion::UF;
case InventoryVersion::OfflineRoF:
return InventoryVersion::RoF;
case InventoryVersion::OfflineRoF2:
return InventoryVersion::RoF2;
default:
return InventoryVersion::Unknown;
}
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCInventoryVersionToClientVersion(InventoryVersion inventory_version)
{
switch (inventory_version) {
case InventoryVersion::OfflineTitanium:
return ClientVersion::Titanium;
case InventoryVersion::OfflineSoF:
return ClientVersion::SoF;
case InventoryVersion::OfflineSoD:
return ClientVersion::SoD;
case InventoryVersion::OfflineUF:
return ClientVersion::UF;
case InventoryVersion::OfflineRoF:
return ClientVersion::RoF;
case InventoryVersion::OfflineRoF2:
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertClientVersionToOfflinePCInventoryVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Titanium:
return InventoryVersion::OfflineTitanium;
case ClientVersion::SoF:
return InventoryVersion::OfflineSoF;
case ClientVersion::SoD:
return InventoryVersion::OfflineSoD;
case ClientVersion::UF:
return InventoryVersion::OfflineUF;
case ClientVersion::RoF:
return InventoryVersion::OfflineRoF;
case ClientVersion::RoF2:
return InventoryVersion::OfflineRoF2;
default:
return InventoryVersion::Unknown;
}
}

130
common/emu_versions.h Normal file
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@ -0,0 +1,130 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_VERSIONS_H
#define COMMON_EMU_VERSIONS_H
#include "types.h"
#include <stdlib.h>
namespace EQEmu
{
namespace versions {
enum class ClientVersion {
Unknown = 0,
Client62, // Build: 'Aug 4 2005 15:40:59'
Titanium, // Build: 'Oct 31 2005 10:33:37'
SoF, // Build: 'Sep 7 2007 09:11:49'
SoD, // Build: 'Dec 19 2008 15:22:49'
UF, // Build: 'Jun 8 2010 16:44:32'
RoF, // Build: 'Dec 10 2012 17:35:44'
RoF2 // Build: 'May 10 2013 23:30:08'
};
enum ClientVersionBit : uint32 {
bit_Unknown = 0,
bit_Client62 = 0x00000001, // unsupported (placeholder for scripts)
bit_Titanium = 0x00000002,
bit_SoF = 0x00000004,
bit_SoD = 0x00000008,
bit_UF = 0x00000010,
bit_RoF = 0x00000020,
bit_RoF2 = 0x00000040,
bit_TitaniumAndEarlier = 0x00000003,
bit_SoFAndEarlier = 0x00000007,
bit_SoDAndEarlier = 0x0000000F,
bit_UFAndEarlier = 0x0000001F,
bit_RoFAndEarlier = 0x0000003F,
bit_SoFAndLater = 0xFFFFFFFC,
bit_SoDAndLater = 0xFFFFFFF8,
bit_UFAndLater = 0xFFFFFFF0,
bit_RoFAndLater = 0xFFFFFFE0,
bit_RoF2AndLater = 0xFFFFFFC0,
bit_AllClients = 0xFFFFFFFF
};
const ClientVersion LastClientVersion = ClientVersion::RoF2;
const size_t ClientVersionCount = (static_cast<size_t>(LastClientVersion) + 1);
extern bool IsValidClientVersion(ClientVersion client_version);
extern ClientVersion ValidateClientVersion(ClientVersion client_version);
extern const char* ClientVersionName(ClientVersion client_version);
extern uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
extern ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
extern uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
} /*versions*/
namespace versions {
enum class InventoryVersion {
Unknown = 0,
Client62,
Titanium,
SoF,
SoD,
UF,
RoF,
RoF2,
NPC,
NPCMerchant,
Merc,
Bot,
ClientPet,
NPCPet,
MercPet,
BotPet,
OfflineTitanium,
OfflineSoF,
OfflineSoD,
OfflineUF,
OfflineRoF,
OfflineRoF2
};
const InventoryVersion LastInventoryVersion = InventoryVersion::OfflineRoF2;
const InventoryVersion LastPCInventoryVersion = InventoryVersion::RoF2;
const InventoryVersion LastNonPCInventoryVersion = InventoryVersion::BotPet;
const InventoryVersion LastOfflinePCInventoryVersion = InventoryVersion::OfflineRoF2;
const size_t InventoryVersionCount = (static_cast<size_t>(LastInventoryVersion) + 1);
extern bool IsValidInventoryVersion(InventoryVersion inventory_version);
extern bool IsValidPCInventoryVersion(InventoryVersion inventory_version);
extern bool IsValidNonPCInventoryVersion(InventoryVersion inventory_version);
extern bool IsValidOfflinePCInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ValidateInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ValidatePCInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ValidateNonPCInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ValidateOfflinePCInventoryVersion(InventoryVersion inventory_version);
extern const char* InventoryVersionName(InventoryVersion inventory_version);
extern ClientVersion ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version);
extern InventoryVersion ConvertClientVersionToInventoryVersion(ClientVersion client_version);
extern InventoryVersion ConvertPCInventoryVersionToOfflinePCInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ConvertOfflinePCInventoryVersionToPCInventoryVersion(InventoryVersion inventory_version);
extern ClientVersion ConvertOfflinePCInventoryVersionToClientVersion(InventoryVersion inventory_version);
extern InventoryVersion ConvertClientVersionToOfflinePCInventoryVersion(ClientVersion client_version);
} /*versions*/
} /*EQEmu*/
#endif /*COMMON_EMU_VERSIONS_H*/

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@ -1,5 +1,6 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -13,407 +14,57 @@
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQ_CONSTANTS_H
#define EQ_CONSTANTS_H
#ifndef COMMON_EQ_CONSTANTS_H
#define COMMON_EQ_CONSTANTS_H
#include "skills.h"
#include "types.h"
/*
** Light Types
**
*/
enum LightTypes
{
lightTypeNone = 0,
lightTypeCandle,
lightTypeTorch,
lightTypeTinyGlowingSkull,
lightTypeSmallLantern,
lightTypeSteinOfMoggok,
lightTypeLargeLantern,
lightTypeFlamelessLantern,
lightTypeGlobeOfStars,
lightTypeLightGlobe,
lightTypeLightstone,
lightTypeGreaterLightstone,
lightTypeFireBeetleEye,
lightTypeColdlight,
lightTypeUnknown1,
lightTypeUnknown2
};
#define LIGHT_TYPES_COUNT 16
//SpawnAppearance types: (compared two clients for server-originating types: SoF & RoF2)
#define AT_Die 0 // this causes the client to keel over and zone to bind point (default action)
#define AT_WhoLevel 1 // the level that shows up on /who
//#define AT_2 2 // unknown
#define AT_Invis 3 // 0 = visible, 1 = invisible
#define AT_PVP 4 // 0 = blue, 1 = pvp (red)
#define AT_Light 5 // light type emitted by player (lightstone, shiny shield)
#define AT_Anim 14 // 100=standing, 110=sitting, 111=ducking, 115=feigned, 105=looting
#define AT_Sneak 15 // 0 = normal, 1 = sneaking
#define AT_SpawnID 16 // server to client, sets player spawn id
#define AT_HP 17 // Client->Server, my HP has changed (like regen tic)
#define AT_Linkdead 18 // 0 = normal, 1 = linkdead
#define AT_Levitate 19 // 0=off, 1=flymode, 2=levitate
#define AT_GM 20 // 0 = normal, 1 = GM - all odd numbers seem to make it GM
#define AT_Anon 21 // 0 = normal, 1 = anon, 2 = roleplay
#define AT_GuildID 22
#define AT_GuildRank 23 // 0=member, 1=officer, 2=leader
#define AT_AFK 24 // 0 = normal, 1 = afk
#define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks
//#define AT_27 27 // unknown
#define AT_Split 28 // 0 = normal, 1 = autosplit on (not showing in SoF+) (client-to-server only)
#define AT_Size 29 // spawn's size (present: SoF, absent: RoF2)
//#define AT_30 30 // unknown
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name
//#define AT_32 32 // unknown
//#define AT_33 33 // unknown
//#define AT_34 34 // unknown (present: SoF, absent: RoF2)
//#define AT_35 35 // unknown
//#define AT_36 36 // unknown
//#define AT_37 37 // unknown
//#define AT_38 38 // unknown
//#define AT_39 39 // unknown
#define AT_ShowHelm 43 // 0 = hide graphic, 1 = show graphic
#define AT_DamageState 44 // The damage state of a destructible object (0 through 4)
//#define AT_46 46 // unknown
//#define AT_48 48 // unknown
//#define AT_49 49 // unknown
//#define AT_52 52 // (absent: SoF, present: RoF2) (not a replacement for RoF absent 29 or 34)
//#define AT_53 53 // (absent: SoF, present: RoF2) (not a replacement for RoF absent 29 or 34)
/*
** Light Levels
**
*/
enum LightLevels
{
lightLevelUnlit = 0,
lightLevelCandle,
lightLevelTorch,
lightLevelSmallMagic,
lightLevelRedLight,
lightLevelBlueLight,
lightLevelSmallLantern,
lightLevelMagicLantern,
lightLevelLargeLantern,
lightLevelLargeMagic,
lightLevelBrilliant
};
#define LIGHT_LEVELS_COUNT 11
/*
** Item attributes
**
** (There are no grepwin hits other than these declarations... Do they have a use?)
*/
enum ItemAttributes : uint32
{
ItemAttrNone = 0x00000000,
ItemAttrLore = 0x00000001,
ItemAttrArtifact = 0x00000002,
ItemAttrSummoned = 0x00000004,
ItemAttrMagic = 0x00000008,
ItemAttrAugment = 0x00000010,
ItemAttrPendingLore = 0x00000020,
ItemAttrUnknown = 0xFFFFFFFF
};
/*
** Item class types
**
*/
enum ItemClassTypes
{
ItemClassCommon = 0,
ItemClassContainer,
ItemClassBook,
_ItemClassCount
};
/*
** Item use types
**
** (ref: database and eqstr_us.txt)
**
** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013])
*/
enum ItemUseTypes : uint8
{
/*9138*/ ItemType1HSlash = 0,
/*9141*/ ItemType2HSlash,
/*9140*/ ItemType1HPiercing,
/*9139*/ ItemType1HBlunt,
/*9142*/ ItemType2HBlunt,
/*5504*/ ItemTypeBow,
/*----*/ ItemTypeUnknown1,
/*----*/ ItemTypeLargeThrowing,
/*5505*/ ItemTypeShield,
/*5506*/ ItemTypeScroll,
/*5507*/ ItemTypeArmor,
/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
/*7564*/ ItemTypeLockPick,
/*----*/ ItemTypeUnknown2,
/*5509*/ ItemTypeFood,
/*5510*/ ItemTypeDrink,
/*5511*/ ItemTypeLight,
/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
/*5513*/ ItemTypeBandage,
/*----*/ ItemTypeSmallThrowing,
/*----*/ ItemTypeSpell, // spells and tomes
/*5514*/ ItemTypePotion,
/*----*/ ItemTypeUnknown3,
/*0406*/ ItemTypeWindInstrument,
/*0407*/ ItemTypeStringedInstrument,
/*0408*/ ItemTypeBrassInstrument,
/*0405*/ ItemTypePercussionInstrument,
/*5515*/ ItemTypeArrow,
/*----*/ ItemTypeUnknown4,
/*5521*/ ItemTypeJewelry,
/*----*/ ItemTypeSkull,
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
/*5517*/ ItemTypeNote,
/*5518*/ ItemTypeKey,
/*----*/ ItemTypeCoin,
/*5520*/ ItemType2HPiercing,
/*----*/ ItemTypeFishingPole,
/*----*/ ItemTypeFishingBait,
/*5519*/ ItemTypeAlcohol,
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
/*----*/ ItemTypeCompass,
/*----*/ ItemTypeUnknown5,
/*----*/ ItemTypePoison, // might be wrong, but includes poisons
/*----*/ ItemTypeUnknown6,
/*----*/ ItemTypeUnknown7,
/*5522*/ ItemTypeMartial,
/*----*/ ItemTypeUnknown8,
/*----*/ ItemTypeUnknown9,
/*----*/ ItemTypeUnknown10,
/*----*/ ItemTypeUnknown11,
/*----*/ ItemTypeSinging,
/*5750*/ ItemTypeAllInstrumentTypes,
/*5776*/ ItemTypeCharm,
/*----*/ ItemTypeDye,
/*----*/ ItemTypeAugmentation,
/*----*/ ItemTypeAugmentationSolvent,
/*----*/ ItemTypeAugmentationDistiller,
/*----*/ ItemTypeUnknown12,
/*----*/ ItemTypeFellowshipKit,
/*----*/ ItemTypeUnknown13,
/*----*/ ItemTypeRecipe,
/*----*/ ItemTypeAdvancedRecipe,
/*----*/ ItemTypeJournal, // only one(1) database entry
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
/*5881*/ ItemTypePerfectedAugmentationDistiller,
/*----*/ _ItemTypeCount
/*
Unknowns:
Mounts?
Ornamentations?
GuildBanners?
Collectible?
Placeable?
(others?)
*/
};
/*
** Augmentation use type bitmasks (1-based)
**
** (ref: dbstr_us.txt)
**
*/
enum AugmentationUseTypeBitmasks : uint32 {
AugUseNone = 0x00000000,
AugUseGeneralSingleStat = 0x00000001, /*1^16^1 (General: Single Stat)^0*/
AugUseGeneralMultipleStat = 0x00000002, /*2^16^2 (General: Multiple Stat)^0*/
AugUseGeneralSpellEffect = 0x00000004, /*3^16^3 (General: Spell Effect)^0*/
AugUseWeaponGeneral = 0x00000008, /*4^16^4 (Weapon: General)^0*/
AugUseWeaponElemDamage = 0x00000010, /*5^16^5 (Weapon: Elem Damage)^0*/
AugUseWeaponBaseDamage = 0x00000020, /*6^16^6 (Weapon: Base Damage)^0*/
AugUseGeneralGroup = 0x00000040, /*7^16^7 (General: Group)^0*/
AugUseGeneralRaid = 0x00000080, /*8^16^8 (General: Raid)^0*/
AugUseGeneralDragonsPoints = 0x00000100, /*9^16^9 (General: Dragons Points)^0*/
AugUseCraftedCommon = 0x00000200, /*10^16^10 (Crafted: Common)^0*/
AugUseCraftedGroup1 = 0x00000400, /*11^16^11 (Crafted: Group)^0*/
AugUseCraftedRaid1 = 0x00000800, /*12^16^12 (Crafted: Raid)^0*/
AugUseEnergeiacGroup = 0x00001000, /*13^16^13 (Energeiac: Group)^0*/
AugUseEnergeiacRaid = 0x00002000, /*14^16^14 (Energeiac: Raid)^0*/
AugUseEmblem = 0x00004000, /*15^16^15 (Emblem)^0*/
AugUseCraftedGroup2 = 0x00008000, /*16^16^16 (Crafted: Group)^0*/
AugUseCraftedRaid2 = 0x00010000, /*17^16^17 (Crafted: Raid)^0*/
AugUseUnknown1 = 0x00020000, /*18^16^18^0*/
AugUseUnknown2 = 0x00040000, /*19^16^19^0*/
AugUseOrnamentation = 0x00080000, /*20^16^20 (Ornamentation)^0*/
AugUseSpecialOrnamentation = 0x00100000, /*21^16^21 (Special Ornamentation)^0*/
AugUseUnknown3 = 0x00200000, /*22^16^22^0*/
AugUseUnknown4 = 0x00400000, /*23^16^23^0*/
AugUseUnknown5 = 0x00800000, /*24^16^24^0*/
AugUseUnknown6 = 0x01000000, /*25^16^25^0*/
AugUseUnknown7 = 0x02000000, /*26^16^26^0*/
AugUseUnknown8 = 0x04000000, /*27^16^27^0*/
AugUseUnknown9 = 0x08000000, /*28^16^28^0*/
AugUseUnknown10 = 0x10000000, /*29^16^29^0*/
AugUseEpic25 = 0x20000000, /*30^16^30^0*/
AugUseTest = 0x40000000, /*31^16^Test^0*/ // listed as 31^16^31^0 in 5-10 client
AugUseAll = 0xFFFFFFFF
};
/*
** Augmentation use types (enumerated)
**
*/
enum AugmentationUseTypes : uint8 {
AugTypeNone = 0,
AugTypeGeneralSingleStat,
AugTypeGeneralMultipleStat,
AugTypeGeneralSpellEffect,
AugTypeWeaponGeneral,
AugTypeWeaponElemDamage,
AugTypeWeaponBaseDamage,
AugTypeGeneralGroup,
AugTypeGeneralRaid,
AugTypeGeneralDragonsPoints,
AugTypeCraftedCommon,
AugTypeCraftedGroup1,
AugTypeCraftedRaid1,
AugTypeEnergeiacGroup,
AugTypeEnergeiacRaid,
AugTypeEmblem,
AugTypeCraftedGroup2,
AugTypeCraftedRaid2,
AugTypeUnknown1,
AugTypeUnknown2,
AugTypeOrnamentation,
AugTypeSpecialOrnamentation,
AugTypeUnknown3,
AugTypeUnknown4,
AugTypeUnknown5,
AugTypeUnknown6,
AugTypeUnknown7,
AugTypeUnknown8,
AugTypeUnknown9,
AugTypeUnknown10,
AugTypeEpic25,
AugTypeTest,
_AugTypeCount,
AugTypeAll = 255
};
/*
** Augmentation restriction types (in-work)
**
** (ref: eqstr_us.txt)
**
*/
enum AugmentationRestrictionTypes : uint8 {
/*4690*/ AugRestrAny = 0,
/*9134*/ AugRestrArmor,
/*9135*/ AugRestrWeapons,
/*9136*/ AugRestr1HWeapons,
/*9137*/ AugRestr2HWeapons,
/*9138*/ AugRestr1HSlash,
/*9139*/ AugRestr1HBlunt,
/*9140*/ AugRestrPiercing,
/*9148*/ AugRestrHandToHand,
/*9141*/ AugRestr2HSlash,
/*9142*/ AugRestr2HBlunt,
/*9143*/ AugRestr2HPierce,
/*9144*/ AugRestrBows,
/*9145*/ AugRestrShields,
/*8052*/ AugRestr1HSlash1HBluntOrHandToHand,
/*9200*/ AugRestr1HBluntOrHandToHand, // no listed peq entries
// these three appear to be post-RoF (12-10-2012) and can not be verified until RoF (05-10-2013) is supported
/*????*/ AugRestrUnknown1,
/*????*/ AugRestrUnknown2,
/*????*/ AugRestrUnknown3, // last value in peq entries
_AugRestrCount
/*4687*/ //AugTypeAllItems, // ?? unknown atm
/*4688*/ //AugTypePrestige, // ?? unknown atm
/*4689*/ //AugTypeNonPrestige, // ?? unknown atm
};
/*
** Container use types
**
** This correlates to world 'object.type' (object.h/Object.cpp) as well as Item_Struct.BagType
**
** (ref: database, web forums and eqstr_us.txt)
*/
enum ContainerUseTypes : uint8
{
/*3400*/ BagTypeSmallBag = 0,
/*3401*/ BagTypeLargeBag,
/*3402*/ BagTypeQuiver,
/*3403*/ BagTypeBeltPouch,
/*3404*/ BagTypeWristPouch,
/*3405*/ BagTypeBackPack,
/*3406*/ BagTypeSmallChest,
/*3407*/ BagTypeLargeChest,
/*----*/ BagTypeBandolier, // <*Database Reference Only>
/*3408*/ BagTypeMedicineBag,
/*3409*/ BagTypeToolBox,
/*3410*/ BagTypeLexicon,
/*3411*/ BagTypeMortar,
/*3412*/ BagTypeSelfDusting, // Quest container (Auto-clear contents?)
/*3413*/ BagTypeMixingBowl,
/*3414*/ BagTypeOven,
/*3415*/ BagTypeSewingKit,
/*3416*/ BagTypeForge,
/*3417*/ BagTypeFletchingKit,
/*3418*/ BagTypeBrewBarrel,
/*3419*/ BagTypeJewelersKit,
/*3420*/ BagTypePotteryWheel,
/*3421*/ BagTypeKiln,
/*3422*/ BagTypeKeymaker, // (no database entries as of peq rev 69)
/*3423*/ BagTypeWizardsLexicon,
/*3424*/ BagTypeMagesLexicon,
/*3425*/ BagTypeNecromancersLexicon,
/*3426*/ BagTypeEnchantersLexicon,
/*----*/ BagTypeUnknown1, // (a coin pouch/purse?) (no database entries as of peq rev 69)
/*----*/ BagTypeConcordanceofResearch, // <*Database Reference Only>
/*3427*/ BagTypeAlwaysWorks, // Quest container (Never-fail combines?)
/*3428*/ BagTypeKoadaDalForge, // High Elf
/*3429*/ BagTypeTeirDalForge, // Dark Elf
/*3430*/ BagTypeOggokForge, // Ogre
/*3431*/ BagTypeStormguardForge, // Dwarf
/*3432*/ BagTypeAkanonForge, // Gnome
/*3433*/ BagTypeNorthmanForge, // Barbarian
/*----*/ BagTypeUnknown2, // (no database entries as of peq rev 69)
/*3434*/ BagTypeCabilisForge, // Iksar
/*3435*/ BagTypeFreeportForge, // Human 1
/*3436*/ BagTypeRoyalQeynosForge, // Human 2
/*3439*/ BagTypeHalflingTailoringKit,
/*3438*/ BagTypeErudTailoringKit,
/*3440*/ BagTypeFierDalTailoringKit, // Wood Elf
/*3441*/ BagTypeFierDalFletchingKit, // Wood Elf
/*3437*/ BagTypeIksarPotteryWheel,
/*3442*/ BagTypeTackleBox,
/*3443*/ BagTypeTrollForge,
/*3445*/ BagTypeFierDalForge, // Wood Elf
/*3444*/ BagTypeValeForge, // Halfling
/*3446*/ BagTypeErudForge,
/*----*/ BagTypeTradersSatchel, // <*Database Reference Only> (db: Yellow Trader's Satchel Token?)
/*5785*/ BagTypeGuktaForge, // Froglok (no database entries as of peq rev 69)
/*3359*/ BagTypeAugmentationSealer,
/*----*/ BagTypeIceCreamChurn, // <*Database Reference Only>
/*6325*/ BagTypeTransformationmold, // Ornamentation
/*6340*/ BagTypeDetransformationmold, // Ornamentation Stripper
/*5400*/ BagTypeUnattuner,
/*7684*/ BagTypeTradeskillBag,
/*7692*/ BagTypeCollectibleBag,
/*----*/ _BagTypeCount
};
/*
** Item Effect Types
**
*/
enum {
ET_CombatProc = 0,
ET_ClickEffect = 1,
ET_WornEffect = 2,
ET_Expendable = 3,
ET_EquipClick = 4,
ET_ClickEffect2 = 5, //name unknown
ET_Focus = 6,
ET_Scroll = 7
};
//SpawnAppearance types:
#define AT_Die 0 // this causes the client to keel over and zone to bind point
#define AT_WhoLevel 1 // the level that shows up on /who
#define AT_Invis 3 // 0 = visible, 1 = invisible
#define AT_PVP 4 // 0 = blue, 1 = pvp (red)
#define AT_Light 5 // light type emitted by player (lightstone, shiny shield)
#define AT_Anim 14 // 100=standing, 110=sitting, 111=ducking, 115=feigned, 105=looting
#define AT_Sneak 15 // 0 = normal, 1 = sneaking
#define AT_SpawnID 16 // server to client, sets player spawn id
#define AT_HP 17 // Client->Server, my HP has changed (like regen tic)
#define AT_Linkdead 18 // 0 = normal, 1 = linkdead
#define AT_Levitate 19 // 0=off, 1=flymode, 2=levitate
#define AT_GM 20 // 0 = normal, 1 = GM - all odd numbers seem to make it GM
#define AT_Anon 21 // 0 = normal, 1 = anon, 2 = roleplay
#define AT_GuildID 22
#define AT_GuildRank 23 // 0=member, 1=officer, 2=leader
#define AT_AFK 24 // 0 = normal, 1 = afk
#define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks
#define AT_Split 28 // 0 = normal, 1 = autosplit on
#define AT_Size 29 // spawn's size
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name
#define AT_ShowHelm 43 // 0 = do not show helmet graphic, 1 = show graphic
#define AT_DamageState 44 // The damage state of a destructible object (0 through 4)
//#define AT_Trader 300 // Bazzar Trader Mode
//#define AT_Trader 300 // Bazaar Trader Mode (not present in SoF or RoF2)
// animations for AT_Anim
#define ANIM_FREEZE 102
@ -519,15 +170,40 @@ typedef enum {
#define MT_StrikeThrough 339
#define MT_Stun 340
// TODO: Really should combine above and below into one
//from showeq
enum ChatColor
{
/*
CC_Default = 0,
CC_DarkGrey = 1,
CC_DarkGreen = 2,
CC_DarkBlue = 3,
CC_Purple = 5,
CC_LightGrey = 6,
*/
CC_WhiteSmoke = 0, // FF|F0F0F0
CC_Green = 2, // FF|008000
CC_BrightBlue = 3, // FF|0040FF
CC_Magenta = 5, // FF|F000F0
CC_Gray = 6, // FF|808080
CC_LightGray = 7, // FF|E0E0E0
//CC_WhiteSmoke2 = 10, // FF|F0F0F0
CC_DarkGray = 12, // FF|A0A0A0
CC_Red = 13, // FF|F00000
CC_Lime = 14, // FF|00F000
CC_Yellow = 15, // FF|F0F000
CC_Blue = 16, // FF|0000F0
CC_LightNavy = 17, // FF|0000AF
CC_Cyan = 18, // FF|00F0F0
CC_Black = 20, // FF|000000
// any index <= 255 that is not defined above
CC_DimGray = 1, // FF|606060
CC_Default = 1,
CC_User_Say = 256,
CC_User_Tell = 257,
CC_User_Group = 258,
@ -723,7 +399,7 @@ static const uint8 DamageTypeUnknown = 0xFF;
**
** (indexed by 'Skill' of SkillUseTypes)
*/
static const uint8 SkillDamageTypes[HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
{
/*1HBlunt*/ 0,
/*1HSlashing*/ 1,
@ -799,29 +475,10 @@ static const uint8 SkillDamageTypes[HIGHEST_SKILL + 1] = // change to _SkillServ
/*Intimidation*/ DamageTypeUnknown,
/*Berserking*/ DamageTypeUnknown,
/*Taunt*/ DamageTypeUnknown,
/*Frenzy*/ 74 //,
// /*RemoveTrap*/ DamageTypeUnknown, // Needs research (set for SenseTrap value)
// /*TripleAttack*/ DamageTypeUnknown, // Needs research (set for DoubleAttack value)
// /*2HPiercing*/ 36 // Needs research (set for 1HPiercing value - similar to slash/blunt)
};
/*
** Material use slots
**
*/
enum MaterialUseSlots : uint8
{
MaterialHead = 0,
MaterialChest,
MaterialArms,
MaterialWrist,
MaterialHands,
MaterialLegs,
MaterialFeet,
MaterialPrimary,
MaterialSecondary,
_MaterialCount,
_MaterialInvalid = 255
/*Frenzy*/ 74,
/*RemoveTrap*/ DamageTypeUnknown, // Needs research (set for SenseTrap value)
/*TripleAttack*/ DamageTypeUnknown, // Needs research (set for DoubleAttack value)
/*2HPiercing*/ 36 // Needs research (set for 1HPiercing value - similar to slash/blunt)
};
/*
@ -858,164 +515,16 @@ enum MaterialUseSlots : uint8
**
*/
enum InventoryMapTypes : int16 {
MapPossessions = 0,
MapBank,
MapSharedBank,
MapTrade,
MapWorld,
MapLimbo,
MapTribute,
MapTrophyTribute,
MapGuildTribute,
MapMerchant,
MapDeleted,
MapCorpse,
MapBazaar,
MapInspect,
MapRealEstate,
MapViewMODPC,
MapViewMODBank,
MapViewMODSharedBank,
MapViewMODLimbo,
MapAltStorage,
MapArchived,
MapMail,
MapGuildTrophyTribute,
MapKrono,
MapOther,
_MapCount
};
enum InventoryMainTypes : int16 {
MainCharm = 0,
MainEar1,
MainHead,
MainFace,
MainEar2,
MainNeck,
MainShoulders,
MainArms,
MainBack,
MainWrist1,
MainWrist2,
MainRange,
MainHands,
MainPrimary,
MainSecondary,
MainFinger1,
MainFinger2,
MainChest,
MainLegs,
MainFeet,
MainWaist,
MainPowerSource = 9999, // temp
MainAmmo = 21, // temp
MainGeneral1,
MainGeneral2,
MainGeneral3,
MainGeneral4,
MainGeneral5,
MainGeneral6,
MainGeneral7,
MainGeneral8,
//MainGeneral9,
//MainGeneral10,
MainCursor,
_MainCount
};
#define INVALID_INDEX -1
#define NOT_USED 0
#define NO_ITEM 0
// yes..these are redundant... but, they help to identify and define what is actually being performed
// plus, since they're pre-op's, they don't affect the actual binary size
#define MAP_BEGIN 0
#define MAIN_BEGIN 0
#define SUB_BEGIN 0
#define AUG_BEGIN 0
namespace legacy {
// this is for perl and other legacy systems
typedef enum {
SLOT_CHARM = 0,
SLOT_EAR01 = 1,
SLOT_HEAD = 2,
SLOT_FACE = 3,
SLOT_EAR02 = 4,
SLOT_NECK = 5,
SLOT_SHOULDER = 6,
SLOT_ARMS = 7,
SLOT_BACK = 8,
SLOT_BRACER01 = 9,
SLOT_BRACER02 = 10,
SLOT_RANGE = 11,
SLOT_HANDS = 12,
SLOT_PRIMARY = 13,
SLOT_SECONDARY = 14,
SLOT_RING01 = 15,
SLOT_RING02 = 16,
SLOT_CHEST = 17,
SLOT_LEGS = 18,
SLOT_FEET = 19,
SLOT_WAIST = 20,
SLOT_POWER_SOURCE = 9999,
SLOT_AMMO = 21,
SLOT_GENERAL_1 = 22,
SLOT_GENERAL_2 = 23,
SLOT_GENERAL_3 = 24,
SLOT_GENERAL_4 = 25,
SLOT_GENERAL_5 = 26,
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
//SLOT_GENERAL_9 = not supported
//SLOT_GENERAL_10 = not supported
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
SLOT_INVALID = (int16)0xFFFF,
SLOT_POSSESSIONS_BEGIN = 0,
SLOT_POSSESSIONS_END = 30,
SLOT_EQUIPMENT_BEGIN = 0,
SLOT_EQUIPMENT_END = 21,
SLOT_PERSONAL_BEGIN = 22,
SLOT_PERSONAL_END = 29,
SLOT_PERSONAL_BAGS_BEGIN = 251,
SLOT_PERSONAL_BAGS_END = 330,
SLOT_CURSOR_BAG_BEGIN = 331,
SLOT_CURSOR_BAG_END = 340,
SLOT_TRIBUTE_BEGIN = 400,
SLOT_TRIBUTE_END = 404,
SLOT_BANK_BEGIN = 2000,
SLOT_BANK_END = 2023,
SLOT_BANK_BAGS_BEGIN = 2031,
SLOT_BANK_BAGS_END = 2270,
SLOT_SHARED_BANK_BEGIN = 2500,
SLOT_SHARED_BANK_END = 2501,
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
SLOT_SHARED_BANK_BAGS_END = 2550,
SLOT_TRADE_BEGIN = 3000,
SLOT_TRADE_END = 3007,
SLOT_TRADE_BAGS_BEGIN = 3031,
SLOT_TRADE_BAGS_END = 3110,
SLOT_WORLD_BEGIN = 4000,
SLOT_WORLD_END = 4009
} InventorySlot;
}
#define TYPE_BEGIN 0
#define SLOT_BEGIN 0
#define SUB_INDEX_BEGIN 0
#define AUG_INDEX_BEGIN 0
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
#endif
#endif /*COMMON_EQ_CONSTANTS_H*/

View File

@ -1,943 +0,0 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "eq_dictionary.h"
#include "string_util.h"
//
// class EmuConstants
//
uint16 EmuConstants::InventoryMapSize(int16 indexMap)
{
switch (indexMap)
{
case MapPossessions:
return MAP_POSSESSIONS_SIZE;
case MapBank:
return MAP_BANK_SIZE;
case MapSharedBank:
return MAP_SHARED_BANK_SIZE;
case MapTrade:
return MAP_TRADE_SIZE;
case MapWorld:
return MAP_WORLD_SIZE;
case MapLimbo:
return MAP_LIMBO_SIZE;
case MapTribute:
return MAP_TRIBUTE_SIZE;
case MapTrophyTribute:
return MAP_TROPHY_TRIBUTE_SIZE;
case MapGuildTribute:
return MAP_GUILD_TRIBUTE_SIZE;
case MapMerchant:
return MAP_MERCHANT_SIZE;
case MapDeleted:
return MAP_DELETED_SIZE;
case MapCorpse:
return MAP_CORPSE_SIZE;
case MapBazaar:
return MAP_BAZAAR_SIZE;
case MapInspect:
return MAP_INSPECT_SIZE;
case MapRealEstate:
return MAP_REAL_ESTATE_SIZE;
case MapViewMODPC:
return MAP_VIEW_MOD_PC_SIZE;
case MapViewMODBank:
return MAP_VIEW_MOD_BANK_SIZE;
case MapViewMODSharedBank:
return MAP_VIEW_MOD_SHARED_BANK_SIZE;
case MapViewMODLimbo:
return MAP_VIEW_MOD_LIMBO_SIZE;
case MapAltStorage:
return MAP_ALT_STORAGE_SIZE;
case MapArchived:
return MAP_ARCHIVED_SIZE;
case MapMail:
return MAP_MAIL_SIZE;
case MapGuildTrophyTribute:
return MAP_GUILD_TROPHY_TRIBUTE_SIZE;
case MapKrono:
return MAP_KRONO_SIZE;
case MapOther:
return MAP_OTHER_SIZE;
default:
return NOT_USED;
}
}
/*
std::string EmuConstants::InventoryLocationName(Location_Struct location)
{
// not ready for implementation...
std::string ret_str;
StringFormat(ret_str, "%s, %s, %s, %s", InventoryMapName(location.map), InventoryMainName(location.main), InventorySubName(location.sub), InventoryAugName(location.aug));
return ret_str;
}
*/
std::string EmuConstants::InventoryMapName(int16 indexMap)
{
switch (indexMap)
{
case INVALID_INDEX:
return "Invalid Map";
case MapPossessions:
return "Possessions";
case MapBank:
return "Bank";
case MapSharedBank:
return "SharedBank";
case MapTrade:
return "Trade";
case MapWorld:
return "World";
case MapLimbo:
return "Limbo";
case MapTribute:
return "Tribute";
case MapTrophyTribute:
return "TrophyTribute";
case MapGuildTribute:
return "GuildTribute";
case MapMerchant:
return "Merchant";
case MapDeleted:
return "Deleted";
case MapCorpse:
return "Corpse";
case MapBazaar:
return "Bazaar";
case MapInspect:
return "Inspect";
case MapRealEstate:
return "RealEstate";
case MapViewMODPC:
return "ViewMODPC";
case MapViewMODBank:
return "ViewMODBank";
case MapViewMODSharedBank:
return "ViewMODSharedBank";
case MapViewMODLimbo:
return "ViewMODLimbo";
case MapAltStorage:
return "AltStorage";
case MapArchived:
return "Archived";
case MapMail:
return "Mail";
case MapGuildTrophyTribute:
return "GuildTrophyTribute";
case MapKrono:
return "Krono";
case MapOther:
return "Other";
default:
return "Unknown Map";
}
}
std::string EmuConstants::InventoryMainName(int16 indexMain)
{
switch (indexMain)
{
case INVALID_INDEX:
return "Invalid Main";
case MainCharm:
return "Charm";
case MainEar1:
return "Ear1";
case MainHead:
return "Head";
case MainFace:
return "Face";
case MainEar2:
return "Ear2";
case MainNeck:
return "Neck";
case MainShoulders:
return "Shoulders";
case MainArms:
return "Arms";
case MainBack:
return "Back";
case MainWrist1:
return "Wrist1";
case MainWrist2:
return "Wrist2";
case MainRange:
return "Range";
case MainHands:
return "Hands";
case MainPrimary:
return "Primary";
case MainSecondary:
return "Secondary";
case MainFinger1:
return "Finger1";
case MainFinger2:
return "Finger2";
case MainChest:
return "Chest";
case MainLegs:
return "Legs";
case MainFeet:
return "Feet";
case MainWaist:
return "Waist";
case MainPowerSource:
return "PowerSource";
case MainAmmo:
return "Ammo";
case MainGeneral1:
return "General1";
case MainGeneral2:
return "General2";
case MainGeneral3:
return "General3";
case MainGeneral4:
return "General4";
case MainGeneral5:
return "General5";
case MainGeneral6:
return "General6";
case MainGeneral7:
return "General7";
case MainGeneral8:
return "General8";
/*
case MainGeneral9:
return "General9";
case MainGeneral10:
return "General10";
*/
case MainCursor:
return "Cursor";
default:
return "Unknown Main";
}
}
std::string EmuConstants::InventorySubName(int16 indexSub)
{
if (indexSub == INVALID_INDEX)
return "Invalid Sub";
if ((uint16)indexSub >= ITEM_CONTAINER_SIZE)
return "Unknown Sub";
std::string ret_str;
ret_str = StringFormat("Container%i", (indexSub + 1)); // zero-based index..but, count starts at one
return ret_str;
}
std::string EmuConstants::InventoryAugName(int16 indexAug)
{
if (indexAug == INVALID_INDEX)
return "Invalid Aug";
if ((uint16)indexAug >= ITEM_COMMON_SIZE)
return "Unknown Aug";
std::string ret_str;
ret_str = StringFormat("Augment%i", (indexAug + 1)); // zero-based index..but, count starts at one
return ret_str;
}
//
// class EQLimits
//
// client validation
bool EQLimits::IsValidPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
return true;
return false;
}
ClientVersion EQLimits::ValidatePCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
return clientVersion;
return ClientVersion::Unknown;
}
// npc validation
bool EQLimits::IsValidNPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
return true;
return false;
}
ClientVersion EQLimits::ValidateNPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
return clientVersion;
return ClientVersion::Unknown;
}
// mob validation
bool EQLimits::IsValidMobClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
return true;
return false;
}
ClientVersion EQLimits::ValidateMobClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
return clientVersion;
return ClientVersion::Unknown;
}
// database
size_t EQLimits::CharacterCreationLimit(ClientVersion clientVersion)
{
static const size_t local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*Client62*/ NOT_USED,
/*Titanium*/ Titanium::consts::CHARACTER_CREATION_LIMIT,
/*SoF*/ SoF::consts::CHARACTER_CREATION_LIMIT,
/*SoD*/ SoD::consts::CHARACTER_CREATION_LIMIT,
/*UF*/ UF::consts::CHARACTER_CREATION_LIMIT,
/*RoF*/ RoF::consts::CHARACTER_CREATION_LIMIT,
/*RoF2*/ RoF2::consts::CHARACTER_CREATION_LIMIT,
/*MobNPC*/ NOT_USED,
/*MobMerc*/ NOT_USED,
/*MobBot*/ NOT_USED,
/*MobPet*/ NOT_USED
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
// inventory
uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion)
{
// not all maps will have an instantiated container..some are references for queue generators (i.e., bazaar, mail, etc...)
// a zero '0' indicates a needed value..otherwise, change to '_NOTUSED' for a null value so indices requiring research can be identified
// ALL of these values need to be verified before pushing to live
//
// make sure that you transcribe the actual value from 'defaults' to here before updating or client crashes will ensue..and/or...
// insert older clients inside of the progression of client order
//
// MAP_POSSESSIONS_SIZE does not reflect all actual <client>_constants size due to bitmask-use compatibility
//
// when setting NPC-based values, try to adhere to an EmuConstants::<property> or NOT_USED value to avoid unnecessary issues
static const uint16 local[_MapCount][CLIENT_VERSION_COUNT] = {
// server and database are sync'd to current MapPossessions's client as set in 'using namespace RoF::slots;' and
// 'EmuConstants::MAP_POSSESSIONS_SIZE' - use/update EquipmentBitmask(), GeneralBitmask() and CursorBitmask()
// for partial range validation checks and 'EmuConstants::MAP_POSSESSIONS_SIZE' for full range iterations
{ // local[MainPossessions]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Titanium*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*SoF*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*SoD*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Underfoot*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*RoF*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*RoF2*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*NPC*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Merc*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Bot*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Pet*/ EmuConstants::MAP_POSSESSIONS_SIZE
},
{ // local[MapBank]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*Titanium*/ Titanium::consts::MAP_BANK_SIZE,
/*SoF*/ EmuConstants::MAP_BANK_SIZE,
/*SoD*/ EmuConstants::MAP_BANK_SIZE,
/*Underfoot*/ EmuConstants::MAP_BANK_SIZE,
/*RoF*/ EmuConstants::MAP_BANK_SIZE,
/*RoF2*/ EmuConstants::MAP_BANK_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapSharedBank]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*Titanium*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*SoF*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*SoD*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*Underfoot*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*RoF*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*RoF2*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapTrade]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_TRADE_SIZE,
/*Titanium*/ EmuConstants::MAP_TRADE_SIZE,
/*SoF*/ EmuConstants::MAP_TRADE_SIZE,
/*SoD*/ EmuConstants::MAP_TRADE_SIZE,
/*Underfoot*/ EmuConstants::MAP_TRADE_SIZE,
/*RoF*/ EmuConstants::MAP_TRADE_SIZE,
/*RoF2*/ EmuConstants::MAP_TRADE_SIZE,
/*NPC*/ 4,
/*Merc*/ 4,
/*Bot*/ EmuConstants::MAP_TRADE_SIZE, // client thinks this is another client
/*Pet*/ 4
},
{ // local[MapWorld]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_WORLD_SIZE,
/*Titanium*/ EmuConstants::MAP_WORLD_SIZE,
/*SoF*/ EmuConstants::MAP_WORLD_SIZE,
/*SoD*/ EmuConstants::MAP_WORLD_SIZE,
/*Underfoot*/ EmuConstants::MAP_WORLD_SIZE,
/*RoF*/ EmuConstants::MAP_WORLD_SIZE,
/*RoF2*/ EmuConstants::MAP_WORLD_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapLimbo]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_LIMBO_SIZE,
/*Titanium*/ EmuConstants::MAP_LIMBO_SIZE,
/*SoF*/ EmuConstants::MAP_LIMBO_SIZE,
/*SoD*/ EmuConstants::MAP_LIMBO_SIZE,
/*Underfoot*/ EmuConstants::MAP_LIMBO_SIZE,
/*RoF*/ EmuConstants::MAP_LIMBO_SIZE,
/*RoF2*/ EmuConstants::MAP_LIMBO_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapTribute]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*Titanium*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*SoF*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*SoD*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*Underfoot*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*RoF*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*RoF2*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapTrophyTribute]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_TROPHY_TRIBUTE_SIZE,
/*RoF2*/ EmuConstants::MAP_TROPHY_TRIBUTE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapGuildTribute]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_GUILD_TRIBUTE_SIZE,
/*RoF2*/ EmuConstants::MAP_GUILD_TRIBUTE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapMerchant]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_MERCHANT_SIZE,
/*RoF2*/ EmuConstants::MAP_MERCHANT_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapDeleted]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_DELETED_SIZE,
/*RoF2*/ EmuConstants::MAP_DELETED_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapCorpse]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*Titanium*/ Titanium::consts::MAP_CORPSE_SIZE,
/*SoF*/ SoF::consts::MAP_CORPSE_SIZE,
/*SoD*/ SoD::consts::MAP_CORPSE_SIZE,
/*Underfoot*/ UF::consts::MAP_CORPSE_SIZE,
/*RoF*/ RoF::consts::MAP_CORPSE_SIZE,
/*RoF2*/ RoF2::consts::MAP_CORPSE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapBazaar]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_BAZAAR_SIZE,
/*Titanium*/ EmuConstants::MAP_BAZAAR_SIZE,
/*SoF*/ EmuConstants::MAP_BAZAAR_SIZE,
/*SoD*/ EmuConstants::MAP_BAZAAR_SIZE,
/*Underfoot*/ EmuConstants::MAP_BAZAAR_SIZE,
/*RoF*/ EmuConstants::MAP_BAZAAR_SIZE,
/*RoF2*/ EmuConstants::MAP_BAZAAR_SIZE,
/*NPC*/ 0, // this may need to be 'EmuConstants::MAP_BAZAAR_SIZE' if offline client traders respawn as an npc
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapInspect]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*Titanium*/ Titanium::consts::MAP_INSPECT_SIZE,
/*SoF*/ SoF::consts::MAP_INSPECT_SIZE,
/*SoD*/ SoD::consts::MAP_INSPECT_SIZE,
/*Underfoot*/ UF::consts::MAP_INSPECT_SIZE,
/*RoF*/ RoF::consts::MAP_INSPECT_SIZE,
/*RoF2*/ RoF2::consts::MAP_INSPECT_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapRealEstate]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_REAL_ESTATE_SIZE,
/*RoF2*/ EmuConstants::MAP_REAL_ESTATE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapViewMODPC]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_VIEW_MOD_PC_SIZE,
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_PC_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapViewMODBank]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_VIEW_MOD_BANK_SIZE,
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_BANK_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapViewMODSharedBank]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_VIEW_MOD_SHARED_BANK_SIZE,
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_SHARED_BANK_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapViewMODLimbo]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_VIEW_MOD_LIMBO_SIZE,
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_LIMBO_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapAltStorage]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_ALT_STORAGE_SIZE,
/*RoF2*/ EmuConstants::MAP_ALT_STORAGE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapArchived]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_ARCHIVED_SIZE,
/*RoF2*/ EmuConstants::MAP_ARCHIVED_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapMail]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_MAIL_SIZE,
/*RoF2*/ EmuConstants::MAP_MAIL_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapGuildTrophyTribute]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_GUILD_TROPHY_TRIBUTE_SIZE,
/*RoF2*/ EmuConstants::MAP_GUILD_TROPHY_TRIBUTE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapKrono]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*Titanium*/ NOT_USED,
/*SoF*/ NOT_USED,
/*SoD*/ NOT_USED,
/*Underfoot*/ NOT_USED,
/*RoF*/ EmuConstants::MAP_KRONO_SIZE,
/*RoF2*/ EmuConstants::MAP_KRONO_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapOther]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_OTHER_SIZE,
/*RoF2*/ EmuConstants::MAP_OTHER_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
}
};
if ((uint16)indexMap < _MapCount)
return local[indexMap][static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
return NOT_USED;
}
uint64 EQLimits::PossessionsBitmask(ClientVersion clientVersion)
{
// these are for the new inventory system (RoF)..not the current (Ti) one...
// 0x0000000000200000 is SlotPowerSource (SoF+)
// 0x0000000080000000 is SlotGeneral9 (RoF+)
// 0x0000000100000000 is SlotGeneral10 (RoF+)
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x000000027FDFFFFF,
/*Titanium*/ 0x000000027FDFFFFF,
/*SoF*/ 0x000000027FFFFFFF,
/*SoD*/ 0x000000027FFFFFFF,
/*Underfoot*/ 0x000000027FFFFFFF,
/*RoF*/ 0x00000003FFFFFFFF,
/*RoF2*/ 0,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint64 EQLimits::EquipmentBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x00000000005FFFFF,
/*Titanium*/ 0x00000000005FFFFF,
/*SoF*/ 0x00000000007FFFFF,
/*SoD*/ 0x00000000007FFFFF,
/*Underfoot*/ 0x00000000007FFFFF,
/*RoF*/ 0x00000000007FFFFF,
/*RoF2*/ 0,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint64 EQLimits::GeneralBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x000000007F800000,
/*Titanium*/ 0x000000007F800000,
/*SoF*/ 0x000000007F800000,
/*SoD*/ 0x000000007F800000,
/*Underfoot*/ 0x000000007F800000,
/*RoF*/ 0x00000001FF800000,
/*RoF2*/ 0,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint64 EQLimits::CursorBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x0000000200000000,
/*Titanium*/ 0x0000000200000000,
/*SoF*/ 0x0000000200000000,
/*SoD*/ 0x0000000200000000,
/*Underfoot*/ 0x0000000200000000,
/*RoF*/ 0x0000000200000000,
/*RoF2*/ 0,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
bool EQLimits::AllowsEmptyBagInBag(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ false,
/*62*/ false,
/*Titanium*/ Titanium::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*SoF*/ SoF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*SoD*/ SoD::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*Underfoot*/ UF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*RoF*/ RoF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*RoF2*/ RoF2::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*NPC*/ false,
/*Merc*/ false,
/*Bot*/ false,
/*Pet*/ false
};
return false; // not implemented
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
bool EQLimits::AllowsClickCastFromBag(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ false,
/*62*/ false,
/*Titanium*/ Titanium::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*SoF*/ SoF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*SoD*/ SoD::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*Underfoot*/ UF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*RoF*/ RoF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*RoF2*/ RoF2::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*NPC*/ false,
/*Merc*/ false,
/*Bot*/ false,
/*Pet*/ false
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
// items
uint16 EQLimits::ItemCommonSize(ClientVersion clientVersion)
{
static const uint16 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::ITEM_COMMON_SIZE,
/*Titanium*/ EmuConstants::ITEM_COMMON_SIZE,
/*SoF*/ EmuConstants::ITEM_COMMON_SIZE,
/*SoD*/ EmuConstants::ITEM_COMMON_SIZE,
/*Underfoot*/ EmuConstants::ITEM_COMMON_SIZE,
/*RoF*/ EmuConstants::ITEM_COMMON_SIZE,
/*RoF2*/ EmuConstants::ITEM_COMMON_SIZE,
/*NPC*/ EmuConstants::ITEM_COMMON_SIZE,
/*Merc*/ EmuConstants::ITEM_COMMON_SIZE,
/*Bot*/ EmuConstants::ITEM_COMMON_SIZE,
/*Pet*/ EmuConstants::ITEM_COMMON_SIZE
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint16 EQLimits::ItemContainerSize(ClientVersion clientVersion)
{
static const uint16 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Titanium*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*SoF*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*SoD*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Underfoot*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*RoF*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*RoF2*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*NPC*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Merc*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Bot*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Pet*/ EmuConstants::ITEM_CONTAINER_SIZE
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
bool EQLimits::CoinHasWeight(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ true,
/*62*/ true,
/*Titanium*/ Titanium::limits::COIN_HAS_WEIGHT,
/*SoF*/ SoF::limits::COIN_HAS_WEIGHT,
/*SoD*/ SoD::limits::COIN_HAS_WEIGHT,
/*Underfoot*/ UF::limits::COIN_HAS_WEIGHT,
/*RoF*/ RoF::limits::COIN_HAS_WEIGHT,
/*RoF2*/ RoF::limits::COIN_HAS_WEIGHT,
/*NPC*/ true,
/*Merc*/ true,
/*Bot*/ true,
/*Pet*/ true
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}

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@ -1,205 +0,0 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQ_DICTIONARY_H
#define EQ_DICTIONARY_H
#include "types.h"
#include "eq_constants.h"
#include "clientversions.h"
#include <string>
#include "../common/patches/titanium_constants.h"
#include "../common/patches/sof_constants.h"
#include "../common/patches/sod_constants.h"
#include "../common/patches/uf_constants.h"
#include "../common/patches/rof_constants.h"
#include "../common/patches/rof2_constants.h"
// *** DO NOT CHANGE without a full understanding of the consequences..the server is set up to use these settings explicitly!! ***
// *** You will cause compilation failures and corrupt your database if partial or incorrect attempts to change them are made!! ***
// Hard-coded values usually indicate that further research is needed and the values given are from the old (known) system
// (future use)
//using namespace RoF2::maps; // server inventory maps enumeration (code and database sync'd to reference)
//using namespace RoF::slots; // server possessions slots enumeration (code and database sync'd to reference)
class EmuConstants
{
// an immutable value is required to initialize arrays, etc... use this class as a repository for those
public:
// database
static const ClientVersion CHARACTER_CREATION_CLIENT = ClientVersion::RoF2; // adjust according to starting item placement and target client
static const size_t CHARACTER_CREATION_LIMIT = RoF2::consts::CHARACTER_CREATION_LIMIT;
// inventory
static uint16 InventoryMapSize(int16 indexMap);
//static std::string InventoryLocationName(Location_Struct location);
static std::string InventoryMapName(int16 indexMap);
static std::string InventoryMainName(int16 indexMain);
static std::string InventorySubName(int16 indexSub);
static std::string InventoryAugName(int16 indexAug);
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 MAP_POSSESSIONS_SIZE = _MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
static const uint16 MAP_TRADE_SIZE = 8;
static const uint16 MAP_WORLD_SIZE = 10;
static const uint16 MAP_LIMBO_SIZE = 36;
static const uint16 MAP_TRIBUTE_SIZE = 5; // (need client values)
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
static const uint16 MAP_MERCHANT_SIZE = 0;
static const uint16 MAP_DELETED_SIZE = 0;
static const uint16 MAP_CORPSE_SIZE = _MainCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 MAP_BAZAAR_SIZE = 80;
static const uint16 MAP_INSPECT_SIZE = 22;
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
static const uint16 MAP_VIEW_MOD_PC_SIZE = NOT_USED;
static const uint16 MAP_VIEW_MOD_BANK_SIZE = NOT_USED;
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = NOT_USED;
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = NOT_USED;
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
static const uint16 MAP_ARCHIVED_SIZE = 0;
static const uint16 MAP_MAIL_SIZE = 0;
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_KRONO_SIZE = 0;
static const uint16 MAP_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 EQUIPMENT_BEGIN = MainCharm;
static const int16 EQUIPMENT_END = MainAmmo;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 GENERAL_BEGIN = MainGeneral1;
static const int16 GENERAL_END = MainGeneral8;
static const uint16 GENERAL_SIZE = 8;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR_BAG_BEGIN = 331;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 WORLD_SIZE = MAP_WORLD_SIZE;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 TRIBUTE_SIZE = MAP_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
static const int16 MATERIAL_BEGIN = MaterialHead;
static const int16 MATERIAL_END = MaterialSecondary;
static const int16 MATERIAL_TINT_END = MaterialFeet;
static const int16 MATERIAL_SIZE = _MaterialCount;
// items
// common and container sizes will not increase until the new 'location' struct is implemented
static const uint16 ITEM_COMMON_SIZE = RoF::consts::ITEM_COMMON_SIZE;
static const uint16 ITEM_CONTAINER_SIZE = Titanium::consts::ITEM_CONTAINER_SIZE;
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = RoF2::consts::POTION_BELT_ITEM_COUNT;
static const size_t TEXT_LINK_BODY_LENGTH = RoF2::consts::TEXT_LINK_BODY_LENGTH;
};
class EQLimits
{
// values should default to a non-beneficial value..unless value conflicts with intended operation
//
// EmuConstants may be used as references..but, not every reference needs to be in EmuConstants (i.e., AllowsEmptyBagInBag(), CoinHasWeight(), etc...)
public:
// client version validation (checks to avoid crashing zone server when accessing reference arrays)
// use this inside of class Client (limits to actual clients)
static bool IsValidPCClientVersion(ClientVersion clientVersion);
static ClientVersion ValidatePCClientVersion(ClientVersion clientVersion);
// basically..any non-client classes - do not when setting a valid client
static bool IsValidNPCClientVersion(ClientVersion clientVersion);
static ClientVersion ValidateNPCClientVersion(ClientVersion clientVersion);
// these are 'universal' - do not when setting a valid client
static bool IsValidMobClientVersion(ClientVersion clientVersion);
static ClientVersion ValidateMobClientVersion(ClientVersion clientVersion);
// database
static size_t CharacterCreationLimit(ClientVersion clientVersion);
// inventory
static uint16 InventoryMapSize(int16 indexMap, ClientVersion clientVersion);
static uint64 PossessionsBitmask(ClientVersion clientVersion);
static uint64 EquipmentBitmask(ClientVersion clientVersion);
static uint64 GeneralBitmask(ClientVersion clientVersion);
static uint64 CursorBitmask(ClientVersion clientVersion);
static bool AllowsEmptyBagInBag(ClientVersion clientVersion);
static bool AllowsClickCastFromBag(ClientVersion clientVersion);
// items
static uint16 ItemCommonSize(ClientVersion clientVersion);
static uint16 ItemContainerSize(ClientVersion clientVersion);
// player profile
static bool CoinHasWeight(ClientVersion clientVersion);
};
#endif /* EQ_DICTIONARY_H */
/*
Working Notes:
--------------
- full review of client_packet.cpp and client translators needed
*/

381
common/eq_limits.cpp Normal file
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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_constants.h"
#include "emu_limits.h"
static const EQEmu::constants::LookupEntry constants_lookup_entries[EQEmu::versions::ClientVersionCount] =
{
{ // Unknown
ClientUnknown::Null
},
{ // Client62
Client62::Null
},
{ // Titanium
Titanium::constants::CharacterCreationLimit
},
{ // SoF
SoF::constants::CharacterCreationLimit
},
{ // SoD
SoD::constants::CharacterCreationLimit
},
{ // UF
UF::constants::CharacterCreationLimit
},
{ // RoF
RoF::constants::CharacterCreationLimit
},
{ // RoF2
RoF2::constants::CharacterCreationLimit
}
};
const EQEmu::constants::LookupEntry* EQEmu::constants::Lookup(versions::ClientVersion client_version)
{
return &constants_lookup_entries[static_cast<int>(versions::ValidateClientVersion(client_version))];
}
static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versions::InventoryVersionCount] =
{
{ // Unknown
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
ClientUnknown::False, ClientUnknown::False, ClientUnknown::False, ClientUnknown::False
},
{ // Client62
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
Client62::Null, Client62::Null, Client62::Null,
Client62::False, Client62::False, Client62::False, Client62::False
},
{ // Titanium
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*Titanium::invtype::InvTypePossessionsSize,*/ Titanium::invtype::InvTypeBankSize, Titanium::invtype::InvTypeSharedBankSize, Titanium::invtype::InvTypeTradeSize, Titanium::invtype::InvTypeWorldSize,
Titanium::invtype::InvTypeLimboSize, Titanium::invtype::InvTypeTributeSize, Titanium::Null, Titanium::Null, /*Titanium::invtype::InvTypeGuildTributeSize,*/ Titanium::invtype::InvTypeMerchantSize,
Titanium::Null, Titanium::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*Titanium::invtype::InvTypeBazaarSize,*/ Titanium::invtype::InvTypeInspectSize, Titanium::Null,
Titanium::invtype::InvTypeViewMODPCSize, Titanium::invtype::InvTypeViewMODBankSize, Titanium::invtype::InvTypeViewMODSharedBankSize, Titanium::invtype::InvTypeViewMODLimboSize, Titanium::invtype::InvTypeAltStorageSize,
Titanium::invtype::InvTypeArchivedSize, Titanium::Null, Titanium::Null, Titanium::Null, Titanium::invtype::InvTypeOtherSize,
Titanium::Null, /*0x000000027FDFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*Titanium::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*Titanium::invaug::ItemAugSize,*/
Titanium::inventory::AllowEmptyBagInBag, Titanium::inventory::AllowClickCastFromBag, Titanium::inventory::ConcatenateInvTypeLimbo, Titanium::inventory::AllowOverLevelEquipment
},
{ // SoF
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*SoF::invtype::InvTypePossessionsSize,*/ SoF::invtype::InvTypeBankSize, SoF::invtype::InvTypeSharedBankSize, SoF::invtype::InvTypeTradeSize, SoF::invtype::InvTypeWorldSize,
SoF::invtype::InvTypeLimboSize, SoF::invtype::InvTypeTributeSize, SoF::Null, SoF::Null, /*SoF::invtype::InvTypeGuildTributeSize,*/ SoF::invtype::InvTypeMerchantSize,
SoF::Null, SoF::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*SoF::invtype::InvTypeBazaarSize,*/ SoF::invtype::InvTypeInspectSize, SoF::Null,
SoF::invtype::InvTypeViewMODPCSize, SoF::invtype::InvTypeViewMODBankSize, SoF::invtype::InvTypeViewMODSharedBankSize, SoF::invtype::InvTypeViewMODLimboSize, SoF::invtype::InvTypeAltStorageSize,
SoF::invtype::InvTypeArchivedSize, SoF::Null, SoF::Null, SoF::Null, SoF::invtype::InvTypeOtherSize,
SoF::Null, /*0x000000027FFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoF::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*SoF::invaug::ItemAugSize,*/
SoF::inventory::AllowEmptyBagInBag, SoF::inventory::AllowClickCastFromBag, SoF::inventory::ConcatenateInvTypeLimbo, SoF::inventory::AllowOverLevelEquipment
},
{ // SoD
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*SoD::invtype::InvTypePossessionsSize,*/ SoD::invtype::InvTypeBankSize, SoD::invtype::InvTypeSharedBankSize, SoD::invtype::InvTypeTradeSize, SoD::invtype::InvTypeWorldSize,
SoD::invtype::InvTypeLimboSize, SoD::invtype::InvTypeTributeSize, SoD::Null, SoD::Null, /*SoD::invtype::InvTypeGuildTributeSize,*/ SoD::invtype::InvTypeMerchantSize,
SoD::Null, SoD::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*SoD::invtype::InvTypeBazaarSize,*/ SoD::invtype::InvTypeInspectSize, SoD::Null,
SoD::invtype::InvTypeViewMODPCSize, SoD::invtype::InvTypeViewMODBankSize, SoD::invtype::InvTypeViewMODSharedBankSize, SoD::invtype::InvTypeViewMODLimboSize, SoD::invtype::InvTypeAltStorageSize,
SoD::invtype::InvTypeArchivedSize, SoD::Null, SoD::Null, SoD::Null, SoD::invtype::InvTypeOtherSize,
SoD::Null, /*0x000000027FFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoD::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*SoD::invaug::ItemAugSize,*/
SoD::inventory::AllowEmptyBagInBag, SoD::inventory::AllowClickCastFromBag, SoD::inventory::ConcatenateInvTypeLimbo, SoD::inventory::AllowOverLevelEquipment
},
{ // UF
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*UF::invtype::InvTypePossessionsSize,*/ UF::invtype::InvTypeBankSize, UF::invtype::InvTypeSharedBankSize, UF::invtype::InvTypeTradeSize, UF::invtype::InvTypeWorldSize,
UF::invtype::InvTypeLimboSize, UF::invtype::InvTypeTributeSize, UF::Null, UF::Null, /*UF::invtype::InvTypeGuildTributeSize,*/ UF::invtype::InvTypeMerchantSize,
UF::Null, UF::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*UF::invtype::InvTypeBazaarSize,*/ UF::invtype::InvTypeInspectSize, UF::Null,
UF::invtype::InvTypeViewMODPCSize, UF::invtype::InvTypeViewMODBankSize, UF::invtype::InvTypeViewMODSharedBankSize, UF::invtype::InvTypeViewMODLimboSize, UF::invtype::InvTypeAltStorageSize,
UF::invtype::InvTypeArchivedSize, UF::Null, UF::Null, UF::Null, UF::invtype::InvTypeOtherSize,
UF::Null, /*0x000000027FFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*UF::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*UF::invaug::ItemAugSize,*/
UF::inventory::AllowEmptyBagInBag, UF::inventory::AllowClickCastFromBag, UF::inventory::ConcatenateInvTypeLimbo, UF::inventory::AllowOverLevelEquipment
},
{ // RoF
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*RoF::invtype::InvTypePossessionsSize,*/ RoF::invtype::InvTypeBankSize, RoF::invtype::InvTypeSharedBankSize, RoF::invtype::InvTypeTradeSize, RoF::invtype::InvTypeWorldSize,
RoF::invtype::InvTypeLimboSize, RoF::invtype::InvTypeTributeSize, RoF::Null, /*RoF::invtype::InvTypeTrophyTributeSize,*/ RoF::Null, /*RoF::invtype::InvTypeGuildTributeSize,*/ RoF::invtype::InvTypeMerchantSize,
RoF::Null, /*RoF::invtype::InvTypeDeletedSize,*/ RoF::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*RoF::invtype::InvTypeBazaarSize,*/ RoF::invtype::InvTypeInspectSize, RoF::Null, /*RoF::invtype::InvTypeRealEstateSize,*/
RoF::invtype::InvTypeViewMODPCSize, RoF::invtype::InvTypeViewMODBankSize, RoF::invtype::InvTypeViewMODSharedBankSize, RoF::invtype::InvTypeViewMODLimboSize, RoF::invtype::InvTypeAltStorageSize,
RoF::invtype::InvTypeArchivedSize, RoF::invtype::InvTypeMailSize, RoF::invtype::InvTypeGuildTrophyTributeSize, RoF::Null, RoF::invtype::InvTypeOtherSize,
RoF::Null, /*0x00000003FFFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*RoF::invaug::ItemAugSize,*/
RoF::False, /*RoF::inventory::AllowEmptyBagInBag,*/ RoF::inventory::AllowClickCastFromBag, RoF::inventory::ConcatenateInvTypeLimbo, RoF::inventory::AllowOverLevelEquipment
},
{ // RoF2
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*RoF2::invtype::InvTypePossessionsSize,*/ RoF2::invtype::InvTypeBankSize, RoF2::invtype::InvTypeSharedBankSize, RoF2::invtype::InvTypeTradeSize, RoF2::invtype::InvTypeWorldSize,
RoF2::invtype::InvTypeLimboSize, RoF2::invtype::InvTypeTributeSize, RoF2::Null, /*RoF2::invtype::InvTypeTrophyTributeSize,*/ RoF2::Null, /*RoF2::invtype::InvTypeGuildTributeSize,*/ RoF2::invtype::InvTypeMerchantSize,
RoF2::Null, /*RoF2::invtype::InvTypeDeletedSize,*/ RoF2::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*RoF2::invtype::InvTypeBazaarSize,*/ RoF2::invtype::InvTypeInspectSize, RoF2::Null, /*RoF2::invtype::InvTypeRealEstateSize*/
RoF2::invtype::InvTypeViewMODPCSize, RoF2::invtype::InvTypeViewMODBankSize, RoF2::invtype::InvTypeViewMODSharedBankSize, RoF2::invtype::InvTypeViewMODLimboSize, RoF2::invtype::InvTypeAltStorageSize,
RoF2::invtype::InvTypeArchivedSize, RoF2::invtype::InvTypeMailSize, RoF2::invtype::InvTypeGuildTrophyTributeSize, RoF2::invtype::InvTypeKronoSize, RoF2::invtype::InvTypeOtherSize,
RoF2::Null, /*0x00000003FFFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF2::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*RoF2::invaug::ItemAugSize,*/
RoF2::False, /*RoF2::inventory::AllowEmptyBagInBag,*/ RoF2::inventory::AllowClickCastFromBag, RoF2::inventory::ConcatenateInvTypeLimbo, RoF2::inventory::AllowOverLevelEquipment
},
{ // NPC
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::InvTypeTradeSize, EntityLimits::NPC::Null,
EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
EntityLimits::NPC::Null, EntityLimits::NPC::Null, /*InvTypeCorpseSize,*/ EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
EntityLimits::NPC::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::NPC::False, EntityLimits::NPC::False, EntityLimits::NPC::False, EntityLimits::NPC::False
},
{ // NPCMerchant
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::InvTypeTradeSize, EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, /*InvTypeCorpseSize,*/ EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::NPCMerchant::False, EntityLimits::NPCMerchant::False, EntityLimits::NPCMerchant::False, EntityLimits::NPCMerchant::False
},
{ // Merc
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::InvTypeTradeSize, EntityLimits::Merc::Null,
EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
EntityLimits::Merc::Null, EntityLimits::Merc::Null, /*InvTypeCorpseSize,*/ EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
EntityLimits::Merc::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::Merc::False, EntityLimits::Merc::False, EntityLimits::Merc::False, EntityLimits::Merc::False
},
{ // Bot
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::InvTypeTradeSize, EntityLimits::Bot::Null,
EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
EntityLimits::Bot::Null, EntityLimits::Bot::Null, /*InvTypeCorpseSize,*/ EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
EntityLimits::Bot::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::Bot::False, EntityLimits::Bot::False, EntityLimits::Bot::False, EntityLimits::Bot::False
},
{ // ClientPet
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::InvTypeTradeSize, EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, /*InvTypeCorpseSize,*/ EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::ClientPet::False, EntityLimits::ClientPet::False, EntityLimits::ClientPet::False, EntityLimits::ClientPet::False
},
{ // NPCPet
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::InvTypeTradeSize, EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, /*InvTypeCorpseSize,*/ EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::NPCPet::False, EntityLimits::NPCPet::False, EntityLimits::NPCPet::False, EntityLimits::NPCPet::False
},
{ // MercPet
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::InvTypeTradeSize, EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, /*InvTypeCorpseSize,*/ EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::MercPet::False, EntityLimits::MercPet::False, EntityLimits::MercPet::False, EntityLimits::MercPet::False
},
{ // BotPet
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::InvTypeTradeSize, EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, /*InvTypeCorpseSize,*/ EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
EntityLimits::BotPet::False, EntityLimits::BotPet::False, EntityLimits::BotPet::False, EntityLimits::BotPet::False
},
{ // OfflineTitanium
Titanium::Null, Titanium::Null, Titanium::Null, Titanium::invtype::InvTypeTradeSize, Titanium::Null,
Titanium::Null, Titanium::Null, Titanium::Null, Titanium::Null, Titanium::invtype::InvTypeMerchantSize,
Titanium::Null, Titanium::Null, Titanium::Null, /*Titanium::invtype::InvTypeBazaarSize,*/ Titanium::invtype::InvTypeInspectSize, Titanium::Null,
Titanium::invtype::InvTypeViewMODPCSize, Titanium::invtype::InvTypeViewMODBankSize, Titanium::invtype::InvTypeViewMODSharedBankSize, Titanium::invtype::InvTypeViewMODLimboSize, Titanium::Null,
Titanium::Null, Titanium::Null, Titanium::Null, Titanium::Null, Titanium::Null,
Titanium::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*Titanium::Null,*/ Titanium::Null,
Titanium::False, Titanium::False, Titanium::False, Titanium::False
},
{ // OfflineSoF
SoF::Null, SoF::Null, SoF::Null, SoF::invtype::InvTypeTradeSize, SoF::Null,
SoF::Null, SoF::Null, SoF::Null, SoF::Null, SoF::invtype::InvTypeMerchantSize,
SoF::Null, SoF::Null, SoF::Null, /*SoF::invtype::InvTypeBazaarSize,*/ SoF::invtype::InvTypeInspectSize, SoF::Null,
SoF::invtype::InvTypeViewMODPCSize, SoF::invtype::InvTypeViewMODBankSize, SoF::invtype::InvTypeViewMODSharedBankSize, SoF::invtype::InvTypeViewMODLimboSize, SoF::Null,
SoF::Null, SoF::Null, SoF::Null, SoF::Null, SoF::Null,
SoF::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoF::Null,*/ SoF::Null,
SoF::False, SoF::False, SoF::False, SoF::False
},
{ // OfflineSoD
SoD::Null, SoD::Null, SoD::Null, SoD::invtype::InvTypeTradeSize, SoD::Null,
SoD::Null, SoD::Null, SoD::Null, SoD::Null, SoD::invtype::InvTypeMerchantSize,
SoD::Null, SoD::Null, SoD::Null, /*SoD::invtype::InvTypeBazaarSize,*/ SoD::invtype::InvTypeInspectSize, SoD::Null,
SoD::invtype::InvTypeViewMODPCSize, SoD::invtype::InvTypeViewMODBankSize, SoD::invtype::InvTypeViewMODSharedBankSize, SoD::invtype::InvTypeViewMODLimboSize, SoD::Null,
SoD::Null, SoD::Null, SoD::Null, SoD::Null, SoD::Null,
SoD::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoD::Null,*/ SoD::Null,
SoD::False, SoD::False, SoD::False, SoD::False
},
{ // OfflineUF
UF::Null, UF::Null, UF::Null, UF::invtype::InvTypeTradeSize, UF::Null,
UF::Null, UF::Null, UF::Null, UF::Null, UF::invtype::InvTypeMerchantSize,
UF::Null, UF::Null, UF::Null, /*UF::invtype::InvTypeBazaarSize,*/ UF::invtype::InvTypeInspectSize, UF::Null,
UF::invtype::InvTypeViewMODPCSize, UF::invtype::InvTypeViewMODBankSize, UF::invtype::InvTypeViewMODSharedBankSize, UF::invtype::InvTypeViewMODLimboSize, UF::Null,
UF::Null, UF::Null, UF::Null, UF::Null, UF::Null,
UF::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*UF::Null,*/ UF::Null,
UF::False, UF::False, UF::False, UF::False
},
{ // OfflineRoF
RoF::Null, RoF::Null, RoF::Null, RoF::invtype::InvTypeTradeSize, RoF::Null,
RoF::Null, RoF::Null, RoF::Null, RoF::Null, RoF::invtype::InvTypeMerchantSize,
RoF::Null, RoF::Null, RoF::Null, /*RoF::invtype::InvTypeBazaarSize,*/ RoF::invtype::InvTypeInspectSize, RoF::Null,
RoF::invtype::InvTypeViewMODPCSize, RoF::invtype::InvTypeViewMODBankSize, RoF::invtype::InvTypeViewMODSharedBankSize, RoF::invtype::InvTypeViewMODLimboSize, RoF::Null,
RoF::Null, RoF::Null, RoF::Null, RoF::Null, RoF::Null,
RoF::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF::Null,*/ RoF::Null,
RoF::False, RoF::False, RoF::False, RoF::False
},
{ // OfflineRoF2
RoF2::Null, RoF2::Null, RoF2::Null, RoF2::invtype::InvTypeTradeSize, RoF2::Null,
RoF2::Null, RoF2::Null, RoF2::Null, RoF2::Null, RoF2::invtype::InvTypeMerchantSize,
RoF2::Null, RoF2::Null, RoF2::Null, /*RoF2::invtype::InvTypeBazaarSize,*/ RoF2::invtype::InvTypeInspectSize, RoF2::Null,
RoF2::invtype::InvTypeViewMODPCSize, RoF2::invtype::InvTypeViewMODBankSize, RoF2::invtype::InvTypeViewMODSharedBankSize, RoF2::invtype::InvTypeViewMODLimboSize, RoF2::Null,
RoF2::Null, RoF2::Null, RoF2::Null, RoF2::Null, RoF2::Null,
RoF2::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF2::Null,*/ RoF2::Null,
RoF2::False, RoF2::False, RoF2::False, RoF2::False
}
};
const EQEmu::inventory::LookupEntry* EQEmu::inventory::Lookup(versions::InventoryVersion inventory_version)
{
return &inventory_lookup_entries[static_cast<int>(versions::ValidateInventoryVersion(inventory_version))];
}
static const EQEmu::behavior::LookupEntry behavior_lookup_entries[EQEmu::versions::InventoryVersionCount] =
{
{ // Unknown
ClientUnknown::True
},
{ // Client62
Client62::True
},
{ // Titanium
Titanium::behavior::CoinHasWeight
},
{ // SoF
SoF::behavior::CoinHasWeight
},
{ // SoD
SoD::behavior::CoinHasWeight
},
{ // UF
UF::behavior::CoinHasWeight
},
{ // RoF
RoF::behavior::CoinHasWeight
},
{ // RoF2
RoF2::behavior::CoinHasWeight
},
{ // NPC
EntityLimits::NPC::True /*CoinHasWeight*/
},
{ // NPCMerchant
EntityLimits::NPC::True /*CoinHasWeight*/
},
{ // Merc
EntityLimits::Merc::True /*CoinHasWeight*/
},
{ // Bot
EntityLimits::Bot::True /*CoinHasWeight*/
},
{ // ClientPet
EntityLimits::ClientPet::True /*CoinHasWeight*/
},
{ // NPCPet
EntityLimits::NPCPet::True /*CoinHasWeight*/
},
{ // MercPet
EntityLimits::MercPet::True /*CoinHasWeight*/
},
{ // BotPet
EntityLimits::BotPet::True /*CoinHasWeight*/
},
{ // OfflineTitanium
Titanium::False
},
{ // OfflineSoF
SoF::False
},
{ // OfflineSoD
SoD::False
},
{ // OfflineUF
UF::False
},
{ // OfflineRoF
RoF::False
},
{ // OfflineRoF2
RoF2::False
}
};
const EQEmu::behavior::LookupEntry* EQEmu::behavior::Lookup(versions::InventoryVersion inventory_version)
{
return &behavior_lookup_entries[static_cast<int>(versions::ValidateInventoryVersion(inventory_version))];
}

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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EQ_LIMITS_H
#define COMMON_EQ_LIMITS_H
#include "emu_legacy.h"
#include "types.h"
#include "eq_constants.h"
#include "emu_versions.h"
#include "../common/patches/titanium_limits.h"
#include "../common/patches/sof_limits.h"
#include "../common/patches/sod_limits.h"
#include "../common/patches/uf_limits.h"
#include "../common/patches/rof_limits.h"
#include "../common/patches/rof2_limits.h"
namespace EQEmu
{
namespace constants {
class LookupEntry {
public:
size_t CharacterCreationLimit;
};
const LookupEntry* Lookup(versions::ClientVersion client_version);
} /*constants*/
namespace inventory {
class LookupEntry {
public:
size_t InventoryTypeSize[legacy::TypeCount];
uint64 PossessionsBitmask;
size_t ItemBagSize;
size_t ItemAugSize;
bool AllowEmptyBagInBag;
bool AllowClickCastFromBag;
bool ConcatenateInvTypeLimbo;
bool AllowOverLevelEquipment;
};
const LookupEntry* Lookup(versions::InventoryVersion inventory_version);
} /*inventory*/
namespace behavior {
class LookupEntry {
public:
bool CoinHasWeight;
};
const LookupEntry* Lookup(versions::InventoryVersion inventory_version);
} /*behavior*/
} /*EQEmu*/
namespace ClientUnknown
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
} /*ClientUnknown*/
namespace Client62
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
} /*Client62*/
#endif /*COMMON_EQ_LIMITS_H*/

View File

@ -260,7 +260,7 @@ bool EQProtocolPacket::combine(const EQProtocolPacket *rhs)
{
bool result=false;
if (opcode==OP_Combined && size+rhs->size+5<256) {
unsigned char *tmpbuffer=new unsigned char [size+rhs->size+3];
auto tmpbuffer = new unsigned char[size + rhs->size + 3];
memcpy(tmpbuffer,pBuffer,size);
uint32 offset=size;
tmpbuffer[offset++]=rhs->Size();
@ -270,7 +270,7 @@ bool result=false;
pBuffer=tmpbuffer;
result=true;
} else if (size+rhs->size+7<256) {
unsigned char *tmpbuffer=new unsigned char [size+rhs->size+6];
auto tmpbuffer = new unsigned char[size + rhs->size + 6];
uint32 offset=0;
tmpbuffer[offset++]=Size();
offset+=serialize(tmpbuffer+offset);
@ -457,7 +457,7 @@ EQApplicationPacket *EQApplicationPacket::Copy() const {
}
EQRawApplicationPacket *EQProtocolPacket::MakeAppPacket() const {
EQRawApplicationPacket *res = new EQRawApplicationPacket(opcode, pBuffer, size);
auto res = new EQRawApplicationPacket(opcode, pBuffer, size);
res->copyInfo(this);
return(res);
}

View File

@ -62,7 +62,7 @@ class EQProtocolPacket : public BasePacket {
friend class EQStream;
friend class EQStreamPair;
public:
EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len) : BasePacket(buf,len), opcode(op) { acked = false; }
EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len) : BasePacket(buf, len), opcode(op) { acked = false; sent_time = 0; }
// EQProtocolPacket(const unsigned char *buf, uint32 len);
bool combine(const EQProtocolPacket *rhs);
uint32 serialize (unsigned char *dest) const;
@ -70,6 +70,7 @@ public:
EQRawApplicationPacket *MakeAppPacket() const;
bool acked;
uint32 sent_time;
virtual void build_raw_header_dump(char *buffer, uint16 seq=0xffff) const;
virtual void build_header_dump(char *buffer) const;

View File

@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -25,16 +25,17 @@
#include <list>
#include <time.h>
#include "../common/version.h"
//#include "../common/item_struct.h"
#include "emu_constants.h"
#include "textures.h"
static const uint32 BUFF_COUNT = 25;
static const uint32 PET_BUFF_COUNT = 30;
static const uint32 MAX_MERC = 100;
static const uint32 MAX_MERC_GRADES = 10;
static const uint32 MAX_MERC_STANCES = 10;
static const uint32 BLOCKED_BUFF_COUNT = 20;
//#include "eq_constants.h"
#include "eq_dictionary.h"
/*
** Compiler override to ensure
@ -126,37 +127,7 @@ struct LDoNTrapTemplate
// All clients translate the character select information to some degree
struct Color_Struct
{
union {
struct {
uint8 Blue;
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
} RGB;
uint32 Color;
};
};
struct EquipStruct
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2; // Same as material?
};
struct CharSelectEquip
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2;
Color_Struct Color;
};
struct CharSelectEquip : EQEmu::Texture_Struct, EQEmu::Tint_Struct {};
// RoF2-based hybrid struct
struct CharacterSelectEntry_Struct
@ -171,7 +142,7 @@ struct CharacterSelectEntry_Struct
uint16 Instance;
uint8 Gender;
uint8 Face;
CharSelectEquip Equip[9];
CharSelectEquip Equip[EQEmu::textures::TextureCount];
uint8 Unknown15; // Seen FF
uint8 Unknown19; // Seen FF
uint32 DrakkinTattoo;
@ -273,28 +244,14 @@ struct Spawn_Struct {
/*0146*/ uint8 beard; // Beard style (not totally, sure but maybe!)
/*0147*/ uint8 unknown0147[4];
/*0151*/ uint8 level; // Spawn Level
/*0152*/ uint8 unknown0259[4]; // ***Placeholder
// None = 0, Open = 1, WeaponSheathed = 2, Aggressive = 4, ForcedAggressive = 8, InstrumentEquipped = 16, Stunned = 32, PrimaryWeaponEquipped = 64, SecondaryWeaponEquipped = 128
/*0152*/ uint32 PlayerState; // Controls animation stuff
/*0156*/ uint8 beardcolor; // Beard color
/*0157*/ char suffix[32]; // Player's suffix (of Veeshan, etc.)
/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
/*0193*/ uint8 guildrank; // 0=normal, 1=officer, 2=leader
/*0194*/ uint8 unknown0194[3];
/*0197*/ union
{
struct
{
/*0000*/ EquipStruct equip_helmet; // Equipment: Helmet visual
/*0000*/ EquipStruct equip_chest; // Equipment: Chest visual
/*0000*/ EquipStruct equip_arms; // Equipment: Arms visual
/*0000*/ EquipStruct equip_bracers; // Equipment: Wrist visual
/*0000*/ EquipStruct equip_hands; // Equipment: Hands visual
/*0000*/ EquipStruct equip_legs; // Equipment: Legs visual
/*0000*/ EquipStruct equip_feet; // Equipment: Boots visual
/*0000*/ EquipStruct equip_primary; // Equipment: Main visual
/*0000*/ EquipStruct equip_secondary; // Equipment: Off visual
} equip;
/*0000*/ EquipStruct equipment[_MaterialCount];
};
/*0197*/ EQEmu::TextureProfile equipment;
/*0233*/ float runspeed; // Speed when running
/*0036*/ uint8 afk; // 0=no, 1=afk
/*0238*/ uint32 guildID; // Current guild
@ -325,22 +282,7 @@ union
/*0340*/ uint32 spawnId; // Spawn Id
/*0344*/ uint8 unknown0344[3];
/*0347*/ uint8 IsMercenary;
/*0348*/ union
{
struct
{
/*0348*/ Color_Struct color_helmet; // Color of helmet item
/*0352*/ Color_Struct color_chest; // Color of chest item
/*0356*/ Color_Struct color_arms; // Color of arms item
/*0360*/ Color_Struct color_bracers; // Color of bracers item
/*0364*/ Color_Struct color_hands; // Color of hands item
/*0368*/ Color_Struct color_legs; // Color of legs item
/*0372*/ Color_Struct color_feet; // Color of feet item
/*0376*/ Color_Struct color_primary; // Color of primary item
/*0380*/ Color_Struct color_secondary; // Color of secondary item
} equipment_colors;
/*0348*/ Color_Struct colors[_MaterialCount]; // Array elements correspond to struct equipment_colors above
};
/*0348*/ EQEmu::TintProfile equipment_tint;
/*0384*/ uint8 lfg; // 0=off, 1=lfg on
/*0385*/
@ -366,6 +308,11 @@ union
};
struct PlayerState_Struct {
/*00*/ uint32 spawn_id;
/*04*/ uint32 state;
};
/*
** New Spawn
** Length: 176 Bytes
@ -440,7 +387,19 @@ struct MemorizeSpell_Struct {
uint32 slot; // Spot in the spell book/memorized slot
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
uint32 unknown12;
uint32 reduction; // lower reuse
};
/*
** Linked Spell Reuse Timer
** Length: 12
** Comes before the OP_Memorize
** Live (maybe TDS steam) has an extra DWORD after timer_id
*/
struct LinkedSpellReuseTimer_Struct {
uint32 timer_id; // Timer ID of the spell
uint32 end_time; // timestamp of when it will be ready
uint32 start_time; // timestamp of when it started
};
/*
@ -473,10 +432,11 @@ struct DeleteSpell_Struct
struct ManaChange_Struct
{
uint32 new_mana; // New Mana AMount
uint32 stamina;
uint32 spell_id;
uint32 unknown12;
/*00*/ uint32 new_mana; // New Mana AMount
/*04*/ uint32 stamina;
/*08*/ uint32 spell_id;
/*12*/ uint8 keepcasting; // won't stop the cast. Change mana while casting?
/*13*/ uint8 padding[3]; // client doesn't read it, garbage data seems like
};
struct SwapSpell_Struct
@ -542,30 +502,28 @@ struct SpawnAppearance_Struct
// this is used inside profile
struct SpellBuff_Struct
{
/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
/*001*/ uint8 level;
/*000*/ uint8 effect_type; // 0 = no buff, 2 = buff, 4 = inverse affects of buff
/*001*/ uint8 level;
/*002*/ uint8 bard_modifier;
/*003*/ uint8 effect; //not real
/*003*/ uint8 unknown003; // MQ2 used to call this "damage shield" -- don't see client referencing it, so maybe server side DS type tracking? -- OSX client calls this "activated"
/*004*/ uint32 spellid;
/*008*/ uint32 duration;
/*012*/ uint32 counters;
/*016*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
/*020*/
/*008*/ int32 duration;
/*012*/ uint32 counters; // single book keeping value (counters, rune/vie)
/*016*/ uint32 player_id; // caster ID, pretty sure just zone ID
// extra stuff for newer packets
/*020*/ uint32 num_hits;
/*024*/ float y; // referenced by SPA 441
/*028*/ float x; // unsure if all buffs get them
/*032*/ float z; // as valid data
/*036*/
};
struct SpellBuffFade_Struct {
struct SpellBuffPacket_Struct {
/*000*/ uint32 entityid;
/*004*/ uint8 slot;
/*005*/ uint8 level;
/*006*/ uint8 effect;
/*007*/ uint8 unknown7;
/*008*/ uint32 spellid;
/*012*/ uint32 duration;
/*016*/ uint32 num_hits;
/*020*/ uint32 unknown020; //prolly global player ID
/*024*/ uint32 slotid;
/*028*/ uint32 bufffade;
/*032*/
/*004*/ SpellBuff_Struct buff;
/*040*/ uint32 slotid;
/*044*/ uint32 bufffade;
/*048*/
};
// Underfoot & later struct.
@ -578,14 +536,8 @@ struct BuffRemoveRequest_Struct
struct PetBuff_Struct {
/*000*/ uint32 petid;
/*004*/ uint32 spellid[BUFF_COUNT];
/*104*/ uint32 unknown700;
/*108*/ uint32 unknown701;
/*112*/ uint32 unknown702;
/*116*/ uint32 unknown703;
/*120*/ uint32 unknown704;
/*124*/ uint32 ticsremaining[BUFF_COUNT];
/*224*/ uchar unknown705[20];
/*004*/ uint32 spellid[PET_BUFF_COUNT];
/*124*/ int32 ticsremaining[PET_BUFF_COUNT];
/*244*/ uint32 buffcount;
};
@ -726,6 +678,7 @@ struct AA_Array
{
uint32 AA;
uint32 value;
uint32 charges;
};
@ -776,7 +729,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[EmuConstants::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[EQEmu::legacy::BANDOLIER_ITEM_COUNT];
};
//len = 72
@ -790,7 +743,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[EmuConstants::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct Items[EQEmu::legacy::POTION_BELT_ITEM_COUNT];
};
struct MovePotionToBelt_Struct
@ -881,7 +834,7 @@ struct SuspendedMinion_Struct
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ uint32 Items[_MaterialCount];
/*510*/ EQEmu::TextureShortProfile Items;
/*546*/ char Name[64];
/*610*/
};
@ -895,7 +848,7 @@ struct SuspendedMinion_Struct
*/
static const uint32 MAX_PP_LANGUAGE = 28;
static const uint32 MAX_PP_SPELLBOOK = 480; // Set for all functions
static const uint32 MAX_PP_MEMSPELL = 9; // Set to latest client so functions can work right
static const uint32 MAX_PP_MEMSPELL = static_cast<uint32>(EQEmu::CastingSlot::MaxGems); // Set to latest client so functions can work right -- 12
static const uint32 MAX_PP_REF_SPELLBOOK = 480; // Set for Player Profile size retain
static const uint32 MAX_PP_REF_MEMSPELL = 9; // Set for Player Profile size retain
@ -976,7 +929,7 @@ struct PlayerProfile_Struct
/*0245*/ uint8 guildbanker;
/*0246*/ uint8 unknown0246[6]; //
/*0252*/ uint32 intoxication;
/*0256*/ uint32 spellSlotRefresh[MAX_PP_REF_MEMSPELL]; //in ms
/*0256*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; //in ms
/*0292*/ uint32 abilitySlotRefresh;
/*0296*/ uint8 haircolor; // Player hair color
/*0297*/ uint8 beardcolor; // Player beard color
@ -989,9 +942,9 @@ struct PlayerProfile_Struct
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ uint32 item_material[_MaterialCount]; // Item texture/material of worn/held items
/*0312*/ EQEmu::TextureShortProfile item_material; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ Color_Struct item_tint[_MaterialCount];
/*0392*/ EQEmu::TintProfile item_tint;
/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@ -1017,7 +970,7 @@ struct PlayerProfile_Struct
/*2580*/ uint8 unknown2616[4];
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
/*4632*/ uint32 mem_spells[MAX_PP_REF_MEMSPELL];
/*4632*/ uint32 mem_spells[MAX_PP_MEMSPELL];
/*4668*/ uint8 unknown4704[32]; //
/*4700*/ float y; // Player y position
/*4704*/ float x; // Player x position
@ -1092,7 +1045,7 @@ struct PlayerProfile_Struct
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Tribute_Struct tributes[EmuConstants::TRIBUTE_SIZE];
/*7224*/ Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
/*7264*/ Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@ -1119,7 +1072,7 @@ struct PlayerProfile_Struct
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12844[36];
/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_SIZE];
/*12844*/ Bandolier_Struct bandoliers[EQEmu::legacy::BANDOLIERS_SIZE];
/*14124*/ uint8 unknown14160[4506];
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
/*19240*/ uint32 timeentitledonaccount;
@ -1160,7 +1113,7 @@ struct TargetReject_Struct {
struct PetCommand_Struct {
/*000*/ uint32 command;
/*004*/ uint32 unknown;
/*004*/ uint32 target;
};
/*
@ -1226,7 +1179,7 @@ struct WearChange_Struct{
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF
/*022*/ Color_Struct color;
/*022*/ EQEmu::Tint_Struct color;
/*026*/ uint8 wear_slot_id;
/*027*/
};
@ -1279,8 +1232,8 @@ struct RequestClientZoneChange_Struct {
struct Animation_Struct {
/*00*/ uint16 spawnid;
/*02*/ uint8 action;
/*03*/ uint8 value;
/*02*/ uint8 speed;
/*03*/ uint8 action;
/*04*/
};
@ -1318,10 +1271,10 @@ struct CombatDamage_Struct
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
/* 05 */ uint16 spellid;
/* 07 */ uint32 damage;
/* 11 */ uint32 unknown11;
/* 15 */ uint32 sequence; // see above notes in Action_Struct
/* 19 */ uint32 unknown19;
/* 23 */
/* 11 */ float force;
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
/* 19 */ float meleepush_z;
/* 23 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
};
/*
@ -1517,17 +1470,38 @@ struct ExpUpdate_Struct
enum ItemPacketType
{
ItemPacketViewLink = 0x00,
ItemPacketMerchant = 0x64,
ItemPacketTradeView = 0x65,
ItemPacketLoot = 0x66,
ItemPacketTrade = 0x67,
ItemPacketCharInventory = 0x69,
ItemPacketSummonItem = 0x6A,
ItemPacketTributeItem = 0x6C,
ItemPacketMerchant = 0x64,
ItemPacketLimbo = 0x6A,
ItemPacketWorldContainer = 0x6B,
ItemPacketCharmUpdate = 0x6E,
ItemPacketTributeItem = 0x6C,
ItemPacketGuildTribute = 0x6D,
ItemPacketCharmUpdate = 0x6E, // noted as incorrect
ItemPacketInvalid = 0xFF
};
//enum ItemPacketType
//{
// ItemPacketMerchant = /*100*/ 0x64, // Titanium+
// ItemPacketTradeView = /*101*/ 0x65,
// ItemPacketLoot = /*102*/ 0x66,
// ItemPacketTrade = /*103*/ 0x67,
// ItemPacketCharInventory = /*105*/ 0x69, // 105 looks like raw item packet (no appearance update) thru shared bank..110, possibly possessions with appearance update
// ItemPacketLimbo = /*106*/ 0x6A,
// ItemPacketWorldContainer = /*107*/ 0x6B,
// ItemPacketTributeItem = /*108*/ 0x6C,
// ItemPacketGuildTribute = /*109*/ 0x6D, // missing from EQEmu
// ItemPacket10 = /*110*/ 0x6E,
// ItemPacket11 = /*111*/ 0x6F, // UF+ (equipment slots only) (RoF+ checks '(WORD*)slot + 4 != -1' [(WORD*)]slot + 2 would be bag index - if used) (guess) (appearance (over-level) items?)
// ItemPacket12 = /*112*/ 0x70, // RoF+ (causes stat update) (could be TrophyTribute and GuildTrophyTribute together - two case methodology - is it checking for GuildID?)
// ItemPacketMerchantRecovery = /*113*/ 0x71,
// ItemPacket14 = /*115*/ 0x73, (real estate/moving crate?)
// ItemPacket__ = /*xxx*/ 0xXX // switch 'default' - all clients
//};
struct ItemPacket_Struct
{
/*00*/ ItemPacketType PacketType;
@ -2098,7 +2072,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
Item_Struct item;
EQEmu::ItemBase item;
uint8 iss_unknown001[6];
};*/
@ -2124,7 +2098,7 @@ struct Illusion_Struct { //size: 256 - SoF
/*092*/ uint32 drakkin_heritage; //
/*096*/ uint32 drakkin_tattoo; //
/*100*/ uint32 drakkin_details; //
/*104*/ uint32 armor_tint[_MaterialCount]; //
/*104*/ EQEmu::TintProfile armor_tint; //
/*140*/ uint8 eyecolor1; // Field Not Identified in any Illusion Struct
/*141*/ uint8 eyecolor2; // Field Not Identified in any Illusion Struct
/*142*/ uint8 unknown138[114]; //
@ -2148,24 +2122,24 @@ struct Illusion_Struct_Old {
// OP_Sound - Size: 68
struct QuestReward_Struct
{
/*000*/ uint32 from_mob; // ID of mob awarding the client
/*004*/ uint32 unknown004;
/*008*/ uint32 unknown008;
/*012*/ uint32 unknown012;
/*016*/ uint32 unknown016;
/*020*/ uint32 unknown020;
/*024*/ uint32 silver; // Gives silver to the client
/*028*/ uint32 gold; // Gives gold to the client
/*032*/ uint32 platinum; // Gives platinum to the client
/*036*/ uint32 unknown036;
/*040*/ uint32 unknown040;
/*044*/ uint32 unknown044;
/*048*/ uint32 unknown048;
/*052*/ uint32 unknown052;
/*056*/ uint32 unknown056;
/*060*/ uint32 unknown060;
/*064*/ uint32 unknown064;
/*068*/
/*000*/ uint32 mob_id; // ID of mob awarding the client
/*004*/ uint32 target_id;
/*008*/ uint32 exp_reward;
/*012*/ uint32 faction;
/*016*/ int32 faction_mod;
/*020*/ uint32 copper; // Gives copper to the client
/*024*/ uint32 silver; // Gives silver to the client
/*028*/ uint32 gold; // Gives gold to the client
/*032*/ uint32 platinum; // Gives platinum to the client
/*036*/ uint32 item_id;
/*040*/ uint32 unknown040;
/*044*/ uint32 unknown044;
/*048*/ uint32 unknown048;
/*052*/ uint32 unknown052;
/*056*/ uint32 unknown056;
/*060*/ uint32 unknown060;
/*064*/ uint32 unknown064;
/*068*/
};
// Size: 8
@ -2535,8 +2509,8 @@ struct BookRequest_Struct {
*/
struct Object_Struct {
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
/*08*/ uint16 unknown008; //
/*10*/ uint16 unknown010; //
/*08*/ uint16 size; //
/*10*/ uint16 solidtype; //
/*12*/ uint32 drop_id; // Unique object id for zone
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
/*18*/ uint16 zone_instance; //
@ -3394,27 +3368,6 @@ struct PetitionBug_Struct{
char text[1028];
};
struct DyeStruct
{
union
{
struct
{
struct Color_Struct head;
struct Color_Struct chest;
struct Color_Struct arms;
struct Color_Struct wrists;
struct Color_Struct hands;
struct Color_Struct legs;
struct Color_Struct feet;
struct Color_Struct primary; // you can't actually dye this
struct Color_Struct secondary; // or this
}
dyes;
struct Color_Struct dye[_MaterialCount];
};
};
struct ApproveZone_Struct {
char name[64];
uint32 zoneid;
@ -3472,8 +3425,8 @@ struct SelectTributeReply_Struct {
struct TributeInfo_Struct {
uint32 active; //0 == inactive, 1 == active
uint32 tributes[EmuConstants::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EmuConstants::TRIBUTE_SIZE]; //all 00's
uint32 tributes[EQEmu::legacy::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQEmu::legacy::TRIBUTE_SIZE]; //all 00's
uint32 tribute_master_id;
};
@ -4030,7 +3983,7 @@ struct MarkNPC_Struct
struct InspectBuffs_Struct {
/*000*/ uint32 spell_id[BUFF_COUNT];
/*100*/ uint32 tics_remaining[BUFF_COUNT];
/*100*/ int32 tics_remaining[BUFF_COUNT];
};
struct RaidGeneral_Struct {
@ -4218,6 +4171,52 @@ struct UseAA_Struct {
uint32 end;
};
//new AA stuff
//reference only
struct AARankInfo_Struct
{
uint32 id;
int32 upper_hotkey_sid;
int32 lower_hotkey_sid;
int32 title_sid;
int32 desc_sid;
int32 level_req;
int32 cost;
uint32 seq;
uint32 current_level;
uint32 type;
int32 spell;
int32 spell_type;
int32 spell_refresh;
int32 classes;
int32 max_level;
int32 prev_id;
int32 next_id;
int32 total_cost;
int32 expansion;
int32 category;
uint32 charges;
uint8 grant_only;
uint32 total_effects;
uint32 total_prereqs;
};
struct AARankPrereq_Struct
{
int32 aa_id;
int32 points;
};
struct AARankEffect_Struct
{
int32 effect_id;
int32 base1;
int32 base2;
int32 slot;
};
//old AA stuff
struct AA_Ability {
/*00*/ uint32 skill_id;
/*04*/ uint32 base1;
@ -4272,18 +4271,10 @@ struct SendAA_Struct {
struct AA_Action {
/*00*/ uint32 action;
/*04*/ uint32 ability;
/*08*/ uint32 unknown08;
/*08*/ uint32 target_id;
/*12*/ uint32 exp_value;
};
struct AA_Skills { //this should be removed and changed to AA_Array
/*00*/ uint32 aa_skill; // Total AAs Spent
/*04*/ uint32 aa_value;
/*08*/ uint32 unknown08;
/*12*/
};
struct AAExpUpdate_Struct {
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
/*04*/ uint32 aapoints_unspent;
@ -4301,12 +4292,12 @@ struct AltAdvStats_Struct {
};
struct PlayerAA_Struct { // Is this still used?
AA_Skills aa_list[MAX_PP_AA_ARRAY];
AA_Array aa_list[MAX_PP_AA_ARRAY];
};
struct AATable_Struct {
/*00*/ int32 aa_spent; // Total AAs Spent
/*04*/ AA_Skills aa_list[MAX_PP_AA_ARRAY];
/*04*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
};
struct Weather_Struct {
@ -4685,6 +4676,22 @@ struct GuildBankItemUpdate_Struct
/*226*/ uint16 Unknown226;
};
// newer clients (RoF+) send a list that contains 240 entries
// The packets don't actually use all 64 chars in the strings, but we'll just overallocate for these
struct GuildBankItemListEntry_Struct
{
uint8 vaild;
uint32 permissions;
char whofor[64];
char donator[64];
uint32 item_id;
uint32 item_icon;
uint32 quantity;
uint8 allow_merge; // 1 here for non-full stacks
uint8 usable;
char item_name[64];
};
struct GuildBankClear_Struct
{
/*00*/ uint32 Action;
@ -4731,7 +4738,7 @@ struct BuffIconEntry_Struct
{
uint32 buff_slot;
uint32 spell_id;
uint32 tics_remaining;
int32 tics_remaining;
uint32 num_hits;
};
@ -4740,6 +4747,8 @@ struct BuffIcon_Struct
uint32 entity_id;
uint8 all_buffs;
uint16 count;
uint8 type; // 0 = self buff window, 1 = self target window, 4 = group, 5 = PC, 7 = NPC
int32 tic_timer;
BuffIconEntry_Struct entries[0];
};
@ -5286,21 +5295,18 @@ struct ClientMarqueeMessage_Struct {
typedef std::list<ServerLootItem_Struct*> ItemList;
struct TextLinkBody_Struct {
// Current server mask: EQClientRoF2
uint8 unknown_1; /* %1X */
uint32 item_id; /* %05X */
uint32 augment_1; /* %05X */
uint32 augment_2; /* %05X */
uint32 augment_3; /* %05X */
uint32 augment_4; /* %05X */
uint32 augment_5; /* %05X */
uint32 augment_6; /* %05X */
uint8 is_evolving; /* %1X */
uint32 evolve_group; /* %05X */
uint8 evolve_level; /* %02X */
uint32 ornament_icon; /* %05X */
int hash; /* %08X */
struct fling_struct {
/* 00 */ uint32 collision; // 0 collision is off, anything else it's on
/* 04 */ int32 travel_time; // ms -- UF we need to calc this, RoF+ -1 auto calcs
/* 08 */ uint8 unk3; // bool, set to 1 has something to do with z-axis or something weird things happen if the new Z is above or equal to yours
/* 09 */ uint8 disable_fall_damage; // 1 you take no fall damage, 0 you take fall damage
/* 10 */ uint8 padding[2];
/* 12 */ float speed_z;
/* 16 */ float new_y;
/* 20 */ float new_x;
/* 24 */ float new_z;
/* 28 */
};
// Restore structure packing to default

View File

@ -72,8 +72,10 @@ void EQStream::init(bool resetSession) {
RateThreshold=RATEBASE/250;
DecayRate=DECAYBASE/250;
BytesWritten=0;
sent_packet_count = 0;
received_packet_count = 0;
SequencedBase = 0;
NextSequencedSend = 0;
AverageDelta = 500;
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
retransmittimer = Timer::GetCurrentTime();
@ -84,10 +86,6 @@ void EQStream::init(bool resetSession) {
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "init Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "init Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
}
EQRawApplicationPacket *EQStream::MakeApplicationPacket(EQProtocolPacket *p)
@ -290,10 +288,8 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
}
break;
case OP_KeepAlive: {
#ifndef COLLECTOR
NonSequencedPush(new EQProtocolPacket(p->opcode,p->pBuffer,p->size));
Log.Out(Logs::Detail, Logs::Netcode, _L "Received and queued reply to keep alive" __L);
#endif
}
break;
case OP_Ack: {
@ -302,14 +298,12 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_Ack that was of malformed size" __L);
break;
}
#ifndef COLLECTOR
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
AckPackets(seq);
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
retransmittimer = Timer::GetCurrentTime();
}
#endif
}
break;
case OP_SessionRequest: {
@ -318,7 +312,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest that was of malformed size" __L);
break;
}
#ifndef COLLECTOR
if (GetState()==ESTABLISHED) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest in ESTABLISHED state (%d) streamactive (%i) attempt (%i)" __L, GetState(),streamactive,sessionAttempts);
@ -331,7 +324,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
break;
}
}
#endif
sessionAttempts++;
// we set established below, so statistics will not be reset for session attempts/stream active.
init(GetState()!=ESTABLISHED);
@ -341,10 +333,8 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
SetMaxLen(ntohl(Request->MaxLength));
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest: session %lu, maxlen %d" __L, (unsigned long)Session, MaxLen);
SetState(ESTABLISHED);
#ifndef COLLECTOR
Key=0x11223344;
SendSessionResponse();
#endif
}
break;
case OP_SessionResponse: {
@ -410,7 +400,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck that was of malformed size" __L);
break;
}
#ifndef COLLECTOR
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
MOutboundQueue.lock();
@ -418,36 +407,30 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-OOA Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
//if the packet they got out of order is between our last acked packet and the last sent packet, then its valid.
if (CompareSequence(SequencedBase,seq) != SeqPast && CompareSequence(NextOutSeq,seq) == SeqPast) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck for sequence %d, starting retransmit at the start of our unacked buffer (seq %d, was %d)." __L,
seq, SequencedBase, SequencedBase+NextSequencedSend);
seq, SequencedBase, SequencedBase+SequencedQueue.size());
bool retransmit_acked_packets = false;
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
retransmit_acked_packets = RETRANSMIT_ACKED_PACKETS;
}
if(!retransmit_acked_packets) {
uint16 sqsize = SequencedQueue.size();
uint16 index = seq - SequencedBase;
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck marking packet acked in queue (queue index = %d, queue size = %d)." __L, index, sqsize);
if (index < sqsize) {
std::deque<EQProtocolPacket *>::iterator sitr;
sitr = SequencedQueue.begin();
sitr += index;
(*sitr)->acked = true;
uint16 sqsize = SequencedQueue.size();
uint16 index = seq - SequencedBase;
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck marking packet acked in queue (queue index = %d, queue size = %d)." __L, index, sqsize);
if (index < sqsize) {
SequencedQueue[index]->acked = true;
// flag packets for a resend
uint16 count = 0;
uint32 timeout = AverageDelta * 2 + 100;
for (auto sitr = SequencedQueue.begin(); sitr != SequencedQueue.end() && count < index; ++sitr, ++count) {
if (!(*sitr)->acked && (*sitr)->sent_time > 0 && (((*sitr)->sent_time + timeout) < Timer::GetCurrentTime())) {
(*sitr)->sent_time = 0;
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck Flagging packet %d for retransmission" __L, SequencedBase + count);
}
}
}
if(RETRANSMIT_TIMEOUT_MULT) {
retransmittimer = Timer::GetCurrentTime();
}
NextSequencedSend = 0;
} else {
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck for out-of-window %d. Window (%d->%d)." __L, seq, SequencedBase, NextOutSeq);
}
@ -456,46 +439,49 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-OOA Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
MOutboundQueue.unlock();
#endif
}
break;
case OP_SessionStatRequest: {
if(p->Size() < sizeof(SessionStats))
if(p->Size() < sizeof(ClientSessionStats))
{
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionStatRequest that was of malformed size" __L);
break;
}
#ifndef COLLECTOR
SessionStats *Stats=(SessionStats *)p->pBuffer;
ClientSessionStats *ClientStats=(ClientSessionStats *)p->pBuffer;
Log.Out(Logs::Detail, Logs::Netcode, _L "Received Stats: %lu packets received, %lu packets sent, Deltas: local %lu, (%lu <- %lu -> %lu) remote %lu" __L,
(unsigned long)ntohl(Stats->packets_received), (unsigned long)ntohl(Stats->packets_sent), (unsigned long)ntohl(Stats->last_local_delta),
(unsigned long)ntohl(Stats->low_delta), (unsigned long)ntohl(Stats->average_delta),
(unsigned long)ntohl(Stats->high_delta), (unsigned long)ntohl(Stats->last_remote_delta));
uint64 x=Stats->packets_received;
Stats->packets_received=Stats->packets_sent;
Stats->packets_sent=x;
NonSequencedPush(new EQProtocolPacket(OP_SessionStatResponse,p->pBuffer,p->size));
AdjustRates(ntohl(Stats->average_delta));
(unsigned long)ntohl(ClientStats->packets_received), (unsigned long)ntohl(ClientStats->packets_sent), (unsigned long)ntohl(ClientStats->last_local_delta),
(unsigned long)ntohl(ClientStats->low_delta), (unsigned long)ntohl(ClientStats->average_delta),
(unsigned long)ntohl(ClientStats->high_delta), (unsigned long)ntohl(ClientStats->last_remote_delta));
AdjustRates(ntohl(ClientStats->average_delta));
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
if(RETRANSMIT_TIMEOUT_MULT && ntohl(Stats->average_delta)) {
if (RETRANSMIT_TIMEOUT_MULT && ntohl(ClientStats->average_delta)) {
//recalculate retransmittimeout using the larger of the last rtt or average rtt, which is multiplied by the rule value
if((ntohl(Stats->last_local_delta) + ntohl(Stats->last_remote_delta)) > (ntohl(Stats->average_delta) * 2)) {
retransmittimeout = (ntohl(Stats->last_local_delta) + ntohl(Stats->last_remote_delta))
if ((ntohl(ClientStats->last_local_delta) + ntohl(ClientStats->last_remote_delta)) > (ntohl(ClientStats->average_delta) * 2)) {
retransmittimeout = (ntohl(ClientStats->last_local_delta) + ntohl(ClientStats->last_remote_delta))
* RETRANSMIT_TIMEOUT_MULT;
} else {
retransmittimeout = ntohl(Stats->average_delta) * 2 * RETRANSMIT_TIMEOUT_MULT;
retransmittimeout = ntohl(ClientStats->average_delta) * 2 * RETRANSMIT_TIMEOUT_MULT;
}
retransmittimeout += 300;
if(retransmittimeout > RETRANSMIT_TIMEOUT_MAX)
retransmittimeout = RETRANSMIT_TIMEOUT_MAX;
Log.Out(Logs::Detail, Logs::Netcode, _L "Retransmit timeout recalculated to %dms" __L, retransmittimeout);
}
}
#endif
ServerSessionStats *ServerStats = (ServerSessionStats *)p->pBuffer;
//ServerStats->RequestID = ClientStats->RequestID; // no change
ServerStats->ServerTime = htonl(Timer::GetCurrentTime());
ServerStats->packets_sent_echo = ClientStats->packets_sent; // still in htonll format
ServerStats->packets_received_echo = ClientStats->packets_received; // still in htonll format
ServerStats->packets_sent = htonll(GetPacketsSent());
ServerStats->packets_received = htonll(GetPacketsReceived());
NonSequencedPush(new EQProtocolPacket(OP_SessionStatResponse, p->pBuffer, p->size));
}
break;
case OP_SessionStatResponse: {
@ -573,16 +559,18 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
// Convert the EQApplicationPacket to 1 or more EQProtocolPackets
if (p->size>(MaxLen-8)) { // proto-op(2), seq(2), app-op(2) ... data ... crc(2)
Log.Out(Logs::Detail, Logs::Netcode, _L "Making oversized packet, len %d" __L, p->size);
Log.Out(Logs::Detail, Logs::Netcode, _L "Making oversized packet, len %d" __L, p->Size());
unsigned char *tmpbuff=new unsigned char[p->size+3];
auto tmpbuff = new unsigned char[p->size + 3];
length=p->serialize(opcode, tmpbuff);
if (length != p->Size())
Log.Out(Logs::Detail, Logs::Netcode, _L "Packet adjustment, len %d to %d" __L, p->Size(), length);
EQProtocolPacket *out=new EQProtocolPacket(OP_Fragment,nullptr,MaxLen-4);
*(uint32 *)(out->pBuffer+2)=htonl(p->Size());
auto out = new EQProtocolPacket(OP_Fragment, nullptr, MaxLen - 4);
*(uint32 *)(out->pBuffer+2)=htonl(length);
used=MaxLen-10;
memcpy(out->pBuffer+6,tmpbuff,used);
Log.Out(Logs::Detail, Logs::Netcode, _L "First fragment: used %d/%d. Put size %d in the packet" __L, used, p->size, p->Size());
Log.Out(Logs::Detail, Logs::Netcode, _L "First fragment: used %d/%d. Payload size %d in the packet" __L, used, length, p->size);
SequencedPush(out);
@ -593,16 +581,16 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
out->size=chunksize+2;
SequencedPush(out);
used+=chunksize;
Log.Out(Logs::Detail, Logs::Netcode, _L "Subsequent fragment: len %d, used %d/%d." __L, chunksize, used, p->size);
Log.Out(Logs::Detail, Logs::Netcode, _L "Subsequent fragment: len %d, used %d/%d." __L, chunksize, used, length);
}
delete p;
delete[] tmpbuff;
} else {
unsigned char *tmpbuff=new unsigned char[p->Size()+3];
auto tmpbuff = new unsigned char[p->Size() + 3];
length=p->serialize(opcode, tmpbuff+2) + 2;
EQProtocolPacket *out=new EQProtocolPacket(OP_Packet,tmpbuff,length);
auto out = new EQProtocolPacket(OP_Packet, tmpbuff, length);
delete[] tmpbuff;
SequencedPush(out);
@ -612,42 +600,32 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
void EQStream::SequencedPush(EQProtocolPacket *p)
{
#ifdef COLLECTOR
delete p;
#else
MOutboundQueue.lock();
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
if (uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L,
SequencedBase, SequencedQueue.size(), NextOutSeq);
}
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing sequenced packet %d of length %d. Base Seq is %d." __L, NextOutSeq, p->size, SequencedBase);
*(uint16 *)(p->pBuffer)=htons(NextOutSeq);
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing sequenced packet %d of length %d. Base Seq is %d." __L,
NextOutSeq, p->size, SequencedBase);
*(uint16 *)(p->pBuffer) = htons(NextOutSeq);
SequencedQueue.push_back(p);
NextOutSeq++;
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
if (uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L,
SequencedBase, SequencedQueue.size(), NextOutSeq);
}
MOutboundQueue.unlock();
#endif
}
void EQStream::NonSequencedPush(EQProtocolPacket *p)
{
#ifdef COLLECTOR
delete p;
#else
MOutboundQueue.lock();
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing non-sequenced packet of length %d" __L, p->size);
NonSequencedQueue.push(p);
MOutboundQueue.unlock();
#endif
}
void EQStream::SendAck(uint16 seq)
@ -691,21 +669,15 @@ void EQStream::Write(int eq_fd)
// Place to hold the base packet t combine into
EQProtocolPacket *p=nullptr;
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
// if we have a timeout defined and we have not received an ack recently enough, retransmit from beginning of queue
if (RETRANSMIT_TIMEOUT_MULT && !SequencedQueue.empty() && NextSequencedSend &&
(GetState()==ESTABLISHED) && ((retransmittimer+retransmittimeout) < Timer::GetCurrentTime())) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Timeout since last ack received, starting retransmit at the start of our unacked "
"buffer (seq %d, was %d)." __L, SequencedBase, SequencedBase+NextSequencedSend);
NextSequencedSend = 0;
retransmittimer = Timer::GetCurrentTime(); // don't want to endlessly retransmit the first packet
}
}
// Find the next sequenced packet to send from the "queue"
sitr = SequencedQueue.begin();
if (sitr!=SequencedQueue.end())
sitr += NextSequencedSend;
uint16 count = 0;
// get to start of packets
while (sitr != SequencedQueue.end() && (*sitr)->sent_time > 0) {
++sitr;
++count;
}
// Loop until both are empty or MaxSends is reached
while(!SeqEmpty || !NonSeqEmpty) {
@ -719,7 +691,7 @@ void EQStream::Write(int eq_fd)
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with non-seq packet of len %d" __L, p->size);
NonSequencedQueue.pop();
} else if (!p->combine(NonSequencedQueue.front())) {
// Tryint to combine this packet with the base didn't work (too big maybe)
// Trying to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next non-seq packet is len %d" __L, p->size, (NonSequencedQueue.front())->size);
ReadyToSend.push(p);
@ -742,15 +714,8 @@ void EQStream::Write(int eq_fd)
NonSeqEmpty=true;
}
if (sitr!=SequencedQueue.end()) {
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Send Seq NSS=%d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, NextSequencedSend, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Send Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
uint16 seq_send = SequencedBase + NextSequencedSend; //just for logging...
if (sitr != SequencedQueue.end()) {
uint16 seq_send = SequencedBase + count; //just for logging...
if(SequencedQueue.empty()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Tried to write a packet with an empty queue (%d is past next out %d)" __L, seq_send, NextOutSeq);
@ -759,26 +724,32 @@ void EQStream::Write(int eq_fd)
}
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
if (!RETRANSMIT_ACKED_PACKETS && (*sitr)->acked) {
if ((*sitr)->acked || (*sitr)->sent_time != 0) {
++sitr;
++count;
if (p) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
ReadyToSend.push(p);
BytesWritten += p->size;
p = nullptr;
}
Log.Out(Logs::Detail, Logs::Netcode, _L "Not retransmitting seq packet %d because already marked as acked" __L, seq_send);
sitr++;
NextSequencedSend++;
} else if (!p) {
// If we don't have a packet to try to combine into, use this one as the base
// Copy it first as it will still live until it is acked
p=(*sitr)->Copy();
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
(*sitr)->sent_time = Timer::GetCurrentTime();
++sitr;
NextSequencedSend++;
++count;
} else if (!p->combine(*sitr)) {
// Trying to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send, (*sitr)->size);
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send + 1, (*sitr)->size);
ReadyToSend.push(p);
BytesWritten+=p->size;
p=nullptr;
if (BytesWritten > threshold) {
if ((*sitr)->opcode != OP_Fragment && BytesWritten > threshold) {
// Sent enough this round, lets stop to be fair
Log.Out(Logs::Detail, Logs::Netcode, _L "Exceeded write threshold in seq (%d > %d)" __L, BytesWritten, threshold);
break;
@ -786,17 +757,28 @@ void EQStream::Write(int eq_fd)
} else {
// Combine worked
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yeilding %d combined." __L, seq_send, (*sitr)->size, p->size);
(*sitr)->sent_time = Timer::GetCurrentTime();
++sitr;
NextSequencedSend++;
++count;
}
} else {
if (!p) {
if ((*sitr)->sent_time != 0) {
++sitr;
++count;
if (p) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
ReadyToSend.push(p);
BytesWritten += p->size;
p = nullptr;
}
} else if (!p) {
// If we don't have a packet to try to combine into, use this one as the base
// Copy it first as it will still live until it is acked
p=(*sitr)->Copy();
(*sitr)->sent_time = Timer::GetCurrentTime();
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
++sitr;
NextSequencedSend++;
++count;
} else if (!p->combine(*sitr)) {
// Trying to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
@ -812,18 +794,16 @@ void EQStream::Write(int eq_fd)
}
} else {
// Combine worked
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yeilding %d combined." __L, seq_send, (*sitr)->size, p->size);
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yielding %d combined." __L, seq_send, (*sitr)->size, p->size);
(*sitr)->sent_time = Timer::GetCurrentTime();
++sitr;
NextSequencedSend++;
++count;
}
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post send Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post send Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
} else {
// No more sequenced packets
SeqEmpty=true;
@ -882,9 +862,11 @@ sockaddr_in address;
length=p->serialize(buffer);
if (p->opcode!=OP_SessionRequest && p->opcode!=OP_SessionResponse) {
if (compressed) {
BytesWritten -= p->size;
uint32 newlen=EQProtocolPacket::Compress(buffer,length, _tempBuffer, 2048);
memcpy(buffer,_tempBuffer,newlen);
length=newlen;
BytesWritten += newlen;
}
if (encoded) {
EQProtocolPacket::ChatEncode(buffer,length,Key);
@ -900,7 +882,7 @@ sockaddr_in address;
void EQStream::SendSessionResponse()
{
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionResponse,nullptr,sizeof(SessionResponse));
auto out = new EQProtocolPacket(OP_SessionResponse, nullptr, sizeof(SessionResponse));
SessionResponse *Response=(SessionResponse *)out->pBuffer;
Response->Session=htonl(Session);
Response->MaxLength=htonl(MaxLen);
@ -922,7 +904,7 @@ EQProtocolPacket *out=new EQProtocolPacket(OP_SessionResponse,nullptr,sizeof(Ses
void EQStream::SendSessionRequest()
{
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionRequest,nullptr,sizeof(SessionRequest));
auto out = new EQProtocolPacket(OP_SessionRequest, nullptr, sizeof(SessionRequest));
SessionRequest *Request=(SessionRequest *)out->pBuffer;
memset(Request,0,sizeof(SessionRequest));
Request->Session=htonl(time(nullptr));
@ -938,7 +920,7 @@ void EQStream::_SendDisconnect()
if(GetState() == CLOSED)
return;
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionDisconnect,nullptr,sizeof(uint32));
auto out = new EQProtocolPacket(OP_SessionDisconnect, nullptr, sizeof(uint32));
*(uint32 *)out->pBuffer=htonl(Session);
NonSequencedPush(out);
@ -957,8 +939,8 @@ EQApplicationPacket *EQStream::PopPacket()
EQRawApplicationPacket *p=nullptr;
MInboundQueue.lock();
if (InboundQueue.size()) {
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
if (!InboundQueue.empty()) {
auto itr = InboundQueue.begin();
p=*itr;
InboundQueue.erase(itr);
}
@ -982,8 +964,8 @@ EQRawApplicationPacket *EQStream::PopRawPacket()
EQRawApplicationPacket *p=nullptr;
MInboundQueue.lock();
if (InboundQueue.size()) {
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
if (!InboundQueue.empty()) {
auto itr = InboundQueue.begin();
p=*itr;
InboundQueue.erase(itr);
}
@ -1009,8 +991,8 @@ EQRawApplicationPacket *EQStream::PeekPacket()
EQRawApplicationPacket *p=nullptr;
MInboundQueue.lock();
if (InboundQueue.size()) {
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
if (!InboundQueue.empty()) {
auto itr = InboundQueue.begin();
p=*itr;
}
MInboundQueue.unlock();
@ -1101,8 +1083,8 @@ EQProtocolPacket *p=nullptr;
void EQStream::Process(const unsigned char *buffer, const uint32 length)
{
static unsigned char newbuffer[2048];
uint32 newlength=0;
static unsigned char newbuffer[2048];
uint32 newlength=0;
if (EQProtocolPacket::ValidateCRC(buffer,length,Key)) {
if (compressed) {
newlength=EQProtocolPacket::Decompress(buffer,length,newbuffer,2048);
@ -1146,13 +1128,6 @@ void EQStream::AckPackets(uint16 seq)
std::deque<EQProtocolPacket *>::iterator itr, tmp;
MOutboundQueue.lock();
//do a bit of sanity checking.
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Ack Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
SeqOrder ord = CompareSequence(SequencedBase, seq);
if(ord == SeqInOrder) {
@ -1168,28 +1143,21 @@ if(NextSequencedSend > SequencedQueue.size()) {
//this is a good ack, we get to ack some blocks.
seq++; //we stop at the block right after their ack, counting on the wrap of both numbers.
while(SequencedBase != seq) {
if(SequencedQueue.empty()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "OUT OF PACKETS acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, NextSequencedSend);
SequencedBase = NextOutSeq;
NextSequencedSend = 0;
break;
}
Log.Out(Logs::Detail, Logs::Netcode, _L "Removing acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, NextSequencedSend);
if(SequencedQueue.empty()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "OUT OF PACKETS acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, SequencedQueue.size());
SequencedBase = NextOutSeq;
break;
}
Log.Out(Logs::Detail, Logs::Netcode, _L "Removing acked packet with sequence %lu." __L, (unsigned long)SequencedBase);
//clean out the acked packet
delete SequencedQueue.front();
SequencedQueue.pop_front();
//adjust our "next" pointer
if(NextSequencedSend > 0)
NextSequencedSend--;
//advance the base sequence number to the seq of the block after the one we just got rid of.
SequencedBase++;
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack on %d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack on %d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
}
MOutboundQueue.unlock();
@ -1367,6 +1335,18 @@ void EQStream::Decay()
if (BytesWritten<0)
BytesWritten=0;
}
// check for any timed out acks
if ((GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) && RETRANSMIT_TIMEOUT_MULT && retransmittimeout) {
int count = 0;
MOutboundQueue.lock();
for (auto sitr = SequencedQueue.begin(); sitr != SequencedQueue.end(); ++sitr, count++) {
if (!(*sitr)->acked && (*sitr)->sent_time > 0 && ((*sitr)->sent_time + retransmittimeout) < Timer::GetCurrentTime()) {
(*sitr)->sent_time = 0;
Log.Out(Logs::Detail, Logs::Netcode, _L "Timeout exceeded for seq %d. Flagging packet for retransmission" __L, SequencedBase + count);
}
}
MOutboundQueue.unlock();
}
}
void EQStream::AdjustRates(uint32 average_delta)
@ -1374,18 +1354,24 @@ void EQStream::AdjustRates(uint32 average_delta)
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
if (average_delta && (average_delta <= AVERAGE_DELTA_MAX)) {
MRate.lock();
AverageDelta = average_delta;
RateThreshold=RATEBASE/average_delta;
DecayRate=DECAYBASE/average_delta;
if (BytesWritten > RateThreshold)
BytesWritten = RateThreshold + DecayRate;
Log.Out(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
RateThreshold, DecayRate, average_delta);
MRate.unlock();
} else {
Log.Out(Logs::Detail, Logs::Netcode, _L "Not adjusting data rate because avg delta over max (%d > %d)" __L,
average_delta, AVERAGE_DELTA_MAX);
AverageDelta = AVERAGE_DELTA_MAX;
}
} else {
if (average_delta) {
MRate.lock();
AverageDelta = average_delta;
BytesWritten = 0;
RateThreshold=RATEBASE/average_delta;
DecayRate=DECAYBASE/average_delta;
Log.Out(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,

View File

@ -71,7 +71,7 @@ struct SessionResponse {
};
//Deltas are in ms, representing round trip times
struct SessionStats {
struct ClientSessionStats {
/*000*/ uint16 RequestID;
/*002*/ uint32 last_local_delta;
/*006*/ uint32 average_delta;
@ -83,6 +83,16 @@ struct SessionStats {
/*038*/
};
struct ServerSessionStats {
/*000*/ uint16 RequestID;
/*002*/ uint32 ServerTime;
/*006*/ uint64 packets_sent_echo;
/*014*/ uint64 packets_received_echo;
/*022*/ uint64 packets_sent;
/*030*/ uint64 packets_received;
/*038*/
};
#pragma pack()
class OpcodeManager;
@ -143,7 +153,6 @@ class EQStream : public EQStreamInterface {
std::deque<EQProtocolPacket *> SequencedQueue;
uint16 NextOutSeq;
uint16 SequencedBase; //the sequence number of SequencedQueue[0]
long NextSequencedSend; //index into SequencedQueue
Mutex MOutboundQueue;
//a buffer we use for compression/decompression
@ -158,10 +167,13 @@ class EQStream : public EQStreamInterface {
int32 BytesWritten;
uint64 sent_packet_count;
uint64 received_packet_count;
Mutex MRate;
int32 RateThreshold;
int32 DecayRate;
uint32 AverageDelta;
OpcodeManager **OpMgr;
@ -265,11 +277,13 @@ class EQStream : public EQStreamInterface {
void AddBytesSent(uint32 bytes)
{
bytes_sent += bytes;
++sent_packet_count;
}
void AddBytesRecv(uint32 bytes)
{
bytes_recv += bytes;
++received_packet_count;
}
virtual const uint32 GetBytesSent() const { return bytes_sent; }
@ -288,6 +302,9 @@ class EQStream : public EQStreamInterface {
return bytes_recv / (Timer::GetTimeSeconds() - create_time);
}
const uint64 GetPacketsSent() { return sent_packet_count; }
const uint64 GetPacketsReceived() { return received_packet_count; }
//used for dynamic stream identification
class Signature {
public:

View File

@ -3,7 +3,7 @@
#include "eq_stream_factory.h"
#ifdef _WINDOWS
#include <winsock.h>
#include <winsock2.h>
#include <process.h>
#include <io.h>
#include <stdio.h>
@ -120,7 +120,7 @@ std::shared_ptr<EQStream> EQStreamFactory::Pop()
{
std::shared_ptr<EQStream> s = nullptr;
MNewStreams.lock();
if (NewStreams.size()) {
if (!NewStreams.empty()) {
s = NewStreams.front();
NewStreams.pop();
s->PutInUse();
@ -235,7 +235,7 @@ void EQStreamFactory::CheckTimeout()
//give it a little time for everybody to finish with it
} else {
//everybody is done, we can delete it now
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator temp = stream_itr;
auto temp = stream_itr;
++stream_itr;
temp->second = nullptr;
Streams.erase(temp);
@ -250,8 +250,7 @@ void EQStreamFactory::CheckTimeout()
void EQStreamFactory::WriterLoop()
{
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator stream_itr;
bool havework=true;
bool havework = true;
std::vector<std::shared_ptr<EQStream>> wants_write;
std::vector<std::shared_ptr<EQStream>>::iterator cur, end;
bool decay = false;
@ -260,7 +259,7 @@ void EQStreamFactory::WriterLoop()
WriterRunning = true;
DecayTimer.Enable();
while(sock!=-1) {
while (sock != -1) {
MWriterRunning.lock();
if (!WriterRunning)
break;
@ -269,34 +268,36 @@ void EQStreamFactory::WriterLoop()
havework = false;
wants_write.clear();
decay=DecayTimer.Check();
decay = DecayTimer.Check();
//copy streams into a seperate list so we dont have to keep
//MStreams locked while we are writting
// copy streams into a seperate list so we dont have to keep
// MStreams locked while we are writting
MStreams.lock();
for(stream_itr=Streams.begin();stream_itr!=Streams.end();++stream_itr) {
for (auto stream_itr = Streams.begin(); stream_itr != Streams.end(); ++stream_itr) {
// If it's time to decay the bytes sent, then let's do it before we try to write
if (decay)
stream_itr->second->Decay();
//bullshit checking, to see if this is really happening, GDB seems to think so...
if(stream_itr->second == nullptr) {
fprintf(stderr, "ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i:%i", stream_itr->first.first, stream_itr->first.second);
// bullshit checking, to see if this is really happening, GDB seems to think so...
if (stream_itr->second == nullptr) {
fprintf(stderr,
"ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i:%i",
stream_itr->first.first, stream_itr->first.second);
continue;
}
if (stream_itr->second->HasOutgoingData()) {
havework=true;
havework = true;
stream_itr->second->PutInUse();
wants_write.push_back(stream_itr->second);
}
}
MStreams.unlock();
//do the actual writes
// do the actual writes
cur = wants_write.begin();
end = wants_write.end();
for(; cur != end; ++cur) {
for (; cur != end; ++cur) {
(*cur)->Write(sock);
(*cur)->ReleaseFromUse();
}

View File

@ -1,3 +1,5 @@
#include <utility>
#include "global_define.h"
#include "eqemu_logsys.h"
#include "eq_stream_ident.h"
@ -25,7 +27,7 @@ EQStreamIdentifier::~EQStreamIdentifier() {
}
void EQStreamIdentifier::RegisterPatch(const EQStream::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
Patch *p = new Patch;
auto p = new Patch;
p->signature = sig;
p->name = name;
p->opcodes = opcodes;
@ -156,7 +158,7 @@ EQStreamInterface *EQStreamIdentifier::PopIdentified() {
}
EQStreamIdentifier::Record::Record(std::shared_ptr<EQStream> s)
: stream(s),
: stream(std::move(s)),
expire(STREAM_IDENT_WAIT_MS)
{
}

View File

@ -4,7 +4,7 @@
//this is the only part of an EQStream that is seen by the application.
#include <string>
#include "clientversions.h"
#include "emu_versions.h"
typedef enum {
ESTABLISHED,
@ -35,7 +35,7 @@ public:
virtual const uint32 GetBytesRecieved() const { return 0; }
virtual const uint32 GetBytesSentPerSecond() const { return 0; }
virtual const uint32 GetBytesRecvPerSecond() const { return 0; }
virtual const ClientVersion GetClientVersion() const { return ClientVersion::Unknown; }
virtual const EQEmu::versions::ClientVersion ClientVersion() const { return EQEmu::versions::ClientVersion::Unknown; }
};
#endif /*EQSTREAMINTF_H_*/

View File

@ -21,9 +21,9 @@ std::string EQStreamProxy::Describe() const {
return(m_structs->Describe());
}
const ClientVersion EQStreamProxy::GetClientVersion() const
const EQEmu::versions::ClientVersion EQStreamProxy::ClientVersion() const
{
return m_structs->GetClientVersion();
return m_structs->ClientVersion();
}
void EQStreamProxy::QueuePacket(const EQApplicationPacket *p, bool ack_req) {

View File

@ -28,7 +28,7 @@ public:
virtual void RemoveData();
virtual bool CheckState(EQStreamState state);
virtual std::string Describe() const;
virtual const ClientVersion GetClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual const uint32 GetBytesSent() const;
virtual const uint32 GetBytesRecieved() const;

View File

@ -63,7 +63,7 @@ EQDBRes * EQDB::query(Const_char *q) {
//NOT THREAD SAFE!
Const_char *EQDB::escape_string(Const_char *from) {
int len = strlen(from);
char *res = new char[len*2+1];
auto res = new char[len * 2 + 1];
mysql_real_escape_string(mysql_ref,res,from,len);

View File

@ -80,7 +80,7 @@ void EQEmuConfig::do_world(TiXmlElement *ele)
sprintf(str, "loginserver%i", ++LoginCount);
sub_ele = ele->FirstChildElement(str);
if (sub_ele) {
LoginConfig* loginconfig = new LoginConfig;
auto loginconfig = new LoginConfig;
text = ParseTextBlock(sub_ele, "host", true);
if (text) {
loginconfig->LoginHost = text;
@ -277,9 +277,9 @@ void EQEmuConfig::do_files(TiXmlElement *ele)
if (text) {
OpCodesFile = text;
}
text = ParseTextBlock(ele, "eqtime", true);
text = ParseTextBlock(ele, "plugin.pl", true);
if (text) {
EQTimeFile = text;
PluginPlFile = text;
}
}
@ -289,14 +289,45 @@ void EQEmuConfig::do_directories(TiXmlElement *ele)
text = ParseTextBlock(ele, "maps", true);
if (text) {
MapDir = text;
if ( MapDir.back() != '/' )
MapDir += '/';
}
text = ParseTextBlock(ele, "quests", true);
if (text) {
QuestDir = text;
if ( QuestDir.back() != '/' )
QuestDir += '/';
}
text = ParseTextBlock(ele, "plugins", true);
if (text) {
PluginDir = text;
if ( PluginDir.back() != '/' )
PluginDir += '/';
}
text = ParseTextBlock(ele, "lua_modules", true);
if (text) {
LuaModuleDir = text;
if ( LuaModuleDir.back() != '/' )
LuaModuleDir += '/';
}
text = ParseTextBlock(ele, "patches", true);
if (text) {
PatchDir = text;
if ( PatchDir.back() != '/' )
PatchDir += '/';
}
text = ParseTextBlock(ele, "shared_memory", true);
if (text) {
SharedMemDir = text;
if ( SharedMemDir.back() != '/' )
SharedMemDir += '/';
}
//Not Fully Implemented yet LogDir
text = ParseTextBlock(ele, "logs", true);
if (text) {
LogDir = text;
if ( LogDir.back() != '/' )
LogDir += '/';
}
}
@ -431,8 +462,8 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
if (var_name == "OpCodesFile") {
return (OpCodesFile);
}
if (var_name == "EQTimeFile") {
return (EQTimeFile);
if (var_name == "PluginPlFile") {
return (PluginPlFile);
}
if (var_name == "MapDir") {
return (MapDir);
@ -443,6 +474,18 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
if (var_name == "PluginDir") {
return (PluginDir);
}
if (var_name == "LuaModuleDir") {
return (LuaModuleDir);
}
if (var_name == "PatchDir") {
return (PatchDir);
}
if (var_name == "SharedMemDir") {
return (SharedMemDir);
}
if (var_name == "LogDir") {
return (LogDir);
}
if (var_name == "LogPrefix") {
return (LogPrefix);
}
@ -504,10 +547,14 @@ void EQEmuConfig::Dump() const
std::cout << "WebInterfacePrivKey = " << WebInterfacePrivKey << std::endl;
std::cout << "SpellsFile = " << SpellsFile << std::endl;
std::cout << "OpCodesFile = " << OpCodesFile << std::endl;
std::cout << "EQTimeFile = " << EQTimeFile << std::endl;
std::cout << "PluginPlFile = " << PluginPlFile << std::endl;
std::cout << "MapDir = " << MapDir << std::endl;
std::cout << "QuestDir = " << QuestDir << std::endl;
std::cout << "PluginDir = " << PluginDir << std::endl;
std::cout << "LuaModuleDir = " << LuaModuleDir << std::endl;
std::cout << "PatchDir = " << PatchDir << std::endl;
std::cout << "SharedMemDir = " << SharedMemDir << std::endl;
std::cout << "LogDir = " << LogDir << std::endl;
std::cout << "ZonePortLow = " << ZonePortLow << std::endl;
std::cout << "ZonePortHigh = " << ZonePortHigh << std::endl;
std::cout << "DefaultStatus = " << (int)DefaultStatus << std::endl;

View File

@ -85,12 +85,16 @@ class EQEmuConfig : public XMLParser
// From <files/>
std::string SpellsFile;
std::string OpCodesFile;
std::string EQTimeFile;
std::string PluginPlFile;
// From <directories/>
std::string MapDir;
std::string QuestDir;
std::string PluginDir;
std::string LuaModuleDir;
std::string PatchDir;
std::string SharedMemDir;
std::string LogDir;
// From <launcher/>
std::string LogPrefix;
@ -160,11 +164,16 @@ class EQEmuConfig : public XMLParser
// Files
SpellsFile = "spells_us.txt";
OpCodesFile = "opcodes.conf";
EQTimeFile = "eqtime.cfg";
PluginPlFile = "plugin.pl";
// Dirs
MapDir = "Maps";
QuestDir = "quests";
PluginDir = "plugins";
MapDir = "Maps/";
QuestDir = "quests/";
PluginDir = "plugins/";
LuaModuleDir = "lua_modules/";
PatchDir = "./";
SharedMemDir = "shared/";
LogDir = "logs/";
// Launcher
LogPrefix = "logs/zone-";
LogSuffix = ".log";

View File

@ -102,6 +102,7 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
log_settings[Logs::UCS_Server].log_to_console = Logs::General;
log_settings[Logs::Crash].log_to_console = Logs::General;
log_settings[Logs::MySQLError].log_to_console = Logs::General;
log_settings[Logs::Login_Server].log_to_console = Logs::General;
/* Declare process file names for log writing
If there is no process_file_name declared, no log file will be written, simply
@ -116,7 +117,7 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
platform_file_name = "ucs";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLogin)
platform_file_name = "login";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLogin)
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLaunch)
platform_file_name = "launcher";
}

View File

@ -82,6 +82,7 @@ namespace Logs {
Client_Server_Packet_Unhandled,
Server_Client_Packet_With_Dump,
Client_Server_Packet_With_Dump,
Login_Server,
MaxCategoryID /* Don't Remove this*/
};
@ -130,6 +131,7 @@ namespace Logs {
"Packet :: Client -> Server Unhandled",
"Packet :: Server -> Client (Dump)",
"Packet :: Client -> Server (Dump)",
"Login Server"
};
}

View File

@ -43,19 +43,19 @@ EQTime::EQTime(TimeOfDay_Struct start_eq, time_t start_real)
EQTime::EQTime()
{
timezone=0;
timezone = 0;
memset(&eqTime, 0, sizeof(eqTime));
//Defaults for time
TimeOfDay_Struct start;
start.day=1;
start.hour=9;
start.minute=0;
start.month=1;
start.year=3100;
start.day = 1;
start.hour = 9;
start.minute = 0;
start.month = 1;
start.year = 3100;
//Set default time zone
timezone=0;
timezone = 0;
//Start EQTimer
setEQTimeOfDay(start, time(0));
SetCurrentEQTimeOfDay(start, time(0));
}
EQTime::~EQTime()
@ -67,10 +67,10 @@ EQTime::~EQTime()
//Input: Current Time (as a time_t), a pointer to the TimeOfDay_Struct that will be written to.
//Output: 0=Error, 1=Sucess
int EQTime::getEQTimeOfDay( time_t timeConvert, struct TimeOfDay_Struct *eqTimeOfDay )
int EQTime::GetCurrentEQTimeOfDay(time_t timeConvert, struct TimeOfDay_Struct *eqTimeOfDay)
{
/* check to see if we have a reference time to go by. */
if( eqTime.start_realtime == 0 )
if (eqTime.start_realtime == 0)
return 0;
unsigned long diff = timeConvert - eqTime.start_realtime;
@ -83,7 +83,7 @@ int EQTime::getEQTimeOfDay( time_t timeConvert, struct TimeOfDay_Struct *eqTimeO
int32 ntz = timezone;
/* The minutes range from 0 - 59 */
diff += eqTime.start_eqtime.minute + (ntz%60);
diff += eqTime.start_eqtime.minute + (ntz % 60);
eqTimeOfDay->minute = diff % 60;
diff /= 60;
ntz /= 60;
@ -97,24 +97,24 @@ int EQTime::getEQTimeOfDay( time_t timeConvert, struct TimeOfDay_Struct *eqTimeO
//
// Modify it so that it works from
// 0-23 for our calculations
diff += ( eqTime.start_eqtime.hour - 1) + (ntz%24);
eqTimeOfDay->hour = (diff%24) + 1;
diff += (eqTime.start_eqtime.hour - 1) + (ntz % 24);
eqTimeOfDay->hour = (diff % 24) + 1;
diff /= 24;
ntz /= 24;
// The days range from 1-28
// Modify it so that it works from
// 0-27 for our calculations
diff += ( eqTime.start_eqtime.day - 1 ) + (ntz%28);
eqTimeOfDay->day = (diff%28) + 1;
diff += (eqTime.start_eqtime.day - 1) + (ntz % 28);
eqTimeOfDay->day = (diff % 28) + 1;
diff /= 28;
ntz /= 28;
// The months range from 1-12
// Modify it so that it works from
// 0-11 for our calculations
diff += ( eqTime.start_eqtime.month - 1 ) + (ntz%12);
eqTimeOfDay->month = (diff%12) + 1;
diff += (eqTime.start_eqtime.month - 1) + (ntz % 12);
eqTimeOfDay->month = (diff % 12) + 1;
diff /= 12;
ntz /= 12;
@ -124,100 +124,34 @@ int EQTime::getEQTimeOfDay( time_t timeConvert, struct TimeOfDay_Struct *eqTimeO
}
//setEQTimeOfDay
int EQTime::setEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real)
int EQTime::SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real)
{
if(start_real==0)
if (start_real == 0)
return 0;
eqTime.start_eqtime=start_eq;
eqTime.start_realtime=start_real;
eqTime.start_eqtime = start_eq;
eqTime.start_realtime = start_real;
return 1;
}
//saveFile and loadFile need to use long for the save datatype...
//For some reason, ifstream/ofstream have problems with EQEmu datatypes in files.
bool EQTime::saveFile(const char *filename)
{
std::ofstream of;
of.open(filename);
if(!of)
{
Log.Out(Logs::General, Logs::Error, "EQTime::saveFile failed: Unable to open file '%s'", filename);
return false;
}
//Enable for debugging
of << EQT_VERSION << std::endl;
of << (long)eqTime.start_eqtime.day << std::endl;
of << (long)eqTime.start_eqtime.hour << std::endl;
of << (long)eqTime.start_eqtime.minute << std::endl;
of << (long)eqTime.start_eqtime.month << std::endl;
of << eqTime.start_eqtime.year << std::endl;
of << eqTime.start_realtime << std::endl;
of.close();
return true;
}
bool EQTime::loadFile(const char *filename)
{
int version=0;
long in_data=0;
std::ifstream in;
in.open(filename);
if(!in)
{
Log.Out(Logs::General, Logs::Error, "Could not load EQTime file %s", filename);
return false;
}
in >> version;
in.ignore(80, '\n');
if(version != EQT_VERSION)
{
Log.Out(Logs::General, Logs::Error, "'%s' is NOT a valid EQTime file. File version is %i, EQTime version is %i", filename, version, EQT_VERSION);
return false;
}
//in >> eqTime.start_eqtime.day;
in >> in_data;
in.ignore(80, '\n');
eqTime.start_eqtime.day = in_data;
//in >> eqTime.start_eqtime.hour;
in >> in_data;
eqTime.start_eqtime.hour = in_data;
in.ignore(80, '\n');
//in >> eqTime.start_eqtime.minute;
in >> in_data;
in.ignore(80, '\n');
eqTime.start_eqtime.minute = in_data;
//in >> eqTime.start_eqtime.month;
in >> in_data;
in.ignore(80, '\n');
eqTime.start_eqtime.month = in_data;
in >> eqTime.start_eqtime.year;
in.ignore(80, '\n');
in >> eqTime.start_realtime;
//Enable for debugging...
in.close();
return true;
}
bool EQTime::IsTimeBefore(TimeOfDay_Struct *base, TimeOfDay_Struct *test) {
if(base->year > test->year)
if (base->year > test->year)
return(true);
if(base->year < test->year)
if (base->year < test->year)
return(false);
//same years
if(base->month > test->month)
if (base->month > test->month)
return(true);
if(base->month < test->month)
if (base->month < test->month)
return(false);
//same month
if(base->day > test->day)
if (base->day > test->day)
return(true);
if(base->day < test->day)
if (base->day < test->day)
return(false);
//same day
if(base->hour > test->hour)
if (base->hour > test->hour)
return(true);
if(base->hour < test->hour)
if (base->hour < test->hour)
return(false);
//same hour...
return(base->minute > test->minute);
@ -230,7 +164,7 @@ void EQTime::AddMinutes(uint32 minutes, TimeOfDay_Struct *to) {
//minutes start at 0, everything else starts at 1
cur = to->minute;
cur += minutes;
if(cur < 60) {
if (cur < 60) {
to->minute = cur;
return;
}
@ -238,29 +172,29 @@ void EQTime::AddMinutes(uint32 minutes, TimeOfDay_Struct *to) {
//carry hours
cur /= 60;
cur += to->hour;
if(cur <= 24) {
if (cur <= 24) {
to->hour = cur;
return;
}
to->hour = ((cur-1) % 24) + 1;
to->hour = ((cur - 1) % 24) + 1;
//carry days
cur = (cur-1) / 24;
cur = (cur - 1) / 24;
cur += to->day;
if(cur <= 28) {
if (cur <= 28) {
to->day = cur;
return;
}
to->day = ((cur-1) % 28) + 1;
to->day = ((cur - 1) % 28) + 1;
//carry months
cur = (cur-1) / 28;
cur = (cur - 1) / 28;
cur += to->month;
if(cur <= 12) {
if (cur <= 12) {
to->month = cur;
return;
}
to->month = ((cur-1) % 12) + 1;
to->month = ((cur - 1) % 12) + 1;
//carry years
to->year += (cur-1) / 12;
to->year += (cur - 1) / 12;
}
void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
@ -270,4 +204,3 @@ void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
buf[127] = '\0';
str = buf;
}

View File

@ -21,8 +21,8 @@ public:
~EQTime();
//Get functions
int getEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(getEQTimeOfDay(time(nullptr), eqTimeOfDay)); }
int getEQTimeOfDay( time_t timeConvert, TimeOfDay_Struct *eqTimeOfDay );
int GetCurrentEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(GetCurrentEQTimeOfDay(time(nullptr), eqTimeOfDay)); }
int GetCurrentEQTimeOfDay( time_t timeConvert, TimeOfDay_Struct *eqTimeOfDay );
TimeOfDay_Struct getStartEQTime() { return eqTime.start_eqtime; }
time_t getStartRealTime() { return eqTime.start_realtime; }
uint32 getEQTimeZone() { return timezone; }
@ -30,7 +30,7 @@ public:
uint32 getEQTimeZoneMin() { return timezone%60; }
//Set functions
int setEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real);
int SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real);
void setEQTimeZone(int32 in_timezone) { timezone=in_timezone; }
//Time math/logic functions
@ -39,12 +39,6 @@ public:
static void ToString(TimeOfDay_Struct *t, std::string &str);
//Database functions
//bool loadDB(Database q);
//bool setDB(Database q);
bool loadFile(const char *filename);
bool saveFile(const char *filename);
private:
//This is our reference clock.
eqTimeOfDay eqTime;

View File

@ -40,7 +40,7 @@ struct ExtendedProfile_Struct {
uint16 old_pet_hp; /* Not Used */
uint16 old_pet_mana; /* Not Used */
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
uint32 pet_items[_MaterialCount]; /* Not Used */
EQEmu::TextureShortProfile pet_items; /* Not Used */
char merc_name[64]; /* Used */
uint32 aa_effects; /* Used */
@ -54,6 +54,8 @@ struct ExtendedProfile_Struct {
uint32 mercTimerRemaining; /* Not Used */
uint8 mercGender; /* Not Used */
int32 mercState; /* Not Used */
uint32 last_invsnapshot_time; /* Used */
uint32 next_invsnapshot_time; /* Used */
};
#pragma pack()

View File

@ -154,11 +154,12 @@ enum { //reuse times
enum { //timer settings, all in milliseconds
AImovement_duration = 100,
AIthink_duration = 150,
AIscanarea_delay = 500,
AIscanarea_delay = 6000,
AIfeignremember_delay = 500,
AItarget_check_duration = 500,
AIClientScanarea_delay = 750, //used in REVERSE_AGGRO
AIassistcheck_delay = 3000, //now often a fighting NPC will yell for help
AI_check_signal_timer_delay = 500, // How often EVENT_SIGNAL checks are processed
ClientProximity_interval = 150,
CombatEventTimer_expire = 12000,
Tribute_duration = 600000,
@ -212,8 +213,8 @@ enum { //some random constants
#define MAX_NPC_FACTIONS 20
//individual faction pool
#define MAX_PERSONAL_FACTION 1200
#define MIN_PERSONAL_FACTION -3000
#define MAX_PERSONAL_FACTION 2000
#define MIN_PERSONAL_FACTION -2000
//The Level Cap:
//#define LEVEL_CAP RuleI(Character, MaxLevel) //hard cap is 127
@ -232,6 +233,8 @@ enum { //some random constants
#define GROUP_EXP_PER_POINT 1000
#define RAID_EXP_PER_POINT 2000
#define ZONE_CONTROLLER_NPC_ID 10
//Some hard coded statuses from commands and other places:
enum {
minStatusToBeGM = 40,
@ -270,6 +273,9 @@ enum {
#define NPC_DEFAULT_LOGGING_ENABLED false
// This is the item ID we use for say links, we use the max that fits in 5 ASCII chars
#define SAYLINK_ITEM_ID 0xFFFFF
/*

View File

@ -16,6 +16,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// WHY IS THIS UP HERE
#if defined(_DEBUG) && defined(WIN32)
#ifndef _CRTDBG_MAP_ALLOC
#include <stdlib.h>
@ -26,16 +27,9 @@
#ifndef EQDEBUG_H
#define EQDEBUG_H
#define _WINSOCKAPI_ //stupid windows, trying to fix the winsock2 vs. winsock issues
#if defined(WIN32) && ( defined(PACKETCOLLECTOR) || defined(COLLECTOR) )
// Packet Collector on win32 requires winsock.h due to latest pcap.h
// winsock.h must come before windows.h
#include <winsock.h>
#endif
#ifdef _WINDOWS
#include <windows.h>
#include <winsock2.h>
#include <windows.h>
#endif
#endif

View File

@ -179,7 +179,7 @@ BaseGuildManager::GuildInfo *BaseGuildManager::_CreateGuild(uint32 guild_id, con
}
//make the new entry and store it into the map.
GuildInfo *info = new GuildInfo;
auto info = new GuildInfo;
info->name = guild_name;
info->leader_char_id = leader_char_id;
info->minstatus = minstatus;
@ -236,9 +236,9 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
results = m_db->QueryDatabase(query);
//escape our strings.
char *name_esc = new char[info->name.length()*2+1];
char *motd_esc = new char[info->motd.length()*2+1];
char *motd_set_esc = new char[info->motd_setter.length()*2+1];
auto name_esc = new char[info->name.length() * 2 + 1];
auto motd_esc = new char[info->motd.length() * 2 + 1];
auto motd_set_esc = new char[info->motd_setter.length() * 2 + 1];
m_db->DoEscapeString(name_esc, info->name.c_str(), info->name.length());
m_db->DoEscapeString(motd_esc, info->motd.c_str(), info->motd.length());
m_db->DoEscapeString(motd_set_esc, info->motd_setter.c_str(), info->motd_setter.length());
@ -264,7 +264,7 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
for(rank = 0; rank <= GUILD_MAX_RANK; rank++) {
const RankInfo &rankInfo = info->ranks[rank];
char *title_esc = new char[rankInfo.name.length()*2+1];
auto title_esc = new char[rankInfo.name.length() * 2 + 1];
m_db->DoEscapeString(title_esc, rankInfo.name.c_str(), rankInfo.name.length());
query = StringFormat("INSERT INTO guild_ranks "
@ -564,7 +564,7 @@ bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
//escape our strings.
uint32 len = strlen(name);
char *esc = new char[len*2+1];
auto esc = new char[len * 2 + 1];
m_db->DoEscapeString(esc, name, len);
//insert the new `guilds` entry
@ -636,8 +636,8 @@ bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const c
//escape our strings.
uint32 len = strlen(motd);
uint32 len2 = strlen(setter);
char *esc = new char[len*2+1];
char *esc_set = new char[len2*2+1];
auto esc = new char[len * 2 + 1];
auto esc_set = new char[len2 * 2 + 1];
m_db->DoEscapeString(esc, motd, len);
m_db->DoEscapeString(esc_set, setter, len2);
@ -675,7 +675,7 @@ bool BaseGuildManager::DBSetGuildURL(uint32 GuildID, const char* URL)
//escape our strings.
uint32 len = strlen(URL);
char *esc = new char[len*2+1];
auto esc = new char[len * 2 + 1];
m_db->DoEscapeString(esc, URL, len);
std::string query = StringFormat("UPDATE guilds SET url='%s' WHERE id=%d", esc, GuildID);
@ -709,7 +709,7 @@ bool BaseGuildManager::DBSetGuildChannel(uint32 GuildID, const char* Channel)
//escape our strings.
uint32 len = strlen(Channel);
char *esc = new char[len*2+1];
auto esc = new char[len * 2 + 1];
m_db->DoEscapeString(esc, Channel, len);
std::string query = StringFormat("UPDATE guilds SET channel='%s' WHERE id=%d", esc, GuildID);
@ -832,7 +832,7 @@ bool BaseGuildManager::DBSetPublicNote(uint32 charid, const char* note) {
//escape our strings.
uint32 len = strlen(note);
char *esc = new char[len*2+1];
auto esc = new char[len * 2 + 1];
m_db->DoEscapeString(esc, note, len);
//insert the new `guilds` entry
@ -867,16 +867,16 @@ bool BaseGuildManager::QueryWithLogging(std::string query, const char *errmsg) {
//factored out so I dont have to copy this crap.
#ifdef BOTS
#define GuildMemberBaseQuery \
"SELECT c.id,c.name,c.class,c.level,c.timelaston,c.zoneid," \
" g.guild_id,g.rank,g.tribute_enable,g.total_tribute,g.last_tribute," \
" g.banker,g.public_note,g.alt" \
" FROM vwBotCharacterMobs AS c LEFT JOIN vwGuildMembers AS g ON c.id=g.char_id AND c.mobtype = g.mobtype "
"SELECT c.`id`, c.`name`, c.`class`, c.`level`, c.`last_login`, c.`zone_id`," \
" g.`guild_id`, g.`rank`, g.`tribute_enable`, g.`total_tribute`, g.`last_tribute`," \
" g.`banker`, g.`public_note`, g.`alt`" \
" FROM `vw_bot_character_mobs` AS c LEFT JOIN `vw_guild_members` AS g ON c.`id` = g.`char_id` AND c.`mob_type` = g.`mob_type` "
#else
#define GuildMemberBaseQuery \
"SELECT c.id,c.name,c.class,c.level,c.last_login,c.zone_id," \
" g.guild_id,g.rank,g.tribute_enable,g.total_tribute,g.last_tribute," \
" g.banker,g.public_note,g.alt " \
" FROM `character_data` AS c LEFT JOIN guild_members AS g ON c.id=g.char_id "
"SELECT c.`id`, c.`name`, c.`class`, c.`level`, c.`last_login`, c.`zone_id`," \
" g.`guild_id`, g.`rank`, g.`tribute_enable`, g.`total_tribute`, g.`last_tribute`," \
" g.`banker`, g.`public_note`, g.`alt` " \
" FROM `character_data` AS c LEFT JOIN `guild_members` AS g ON c.`id` = g.`char_id` "
#endif
static void ProcessGuildMember(MySQLRequestRow row, CharGuildInfo &into) {
//fields from `characer_`
@ -918,8 +918,8 @@ bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
CharGuildInfo *ci = new CharGuildInfo;
for (auto row = results.begin(); row != results.end(); ++row) {
auto ci = new CharGuildInfo;
ProcessGuildMember(row, *ci);
members.push_back(ci);
}
@ -937,7 +937,7 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
//escape our strings.
uint32 nl = strlen(char_name);
char *esc = new char[nl*2+1];
auto esc = new char[nl * 2 + 1];
m_db->DoEscapeString(esc, char_name, nl);
//load up the rank info for each guild.
@ -969,7 +969,7 @@ bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into) {
//load up the rank info for each guild.
std::string query;
#ifdef BOTS
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.mobtype = 'C'", char_id);
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.mob_type = 'C'", char_id);
#else
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d", char_id);
#endif
@ -994,7 +994,7 @@ uint8 *BaseGuildManager::MakeGuildList(const char *head_name, uint32 &length) co
//dynamic structs will make this a lot less painful.
length = sizeof(GuildsList_Struct);
uint8 *buffer = new uint8[length];
auto buffer = new uint8[length];
//a bit little better than memsetting the whole thing...
uint32 r,pos;

View File

@ -18,7 +18,9 @@
#include "ipc_mutex.h"
#ifdef _WINDOWS
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#undef WIN32_LEAN_AND_MEAN
#else
#include <sys/types.h>
#include <sys/stat.h>
@ -27,7 +29,7 @@
#endif
#include "types.h"
#include "eqemu_exception.h"
#include "eqemu_config.h"
namespace EQEmu {
struct IPCMutex::Implementation {
@ -41,7 +43,8 @@ namespace EQEmu {
IPCMutex::IPCMutex(std::string name) : locked_(false) {
imp_ = new Implementation;
#ifdef _WINDOWS
std::string final_name = "EQEmuMutex_";
auto Config = EQEmuConfig::get();
std::string final_name = Config->SharedMemDir + "EQEmuMutex_";
final_name += name;
imp_->mut_ = CreateMutex(nullptr,
@ -52,7 +55,8 @@ namespace EQEmu {
EQ_EXCEPT("IPC Mutex", "Could not create mutex.");
}
#else
std::string final_name = name;
auto Config = EQEmuConfig::get();
std::string final_name = Config->SharedMemDir + name;
final_name += ".lock";
#ifdef __DARWIN

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,6 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -13,22 +14,26 @@
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
*/
// @merth notes:
// These classes could be optimized with database reads/writes by storing
// a status flag indicating how object needs to interact with database
#ifndef __ITEM_H
#define __ITEM_H
#ifndef COMMON_ITEM_H
#define COMMON_ITEM_H
class ItemParse; // Parses item packets
class EvolveInfo; // Stores information about an evolving item family
#include "../common/eq_constants.h"
#include "../common/item_struct.h"
#include "../common/item_base.h"
#include "../common/timer.h"
#include "../common/bodytypes.h"
#include "../common/deity.h"
#include "../common/memory_buffer.h"
#include <list>
#include <map>
@ -71,6 +76,7 @@ enum {
invWhereCursor = 0x20
};
class ItemInst;
// ########################################
// Class: Queue
@ -114,21 +120,22 @@ public:
// Public Methods
///////////////////////////////
Inventory() { m_version = ClientVersion::Unknown; m_versionset = false; }
Inventory() { m_inventory_version = EQEmu::versions::InventoryVersion::Unknown; m_inventory_version_set = false; }
~Inventory();
// Inventory v2 creep
bool SetInventoryVersion(ClientVersion version) {
if (!m_versionset) {
m_version = version;
return (m_versionset = true);
// inv2 creep
bool SetInventoryVersion(EQEmu::versions::InventoryVersion inventory_version) {
if (!m_inventory_version_set) {
m_inventory_version = EQEmu::versions::ValidateInventoryVersion(inventory_version);
return (m_inventory_version_set = true);
}
else {
return false;
}
}
bool SetInventoryVersion(EQEmu::versions::ClientVersion client_version) { return SetInventoryVersion(EQEmu::versions::ConvertClientVersionToInventoryVersion(client_version)); }
ClientVersion GetInventoryVersion() { return m_version; }
EQEmu::versions::InventoryVersion InventoryVersion() { return m_inventory_version; }
static void CleanDirty();
static void MarkDirty(ItemInst *inst);
@ -168,7 +175,7 @@ public:
ItemInst* PopItem(int16 slot_id);
// Check whether there is space for the specified number of the specified item.
bool HasSpaceForItem(const Item_Struct *ItemToTry, int16 Quantity);
bool HasSpaceForItem(const EQEmu::ItemBase *ItemToTry, int16 Quantity);
// Check whether item exists in inventory
// where argument specifies OR'd list of invWhere constants to look
@ -193,7 +200,7 @@ public:
static int16 CalcSlotFromMaterial(uint8 material);
static uint8 CalcMaterialFromSlot(int16 equipslot);
static bool CanItemFitInContainer(const Item_Struct *ItemToTry, const Item_Struct *Container);
static bool CanItemFitInContainer(const EQEmu::ItemBase *ItemToTry, const EQEmu::ItemBase *Container);
// Test for valid inventory casting slot
bool SupportsClickCasting(int16 slot_id);
@ -251,8 +258,8 @@ protected:
private:
// Active inventory version
ClientVersion m_version;
bool m_versionset;
EQEmu::versions::InventoryVersion m_inventory_version;
bool m_inventory_version_set;
};
class SharedDatabase;
@ -270,7 +277,7 @@ public:
/////////////////////////
// Constructors/Destructor
ItemInst(const Item_Struct* item = nullptr, int16 charges = 0);
ItemInst(const EQEmu::ItemBase* item = nullptr, int16 charges = 0);
ItemInst(SharedDatabase *db, uint32 item_id, int16 charges = 0);
@ -281,7 +288,15 @@ public:
~ItemInst();
// Query item type
bool IsType(ItemClassTypes item_class) const;
bool IsType(EQEmu::item::ItemClass item_class) const;
bool IsClassCommon();
bool IsClassBag();
bool IsClassBook();
bool IsClassCommon() const { return const_cast<ItemInst*>(this)->IsClassCommon(); }
bool IsClassBag() const { return const_cast<ItemInst*>(this)->IsClassBag(); }
bool IsClassBook() const { return const_cast<ItemInst*>(this)->IsClassBook(); }
// Can item be stacked?
bool IsStackable() const;
@ -300,7 +315,7 @@ public:
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : NO_ITEM); }
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == ET_Expendable ) || (m_item->ItemType == ItemTypePotion)) : false); }
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == EQEmu::item::ItemEffectExpendable) || (m_item->ItemType == EQEmu::item::ItemTypePotion)) : false); }
//
// Contents
@ -331,7 +346,7 @@ public:
bool IsAugmented();
ItemInst* GetOrnamentationAug(int32 ornamentationAugtype) const;
bool UpdateOrnamentationInfo();
static bool CanTransform(const Item_Struct *ItemToTry, const Item_Struct *Container, bool AllowAll = false);
static bool CanTransform(const EQEmu::ItemBase *ItemToTry, const EQEmu::ItemBase *Container, bool AllowAll = false);
// Has attack/delay?
bool IsWeapon() const;
@ -340,8 +355,8 @@ public:
// Accessors
const uint32 GetID() const { return ((m_item) ? m_item->ID : NO_ITEM); }
const uint32 GetItemScriptID() const { return ((m_item) ? m_item->ScriptFileID : NO_ITEM); }
const Item_Struct* GetItem() const;
const Item_Struct* GetUnscaledItem() const;
const EQEmu::ItemBase* GetItem() const;
const EQEmu::ItemBase* GetUnscaledItem() const;
int16 GetCharges() const { return m_charges; }
void SetCharges(int16 charges) { m_charges = charges; }
@ -409,7 +424,9 @@ public:
int8 GetMaxEvolveLvl() const;
uint32 GetKillsNeeded(uint8 currentlevel);
std::string Serialize(int16 slot_id) const { InternalSerializedItem_Struct s; s.slot_id=slot_id; s.inst=(const void *)this; std::string ser; ser.assign((char *)&s,sizeof(InternalSerializedItem_Struct)); return ser; }
std::string Serialize(int16 slot_id) const { EQEmu::InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(EQEmu::InternalSerializedItem_Struct)); return ser; }
void Serialize(EQEmu::OutBuffer& ob, int16 slot_id) const { EQEmu::InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
inline int32 GetSerialNumber() const { return m_SerialNumber; }
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
@ -418,6 +435,58 @@ public:
void StopTimer(std::string name);
void ClearTimers();
// Get a total of a stat, including augs
// These functions should be used in place of other code manually totaling
// to centralize where it is done to make future changes easier (ex. whenever powersources come around)
// and to minimize errors. CalcItemBonuses however doesn't use these in interest of performance
// by default these do not recurse into augs
int GetItemArmorClass(bool augments = false) const;
int GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments = false) const;
// These two differ in the fact that they're quick checks (they are checked BEFORE the one above
int GetItemElementalFlag(bool augments = false) const;
int GetItemElementalDamage(bool augments = false) const;
int GetItemRecommendedLevel(bool augments = false) const;
int GetItemRequiredLevel(bool augments = false) const;
int GetItemWeaponDamage(bool augments = false) const;
int GetItemBackstabDamage(bool augments = false) const;
// these two are just quick checks
int GetItemBaneDamageBody(bool augments = false) const;
int GetItemBaneDamageRace(bool augments = false) const;
int GetItemBaneDamageBody(bodyType against, bool augments = false) const;
int GetItemBaneDamageRace(uint16 against, bool augments = false) const;
int GetItemMagical(bool augments = false) const;
int GetItemHP(bool augments = false) const;
int GetItemMana(bool augments = false) const;
int GetItemEndur(bool augments = false) const;
int GetItemAttack(bool augments = false) const;
int GetItemStr(bool augments = false) const;
int GetItemSta(bool augments = false) const;
int GetItemDex(bool augments = false) const;
int GetItemAgi(bool augments = false) const;
int GetItemInt(bool augments = false) const;
int GetItemWis(bool augments = false) const;
int GetItemCha(bool augments = false) const;
int GetItemMR(bool augments = false) const;
int GetItemFR(bool augments = false) const;
int GetItemCR(bool augments = false) const;
int GetItemPR(bool augments = false) const;
int GetItemDR(bool augments = false) const;
int GetItemCorrup(bool augments = false) const;
int GetItemHeroicStr(bool augments = false) const;
int GetItemHeroicSta(bool augments = false) const;
int GetItemHeroicDex(bool augments = false) const;
int GetItemHeroicAgi(bool augments = false) const;
int GetItemHeroicInt(bool augments = false) const;
int GetItemHeroicWis(bool augments = false) const;
int GetItemHeroicCha(bool augments = false) const;
int GetItemHeroicMR(bool augments = false) const;
int GetItemHeroicFR(bool augments = false) const;
int GetItemHeroicCR(bool augments = false) const;
int GetItemHeroicPR(bool augments = false) const;
int GetItemHeroicDR(bool augments = false) const;
int GetItemHeroicCorrup(bool augments = false) const;
int GetItemHaste(bool augments = false) const;
protected:
//////////////////////////
// Protected Members
@ -431,7 +500,7 @@ protected:
void _PutItem(uint8 index, ItemInst* inst) { m_contents[index] = inst; }
ItemInstTypes m_use_type; // Usage type for item
const Item_Struct* m_item; // Ptr to item data
const EQEmu::ItemBase* m_item; // Ptr to item data
int16 m_charges; // # of charges for chargeable items
uint32 m_price; // Bazaar /trader price
uint32 m_color;
@ -443,7 +512,7 @@ protected:
uint32 m_exp;
int8 m_evolveLvl;
bool m_activated;
Item_Struct* m_scaledItem;
EQEmu::ItemBase* m_scaledItem;
EvolveInfo* m_evolveInfo;
bool m_scaling;
uint32 m_ornamenticon;
@ -472,43 +541,4 @@ public:
~EvolveInfo();
};
struct LightProfile_Struct
{
/*
Current criteria (light types):
Equipment: { 0 .. 15 }
General: { 9 .. 13 }
Notes:
- Initial character load and item movement updates use different light source update behaviors
-- Server procedure matches the item movement behavior since most updates occur post-character load
- MainAmmo is not considered when determining light sources
- No 'Sub' or 'Aug' items are recognized as light sources
- Light types '< 9' and '> 13' are not considered for general (carried) light sources
- If values > 0x0F are valid, then assignment limiters will need to be removed
- MainCursor 'appears' to be a valid light source update slot..but, have not experienced updates during debug sessions
- All clients have a bug regarding stackable items (light and sound updates are not processed when picking up an item)
-- The timer-based update cancels out the invalid light source
*/
static uint8 TypeToLevel(uint8 lightType);
static bool IsLevelGreater(uint8 leftType, uint8 rightType);
// Light types (classifications)
struct {
uint8 Innate; // Defined by db field `npc_types`.`light` - where appropriate
uint8 Equipment; // Item_Struct::light value of worn/carried equipment
uint8 Spell; // Set value of any light-producing spell (can be modded to mimic equip_light behavior)
uint8 Active; // Highest value of all light sources
} Type;
// Light levels (intensities) - used to determine which light source should be active
struct {
uint8 Innate;
uint8 Equipment;
uint8 Spell;
uint8 Active;
} Level;
};
#endif // #define __ITEM_H
#endif /*COMMON_ITEM_H*/

209
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@ -0,0 +1,209 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "item_base.h"
#include "classes.h"
#include "races.h"
//#include "deity.h"
uint32 EQEmu::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
{
switch (aug_type) {
case AugTypeGeneralSingleStat:
return bit_AugTypeGeneralSingleStat;
case AugTypeGeneralMultipleStat:
return bit_AugTypeGeneralMultipleStat;
case AugTypeGeneralSpellEffect:
return bit_AugTypeGeneralSpellEffect;
case AugTypeWeaponGeneral:
return bit_AugTypeWeaponGeneral;
case AugTypeWeaponElemDamage:
return bit_AugTypeWeaponElemDamage;
case AugTypeWeaponBaseDamage:
return bit_AugTypeWeaponBaseDamage;
case AugTypeGeneralGroup:
return bit_AugTypeGeneralGroup;
case AugTypeGeneralRaid:
return bit_AugTypeGeneralRaid;
case AugTypeGeneralDragonsPoints:
return bit_AugTypeGeneralDragonsPoints;
case AugTypeCraftedCommon:
return bit_AugTypeCraftedCommon;
case AugTypeCraftedGroup1:
return bit_AugTypeCraftedGroup1;
case AugTypeCraftedRaid1:
return bit_AugTypeCraftedRaid1;
case AugTypeEnergeiacGroup:
return bit_AugTypeEnergeiacGroup;
case AugTypeEnergeiacRaid:
return bit_AugTypeEnergeiacRaid;
case AugTypeEmblem:
return bit_AugTypeEmblem;
case AugTypeCraftedGroup2:
return bit_AugTypeCraftedGroup2;
case AugTypeCraftedRaid2:
return bit_AugTypeCraftedRaid2;
case AugTypeUnknown1:
return bit_AugTypeUnknown1;
case AugTypeUnknown2:
return bit_AugTypeUnknown2;
case AugTypeOrnamentation:
return bit_AugTypeOrnamentation;
case AugTypeSpecialOrnamentation:
return bit_AugTypeSpecialOrnamentation;
case AugTypeUnknown3:
return bit_AugTypeUnknown3;
case AugTypeUnknown4:
return bit_AugTypeUnknown4;
case AugTypeUnknown5:
return bit_AugTypeUnknown5;
case AugTypeUnknown6:
return bit_AugTypeUnknown6;
case AugTypeUnknown7:
return bit_AugTypeUnknown7;
case AugTypeUnknown8:
return bit_AugTypeUnknown8;
case AugTypeUnknown9:
return bit_AugTypeUnknown9;
case AugTypeUnknown10:
return bit_AugTypeUnknown10;
case AugTypeEpic2_5:
return bit_AugTypeEpic2_5;
case AugTypeTest:
return bit_AugTypeTest;
case AugTypeAll:
return bit_AugTypeAll;
default:
return bit_AugTypeNone;
}
}
uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
{
switch (aug_type_bit) {
case bit_AugTypeGeneralSingleStat:
return AugTypeGeneralSingleStat;
case bit_AugTypeGeneralMultipleStat:
return AugTypeGeneralMultipleStat;
case bit_AugTypeGeneralSpellEffect:
return AugTypeGeneralSpellEffect;
case bit_AugTypeWeaponGeneral:
return AugTypeWeaponGeneral;
case bit_AugTypeWeaponElemDamage:
return AugTypeWeaponElemDamage;
case bit_AugTypeWeaponBaseDamage:
return AugTypeWeaponBaseDamage;
case bit_AugTypeGeneralGroup:
return AugTypeGeneralGroup;
case bit_AugTypeGeneralRaid:
return AugTypeGeneralRaid;
case bit_AugTypeGeneralDragonsPoints:
return AugTypeGeneralDragonsPoints;
case bit_AugTypeCraftedCommon:
return AugTypeCraftedCommon;
case bit_AugTypeCraftedGroup1:
return AugTypeCraftedGroup1;
case bit_AugTypeCraftedRaid1:
return AugTypeCraftedRaid1;
case bit_AugTypeEnergeiacGroup:
return AugTypeEnergeiacGroup;
case bit_AugTypeEnergeiacRaid:
return AugTypeEnergeiacRaid;
case bit_AugTypeEmblem:
return AugTypeEmblem;
case bit_AugTypeCraftedGroup2:
return AugTypeCraftedGroup2;
case bit_AugTypeCraftedRaid2:
return AugTypeCraftedRaid2;
case bit_AugTypeUnknown1:
return AugTypeUnknown1;
case bit_AugTypeUnknown2:
return AugTypeUnknown2;
case bit_AugTypeOrnamentation:
return AugTypeOrnamentation;
case bit_AugTypeSpecialOrnamentation:
return AugTypeSpecialOrnamentation;
case bit_AugTypeUnknown3:
return AugTypeUnknown3;
case bit_AugTypeUnknown4:
return AugTypeUnknown4;
case bit_AugTypeUnknown5:
return AugTypeUnknown5;
case bit_AugTypeUnknown6:
return AugTypeUnknown6;
case bit_AugTypeUnknown7:
return AugTypeUnknown7;
case bit_AugTypeUnknown8:
return AugTypeUnknown8;
case bit_AugTypeUnknown9:
return AugTypeUnknown9;
case bit_AugTypeUnknown10:
return AugTypeUnknown10;
case bit_AugTypeEpic2_5:
return AugTypeEpic2_5;
case bit_AugTypeTest:
return AugTypeTest;
case bit_AugTypeAll:
return AugTypeAll;
default:
return AugTypeNone;
}
}
bool EQEmu::ItemBase::IsEquipable(uint16 race_id, uint16 class_id)
{
if (!(Races & GetPlayerRaceBit(race_id)))
return false;
if (!(Classes & GetPlayerClassBit(GetPlayerClassValue(class_id))))
return false;
return true;
}
bool EQEmu::ItemBase::IsClassCommon()
{
return (ItemClass == item::ItemClassCommon);
}
bool EQEmu::ItemBase::IsClassBag()
{
return (ItemClass == item::ItemClassBag);
}
bool EQEmu::ItemBase::IsClassBook()
{
return (ItemClass == item::ItemClassBook);
}
bool EQEmu::ItemBase::IsType1HWeapon()
{
return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing));
}
bool EQEmu::ItemBase::IsType2HWeapon()
{
return ((ItemType == item::ItemType2HBlunt) || (ItemType == item::ItemType2HSlash) || (ItemType == item::ItemType2HPiercing));
}
bool EQEmu::ItemBase::IsTypeShield()
{
return (ItemType == item::ItemTypeShield);
}

565
common/item_base.h Normal file
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@ -0,0 +1,565 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
*/
#ifndef COMMON_ITEM_BASE_H
#define COMMON_ITEM_BASE_H
/*
* Note: (Doodman)
* This structure has field names that match the DB name exactly.
* Please take care as to not mess this up as it should make
* everyones life (i.e. mine) much easier. And the DB names
* match the field name from the 13th floor (SEQ) item collectors,
* so please maintain that as well.
*
* Note #2: (Doodman)
* UnkXXX fields are left in here for completeness but commented
* out since they are really unknown and since the items are now
* preserialized they should not be needed. Conversly if they
* -are- needed, then they shouldn't be unkown.
*
* Note #3: (Doodman)
* Please take care when adding new found data fields to add them
* to the appropriate structure. Item_Struct has elements that are
* global to all types of items only.
*
* Note #4: (Doodman)
* Made ya look! Ha!
*/
#include "emu_constants.h"
namespace EQEmu
{
namespace item {
enum ItemAttributeBit : uint32 {
bit_ItemAttributeNone = 0x00000000,
bit_ItemAttributeLore = 0x00000001,
bit_ItemAttributeArtifact = 0x00000002,
bit_ItemAttributeSummoned = 0x00000004,
bit_ItemAttributeMagic = 0x00000008,
bit_ItemAttributeAugment = 0x00000010,
bit_ItemAttributePendingLore = 0x00000020,
bit_ItemAttributeUnknown = 0xFFFFFFFF
};
enum ItemClass {
ItemClassCommon = 0,
ItemClassBag,
ItemClassBook,
ItemClassCount
};
enum ItemType : uint8 {
/*9138*/ ItemType1HSlash = 0,
/*9141*/ ItemType2HSlash,
/*9140*/ ItemType1HPiercing,
/*9139*/ ItemType1HBlunt,
/*9142*/ ItemType2HBlunt,
/*5504*/ ItemTypeBow, // 5
/*----*/ ItemTypeUnknown1,
/*----*/ ItemTypeLargeThrowing,
/*5505*/ ItemTypeShield,
/*5506*/ ItemTypeScroll,
/*5507*/ ItemTypeArmor, // 10
/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
/*7564*/ ItemTypeLockPick,
/*----*/ ItemTypeUnknown2,
/*5509*/ ItemTypeFood,
/*5510*/ ItemTypeDrink, // 15
/*5511*/ ItemTypeLight,
/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
/*5513*/ ItemTypeBandage,
/*----*/ ItemTypeSmallThrowing,
/*----*/ ItemTypeSpell, // 20 // spells and tomes
/*5514*/ ItemTypePotion,
/*----*/ ItemTypeUnknown3,
/*0406*/ ItemTypeWindInstrument,
/*0407*/ ItemTypeStringedInstrument,
/*0408*/ ItemTypeBrassInstrument, // 25
/*0405*/ ItemTypePercussionInstrument,
/*5515*/ ItemTypeArrow,
/*----*/ ItemTypeUnknown4,
/*5521*/ ItemTypeJewelry,
/*----*/ ItemTypeSkull, // 30
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
/*5517*/ ItemTypeNote,
/*5518*/ ItemTypeKey,
/*----*/ ItemTypeCoin,
/*5520*/ ItemType2HPiercing, // 35
/*----*/ ItemTypeFishingPole,
/*----*/ ItemTypeFishingBait,
/*5519*/ ItemTypeAlcohol,
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
/*----*/ ItemTypeCompass, // 40
/*----*/ ItemTypeUnknown5,
/*----*/ ItemTypePoison, // might be wrong, but includes poisons
/*----*/ ItemTypeUnknown6,
/*----*/ ItemTypeUnknown7,
/*5522*/ ItemTypeMartial, // 45
/*----*/ ItemTypeUnknown8,
/*----*/ ItemTypeUnknown9,
/*----*/ ItemTypeUnknown10,
/*----*/ ItemTypeUnknown11,
/*----*/ ItemTypeSinging, // 50
/*5750*/ ItemTypeAllInstrumentTypes,
/*5776*/ ItemTypeCharm,
/*----*/ ItemTypeDye,
/*----*/ ItemTypeAugmentation,
/*----*/ ItemTypeAugmentationSolvent, // 55
/*----*/ ItemTypeAugmentationDistiller,
/*----*/ ItemTypeUnknown12,
/*----*/ ItemTypeFellowshipKit,
/*----*/ ItemTypeUnknown13,
/*----*/ ItemTypeRecipe, // 60
/*----*/ ItemTypeAdvancedRecipe,
/*----*/ ItemTypeJournal, // only one(1) database entry
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
/*5881*/ ItemTypePerfectedAugmentationDistiller,
/*----*/ ItemTypeCount
/*
Unknowns:
Mounts?
Ornamentations?
GuildBanners?
Collectible?
Placeable?
(others?)
*/
};
enum AugTypeBit : uint32 {
bit_AugTypeNone = 0x00000000,
bit_AugTypeGeneralSingleStat = 0x00000001, /*1^16^1 (General: Single Stat)^0*/
bit_AugTypeGeneralMultipleStat = 0x00000002, /*2^16^2 (General: Multiple Stat)^0*/
bit_AugTypeGeneralSpellEffect = 0x00000004, /*3^16^3 (General: Spell Effect)^0*/
bit_AugTypeWeaponGeneral = 0x00000008, /*4^16^4 (Weapon: General)^0*/
bit_AugTypeWeaponElemDamage = 0x00000010, /*5^16^5 (Weapon: Elem Damage)^0*/
bit_AugTypeWeaponBaseDamage = 0x00000020, /*6^16^6 (Weapon: Base Damage)^0*/
bit_AugTypeGeneralGroup = 0x00000040, /*7^16^7 (General: Group)^0*/
bit_AugTypeGeneralRaid = 0x00000080, /*8^16^8 (General: Raid)^0*/
bit_AugTypeGeneralDragonsPoints = 0x00000100, /*9^16^9 (General: Dragons Points)^0*/
bit_AugTypeCraftedCommon = 0x00000200, /*10^16^10 (Crafted: Common)^0*/
bit_AugTypeCraftedGroup1 = 0x00000400, /*11^16^11 (Crafted: Group)^0*/
bit_AugTypeCraftedRaid1 = 0x00000800, /*12^16^12 (Crafted: Raid)^0*/
bit_AugTypeEnergeiacGroup = 0x00001000, /*13^16^13 (Energeiac: Group)^0*/
bit_AugTypeEnergeiacRaid = 0x00002000, /*14^16^14 (Energeiac: Raid)^0*/
bit_AugTypeEmblem = 0x00004000, /*15^16^15 (Emblem)^0*/
bit_AugTypeCraftedGroup2 = 0x00008000, /*16^16^16 (Crafted: Group)^0*/
bit_AugTypeCraftedRaid2 = 0x00010000, /*17^16^17 (Crafted: Raid)^0*/
bit_AugTypeUnknown1 = 0x00020000, /*18^16^18^0*/
bit_AugTypeUnknown2 = 0x00040000, /*19^16^19^0*/
bit_AugTypeOrnamentation = 0x00080000, /*20^16^20 (Ornamentation)^0*/
bit_AugTypeSpecialOrnamentation = 0x00100000, /*21^16^21 (Special Ornamentation)^0*/
bit_AugTypeUnknown3 = 0x00200000, /*22^16^22^0*/
bit_AugTypeUnknown4 = 0x00400000, /*23^16^23^0*/
bit_AugTypeUnknown5 = 0x00800000, /*24^16^24^0*/
bit_AugTypeUnknown6 = 0x01000000, /*25^16^25^0*/
bit_AugTypeUnknown7 = 0x02000000, /*26^16^26^0*/
bit_AugTypeUnknown8 = 0x04000000, /*27^16^27^0*/
bit_AugTypeUnknown9 = 0x08000000, /*28^16^28^0*/
bit_AugTypeUnknown10 = 0x10000000, /*29^16^29^0*/
bit_AugTypeEpic2_5 = 0x20000000, /*30^16^30^0*/
bit_AugTypeTest = 0x40000000, /*31^16^Test^0*/ // listed as 31^16^31^0 in 5-10 client
bit_AugTypeAll = 0xFFFFFFFF
};
enum AugType : uint8 {
AugTypeNone = 0,
AugTypeGeneralSingleStat,
AugTypeGeneralMultipleStat,
AugTypeGeneralSpellEffect,
AugTypeWeaponGeneral,
AugTypeWeaponElemDamage, // 5
AugTypeWeaponBaseDamage,
AugTypeGeneralGroup,
AugTypeGeneralRaid,
AugTypeGeneralDragonsPoints,
AugTypeCraftedCommon, // 10
AugTypeCraftedGroup1,
AugTypeCraftedRaid1,
AugTypeEnergeiacGroup,
AugTypeEnergeiacRaid,
AugTypeEmblem, // 15
AugTypeCraftedGroup2,
AugTypeCraftedRaid2,
AugTypeUnknown1,
AugTypeUnknown2,
AugTypeOrnamentation, // 20
AugTypeSpecialOrnamentation,
AugTypeUnknown3,
AugTypeUnknown4,
AugTypeUnknown5,
AugTypeUnknown6, // 25
AugTypeUnknown7,
AugTypeUnknown8,
AugTypeUnknown9,
AugTypeUnknown10,
AugTypeEpic2_5, // 30
AugTypeTest,
AugTypeCount,
AugTypeAll = 255
};
enum AugRestriction : uint8 {
/*4690*/ AugRestrictionAny = 0,
/*9134*/ AugRestrictionArmor,
/*9135*/ AugRestrictionWeapons,
/*9136*/ AugRestriction1HWeapons,
/*9137*/ AugRestriction2HWeapons,
/*9138*/ AugRestriction1HSlash, // 5
/*9139*/ AugRestriction1HBlunt,
/*9140*/ AugRestrictionPiercing,
/*9148*/ AugRestrictionHandToHand,
/*9141*/ AugRestriction2HSlash,
/*9142*/ AugRestriction2HBlunt, // 10
/*9143*/ AugRestriction2HPierce,
/*9144*/ AugRestrictionBows,
/*9145*/ AugRestrictionShields,
/*8052*/ AugRestriction1HSlash1HBluntOrHandToHand,
/*9200*/ AugRestriction1HBluntOrHandToHand, // 15 // no listed peq entries
// these three appear to be post-RoF (12-10-2012) and can not be verified until RoF (05-10-2013) is supported
/*????*/ AugRestrictionUnknown1,
/*????*/ AugRestrictionUnknown2,
/*????*/ AugRestrictionUnknown3, // last value in peq entries
AugRestrictionCount
/*4687*/ //AugTypeAllItems, // ?? unknown atm
/*4688*/ //AugTypePrestige, // ?? unknown atm
/*4689*/ //AugTypeNonPrestige, // ?? unknown atm
};
enum BagType : uint8 {
/*3400*/ BagTypeSmallBag = 0,
/*3401*/ BagTypeLargeBag,
/*3402*/ BagTypeQuiver,
/*3403*/ BagTypeBeltPouch,
/*3404*/ BagTypeWristPouch,
/*3405*/ BagTypeBackPack, // 5
/*3406*/ BagTypeSmallChest,
/*3407*/ BagTypeLargeChest,
/*----*/ BagTypeBandolier, // <*Database Reference Only>
/*3408*/ BagTypeMedicineBag,
/*3409*/ BagTypeToolBox, // 10
/*3410*/ BagTypeLexicon,
/*3411*/ BagTypeMortar,
/*3412*/ BagTypeSelfDusting, // Quest container (Auto-clear contents?)
/*3413*/ BagTypeMixingBowl,
/*3414*/ BagTypeOven, // 15
/*3415*/ BagTypeSewingKit,
/*3416*/ BagTypeForge,
/*3417*/ BagTypeFletchingKit,
/*3418*/ BagTypeBrewBarrel,
/*3419*/ BagTypeJewelersKit, // 20
/*3420*/ BagTypePotteryWheel,
/*3421*/ BagTypeKiln,
/*3422*/ BagTypeKeymaker, // (no database entries as of peq rev 69)
/*3423*/ BagTypeWizardsLexicon,
/*3424*/ BagTypeMagesLexicon, // 25
/*3425*/ BagTypeNecromancersLexicon,
/*3426*/ BagTypeEnchantersLexicon,
/*----*/ BagTypeUnknown1, // (a coin pouch/purse?) (no database entries as of peq rev 69)
/*----*/ BagTypeConcordanceofResearch, // <*Database Reference Only>
/*3427*/ BagTypeAlwaysWorks, // 30 // Quest container (Never-fail combines?)
/*3428*/ BagTypeKoadaDalForge, // High Elf
/*3429*/ BagTypeTeirDalForge, // Dark Elf
/*3430*/ BagTypeOggokForge, // Ogre
/*3431*/ BagTypeStormguardForge, // Dwarf
/*3432*/ BagTypeAkanonForge, // 35 // Gnome
/*3433*/ BagTypeNorthmanForge, // Barbarian
/*----*/ BagTypeUnknown2, // (no database entries as of peq rev 69)
/*3434*/ BagTypeCabilisForge, // Iksar
/*3435*/ BagTypeFreeportForge, // Human 1
/*3436*/ BagTypeRoyalQeynosForge, // 40 // Human 2
/*3439*/ BagTypeHalflingTailoringKit,
/*3438*/ BagTypeErudTailoringKit,
/*3440*/ BagTypeFierDalTailoringKit, // Wood Elf
/*3441*/ BagTypeFierDalFletchingKit, // Wood Elf
/*3437*/ BagTypeIksarPotteryWheel, // 45
/*3442*/ BagTypeTackleBox,
/*3443*/ BagTypeTrollForge,
/*3445*/ BagTypeFierDalForge, // Wood Elf
/*3444*/ BagTypeValeForge, // Halfling
/*3446*/ BagTypeErudForge, // 50
/*----*/ BagTypeTradersSatchel, // <*Database Reference Only> (db: Yellow Trader's Satchel Token?)
/*5785*/ BagTypeGuktaForge, // Froglok (no database entries as of peq rev 69)
/*3359*/ BagTypeAugmentationSealer,
/*----*/ BagTypeIceCreamChurn, // <*Database Reference Only>
/*6325*/ BagTypeTransformationmold, // 55 // Ornamentation
/*6340*/ BagTypeDetransformationmold, // Ornamentation Stripper
/*5400*/ BagTypeUnattuner,
/*7684*/ BagTypeTradeskillBag,
/*7692*/ BagTypeCollectibleBag,
/*----*/ BagTypeCount
};
enum ItemEffect {
ItemEffectCombatProc = 0,
ItemEffectClick,
ItemEffectWorn,
ItemEffectExpendable,
ItemEffectEquipClick,
ItemEffectClick2, //5 //name unknown
ItemEffectFocus,
ItemEffectScroll,
ItemEffectCount
};
enum ItemSize : uint8 {
ItemSizeTiny = 0,
ItemSizeSmall,
ItemSizeMedium,
ItemSizeLarge,
ItemSizeGiant,
ItemSizeCount
};
enum ItemDataType : uint8 {
ItemDataBase = 0,
ItemDataScaling,
ItemDataEvolving,
ItemDataCount
};
struct ItemEffect_Struct {
int16 Effect;
uint8 Type;
uint8 Level;
uint8 Level2;
//MaxCharges
//CastTime
//RecastDelay
//RecastType
//ProcRate
};
extern uint32 ConvertAugTypeToAugTypeBit(uint8 aug_type);
extern uint8 ConvertAugTypeBitToAugType(uint32 aug_type_bit);
} /*item*/
struct InternalSerializedItem_Struct {
int16 slot_id;
const void * inst;
};
struct ItemBase {
// Non packet based fields
uint8 MinStatus;
uint8 ItemDataType; // memset to item::ItemDataBase ('0') during mmf load
// Packet based fields
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
char Name[64]; // Name
char Lore[80]; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
char IDFile[30]; // Visible model
uint32 ID; // Unique ID (also PK for DB)
int32 Weight; // Item weight * 10
uint8 NoRent; // No Rent: 0=norent, 255=not norent
uint8 NoDrop; // No Drop: 0=nodrop, 255=not nodrop
uint8 Size; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
uint32 Slots; // Bitfield for which slots this item can be used in
uint32 Price; // Item cost (?)
uint32 Icon; // Icon Number
uint32 LoreGroup; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
bool LoreFlag; // This will be true if LoreGroup is non-zero
bool PendingLoreFlag;
bool ArtifactFlag;
bool SummonedFlag;
uint8 FVNoDrop; // Firiona Vie nodrop flag
uint32 Favor; // Individual favor
uint32 GuildFavor; // Guild favor
uint32 PointType;
//uint32 Unk117;
//uint32 Unk118;
//uint32 Unk121;
//uint32 Unk124;
uint8 BagType; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
uint8 BagSlots; // Number of slots: can only be 2, 4, 6, 8, or 10
uint8 BagSize; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
uint8 BagWR; // 0->100
bool BenefitFlag;
bool Tradeskills; // Is this a tradeskill item?
int8 CR; // Save vs Cold
int8 DR; // Save vs Disease
int8 PR; // Save vs Poison
int8 MR; // Save vs Magic
int8 FR; // Save vs Fire
int8 AStr; // Strength
int8 ASta; // Stamina
int8 AAgi; // Agility
int8 ADex; // Dexterity
int8 ACha; // Charisma
int8 AInt; // Intelligence
int8 AWis; // Wisdom
int32 HP; // HP
int32 Mana; // Mana
int32 AC; // AC
uint32 Deity; // Bitmask of Deities that can equip this item
//uint32 Unk033
int32 SkillModValue; // % Mod to skill specified in SkillModType
int32 SkillModMax; // Max skill point modification
uint32 SkillModType; // Type of skill for SkillModValue to apply to
uint32 BaneDmgRace; // Bane Damage Race
int8 BaneDmgAmt; // Bane Damage Body Amount
uint32 BaneDmgBody; // Bane Damage Body
bool Magic; // True=Magic Item, False=not
int32 CastTime_;
uint8 ReqLevel; // Required Level to use item
uint32 BardType; // Bard Skill Type
int32 BardValue; // Bard Skill Amount
int8 Light; // Light
uint8 Delay; // Delay * 10
uint8 RecLevel; // Recommended level to use item
uint8 RecSkill; // Recommended skill to use item (refers to primary skill of item)
uint8 ElemDmgType; // Elemental Damage Type (1=magic, 2=fire)
uint8 ElemDmgAmt; // Elemental Damage
uint8 Range; // Range of item
uint32 Damage; // Delay between item usage (in 0.1 sec increments)
uint32 Color; // RR GG BB 00 <-- as it appears in pc
uint32 Classes; // Bitfield of classes that can equip item (1 << class#)
uint32 Races; // Bitfield of races that can equip item (1 << race#)
//uint32 Unk054;
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType; // Item Type/Skill (itemClass* from above)
uint8 Material; // Item material type
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
float SellRate; // Sell rate
//uint32 Unk059;
union {
uint32 Fulfilment; // Food fulfilment (How long it lasts)
uint32 CastTime; // Cast Time for clicky effects, in milliseconds
};
uint32 EliteMaterial;
int32 ProcRate;
int8 CombatEffects; // PoP: Combat Effects +
int8 Shielding; // PoP: Shielding %
int8 StunResist; // PoP: Stun Resist %
int8 StrikeThrough; // PoP: Strike Through %
uint32 ExtraDmgSkill;
uint32 ExtraDmgAmt;
int8 SpellShield; // PoP: Spell Shield %
int8 Avoidance; // PoP: Avoidance +
int8 Accuracy; // PoP: Accuracy +
uint32 CharmFileID;
int32 FactionMod1; // Faction Mod 1
int32 FactionMod2; // Faction Mod 2
int32 FactionMod3; // Faction Mod 3
int32 FactionMod4; // Faction Mod 4
int32 FactionAmt1; // Faction Amt 1
int32 FactionAmt2; // Faction Amt 2
int32 FactionAmt3; // Faction Amt 3
int32 FactionAmt4; // Faction Amt 4
char CharmFile[32]; // ?
uint32 AugType;
uint8 AugSlotType[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint32 LDoNTheme;
uint32 LDoNPrice;
uint32 LDoNSold;
uint32 BaneDmgRaceAmt;
uint32 AugRestrict;
uint32 Endur;
uint32 DotShielding;
uint32 Attack;
uint32 Regen;
uint32 ManaRegen;
uint32 EnduranceRegen;
uint32 Haste;
uint32 DamageShield;
uint32 RecastDelay;
uint32 RecastType;
uint32 AugDistiller;
bool Attuneable;
bool NoPet;
bool PotionBelt;
bool Stackable;
bool NoTransfer;
bool QuestItemFlag;
int16 StackSize;
uint8 PotionBeltSlots;
item::ItemEffect_Struct Click, Proc, Worn, Focus, Scroll, Bard;
uint8 Book; // 0=Not book, 1=Book
uint32 BookType;
char Filename[33]; // Filename for book data
// Begin SoF Fields
int32 SVCorruption;
uint32 Purity;
uint8 EvolvingItem;
uint32 EvolvingID;
uint8 EvolvingLevel;
uint8 EvolvingMax;
uint32 BackstabDmg;
uint32 DSMitigation;
int32 HeroicStr;
int32 HeroicInt;
int32 HeroicWis;
int32 HeroicAgi;
int32 HeroicDex;
int32 HeroicSta;
int32 HeroicCha;
int32 HeroicMR;
int32 HeroicFR;
int32 HeroicCR;
int32 HeroicDR;
int32 HeroicPR;
int32 HeroicSVCorrup;
int32 HealAmt;
int32 SpellDmg;
uint32 LDoNSellBackRate;
uint32 ScriptFileID;
uint16 ExpendableArrow;
uint32 Clairvoyance;
char ClickName[65];
char ProcName[65];
char WornName[65];
char FocusName[65];
char ScrollName[65];
//BardName
bool IsEquipable(uint16 Race, uint16 Class);
bool IsClassCommon();
bool IsClassBag();
bool IsClassBook();
bool IsType1HWeapon();
bool IsType2HWeapon();
bool IsTypeShield();
bool IsEquipable(uint16 Race, uint16 Class) const { return const_cast<ItemBase*>(this)->IsEquipable(Race, Class); }
bool IsClassCommon() const { return const_cast<ItemBase*>(this)->IsClassCommon(); }
bool IsClassBag() const { return const_cast<ItemBase*>(this)->IsClassBag(); }
bool IsClassBook() const { return const_cast<ItemBase*>(this)->IsClassBook(); }
bool IsType1HWeapon() const { return const_cast<ItemBase*>(this)->IsType1HWeapon(); }
bool IsType2HWeapon() const { return const_cast<ItemBase*>(this)->IsType2HWeapon(); }
bool IsTypeShield() const { return const_cast<ItemBase*>(this)->IsTypeShield(); }
};
} /*EQEmu*/
#endif /*COMMON_ITEM_BASE_H*/

View File

@ -41,6 +41,7 @@ F(ac)
F(deity)
F(skillmodvalue)
F(UNK033)
F(skillmodmax)
F(skillmodtype)
F(banedmgrace)
F(banedmgamt)
@ -172,7 +173,10 @@ F(bardlevel)
F(questitemflag)
F(svcorruption)
F(purity)
F(evoitem)
F(evoid)
F(evolvinglevel)
F(evomax)
F(backstabdmg)
F(dsmitigation)
F(heroic_str)

View File

@ -1,251 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
*/
#ifndef ITEM_STRUCT_H
#define ITEM_STRUCT_H
/*
* Note: (Doodman)
* This structure has field names that match the DB name exactly.
* Please take care as to not mess this up as it should make
* everyones life (i.e. mine) much easier. And the DB names
* match the field name from the 13th floor (SEQ) item collectors,
* so please maintain that as well.
*
* Note #2: (Doodman)
* UnkXXX fields are left in here for completeness but commented
* out since they are really unknown and since the items are now
* preserialized they should not be needed. Conversly if they
* -are- needed, then they shouldn't be unkown.
*
* Note #3: (Doodman)
* Please take care when adding new found data fields to add them
* to the appropriate structure. Item_Struct has elements that are
* global to all types of items only.
*
* Note #4: (Doodman)
* Made ya look! Ha!
*/
//#include "eq_constants.h"
#include "eq_dictionary.h"
/*
** Child struct of Item_Struct:
** Effect data: Click, Proc, Focus, Worn, Scroll
**
*/
struct ItemEffect_Struct {
int16 Effect;
uint8 Type;
uint8 Level;
uint8 Level2;
//MaxCharges
//CastTime
//RecastDelay
//RecastType
//ProcRate
};
class ItemInst;
struct InternalSerializedItem_Struct {
int16 slot_id;
const void * inst;
};
// use EmuConstants::ITEM_COMMON_SIZE
//#define MAX_AUGMENT_SLOTS 5
struct Item_Struct {
bool IsEquipable(uint16 Race, uint16 Class) const;
// Non packet based fields
uint8 MinStatus;
// Packet based fields
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
char Name[64]; // Name
char Lore[80]; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
char IDFile[30]; // Visible model
uint32 ID; // Unique ID (also PK for DB)
uint8 Weight; // Item weight * 10
uint8 NoRent; // No Rent: 0=norent, 255=not norent
uint8 NoDrop; // No Drop: 0=nodrop, 255=not nodrop
uint8 Size; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
uint32 Slots; // Bitfield for which slots this item can be used in
uint32 Price; // Item cost (?)
uint32 Icon; // Icon Number
uint32 LoreGroup; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
bool LoreFlag; // This will be true if LoreGroup is non-zero
bool PendingLoreFlag;
bool ArtifactFlag;
bool SummonedFlag;
uint8 FVNoDrop; // Firiona Vie nodrop flag
uint32 Favor; // Individual favor
uint32 GuildFavor; // Guild favor
uint32 PointType;
//uint32 Unk117;
//uint32 Unk118;
//uint32 Unk121;
//uint32 Unk124;
uint8 BagType; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
uint8 BagSlots; // Number of slots: can only be 2, 4, 6, 8, or 10
uint8 BagSize; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
uint8 BagWR; // 0->100
bool BenefitFlag;
bool Tradeskills; // Is this a tradeskill item?
int8 CR; // Save vs Cold
int8 DR; // Save vs Disease
int8 PR; // Save vs Poison
int8 MR; // Save vs Magic
int8 FR; // Save vs Fire
int8 AStr; // Strength
int8 ASta; // Stamina
int8 AAgi; // Agility
int8 ADex; // Dexterity
int8 ACha; // Charisma
int8 AInt; // Intelligence
int8 AWis; // Wisdom
int32 HP; // HP
int32 Mana; // Mana
int32 AC; // AC
uint32 Deity; // Bitmask of Deities that can equip this item
//uint32 Unk033
int32 SkillModValue; // % Mod to skill specified in SkillModType
uint32 SkillModType; // Type of skill for SkillModValue to apply to
uint32 BaneDmgRace; // Bane Damage Race
int8 BaneDmgAmt; // Bane Damage Body Amount
uint32 BaneDmgBody; // Bane Damage Body
bool Magic; // True=Magic Item, False=not
int32 CastTime_;
uint8 ReqLevel; // Required Level to use item
uint32 BardType; // Bard Skill Type
int32 BardValue; // Bard Skill Amount
int8 Light; // Light
uint8 Delay; // Delay * 10
uint8 RecLevel; // Recommended level to use item
uint8 RecSkill; // Recommended skill to use item (refers to primary skill of item)
uint8 ElemDmgType; // Elemental Damage Type (1=magic, 2=fire)
uint8 ElemDmgAmt; // Elemental Damage
uint8 Range; // Range of item
uint32 Damage; // Delay between item usage (in 0.1 sec increments)
uint32 Color; // RR GG BB 00 <-- as it appears in pc
uint32 Classes; // Bitfield of classes that can equip item (1 << class#)
uint32 Races; // Bitfield of races that can equip item (1 << race#)
//uint32 Unk054;
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType; // Item Type/Skill (itemClass* from above)
uint8 Material; // Item material type
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
float SellRate; // Sell rate
//uint32 Unk059;
union {
uint32 Fulfilment; // Food fulfilment (How long it lasts)
int16 CastTime; // Cast Time for clicky effects, in milliseconds
};
uint32 EliteMaterial;
int32 ProcRate;
int8 CombatEffects; // PoP: Combat Effects +
int8 Shielding; // PoP: Shielding %
int8 StunResist; // PoP: Stun Resist %
int8 StrikeThrough; // PoP: Strike Through %
uint32 ExtraDmgSkill;
uint32 ExtraDmgAmt;
int8 SpellShield; // PoP: Spell Shield %
int8 Avoidance; // PoP: Avoidance +
int8 Accuracy; // PoP: Accuracy +
uint32 CharmFileID;
int32 FactionMod1; // Faction Mod 1
int32 FactionMod2; // Faction Mod 2
int32 FactionMod3; // Faction Mod 3
int32 FactionMod4; // Faction Mod 4
int32 FactionAmt1; // Faction Amt 1
int32 FactionAmt2; // Faction Amt 2
int32 FactionAmt3; // Faction Amt 3
int32 FactionAmt4; // Faction Amt 4
char CharmFile[32]; // ?
uint32 AugType;
uint8 AugSlotType[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown
uint32 LDoNTheme;
uint32 LDoNPrice;
uint32 LDoNSold;
uint32 BaneDmgRaceAmt;
uint32 AugRestrict;
uint32 Endur;
uint32 DotShielding;
uint32 Attack;
uint32 Regen;
uint32 ManaRegen;
uint32 EnduranceRegen;
uint32 Haste;
uint32 DamageShield;
uint32 RecastDelay;
uint32 RecastType;
uint32 AugDistiller;
bool Attuneable;
bool NoPet;
bool PotionBelt;
bool Stackable;
bool NoTransfer;
bool QuestItemFlag;
int16 StackSize;
uint8 PotionBeltSlots;
ItemEffect_Struct Click, Proc, Worn, Focus, Scroll, Bard;
uint8 Book; // 0=Not book, 1=Book
uint32 BookType;
char Filename[33]; // Filename for book data
// Begin SoF Fields
int32 SVCorruption;
uint32 Purity;
uint8 EvolvingLevel;
uint32 BackstabDmg;
uint32 DSMitigation;
int32 HeroicStr;
int32 HeroicInt;
int32 HeroicWis;
int32 HeroicAgi;
int32 HeroicDex;
int32 HeroicSta;
int32 HeroicCha;
int32 HeroicMR;
int32 HeroicFR;
int32 HeroicCR;
int32 HeroicDR;
int32 HeroicPR;
int32 HeroicSVCorrup;
int32 HealAmt;
int32 SpellDmg;
uint32 LDoNSellBackRate;
uint32 ScriptFileID;
uint16 ExpendableArrow;
uint32 Clairvoyance;
char ClickName[65];
char ProcName[65];
char WornName[65];
char FocusName[65];
char ScrollName[65];
};
#endif

99
common/light_source.cpp Normal file
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@ -0,0 +1,99 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "light_source.h"
#include <string.h>
uint8 EQEmu::lightsource::TypeToLevel(uint8 light_type)
{
switch (light_type) {
case LightTypeGlobeOfStars:
return LightLevelBrilliant; // 10
case LightTypeFlamelessLantern:
case LightTypeGreaterLightstone:
return LightLevelLargeMagic; // 9
case LightTypeLargeLantern:
return LightLevelLargeLantern; // 8
case LightTypeSteinOfMoggok:
case LightTypeLightstone:
return LightLevelMagicLantern; // 7
case LightTypeSmallLantern:
return LightLevelSmallLantern; // 6
case LightTypeColdlight:
case LightTypeUnknown2:
return LightLevelBlueLight; // 5
case LightTypeFireBeetleEye:
case LightTypeUnknown1:
return LightLevelRedLight; // 4
case LightTypeTinyGlowingSkull:
case LightTypeLightGlobe:
return LightLevelSmallMagic; // 3
case LightTypeTorch:
return LightLevelTorch; // 2
case LightTypeCandle:
return LightLevelCandle; // 1
default:
return LightLevelUnlit; // 0
}
}
bool EQEmu::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
{
static const uint8 light_levels[LightTypeCount] = {
LightLevelUnlit, /* LightTypeNone */
LightLevelCandle, /* LightTypeCandle */
LightLevelTorch, /* LightTypeTorch */
LightLevelSmallMagic, /* LightTypeTinyGlowingSkull */
LightLevelSmallLantern, /* LightTypeSmallLantern */
LightLevelMagicLantern, /* LightTypeSteinOfMoggok */
LightLevelLargeLantern, /* LightTypeLargeLantern */
LightLevelLargeMagic, /* LightTypeFlamelessLantern */
LightLevelBrilliant, /* LightTypeGlobeOfStars */
LightLevelSmallMagic, /* LightTypeLightGlobe */
LightLevelMagicLantern, /* LightTypeLightstone */
LightLevelLargeMagic, /* LightTypeGreaterLightstone */
LightLevelRedLight, /* LightTypeFireBeetleEye */
LightLevelBlueLight, /* LightTypeColdlight */
LightLevelRedLight, /* LightTypeUnknown1 */
LightLevelBlueLight /* LightTypeUnknown2 */
};
if (left_type >= LightTypeCount) { left_type = LightTypeNone; }
if (right_type >= LightTypeCount) { right_type = LightTypeNone; }
return (light_levels[left_type] > light_levels[right_type]);
}
EQEmu::LightSource_Struct::LightSource_Struct()
{
Clear();
}
void EQEmu::LightSource_Struct::Clear()
{
memset(&Slot, 0, (sizeof(uint8) * lightsource::LightCount));
}
void EQEmu::LightSourceProfile::Clear()
{
Type.Clear();
Level.Clear();
}

115
common/light_source.h Normal file
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@ -0,0 +1,115 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_LIGHT_SOURCE_H
#define COMMON_LIGHT_SOURCE_H
#include "types.h"
namespace EQEmu
{
namespace lightsource {
enum LightSlot {
LightInnate = 0, // Defined by db field `npc_types`.`light` - where appropriate
LightEquipment, // Item_Struct::light value of worn/carried equipment
LightSpell, // Set value of any light-producing spell (can be modded to mimic equip_light behavior)
LightActive, // Highest value of all light sources
LightCount
};
enum LightType {
LightTypeNone = 0,
LightTypeCandle,
LightTypeTorch,
LightTypeTinyGlowingSkull,
LightTypeSmallLantern,
LightTypeSteinOfMoggok, // 5
LightTypeLargeLantern,
LightTypeFlamelessLantern,
LightTypeGlobeOfStars,
LightTypeLightGlobe,
LightTypeLightstone, // 10
LightTypeGreaterLightstone,
LightTypeFireBeetleEye,
LightTypeColdlight,
LightTypeUnknown1,
LightTypeUnknown2, // 15
LightTypeCount
};
enum LightLevel {
LightLevelUnlit = 0,
LightLevelCandle,
LightLevelTorch,
LightLevelSmallMagic,
LightLevelRedLight,
LightLevelBlueLight, // 5
LightLevelSmallLantern,
LightLevelMagicLantern,
LightLevelLargeLantern,
LightLevelLargeMagic,
LightLevelBrilliant, // 10
LightLevelCount
};
extern uint8 TypeToLevel(uint8 light_type);
extern bool IsLevelGreater(uint8 left_type, uint8 right_type);
}; /*lightsource*/
struct LightSource_Struct {
uint8 Slot[lightsource::LightCount];
LightSource_Struct();
void Clear();
inline uint8& operator[](lightsource::LightSlot index) { return Slot[index]; }
};
struct LightSourceProfile {
/*
Current criteria (light types):
Equipment: { 0 .. 15 }
General: { 9 .. 13 }
Notes:
- Initial character load and item movement updates use different light source update behaviors
-- Server procedure matches the item movement behavior since most updates occur post-character load
- MainAmmo is not considered when determining light sources
- No 'Sub' or 'Aug' items are recognized as light sources
- Light types '< 9' and '> 13' are not considered for general (carried) light sources
- If values > 0x0F are valid, then assignment limiters will need to be removed
- MainCursor 'appears' to be a valid light source update slot..but, have not experienced updates during debug sessions
- All clients have a bug regarding stackable items (light and sound updates are not processed when picking up an item)
-- The timer-based update cancels out the invalid light source
*/
LightSource_Struct Type; // Light types (classifications)
LightSource_Struct Level; // Light levels (intensities) - used to determine which light source should be active
LightSourceProfile() { }
void Clear();
};
} /*EQEmu*/
#endif /*COMMON_LIGHT_SOURCE_H*/

277
common/memory_buffer.cpp Normal file
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@ -0,0 +1,277 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "memory_buffer.h"
EQEmu::MemoryBuffer::MemoryBuffer()
{
buffer_ = nullptr;
size_ = 0;
capacity_ = 0;
read_pos_ = 0;
write_pos_ = 0;
}
EQEmu::MemoryBuffer::MemoryBuffer(size_t sz)
{
buffer_ = nullptr;
size_ = 0;
capacity_ = 0;
read_pos_ = 0;
write_pos_ = 0;
Resize(sz);
}
EQEmu::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
{
if(other.capacity_) {
buffer_ = new uchar[other.capacity_];
memcpy(buffer_, other.buffer_, other.capacity_);
} else {
buffer_ = nullptr;
}
size_ = other.size_;
capacity_ = other.capacity_;
write_pos_ = other.write_pos_;
read_pos_ = other.read_pos_;
}
EQEmu::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
{
uchar *tbuf = other.buffer_;
size_t tsz = other.size_;
size_t tcapacity = other.capacity_;
size_t twrite_pos = other.write_pos_;
size_t tread_pos = other.read_pos_;
other.buffer_ = nullptr;
other.size_ = 0;
other.capacity_ = 0;
other.read_pos_ = 0;
other.write_pos_ = 0;
buffer_ = tbuf;
size_ = tsz;
capacity_ = tcapacity;
write_pos_ = twrite_pos;
read_pos_ = tread_pos;
}
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(const MemoryBuffer &other)
{
if(this == &other) {
return *this;
}
if(buffer_) {
delete[] buffer_;
}
if(other.capacity_) {
buffer_ = new uchar[other.capacity_];
memcpy(buffer_, other.buffer_, other.capacity_);
}
else {
buffer_ = nullptr;
}
size_ = other.size_;
capacity_ = other.capacity_;
write_pos_ = other.write_pos_;
read_pos_ = other.read_pos_;
return *this;
}
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(MemoryBuffer &&other)
{
uchar *tbuf = other.buffer_;
size_t tsz = other.size_;
size_t tcapacity = other.capacity_;
size_t twrite_pos = other.write_pos_;
size_t tread_pos = other.read_pos_;
other.buffer_ = nullptr;
other.size_ = 0;
other.capacity_ = 0;
other.read_pos_ = 0;
other.write_pos_ = 0;
buffer_ = tbuf;
size_ = tsz;
capacity_ = tcapacity;
write_pos_ = twrite_pos;
read_pos_ = tread_pos;
return *this;
}
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
{
if(!rhs.buffer_) {
return *this;
}
if(buffer_) {
size_t old_size = size_;
Resize(size_ + rhs.size_);
memcpy(&buffer_[old_size], rhs.buffer_, rhs.size_);
} else {
buffer_ = new uchar[rhs.capacity_];
memcpy(buffer_, rhs.buffer_, rhs.capacity_);
size_ = rhs.size_;
capacity_ = rhs.capacity_;
}
return *this;
}
EQEmu::MemoryBuffer::~MemoryBuffer()
{
Clear();
}
uchar& EQEmu::MemoryBuffer::operator[](size_t pos)
{
return buffer_[pos];
}
const uchar& EQEmu::MemoryBuffer::operator[](size_t pos) const
{
return buffer_[pos];
}
bool EQEmu::MemoryBuffer::Empty()
{
return size_ == 0;
}
bool EQEmu::MemoryBuffer::Empty() const
{
return size_ == 0;
}
size_t EQEmu::MemoryBuffer::Size()
{
return size_;
}
size_t EQEmu::MemoryBuffer::Size() const
{
return size_;
}
size_t EQEmu::MemoryBuffer::Capacity()
{
return capacity_;
}
size_t EQEmu::MemoryBuffer::Capacity() const
{
return capacity_;
}
void EQEmu::MemoryBuffer::Resize(size_t sz)
{
if(!buffer_) {
size_t new_size = sz + 64;
buffer_ = new uchar[new_size];
capacity_ = new_size;
size_ = sz;
memset(buffer_, 0, capacity_);
return;
}
if(sz > capacity_) {
size_t new_size = sz + 32;
uchar *temp = new uchar[new_size];
memcpy(temp, buffer_, capacity_);
delete[] buffer_;
buffer_ = temp;
capacity_ = new_size;
size_ = sz;
}
else {
size_ = sz;
}
}
void EQEmu::MemoryBuffer::Clear()
{
if(buffer_) {
delete[] buffer_;
buffer_ = nullptr;
}
size_ = 0;
capacity_ = 0;
write_pos_ = 0;
read_pos_ = 0;
}
void EQEmu::MemoryBuffer::Zero()
{
if(buffer_) {
memset(buffer_, 0, capacity_);
}
}
void EQEmu::MemoryBuffer::Write(const char *val, size_t len)
{
size_t size_needed = write_pos_ + len;
Resize(size_needed);
memcpy(&buffer_[write_pos_], val, len);
write_pos_ += len;
}
void EQEmu::MemoryBuffer::Read(uchar *buf, size_t len)
{
memcpy(buf, &buffer_[read_pos_], len);
read_pos_ += len;
}
void EQEmu::MemoryBuffer::Read(char *str)
{
size_t len = strlen((const char*)&buffer_[read_pos_]);
memcpy(str, &buffer_[read_pos_], len);
read_pos_ += len;
}
void EQEmu::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count)
{
auto last_pos = tellp();
seekp(position);
write(_Str, _Count);
seekp(last_pos);
}
uchar* EQEmu::OutBuffer::detach()
{
size_t buffer_size = tellp();
if (buffer_size == 0)
return nullptr;
auto out_buffer = new uchar[buffer_size];
memcpy(out_buffer, str().c_str(), buffer_size);
flush();
return out_buffer;
}

134
common/memory_buffer.h Normal file
View File

@ -0,0 +1,134 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_MEMORY_BUFFER
#define COMMON_MEMORY_BUFFER
#include "types.h"
#include <type_traits>
#include <string.h>
#include <string>
#include <sstream>
namespace EQEmu
{
class MemoryBuffer {
public:
MemoryBuffer();
MemoryBuffer(size_t sz);
MemoryBuffer(const MemoryBuffer &other);
MemoryBuffer(MemoryBuffer &&other);
MemoryBuffer& operator=(const MemoryBuffer &other);
MemoryBuffer& operator=(MemoryBuffer &&other);
MemoryBuffer& operator+=(const MemoryBuffer &rhs);
friend MemoryBuffer operator+(MemoryBuffer lhs, const MemoryBuffer& rhs) { return lhs += rhs; }
~MemoryBuffer();
uchar& operator[](size_t pos);
const uchar& operator[](size_t pos) const;
template<typename T>
operator T*() {
return reinterpret_cast<T*>(buffer_);
}
template<typename T>
operator T*() const {
return reinterpret_cast<T*>(buffer_);
}
operator bool() { return buffer_ != nullptr; }
operator bool() const { return buffer_ != nullptr; }
bool Empty();
bool Empty() const;
size_t Size();
size_t Size() const;
size_t Capacity();
size_t Capacity() const;
void Resize(size_t sz);
void Clear();
void Zero();
template<typename T>
void Write(T val) {
static_assert(std::is_pod<T>::value, "MemoryBuffer::Write<T>(T val) only works on pod and string types.");
Write((const char*)&val, sizeof(T));
}
template<typename T>
T Read() {
static_assert(std::is_pod<T>::value, "MemoryBuffer::Read<T>() only works on pod and string types.");
T temp;
Read((uchar*)&temp, sizeof(T));
return temp;
}
void Write(const std::string &val) {
Write(val.c_str(), val.length());
Write((uint8)0);
}
void Write(const char *val) {
size_t len = strlen(val);
Write(val, len);
Write((uint8)0);
}
std::string ReadString() {
std::string ret;
size_t len = strlen((const char*)&buffer_[read_pos_]);
ret.resize(len);
memcpy(&ret[0], &buffer_[read_pos_], len);
read_pos_ += len + 1;
return ret;
}
void Write(const char *val, size_t len);
void Read(uchar *buf, size_t len);
void Read(char *str);
inline size_t GetWritePosition() { return write_pos_; }
inline void SetWritePosition(size_t wp) { write_pos_ = wp; }
inline void WriteSkipBytes(size_t skip) { write_pos_ += skip; }
inline size_t GetReadPosition() { return read_pos_; }
inline void SetReadPosition(size_t rp) { read_pos_ = rp; }
inline void ReadSkipBytes(size_t skip) { read_pos_ += skip; }
private:
uchar *buffer_;
size_t size_;
size_t capacity_;
size_t write_pos_;
size_t read_pos_;
};
class OutBuffer : public std::stringstream {
public:
inline size_t size() { return tellp(); }
void overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count);
uchar* detach();
};
} /*EQEmu*/
#endif /*COMMON_MEMORY_BUFFER*/

View File

@ -18,7 +18,7 @@
#ifndef MYMUTEX_H
#define MYMUTEX_H
#ifdef _WINDOWS
#include <winsock.h>
#include <winsock2.h>
#include <windows.h>
#else
#include <pthread.h>

View File

@ -2,7 +2,7 @@
#define MYSQL_REQUEST_RESULT_H
#ifdef _WINDOWS
#include <winsock.h>
#include <winsock2.h>
#include <windows.h>
#endif
@ -10,6 +10,12 @@
#include "types.h"
#include "mysql_request_row.h"
#ifdef __FreeBSD__
#include <string>
#include <sstream>
#include <iostream>
#endif
class MySQLRequestResult {
private:
MYSQL_RES* m_Result;

View File

@ -2,7 +2,7 @@
#define MYSQL_REQUEST_ROW_H
#ifdef _WINDOWS
#include <winsock.h>
#include <winsock2.h>
#include <windows.h>
#endif

View File

@ -146,6 +146,7 @@ INr(OP_GuildDelete); //?
IN(OP_GuildPublicNote, GuildUpdate_PublicNote);
INz(OP_GetGuildsList); //?
IN(OP_SetGuildMOTD, GuildMOTD_Struct);
IN(OP_SetRunMode, SetRunMode_Struct);
INz(OP_GuildPeace); //?
INz(OP_GuildWar); //?
IN(OP_GuildLeader, GuildMakeLeader);
@ -172,7 +173,7 @@ IN(OP_TradeAcceptClick, TradeAccept_Struct);
IN(OP_BoardBoat, EntityId_Struct); //not really the struct, just 4 bytes
INz(OP_LeaveBoat); //?
IN(OP_RandomReq, RandomReq_Struct);
IN(OP_Buff, SpellBuffFade_Struct);
IN(OP_Buff, SpellBuffPacket_Struct);
IN(OP_GMHideMe, SpawnAppearance_Struct);
IN(OP_GMNameChange, GMName_Struct);
IN(OP_GMKill, GMKill_Struct);
@ -414,7 +415,7 @@ OUTv(OP_SendAATable, SendAA_Struct);
OUT(OP_AAAction, UseAA_Struct);
OUT(OP_Bazaar, BazaarReturnDone_Struct);
//alt:OUT(OP_Bazaar, BazaarWelcome_Struct);
OUT(OP_Buff, SpellBuffFade_Struct);
OUT(OP_Buff, SpellBuffPacket_Struct);
OUT(OP_ClickObject, ClickObject_Struct);
OUT(OP_ClientUpdate, PlayerPositionUpdateServer_Struct);
OUT(OP_SpawnPositionUpdate, SpawnPositionUpdate_Struct);

View File

@ -54,7 +54,7 @@ void DumpPacketHex(const uchar* buf, uint32 size, uint32 cols, uint32 skip) {
// Output as HEX
char output[4];
int j = 0;
char* ascii = new char[cols+1];
auto ascii = new char[cols + 1];
memset(ascii, 0, cols+1);
uint32 i;
for(i=skip; i<size; i++)
@ -100,7 +100,7 @@ std::string DumpPacketHexToString(const uchar* buf, uint32 size, uint32 cols, ui
// Output as HEX
char output[4];
int j = 0;
char* ascii = new char[cols + 1];
auto ascii = new char[cols + 1];
memset(ascii, 0, cols + 1);
uint32 i;
for (i = skip; i < size; i++)

View File

@ -94,7 +94,9 @@ void FileDumpPacketHex(const char* filename, const uchar* buf, uint32 size, uint
std::ofstream logfile(filename, std::ios::app);
// Output as HEX
char output[4];
int j = 0; char* ascii = new char[cols+1]; memset(ascii, 0, cols+1);
int j = 0;
auto ascii = new char[cols + 1];
memset(ascii, 0, cols + 1);
uint32 i;
for(i=skip; i<size; i++)
{

View File

@ -0,0 +1,19 @@
/*
These fields must be in the order of how they are serialized!
*/
/* 000 */ //I(ItemClass) Leave this one off on purpose
/* 001 */ S(Name)
/* 002 */ S(Lore)
/* 003 */ S(IDFile)
/* 004 */ I(ID)
/* 005 */ //I(Weight) handled manually
// titanium_itemfields_b.h

View File

@ -8,12 +8,10 @@ These fields must be in the order of how they are serialized!
*/
/* 000 */ //I(ItemClass) Leave this one off on purpose
/* 001 */ S(Name)
/* 002 */ S(Lore)
/* 003 */ S(IDFile)
/* 004 */ I(ID)
/* 005 */ I(Weight)
// titanium_itemfields_a.h
/* 005 */ //I(Weight) handled manually
/* 006 */ I(NoRent)
/* 007 */ I(NoDrop)
/* 008 */ I(Size)
@ -41,7 +39,7 @@ These fields must be in the order of how they are serialized!
/* 030 */ I(AC)
/* 031 */ I(Deity)
/* 032 */ I(SkillModValue)
/* 033 */ C("0")
/* 033 */ I(SkillModMax)
/* 034 */ I(SkillModType)
/* 035 */ I(BaneDmgRace)
/* 036 */ I(BaneDmgAmt)

View File

@ -5,7 +5,7 @@ if [ -z "$1" ]; then
exit 1
fi
for ext in .cpp .h _ops.h _constants.h _structs.h
for ext in .cpp _limits.cpp .h _ops.h _limits.h _structs.h
do
cp template$ext $1$ext
perl -pi -e "s/TEMPLATE/$1/g" $1$ext

View File

@ -1,3 +1,21 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../global_define.h"
#include "patches.h"
@ -9,7 +27,9 @@
#include "rof.h"
#include "rof2.h"
void RegisterAllPatches(EQStreamIdentifier &into) {
void RegisterAllPatches(EQStreamIdentifier &into)
{
Titanium::Register(into);
SoF::Register(into);
SoD::Register(into);
@ -18,7 +38,8 @@ void RegisterAllPatches(EQStreamIdentifier &into) {
RoF2::Register(into);
}
void ReloadAllPatches() {
void ReloadAllPatches()
{
Titanium::Reload();
SoF::Reload();
SoD::Reload();

View File

@ -1,5 +1,25 @@
#ifndef PATCHES_H_
#define PATCHES_H_
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_PATCHES_H
#define COMMON_PATCHES_H
/*enum {
Patch_062,
@ -12,4 +32,4 @@ class EQStreamIdentifier;
void RegisterAllPatches(EQStreamIdentifier &into);
void ReloadAllPatches();
#endif /*PATCHES_H_*/
#endif /*COMMON_PATCHES_H*/

File diff suppressed because it is too large Load Diff

View File

@ -1,11 +1,31 @@
#ifndef ROF_H_
#define ROF_H_
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_ROF_H
#define COMMON_ROF_H
#include "../struct_strategy.h"
class EQStreamIdentifier;
namespace RoF {
namespace RoF
{
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
@ -23,13 +43,31 @@ namespace RoF {
protected:
virtual std::string Describe() const;
virtual const ClientVersion GetClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "rof_ops.h"
};
};
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
Item = 12,
Discipline = 13,
AltAbility = 0xFF
};
#endif /*ROF_H_*/
}; /*RoF*/
#endif /*COMMON_ROF_H*/

File diff suppressed because it is too large Load Diff

View File

@ -1,11 +1,31 @@
#ifndef ROF2_H_
#define ROF2_H_
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_ROF2_H
#define COMMON_ROF2_H
#include "../struct_strategy.h"
class EQStreamIdentifier;
namespace RoF2 {
namespace RoF2
{
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
@ -23,13 +43,31 @@ namespace RoF2 {
protected:
virtual std::string Describe() const;
virtual const ClientVersion GetClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "rof2_ops.h"
};
};
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
Item = 12,
Discipline = 13,
AltAbility = 0xFF
};
#endif /*ROF2_H_*/
}; /*RoF2*/
#endif /*COMMON_ROF2_H*/

View File

@ -1,222 +0,0 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef ROF2_CONSTANTS_H_
#define ROF2_CONSTANTS_H_
#include "../types.h"
namespace RoF2 {
namespace maps {
typedef enum : int16 {
MapPossessions = 0,
MapBank,
MapSharedBank,
MapTrade,
MapWorld,
MapLimbo,
MapTribute,
MapTrophyTribute,
MapGuildTribute,
MapMerchant,
MapDeleted,
MapCorpse,
MapBazaar,
MapInspect,
MapRealEstate,
MapViewMODPC,
MapViewMODBank,
MapViewMODSharedBank,
MapViewMODLimbo,
MapAltStorage,
MapArchived,
MapMail,
MapGuildTrophyTribute,
MapKrono,
MapOther,
_MapCount
} InventoryMaps;
}
namespace slots {
typedef enum : int16 {
MainCharm = 0,
MainEar1,
MainHead,
MainFace,
MainEar2,
MainNeck,
MainShoulders,
MainArms,
MainBack,
MainWrist1,
MainWrist2,
MainRange,
MainHands,
MainPrimary,
MainSecondary,
MainFinger1,
MainFinger2,
MainChest,
MainLegs,
MainFeet,
MainWaist,
MainPowerSource,
MainAmmo,
MainGeneral1,
MainGeneral2,
MainGeneral3,
MainGeneral4,
MainGeneral5,
MainGeneral6,
MainGeneral7,
MainGeneral8,
MainGeneral9,
MainGeneral10,
MainCursor,
_MainCount,
_MainEquipmentBegin = MainCharm,
_MainEquipmentEnd = MainAmmo,
_MainEquipmentCount = (_MainEquipmentEnd - _MainEquipmentBegin + 1),
_MainGeneralBegin = MainGeneral1,
_MainGeneralEnd = MainGeneral10,
_MainGeneralCount = (_MainGeneralEnd - _MainGeneralBegin + 1)
} EquipmentSlots;
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
static const uint16 MAP_TRADE_SIZE = 8;
static const uint16 MAP_WORLD_SIZE = 10;
static const uint16 MAP_LIMBO_SIZE = 36;
static const uint16 MAP_TRIBUTE_SIZE = 0; //?
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
static const uint16 MAP_MERCHANT_SIZE = 0;
static const uint16 MAP_DELETED_SIZE = 0;
static const uint16 MAP_CORPSE_SIZE = slots::_MainCount;
static const uint16 MAP_BAZAAR_SIZE = 200;
static const uint16 MAP_INSPECT_SIZE = slots::_MainEquipmentCount;
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
static const uint16 MAP_VIEW_MOD_PC_SIZE = MAP_POSSESSIONS_SIZE;
static const uint16 MAP_VIEW_MOD_BANK_SIZE = MAP_BANK_SIZE;
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = MAP_SHARED_BANK_SIZE;
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = MAP_LIMBO_SIZE;
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
static const uint16 MAP_ARCHIVED_SIZE = 0;
static const uint16 MAP_MAIL_SIZE = 0;
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_KRONO_SIZE = NOT_USED;
static const uint16 MAP_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (bag slots and main slots beyond Possessions are assigned for compatibility with current server coding)
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
static const int16 EQUIPMENT_END = slots::MainAmmo;
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
static const int16 GENERAL_BEGIN = slots::MainGeneral1;
static const int16 GENERAL_END = slots::MainGeneral10;
static const uint16 GENERAL_SIZE = slots::_MainGeneralCount;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 99;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR = slots::MainCursor;
static const int16 CURSOR_BAG_BEGIN = 351;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 CORPSE_BEGIN = slots::MainGeneral1;
static const int16 CORPSE_END = slots::MainGeneral1 + slots::MainCursor;
static const uint16 ITEM_COMMON_SIZE = 6;
static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 56;
}
namespace limits {
static const bool ALLOWS_EMPTY_BAG_IN_BAG = true;
static const bool ALLOWS_CLICK_CAST_FROM_BAG = true;
static const bool COIN_HAS_WEIGHT = false;
}
}; //end namespace RoF2
#endif /*ROF2_CONSTANTS_H_*/
/*
RoF2 Notes:
** Structure-based inventory **
ok Possessions: ( 0, { 0 .. 33 }, -1, -1 ) (Corpse: { 23 .. 56 } [Offset 23])
ok [Equipment: ( 0, { 0 .. 22 }, -1, -1 )]
ok [General: ( 0, { 23 .. 32 }, -1, -1 )]
ok [Cursor: ( 0, 33, -1, -1 )]
General Bags: ( 0, { 23 .. 32 }, { 0 .. (maxsize - 1) }, -1 )
Cursor Bags: ( 0, 33, { 0 .. (maxsize - 1) }, -1 )
Bank: ( 1, { 0 .. 23 }, -1, -1 )
Bank Bags: ( 1, { 0 .. 23 }, { 0 .. (maxsize - 1)}, -1 )
Shared Bank: ( 2, { 0 .. 1 }, -1, -1 )
Shared Bank Bags: ( 2, { 0 .. 1 }, { 0 .. (maxsize - 1) }, -1 )
Trade: ( 3, { 0 .. 8 }, -1, -1 )
(Trade Bags: 3031 - 3110 -- server values)
World: ( 4, { 0 .. 10 }, -1, -1 )
*/

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@ -0,0 +1,284 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "rof2_limits.h"
#include "../string_util.h"
size_t RoF2::invtype::GetInvTypeSize(int inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeTrophyTribute:
return invtype::InvTypeTrophyTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeDeleted:
return invtype::InvTypeDeletedSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeRealEstate:
return invtype::InvTypeRealEstateSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeMail:
return invtype::InvTypeMailSize;
case invtype::InvTypeGuildTrophyTribute:
return invtype::InvTypeGuildTrophyTributeSize;
case invtype::InvTypeKrono:
return invtype::InvTypeKronoSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
default:
return 0;
}
}
const char* RoF2::invtype::GetInvTypeName(int inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
return "Invalid Type";
case invtype::InvTypePossessions:
return "Possessions";
case invtype::InvTypeBank:
return "Bank";
case invtype::InvTypeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
return "Trade";
case invtype::InvTypeWorld:
return "World";
case invtype::InvTypeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
return "Tribute";
case invtype::InvTypeTrophyTribute:
return "Trophy Tribute";
case invtype::InvTypeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
return "Merchant";
case invtype::InvTypeDeleted:
return "Deleted";
case invtype::InvTypeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
return "Inspect";
case invtype::InvTypeRealEstate:
return "Real Estate";
case invtype::InvTypeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
return "Archived";
case invtype::InvTypeMail:
return "Mail";
case invtype::InvTypeGuildTrophyTribute:
return "Guild Trophy Tribute";
case invtype::InvTypeKrono:
return "Krono";
case invtype::InvTypeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool RoF2::invtype::IsInvTypePersistent(int inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeTrophyTribute:
case invtype::InvTypeGuildTribute:
return true;
default:
return false;
}
}
const char* RoF2::invslot::GetInvPossessionsSlotName(int inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
return "Invalid Slot";
case invslot::PossessionsCharm:
return "Charm";
case invslot::PossessionsEar1:
return "Ear 1";
case invslot::PossessionsHead:
return "Head";
case invslot::PossessionsFace:
return "Face";
case invslot::PossessionsEar2:
return "Ear 2";
case invslot::PossessionsNeck:
return "Neck";
case invslot::PossessionsShoulders:
return "Shoulders";
case invslot::PossessionsArms:
return "Arms";
case invslot::PossessionsBack:
return "Back";
case invslot::PossessionsWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
return "Range";
case invslot::PossessionsHands:
return "Hands";
case invslot::PossessionsPrimary:
return "Primary";
case invslot::PossessionsSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
return "Finger 2";
case invslot::PossessionsChest:
return "Chest";
case invslot::PossessionsLegs:
return "Legs";
case invslot::PossessionsFeet:
return "Feet";
case invslot::PossessionsWaist:
return "Waist";
case invslot::PossessionsPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
return "General 8";
case invslot::PossessionsGeneral9:
return "General 9";
case invslot::PossessionsGeneral10:
return "General 10";
case invslot::PossessionsCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* RoF2::invslot::GetInvSlotName(int inv_type, int inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
ret_str = StringFormat("Slot %i", (inv_slot + 1));
return ret_str.c_str();
}
const char* RoF2::invbag::GetInvBagIndexName(int bag_index)
{
if (bag_index == invbag::InvBagInvalid)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
return "Unknown Bag";
static std::string ret_str;
ret_str = StringFormat("Bag %i", (bag_index + 1));
return ret_str.c_str();
}
const char* RoF2::invaug::GetInvAugIndexName(int aug_index)
{
if (aug_index == invaug::InvAugInvalid)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
return "Unknown Augment";
static std::string ret_str;
ret_str = StringFormat("Augment %i", (aug_index + 1));
return ret_str.c_str();
}

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@ -0,0 +1,294 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_ROF2_LIMITS_H
#define COMMON_ROF2_LIMITS_H
#include "../types.h"
#include "../emu_versions.h"
#include "../skills.h"
namespace RoF2
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeTrophyTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeDeleted,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeRealEstate,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeMail,
InvTypeGuildTrophyTribute,
InvTypeKrono,
InvTypeOther,
InvTypeCount
};
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsGeneral9,
PossessionsGeneral10,
PossessionsCursor,
PossessionsCount
};
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral10;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvBagInvalid = -1, InvBagBegin };
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvAugInvalid = -1, InvAugBegin };
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::RoF2; }
//enum Unknown : int { // looks like item class..but, RoF has it too - nothing in UF-
// Unknown1 = 0,
// Unknown2 = 1,
// Unknown3 = 2,
// Unknown4 = 5 // krono?
//};
enum ItemPacketType : int {
ItemPacketMerchant = 100,
ItemPacketTradeView = 101,
ItemPacketLoot = 102,
ItemPacketTrade = 103,
ItemPacketCharInventory = 105,
ItemPacketLimbo = 106,
ItemPacketWorldContainer = 107,
ItemPacketTributeItem = 108,
ItemPacketGuildTribute = 109,
ItemPacket10 = 110,
ItemPacket11 = 111,
ItemPacket12 = 112,
ItemPacketRecovery = 113,
ItemPacket14 = 115
};
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeTrophyTributeSize = 0;//unknown
const size_t InvTypeGuildTributeSize = 2;//unverified
const size_t InvTypeMerchantSize = 200;
const size_t InvTypeDeletedSize = 0;//unknown - "Recovery Tab"
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 200;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeRealEstateSize = 0;//unknown
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeMailSize = 0;//unknown
const size_t InvTypeGuildTrophyTributeSize = 0;//unknown
const size_t InvTypeKronoSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 255; // server Size will be 255..unsure what actual client is (test)
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 6;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 56;
} /*constants*/
namespace behavior {
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
const size_t LastUsableSkill = EQEmu::skills::Skill2HPiercing;
} /*skills*/
}; /*RoF2*/
#endif /*COMMON_ROF2_LIMITS_H*/

View File

@ -1,3 +1,23 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// out-going packets that require an ENCODE translation:
// Begin RoF2 Encodes
@ -57,6 +77,7 @@ E(OP_GroupFollow)
E(OP_GroupFollow2)
E(OP_GroupInvite)
E(OP_GroupUpdate)
E(OP_GuildBank)
E(OP_GuildMemberList)
E(OP_GuildMemberUpdate)
E(OP_GuildsList)
@ -120,10 +141,12 @@ E(OP_ZoneEntry)
E(OP_ZonePlayerToBind)
E(OP_ZoneServerInfo)
E(OP_ZoneSpawns)
E(OP_CrystalCountUpdate)
// Begin RoF Decodes
D(OP_AdventureMerchantSell)
D(OP_AltCurrencySell)
D(OP_AltCurrencySellSelection)
D(OP_Animation)
D(OP_ApplyPoison)
D(OP_AugmentInfo)
D(OP_AugmentItem)
@ -151,6 +174,7 @@ D(OP_GroupFollow)
D(OP_GroupFollow2)
D(OP_GroupInvite)
D(OP_GroupInvite2)
D(OP_GuildBank)
D(OP_GuildDemote)
D(OP_GuildRemove)
D(OP_GuildStatus)

View File

@ -1,7 +1,28 @@
#ifndef ROF2_STRUCTS_H_
#define ROF2_STRUCTS_H_
/* EQEMu: Everquest Server Emulator
namespace RoF2 {
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_ROF2_STRUCTS_H
#define COMMON_ROF2_STRUCTS_H
namespace RoF2
{
namespace structs {
/*
@ -29,22 +50,24 @@ struct WorldObjectsSent_Struct {
};
// New for RoF2 - Size: 12
struct ItemSlotStruct {
/*000*/ int16 SlotType; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Delete Item = -1
struct InventorySlot_Struct
{
/*000*/ int16 Type; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Delete Item = -1
/*002*/ int16 Unknown02;
/*004*/ int16 MainSlot;
/*006*/ int16 SubSlot;
/*008*/ int16 AugSlot; // Guessing - Seen 0xffff
/*004*/ int16 Slot;
/*006*/ int16 SubIndex;
/*008*/ int16 AugIndex; // Guessing - Seen 0xffff
/*010*/ int16 Unknown01; // Normally 0 - Seen 13262 when deleting an item, but didn't match item ID
/*012*/
};
// New for RoF2 - Used for Merchant_Purchase_Struct
// Can't sellfrom other than main inventory so Slot Type is not needed.
struct MainInvItemSlotStruct {
/*000*/ int16 MainSlot;
/*002*/ int16 SubSlot;
/*004*/ int16 AugSlot;
struct TypelessInventorySlot_Struct
{
/*000*/ int16 Slot;
/*002*/ int16 SubIndex;
/*004*/ int16 AugIndex;
/*006*/ int16 Unknown01;
/*008*/
};
@ -140,7 +163,7 @@ struct AdventureInfo {
** Merth: Gave struct a name so gcc 2.96 would compile
**
*/
struct Color_Struct
struct Tint_Struct
{
union {
struct {
@ -148,21 +171,65 @@ struct Color_Struct
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
} RGB;
};
uint32 Color;
};
};
struct CharSelectEquip
struct TintProfile
{
union {
struct {
Tint_Struct Head;
Tint_Struct Chest;
Tint_Struct Arms;
Tint_Struct Wrist;
Tint_Struct Hands;
Tint_Struct Legs;
Tint_Struct Feet;
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::TextureCount];
};
};
/*
* Visible equiptment.
* Size: 20 Octets
*/
struct Texture_Struct
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2;
Color_Struct Color;
uint32 Material2; // Same as material?
};
// Needs more research regarding new slots
//struct TextureProfile
//{
// union {
// struct {
// Texture_Struct Head;
// Texture_Struct Chest;
// Texture_Struct Arms;
// Texture_Struct Wrist;
// Texture_Struct Hands;
// Texture_Struct Legs;
// Texture_Struct Feet;
// Texture_Struct Primary;
// Texture_Struct Secondary;
// };
// Texture_Struct Slot[EQEmu::textures::TextureCount];
// };
//
// TextureProfile();
//};
struct CharSelectEquip : Texture_Struct, Tint_Struct {};
struct CharacterSelectEntry_Struct
{
/*0000*/ char Name[1]; // Name null terminated
@ -208,21 +275,6 @@ struct CharacterSelect_Struct
/*004*/ CharacterSelectEntry_Struct Entries[0];
};
/*
* Visible equiptment.
* Size: 20 Octets
*/
struct EquipStruct
{
/*00*/ uint32 Material;
/*04*/ uint32 Unknown1;
/*08*/ uint32 EliteMaterial;
/*12*/ uint32 HeroForgeModel;
/*16*/ uint32 Material2; // Same as material?
/*20*/
};
struct Membership_Entry_Struct
{
/*000*/ uint32 purchase_id; // Seen 1, then increments 90287 to 90300
@ -416,7 +468,7 @@ struct Spawn_Struct
/*0000*/ uint8 unknown12;
/*0000*/ uint32 petOwnerId;
/*0000*/ uint8 unknown13;
/*0000*/ uint32 unknown14; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
/*0000*/ uint32 PlayerState; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
/*0000*/ uint32 unknown15;
/*0000*/ uint32 unknown16;
/*0000*/ uint32 unknown17;
@ -424,39 +476,24 @@ struct Spawn_Struct
/*0000*/ uint32 unknown18;
/*0000*/ uint32 unknown19;
Spawn_Struct_Position Position;
/*0000*/ union
{
struct
{
/*0000*/ Color_Struct color_helmet; // Color of helmet item
/*0000*/ Color_Struct color_chest; // Color of chest item
/*0000*/ Color_Struct color_arms; // Color of arms item
/*0000*/ Color_Struct color_bracers; // Color of bracers item
/*0000*/ Color_Struct color_hands; // Color of hands item
/*0000*/ Color_Struct color_legs; // Color of legs item
/*0000*/ Color_Struct color_feet; // Color of feet item
/*0000*/ Color_Struct color_primary; // Color of primary item
/*0000*/ Color_Struct color_secondary; // Color of secondary item
} equipment_colors;
/*0000*/ Color_Struct colors[9]; // Array elements correspond to struct equipment_colors above
};
/*0000*/ TintProfile equipment_tint;
// skip these bytes if not a valid player race
/*0000*/ union
{
struct
{
/*0000*/ EquipStruct equip_helmet; // Equiptment: Helmet visual
/*0000*/ EquipStruct equip_chest; // Equiptment: Chest visual
/*0000*/ EquipStruct equip_arms; // Equiptment: Arms visual
/*0000*/ EquipStruct equip_bracers; // Equiptment: Wrist visual
/*0000*/ EquipStruct equip_hands; // Equiptment: Hands visual
/*0000*/ EquipStruct equip_legs; // Equiptment: Legs visual
/*0000*/ EquipStruct equip_feet; // Equiptment: Boots visual
/*0000*/ EquipStruct equip_primary; // Equiptment: Main visual
/*0000*/ EquipStruct equip_secondary; // Equiptment: Off visual
/*0000*/ Texture_Struct equip_helmet; // Equiptment: Helmet visual
/*0000*/ Texture_Struct equip_chest; // Equiptment: Chest visual
/*0000*/ Texture_Struct equip_arms; // Equiptment: Arms visual
/*0000*/ Texture_Struct equip_bracers; // Equiptment: Wrist visual
/*0000*/ Texture_Struct equip_hands; // Equiptment: Hands visual
/*0000*/ Texture_Struct equip_legs; // Equiptment: Legs visual
/*0000*/ Texture_Struct equip_feet; // Equiptment: Boots visual
/*0000*/ Texture_Struct equip_primary; // Equiptment: Main visual
/*0000*/ Texture_Struct equip_secondary; // Equiptment: Off visual
} equip;
/*0000*/ EquipStruct equipment[9];
/*0000*/ Texture_Struct equipment[9];
};
/*0000*/ //char title[0]; // only read if(hasTitleOrSuffix & 4)
@ -598,7 +635,7 @@ struct MemorizeSpell_Struct {
uint32 slot; // Spot in the spell book/memorized slot
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
uint32 unknown12;
uint32 reduction; // lowers reuse
};
/*
@ -631,11 +668,12 @@ struct DeleteSpell_Struct
struct ManaChange_Struct
{
uint32 new_mana; // New Mana AMount
uint32 stamina;
uint32 spell_id;
uint32 unknown12;
uint32 unknown16;
/*00*/ uint32 new_mana; // New Mana AMount
/*04*/ uint32 stamina;
/*08*/ uint32 spell_id;
/*12*/ uint8 keepcasting; // won't stop the cast. Change mana while casting?
/*13*/ uint8 padding[3]; // client doesn't read it, garbage data seems like
/*16*/ int32 slot; // -1 for normal usage slot for when we want silent interrupt? I think it does timer stuff or something. Linked Spell Reuse interrupt uses it
};
struct SwapSpell_Struct
@ -656,9 +694,12 @@ struct CastSpell_Struct
{
/*00*/ uint32 slot;
/*04*/ uint32 spell_id;
/*08*/ ItemSlotStruct inventoryslot; // slot for clicky item, Seen unknown of 131 = normal cast
/*08*/ InventorySlot_Struct inventory_slot; // slot for clicky item, Seen unknown of 131 = normal cast
/*20*/ uint32 target_id;
/*24*/ uint32 cs_unknown[5];
/*24*/ uint32 cs_unknown[2];
/*32*/ float y_pos;
/*36*/ float x_pos;
/*40*/ float z_pos;
/*44*/
};
@ -679,69 +720,31 @@ struct SpawnAppearance_Struct
struct SpellBuff_Struct
{
/*000*/ uint8 slotid; // badly named... seems to be 2 for a real buff, 0 otherwise
/*001*/ float unknown004; // Seen 1 for no buff
/*005*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
/*009*/ uint32 unknown016;
/*013*/ uint8 bard_modifier;
/*014*/ uint32 duration;
/*018*/ uint8 level;
/*019*/ uint32 spellid;
/*023*/ uint32 counters;
/*027*/ uint8 unknown0028[53];
/*080*/
};
struct SpellBuff_Struct_Old
{
/*000*/ uint8 slotid; // badly named... seems to be 2 for a real buff, 0 otherwise
/*001*/ uint8 level;
/*002*/ uint8 bard_modifier;
/*003*/ uint8 effect; // not real
/*004*/ float unknown004; // Seen 1 for no buff
/*008*/ uint32 spellid;
/*000*/ uint8 effect_type; // 0 = no buff, 2 = buff, 4 = inverse affects of buff
/*001*/ uint8 level; // Seen 1 for no buff
/*002*/ uint8 unknown002; //pretty sure padding now
/*003*/ uint8 unknown003; // MQ2 used to call this "damage shield" -- don't see client referencing it, so maybe server side DS type tracking?
/*004*/ float bard_modifier;
/*008*/ uint32 spellid;
/*012*/ uint32 duration;
/*016*/ uint32 unknown016;
/*020*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
/*024*/ uint32 counters;
/*028*/ uint8 unknown0028[60];
/*016*/ uint32 player_id; // caster ID, pretty sure just zone ID
/*020*/ uint32 num_hits;
/*024*/ float y; // referenced by SPA 441
/*028*/ float x; // unsure if all buffs get them
/*032*/ float z; // as valid data
/*036*/ uint32 unknown036;
/*040*/ int32 slot_data[12]; // book keeping stuff per slot (counters, rune/vie)
/*088*/
};
// Not functional yet, but this is what the packet looks like on Live
struct SpellBuffFade_Struct_Live {
/*000*/ uint32 entityid; // Player id who cast the buff
/*004*/ uint8 unknown004;
/*005*/ uint8 level;
/*006*/ uint8 effect;
/*007*/ uint8 unknown007;
/*008*/ float unknown008;
/*012*/ uint32 spellid;
/*016*/ uint32 duration;
/*020*/ uint32 playerId; // Global player ID?
/*024*/ uint32 num_hits;
/*028*/ uint8 unknown0028[64];
struct SpellBuffPacket_Struct {
/*000*/ uint32 entityid; // Player id who cast the buff
/*004*/ SpellBuff_Struct buff;
/*092*/ uint32 slotid;
/*096*/ uint32 bufffade;
/*100*/
};
struct SpellBuffFade_Struct {
/*000*/ uint32 entityid;
/*004*/ uint8 slot;
/*005*/ uint8 level;
/*006*/ uint8 effect;
/*007*/ uint8 unknown7;
/*008*/ uint32 spellid;
/*012*/ uint32 duration;
/*016*/ uint32 num_hits;
/*020*/ uint32 unknown020; // Global player ID?
/*024*/ uint32 playerId; // Player id who cast the buff
/*028*/ uint32 slotid;
/*032*/ uint32 bufffade;
/*036*/
};
struct BuffRemoveRequest_Struct
{
/*00*/ uint32 SlotID;
@ -874,7 +877,7 @@ struct AA_Array
{
uint32 AA;
uint32 value;
uint32 unknown08; // Looks like AA_Array is now 12 bytes in Live
uint32 charges; // expendable charges
};
struct Disciplines_Struct {
@ -922,13 +925,13 @@ struct BandolierItem_Struct_Old
struct Bandolier_Struct
{
char Name[1]; // Variable Length
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[profile::BandolierItemCount];
};
struct Bandolier_Struct_Old
{
char Name[32];
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[profile::BandolierItemCount];
};
struct PotionBeltItem_Struct
@ -948,12 +951,12 @@ struct PotionBeltItem_Struct_Old
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct Items[profile::PotionBeltSize];
};
struct PotionBelt_Struct_Old
{
PotionBeltItem_Struct_Old Items[consts::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct_Old Items[profile::PotionBeltSize];
};
struct GroupLeadershipAA_Struct {
@ -1052,38 +1055,38 @@ union
{
struct
{
/*00184*/ EquipStruct equip_helmet; // Equipment: Helmet visual
/*00204*/ EquipStruct equip_chest; // Equipment: Chest visual
/*00224*/ EquipStruct equip_arms; // Equipment: Arms visual
/*00244*/ EquipStruct equip_bracers; // Equipment: Wrist visual
/*00264*/ EquipStruct equip_hands; // Equipment: Hands visual
/*00284*/ EquipStruct equip_legs; // Equipment: Legs visual
/*00304*/ EquipStruct equip_feet; // Equipment: Boots visual
/*00324*/ EquipStruct equip_primary; // Equipment: Main visual
/*00344*/ EquipStruct equip_secondary; // Equipment: Off visual
/*00184*/ Texture_Struct equip_helmet; // Equipment: Helmet visual
/*00204*/ Texture_Struct equip_chest; // Equipment: Chest visual
/*00224*/ Texture_Struct equip_arms; // Equipment: Arms visual
/*00244*/ Texture_Struct equip_bracers; // Equipment: Wrist visual
/*00264*/ Texture_Struct equip_hands; // Equipment: Hands visual
/*00284*/ Texture_Struct equip_legs; // Equipment: Legs visual
/*00304*/ Texture_Struct equip_feet; // Equipment: Boots visual
/*00324*/ Texture_Struct equip_primary; // Equipment: Main visual
/*00344*/ Texture_Struct equip_secondary; // Equipment: Off visual
// Below slots are just guesses, but all 0s anyway...
/*00364*/ EquipStruct equip_charm; // Equipment: Non-visual
/*00384*/ EquipStruct equip_ear1; // Equipment: Non-visual
/*00404*/ EquipStruct equip_ear2; // Equipment: Non-visual
/*00424*/ EquipStruct equip_face; // Equipment: Non-visual
/*00444*/ EquipStruct equip_neck; // Equipment: Non-visual
/*00464*/ EquipStruct equip_shoulder; // Equipment: Non-visual
/*00484*/ EquipStruct equip_bracer2; // Equipment: Non-visual
/*00504*/ EquipStruct equip_range; // Equipment: Non-visual
/*00524*/ EquipStruct equip_ring1; // Equipment: Non-visual
/*00544*/ EquipStruct equip_ring2; // Equipment: Non-visual
/*00564*/ EquipStruct equip_waist; // Equipment: Non-visual
/*00584*/ EquipStruct equip_powersource;// Equipment: Non-visual
/*00604*/ EquipStruct equip_ammo; // Equipment: Non-visual
/*00364*/ Texture_Struct equip_charm; // Equipment: Non-visual
/*00384*/ Texture_Struct equip_ear1; // Equipment: Non-visual
/*00404*/ Texture_Struct equip_ear2; // Equipment: Non-visual
/*00424*/ Texture_Struct equip_face; // Equipment: Non-visual
/*00444*/ Texture_Struct equip_neck; // Equipment: Non-visual
/*00464*/ Texture_Struct equip_shoulder; // Equipment: Non-visual
/*00484*/ Texture_Struct equip_bracer2; // Equipment: Non-visual
/*00504*/ Texture_Struct equip_range; // Equipment: Non-visual
/*00524*/ Texture_Struct equip_ring1; // Equipment: Non-visual
/*00544*/ Texture_Struct equip_ring2; // Equipment: Non-visual
/*00564*/ Texture_Struct equip_waist; // Equipment: Non-visual
/*00584*/ Texture_Struct equip_powersource;// Equipment: Non-visual
/*00604*/ Texture_Struct equip_ammo; // Equipment: Non-visual
} equip;
/*00184*/ EquipStruct equipment[22]; // Total Slots
/*00184*/ Texture_Struct equipment[22]; // Total Slots
};
/*00624*/ uint32 equip2_count; // Seen 9
/*00628*/ EquipStruct equipment2[_MaterialCount]; // Appears to be Visible slots, but all 0s
/*00628*/ Texture_Struct equipment2[EQEmu::textures::TextureCount]; // Appears to be Visible slots, but all 0s
/*00808*/ uint32 tint_count; // Seen 9
/*00812*/ Color_Struct item_tint[_MaterialCount]; // RR GG BB 00
/*00812*/ TintProfile item_tint; // RR GG BB 00
/*00848*/ uint32 tint_count2; // Seen 9
/*00852*/ Color_Struct item_tint2[_MaterialCount]; // RR GG BB 00
/*00852*/ TintProfile item_tint2; // RR GG BB 00
/*00888*/ uint8 haircolor; // Player hair color
/*00889*/ uint8 beardcolor; // Player beard color
/*00890*/ uint32 unknown_rof5; //
@ -1163,7 +1166,7 @@ union
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
/*12953*/ uint16 unknown_rof20; //
/*12955*/ uint32 bandolier_count; // Seen 20
/*12959*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*12959*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*13699*/ uint32 potionbelt_count; // Seen 5
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
/*13748*/ int32 unknown_rof21; // Seen -1
@ -1290,7 +1293,7 @@ struct TargetReject_Struct {
struct PetCommand_Struct {
/*00*/ uint32 command;
/*04*/ uint32 unknown04;
/*04*/ uint32 target;
/*08*/ uint32 unknown08;
};
@ -1359,7 +1362,7 @@ struct WearChange_Struct{
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF2
/*022*/ Color_Struct color;
/*022*/ Tint_Struct color;
/*026*/ uint8 wear_slot_id;
/*027*/
};
@ -1415,8 +1418,8 @@ struct RequestClientZoneChange_Struct {
struct Animation_Struct {
/*00*/ uint16 spawnid;
/*02*/ uint8 value;
/*03*/ uint8 action;
/*02*/ uint8 action;
/*03*/ uint8 speed;
/*04*/
};
@ -1481,9 +1484,11 @@ struct CombatDamage_Struct
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
/* 05 */ uint32 spellid;
/* 09 */ int32 damage;
/* 13 */ float unknown11; // cd cc cc 3d
/* 17 */ float sequence; // see above notes in Action_Struct
/* 21 */ uint8 unknown19[9]; // was [9]
/* 13 */ float force; // cd cc cc 3d
/* 17 */ float meleepush_xy; // see above notes in Action_Struct
/* 21 */ float meleepush_z;
/* 25 */ uint8 unknown25; // was [9]
/* 26 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
/* 30 */
};
@ -1742,7 +1747,7 @@ struct BulkItemPacket_Struct
struct Consume_Struct
{
/*000*/ ItemSlotStruct slot;
/*000*/ InventorySlot_Struct inventory_slot;
/*012*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*016*/ uint32 type; // 0x01=Food 0x02=Water
/*020*/ uint32 c_unknown1; // Seen 2
@ -1774,16 +1779,18 @@ struct ItemProperties_Struct {
/*008*/
};
struct DeleteItem_Struct {
/*0000*/ ItemSlotStruct from_slot;
/*0012*/ ItemSlotStruct to_slot;
struct DeleteItem_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0012*/ InventorySlot_Struct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/
};
struct MoveItem_Struct {
/*0000*/ ItemSlotStruct from_slot;
/*0012*/ ItemSlotStruct to_slot;
struct MoveItem_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0012*/ InventorySlot_Struct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/
};
@ -1854,6 +1861,114 @@ struct GuildUpdate_Struct {
GuildsListEntry_Struct entry;
};
struct GuildBankAck_Struct
{
/*00*/ uint32 Action; // 10
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
};
struct GuildBankDepositAck_Struct
{
/*00*/ uint32 Action; // 10
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*08*/ uint32 Fail; //1 = Fail, 0 = Success
};
struct GuildBankPromote_Struct
{
/*00*/ uint32 Action; // 3
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*12*/ uint32 Slot;
/*16*/ uint32 Slot2; // Always appears to be the same as Slot for Action code 3
/*20*/ uint32 unknown20;
};
struct GuildBankPermissions_Struct
{
/*00*/ uint32 Action; // 6
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*08*/ uint16 SlotID;
/*10*/ uint16 Unknown10; // Saw 1, probably indicating it is the main area rather than deposits
/*12*/ uint32 ItemID;
/*16*/ uint32 Permissions;
/*20*/ char MemberName[64];
};
struct GuildBankViewItem_Struct
{
/*00*/ uint32 Action;
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*08*/ uint16 SlotID; // 0 = Deposit area, 1 = Main area
/*10*/ uint16 Area;
/*12*/ uint32 Unknown12;
/*16*/ uint32 Unknown16;
};
struct GuildBankWithdrawItem_Struct
{
/*00*/ uint32 Action;
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*08*/ uint16 SlotID;
/*10*/ uint16 Area;
/*12*/ uint32 Unknown12;
/*16*/ uint32 Quantity;
/*20*/
};
struct GuildBankItemUpdate_Struct
{
void Init(uint32 inAction, uint32 inUnknown004, uint16 inSlotID, uint16 inArea, uint16 inUnknown012, uint32 inItemID, uint32 inIcon, uint32 inQuantity,
uint32 inPermissions, uint32 inAllowMerge, bool inUseable)
{
Action = inAction;
Unknown004 = inUnknown004;
SlotID = inSlotID;
Area = inArea;
Unknown012 = inUnknown012;
ItemID = inItemID;
Icon = inIcon;
Quantity = inQuantity;
Permissions = inPermissions;
AllowMerge = inAllowMerge;
Useable = inUseable;
ItemName[0] = '\0';
Donator[0] = '\0';
WhoFor[0] = '\0';
};
/*000*/ uint32 Action;
/*004*/ uint32 Unknown004;
/*008*/ uint32 Unknown08;
/*012*/ uint16 SlotID;
/*014*/ uint16 Area;
/*016*/ uint32 Unknown012;
/*020*/ uint32 ItemID;
/*024*/ uint32 Icon;
/*028*/ uint32 Quantity;
/*032*/ uint32 Permissions;
/*036*/ uint8 AllowMerge;
/*037*/ uint8 Useable; // Used in conjunction with the Public-if-useable permission.
/*038*/ char ItemName[64];
/*102*/ char Donator[64];
/*166*/ char WhoFor[64];
/*230*/ uint16 Unknown226;
};
struct GuildBankClear_Struct
{
/*00*/ uint32 Action;
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*12*/ uint32 DepositAreaCount;
/*16*/ uint32 MainAreaCount;
};
/*
** Money Loot
** Length: 22 Bytes
@ -2109,7 +2224,7 @@ struct Merchant_Sell_Struct {
struct Merchant_Purchase_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ MainInvItemSlotStruct itemslot;
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*012*/ uint32 quantity;
/*016*/ uint32 price;
/*020*/
@ -2167,9 +2282,10 @@ struct AltCurrencyUpdate_Struct {
//Client -> Server
//When an item is selected while the alt currency merchant window is open
struct AltCurrencySelectItem_Struct {
struct AltCurrencySelectItem_Struct
{
/*000*/ uint32 merchant_entity_id;
/*004*/ MainInvItemSlotStruct slot_id;
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*004*/ //uint32 slot_id;
/*008*/ uint32 unknown008;
/*012*/ uint32 unknown012;
@ -2225,9 +2341,10 @@ struct AltCurrencyReclaim_Struct {
/*012*/ uint32 reclaim_flag; //1 = this is reclaim
};
struct AltCurrencySellItem_Struct {
struct AltCurrencySellItem_Struct
{
/*000*/ uint32 merchant_entity_id;
/*004*/ MainInvItemSlotStruct slot_id;
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*004*/ //uint32 slot_id;
/*016*/ uint32 charges;
/*020*/ uint32 cost;
@ -2243,7 +2360,7 @@ struct Adventure_Purchase_Struct {
struct Adventure_Sell_Struct {
/*000*/ uint32 unknown000; //0x01 - Stack Size/Charges?
/*004*/ uint32 npcid;
/*008*/ MainInvItemSlotStruct slot;
/*008*/ TypelessInventorySlot_Struct inventory_slot;
/*016*/ uint32 charges;
/*020*/ uint32 sell_price;
/*024*/
@ -2306,7 +2423,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
Item_Struct item;
ItemBase item;
uint8 iss_unknown001[6];
};*/
@ -2469,7 +2586,7 @@ struct GroupFollow_Struct { // Live Follow Struct
struct InspectBuffs_Struct {
/*000*/ uint32 spell_id[BUFF_COUNT];
/*168*/ uint32 tics_remaining[BUFF_COUNT];
/*168*/ int32 tics_remaining[BUFF_COUNT];
};
struct LFG_Struct {
@ -2589,9 +2706,9 @@ struct Stun_Struct { // 8 bytes total
struct AugmentItem_Struct {
/*00*/ uint32 dest_inst_id; // The unique serial number for the item instance that is being augmented
/*04*/ uint32 container_index; // Seen 0
/*08*/ ItemSlotStruct container_slot; // Slot of the item being augmented
/*08*/ InventorySlot_Struct container_slot; // Slot of the item being augmented
/*20*/ uint32 augment_index; // Seen 0
/*24*/ ItemSlotStruct augment_slot; // Slot of the distiller to use (if one applies)
/*24*/ InventorySlot_Struct augment_slot; // Slot of the distiller to use (if one applies)
/*36*/ int32 augment_action; // Guessed - 0 = augment, 1 = remove with distiller, 3 = delete aug
/*36*/ //int32 augment_slot;
/*40*/
@ -2732,7 +2849,8 @@ struct Object_Struct {
/*00*/ uint32 drop_id; // Unique object id for zone
/*00*/ uint32 unknown024; // 53 9e f9 7e - same for all objects in the zone?
/*00*/ float heading; // heading
/*00*/ float unknown032[2]; // 00 00 00 00 00 00 00 00
/*00*/ float x_tilt; //Tilt entire object on X axis
/*00*/ float y_tilt; //Tilt entire object on Y axis
/*00*/ float size; // Size - default 1
/*00*/ float z; // z coord
/*00*/ float x; // x coord
@ -3493,27 +3611,6 @@ struct PetitionBug_Struct{
char text[1028];
};
struct DyeStruct
{
union
{
struct
{
struct Color_Struct head;
struct Color_Struct chest;
struct Color_Struct arms;
struct Color_Struct wrists;
struct Color_Struct hands;
struct Color_Struct legs;
struct Color_Struct feet;
struct Color_Struct primary; // you can't actually dye this
struct Color_Struct secondary; // or this
}
dyes;
struct Color_Struct dye[9];
};
};
struct ApproveZone_Struct {
char name[64];
uint32 zoneid;
@ -3577,7 +3674,7 @@ struct TributeInfo_Struct {
struct TributeItem_Struct
{
/*00*/ ItemSlotStruct slot;
/*00*/ InventorySlot_Struct inventory_slot;
/*12*/ uint32 quantity;
/*16*/ uint32 tribute_master_id;
/*20*/ int32 tribute_points;
@ -3614,9 +3711,10 @@ struct Split_Struct
** Used In: OP_TradeSkillCombine
** Last Updated: 01-05-2013
*/
struct NewCombine_Struct {
/*00*/ ItemSlotStruct container_slot;
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
struct NewCombine_Struct
{
/*00*/ InventorySlot_Struct container_slot;
/*12*/ InventorySlot_Struct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
/*24*/
};
@ -3655,8 +3753,8 @@ struct RecipeReply_Struct {
struct RecipeAutoCombine_Struct {
/*00*/ uint32 object_type;
/*04*/ uint32 some_id;
/*08*/ ItemSlotStruct container_slot; //echoed in reply - Was uint32 unknown1
/*20*/ ItemSlotStruct unknown_slot; //echoed in reply
/*08*/ InventorySlot_Struct container_slot; //echoed in reply - Was uint32 unknown1
/*20*/ InventorySlot_Struct unknown_slot; //echoed in reply
/*32*/ uint32 recipe_id;
/*36*/ uint32 reply_code;
/*40*/
@ -4186,9 +4284,11 @@ struct Arrow_Struct {
/*068*/ uint8 unknown068;
/*069*/ uint8 unknown069;
/*070*/ uint8 unknown070;
/*071*/ uint8 item_type;
/*072*/ uint8 skill;
/*073*/ uint8 unknown073[16];
/*071*/ uint8 unknown071;
/*072*/ uint8 unknown072;
/*073*/ uint8 skill;
/*074*/ uint8 item_type;
/*075*/ uint8 unknown075[14];
/*089*/ char model_name[27];
/*116*/
};
@ -4247,9 +4347,9 @@ struct SendAA_Struct {
/*0025*/ uint32 cost;
/*0029*/ uint32 seq;
/*0033*/ uint32 current_level; //1s, MQ2 calls this AARankRequired
/*0037*/ uint32 unknown037; // Introduced during HoT
/*0037*/ uint32 prereq_skill_count; // mutliple prereqs at least 1, even no prereqs
/*0041*/ uint32 prereq_skill; //is < 0, abs() is category #
/*0045*/ uint32 unknown045; // New Mar 21 2012 - Seen 1
/*0045*/ uint32 prereq_minpoints_count; // mutliple prereqs at least 1, even no prereqs
/*0049*/ uint32 prereq_minpoints; //min points in the prereq
/*0053*/ uint32 type;
/*0057*/ uint32 spellid;
@ -4262,10 +4362,16 @@ struct SendAA_Struct {
/*0081*/ uint32 last_id;
/*0085*/ uint32 next_id;
/*0089*/ uint32 cost2;
/*0093*/ uint8 unknown80[7];
/*0093*/ uint8 unknown93;
/*0094*/ uint8 grant_only; // VetAAs, progression, etc
/*0095*/ uint8 unknown95; // 1 for skill cap increase AAs, Mystical Attuning, and RNG attack inc, doesn't seem to matter though
/*0096*/ uint32 expendable_charges; // max charges of the AA
/*0100*/ uint32 aa_expansion;
/*0104*/ uint32 special_category;
/*0108*/ uint32 unknown0096;
/*0108*/ uint8 shroud;
/*0109*/ uint8 unknown109;
/*0110*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
/*0111*/ uint8 unknown111;
/*0112*/ uint32 total_abilities;
/*0116*/ AA_Ability abilities[0];
};
@ -4277,17 +4383,11 @@ struct AA_List {
struct AA_Action {
/*00*/ uint32 action;
/*04*/ uint32 ability;
/*08*/ uint32 unknown08;
/*08*/ uint32 target_id;
/*12*/ uint32 exp_value;
/*16*/
};
struct AA_Skills { //this should be removed and changed to AA_Array
/*00*/ uint32 aa_skill; // Total AAs Spent
/*04*/ uint32 aa_value;
/*08*/ uint32 unknown08;
/*12*/
};
struct AAExpUpdate_Struct {
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
@ -4307,14 +4407,7 @@ struct AltAdvStats_Struct {
};
struct PlayerAA_Struct { // Is this still used?
AA_Skills aa_list[MAX_PP_AA_ARRAY];
};
struct AA_Values {
/*00*/ uint32 aa_skill;
/*04*/ uint32 aa_value;
/*08*/ uint32 unknown08;
/*12*/
AA_Array aa_list[MAX_PP_AA_ARRAY];
};
struct AATable_Struct {
@ -4324,7 +4417,7 @@ struct AATable_Struct {
/*12*/ uint32 aa_spent_archetype; // Seen 40
/*16*/ uint32 aa_spent_class; // Seen 103
/*20*/ uint32 aa_spent_special; // Seen 0
/*24*/ AA_Values aa_list[MAX_PP_AA_ARRAY];
/*24*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
};
struct Weather_Struct {
@ -4379,19 +4472,22 @@ struct ExpansionInfo_Struct {
/*064*/ uint32 Expansions;
};
struct ApplyPoison_Struct {
MainInvItemSlotStruct inventorySlot;
struct ApplyPoison_Struct
{
TypelessInventorySlot_Struct inventorySlot;
uint32 success;
};
struct ItemVerifyRequest_Struct {
/*000*/ ItemSlotStruct slot;
struct ItemVerifyRequest_Struct
{
/*000*/ InventorySlot_Struct inventory_slot;
/*012*/ uint32 target; // Target Entity ID
/*016*/
};
struct ItemVerifyReply_Struct {
/*000*/ ItemSlotStruct slot;
struct ItemVerifyReply_Struct
{
/*000*/ InventorySlot_Struct inventory_slot;
/*012*/ uint32 spell; // Spell ID to cast if different than item effect
/*016*/ uint32 target; // Target Entity ID
/*020*/
@ -4624,7 +4720,7 @@ struct ClickEffectStruct
struct ProcEffectStruct
{
uint32 effect;
int32 effect;
uint8 level2;
uint32 type;
uint8 level;
@ -4639,7 +4735,7 @@ struct ProcEffectStruct
struct WornEffectStruct //worn, focus and scroll effect
{
uint32 effect;
int32 effect;
uint8 level2;
uint32 type;
uint8 level;
@ -4676,7 +4772,7 @@ struct ItemQuaternaryBodyStruct
int32 HeroicSVCorrup;
int32 HealAmt;
int32 SpellDmg;
int32 clairvoyance;
int32 Clairvoyance;
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown19;
@ -4714,7 +4810,6 @@ struct ItemQuaternaryBodyStruct
uint8 unknown37a; // New to RoF2 - Probably variable length string
uint8 unknown38; // 0
uint8 unknown39; // 1
uint32 subitem_count;
};
struct AugmentInfo_Struct
@ -4949,7 +5044,17 @@ struct MercenaryMerchantResponse_Struct {
/*0004*/
};
}; //end namespace structs
}; //end namespace RoF2
// Sent by Server to update character crystals.
struct CrystalCountUpdate_Struct
{
/*000*/ uint32 CurrentRadiantCrystals;
/*004*/ uint32 CareerRadiantCrystals;
/*008*/ uint32 CurrentEbonCrystals;
/*012*/ uint32 CareerEbonCrystals;
};
#endif /*ROF2_STRUCTS_H_*/
}; /*structs*/
}; /*RoF2*/
#endif /*COMMON_ROF2_STRUCTS_H*/

View File

@ -1,221 +0,0 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef ROF_CONSTANTS_H_
#define ROF_CONSTANTS_H_
#include "../types.h"
namespace RoF {
namespace maps {
typedef enum : int16 {
MapPossessions = 0,
MapBank,
MapSharedBank,
MapTrade,
MapWorld,
MapLimbo,
MapTribute,
MapTrophyTribute,
MapGuildTribute,
MapMerchant,
MapDeleted,
MapCorpse,
MapBazaar,
MapInspect,
MapRealEstate,
MapViewMODPC,
MapViewMODBank,
MapViewMODSharedBank,
MapViewMODLimbo,
MapAltStorage,
MapArchived,
MapMail,
MapGuildTrophyTribute,
MapOther,
_MapCount
} InventoryMaps;
}
namespace slots {
typedef enum : int16 {
MainCharm = 0,
MainEar1,
MainHead,
MainFace,
MainEar2,
MainNeck,
MainShoulders,
MainArms,
MainBack,
MainWrist1,
MainWrist2,
MainRange,
MainHands,
MainPrimary,
MainSecondary,
MainFinger1,
MainFinger2,
MainChest,
MainLegs,
MainFeet,
MainWaist,
MainPowerSource,
MainAmmo,
MainGeneral1,
MainGeneral2,
MainGeneral3,
MainGeneral4,
MainGeneral5,
MainGeneral6,
MainGeneral7,
MainGeneral8,
MainGeneral9,
MainGeneral10,
MainCursor,
_MainCount,
_MainEquipmentBegin = MainCharm,
_MainEquipmentEnd = MainAmmo,
_MainEquipmentCount = (_MainEquipmentEnd - _MainEquipmentBegin + 1),
_MainGeneralBegin = MainGeneral1,
_MainGeneralEnd = MainGeneral10,
_MainGeneralCount = (_MainGeneralEnd - _MainGeneralBegin + 1)
} EquipmentSlots;
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
static const uint16 MAP_TRADE_SIZE = 8;
static const uint16 MAP_WORLD_SIZE = 10;
static const uint16 MAP_LIMBO_SIZE = 36;
static const uint16 MAP_TRIBUTE_SIZE = 0; //?
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
static const uint16 MAP_MERCHANT_SIZE = 0;
static const uint16 MAP_DELETED_SIZE = 0;
static const uint16 MAP_CORPSE_SIZE = slots::_MainCount;
static const uint16 MAP_BAZAAR_SIZE = 200;
static const uint16 MAP_INSPECT_SIZE = slots::_MainEquipmentCount;
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
static const uint16 MAP_VIEW_MOD_PC_SIZE = MAP_POSSESSIONS_SIZE;
static const uint16 MAP_VIEW_MOD_BANK_SIZE = MAP_BANK_SIZE;
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = MAP_SHARED_BANK_SIZE;
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = MAP_LIMBO_SIZE;
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
static const uint16 MAP_ARCHIVED_SIZE = 0;
static const uint16 MAP_MAIL_SIZE = 0;
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_KRONO_SIZE = NOT_USED;
static const uint16 MAP_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (bag slots and main slots beyond Possessions are assigned for compatibility with current server coding)
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
static const int16 EQUIPMENT_END = slots::MainAmmo;
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
static const int16 GENERAL_BEGIN = slots::MainGeneral1;
static const int16 GENERAL_END = slots::MainGeneral10;
static const uint16 GENERAL_SIZE = slots::_MainGeneralCount;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 99;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR = slots::MainCursor;
static const int16 CURSOR_BAG_BEGIN = 351;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 CORPSE_BEGIN = slots::MainGeneral1;
static const int16 CORPSE_END = slots::MainGeneral1 + slots::MainCursor;
static const uint16 ITEM_COMMON_SIZE = 6;
static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 55;
}
namespace limits {
static const bool ALLOWS_EMPTY_BAG_IN_BAG = true;
static const bool ALLOWS_CLICK_CAST_FROM_BAG = true;
static const bool COIN_HAS_WEIGHT = false;
}
}; //end namespace RoF
#endif /*ROF_CONSTANTS_H_*/
/*
RoF Notes:
** Structure-based inventory **
ok Possessions: ( 0, { 0 .. 33 }, -1, -1 ) (Corpse: { 23 .. 56 } [Offset 23])
ok [Equipment: ( 0, { 0 .. 22 }, -1, -1 )]
ok [General: ( 0, { 23 .. 32 }, -1, -1 )]
ok [Cursor: ( 0, 33, -1, -1 )]
General Bags: ( 0, { 23 .. 32 }, { 0 .. (maxsize - 1) }, -1 )
Cursor Bags: ( 0, 33, { 0 .. (maxsize - 1) }, -1 )
Bank: ( 1, { 0 .. 23 }, -1, -1 )
Bank Bags: ( 1, { 0 .. 23 }, { 0 .. (maxsize - 1)}, -1 )
Shared Bank: ( 2, { 0 .. 1 }, -1, -1 )
Shared Bank Bags: ( 2, { 0 .. 1 }, { 0 .. (maxsize - 1) }, -1 )
Trade: ( 3, { 0 .. 8 }, -1, -1 )
(Trade Bags: 3031 - 3110 -- server values)
World: ( 4, { 0 .. 10 }, -1, -1 )
*/

View File

@ -0,0 +1,280 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "rof_limits.h"
#include "../string_util.h"
size_t RoF::invtype::GetInvTypeSize(int inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeTrophyTribute:
return invtype::InvTypeTrophyTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeDeleted:
return invtype::InvTypeDeletedSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeRealEstate:
return invtype::InvTypeRealEstateSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeMail:
return invtype::InvTypeMailSize;
case invtype::InvTypeGuildTrophyTribute:
return invtype::InvTypeGuildTrophyTributeSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
default:
return 0;
}
}
const char* RoF::invtype::GetInvTypeName(int inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
return "Invalid Type";
case invtype::InvTypePossessions:
return "Possessions";
case invtype::InvTypeBank:
return "Bank";
case invtype::InvTypeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
return "Trade";
case invtype::InvTypeWorld:
return "World";
case invtype::InvTypeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
return "Tribute";
case invtype::InvTypeTrophyTribute:
return "Trophy Tribute";
case invtype::InvTypeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
return "Merchant";
case invtype::InvTypeDeleted:
return "Deleted";
case invtype::InvTypeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
return "Inspect";
case invtype::InvTypeRealEstate:
return "Real Estate";
case invtype::InvTypeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
return "Archived";
case invtype::InvTypeMail:
return "Mail";
case invtype::InvTypeGuildTrophyTribute:
return "Guild Trophy Tribute";
case invtype::InvTypeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool RoF::invtype::IsInvTypePersistent(int inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeTrophyTribute:
case invtype::InvTypeGuildTribute:
return true;
default:
return false;
}
}
const char* RoF::invslot::GetInvPossessionsSlotName(int inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
return "Invalid Slot";
case invslot::PossessionsCharm:
return "Charm";
case invslot::PossessionsEar1:
return "Ear 1";
case invslot::PossessionsHead:
return "Head";
case invslot::PossessionsFace:
return "Face";
case invslot::PossessionsEar2:
return "Ear 2";
case invslot::PossessionsNeck:
return "Neck";
case invslot::PossessionsShoulders:
return "Shoulders";
case invslot::PossessionsArms:
return "Arms";
case invslot::PossessionsBack:
return "Back";
case invslot::PossessionsWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
return "Range";
case invslot::PossessionsHands:
return "Hands";
case invslot::PossessionsPrimary:
return "Primary";
case invslot::PossessionsSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
return "Finger 2";
case invslot::PossessionsChest:
return "Chest";
case invslot::PossessionsLegs:
return "Legs";
case invslot::PossessionsFeet:
return "Feet";
case invslot::PossessionsWaist:
return "Waist";
case invslot::PossessionsPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
return "General 8";
case invslot::PossessionsGeneral9:
return "General 9";
case invslot::PossessionsGeneral10:
return "General 10";
case invslot::PossessionsCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* RoF::invslot::GetInvSlotName(int inv_type, int inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
ret_str = StringFormat("Slot %i", (inv_slot + 1));
return ret_str.c_str();
}
const char* RoF::invbag::GetInvBagIndexName(int bag_index)
{
if (bag_index == invbag::InvBagInvalid)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
return "Unknown Bag";
static std::string ret_str;
ret_str = StringFormat("Bag %i", (bag_index + 1));
return ret_str.c_str();
}
const char* RoF::invaug::GetInvAugIndexName(int aug_index)
{
if (aug_index == invaug::InvAugInvalid)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
return "Unknown Augment";
static std::string ret_str;
ret_str = StringFormat("Augment %i", (aug_index + 1));
return ret_str.c_str();
}

285
common/patches/rof_limits.h Normal file
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@ -0,0 +1,285 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_ROF_LIMITS_H
#define COMMON_ROF_LIMITS_H
#include "../types.h"
#include "../emu_versions.h"
#include "../skills.h"
namespace RoF
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeTrophyTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeDeleted,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeRealEstate,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeMail,
InvTypeGuildTrophyTribute,
InvTypeOther,
InvTypeCount
};
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsGeneral9,
PossessionsGeneral10,
PossessionsCursor,
PossessionsCount
};
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral10;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvBagInvalid = -1, InvBagBegin };
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvAugInvalid = -1, InvAugBegin };
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::RoF; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
ItemPacketTradeView = 101,
ItemPacketLoot = 102,
ItemPacketTrade = 103,
ItemPacketCharInventory = 105,
ItemPacketLimbo = 106,
ItemPacketWorldContainer = 107,
ItemPacketTributeItem = 108,
ItemPacketGuildTribute = 109,
ItemPacket10 = 110,
ItemPacket11 = 111,
ItemPacket12 = 112,
ItemPacketRecovery = 113,
ItemPacket14 = 115
};
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeTrophyTributeSize = 0;//unknown
const size_t InvTypeGuildTributeSize = 2;//unverified
const size_t InvTypeMerchantSize = 200;
const size_t InvTypeDeletedSize = 0;//unknown - "Recovery Tab"
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 200;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeRealEstateSize = 0;//unknown
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeMailSize = 0;//unknown
const size_t InvTypeGuildTrophyTributeSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 255; // server Size will be 255..unsure what actual client is (test)
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 6;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 55;
} /*constants*/
namespace behavior {
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
}; /*RoF*/
#endif /*COMMON_ROF_LIMITS_H*/

View File

@ -1,3 +1,23 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// out-going packets that require an ENCODE translation:
E(OP_Action)
E(OP_AdventureMerchantSell)
@ -42,6 +62,7 @@ E(OP_GroupFollow)
E(OP_GroupFollow2)
E(OP_GroupInvite)
E(OP_GroupUpdate)
E(OP_GuildBank)
E(OP_GuildMemberList)
E(OP_GuildMemberUpdate)
E(OP_GuildsList)
@ -109,6 +130,7 @@ E(OP_ZoneSpawns)
D(OP_AdventureMerchantSell)
D(OP_AltCurrencySell)
D(OP_AltCurrencySellSelection)
D(OP_Animation)
D(OP_ApplyPoison)
D(OP_AugmentInfo)
D(OP_AugmentItem)
@ -136,6 +158,7 @@ D(OP_GroupFollow)
D(OP_GroupFollow2)
D(OP_GroupInvite)
D(OP_GroupInvite2)
D(OP_GuildBank)
D(OP_GuildDemote)
D(OP_GuildRemove)
D(OP_GuildStatus)

View File

@ -1,7 +1,28 @@
#ifndef ROF_STRUCTS_H_
#define ROF_STRUCTS_H_
/* EQEMu: Everquest Server Emulator
namespace RoF {
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_ROF_STRUCTS_H
#define COMMON_ROF_STRUCTS_H
namespace RoF
{
namespace structs {
/*
@ -29,22 +50,24 @@ struct WorldObjectsSent_Struct {
};
// New for RoF - Size: 12
struct ItemSlotStruct {
/*000*/ int16 SlotType; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Delete Item = -1
struct InventorySlot_Struct
{
/*000*/ int16 Type; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Delete Item = -1
/*002*/ int16 Unknown02;
/*004*/ int16 MainSlot;
/*006*/ int16 SubSlot;
/*008*/ int16 AugSlot; // Guessing - Seen 0xffff
/*004*/ int16 Slot;
/*006*/ int16 SubIndex;
/*008*/ int16 AugIndex; // Guessing - Seen 0xffff
/*010*/ int16 Unknown01; // Normally 0 - Seen 13262 when deleting an item, but didn't match item ID
/*012*/
};
// New for RoF - Used for Merchant_Purchase_Struct
// Can't sellfrom other than main inventory so Slot Type is not needed.
struct MainInvItemSlotStruct {
/*000*/ int16 MainSlot;
/*002*/ int16 SubSlot;
/*004*/ int16 AugSlot;
struct TypelessInventorySlot_Struct
{
/*000*/ int16 Slot;
/*002*/ int16 SubIndex;
/*004*/ int16 AugIndex;
/*006*/ int16 Unknown01;
/*008*/
};
@ -140,7 +163,7 @@ struct AdventureInfo {
** Merth: Gave struct a name so gcc 2.96 would compile
**
*/
struct Color_Struct
struct Tint_Struct
{
union {
struct {
@ -148,21 +171,65 @@ struct Color_Struct
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
} RGB;
};
uint32 Color;
};
};
struct CharSelectEquip
struct TintProfile
{
union {
struct {
Tint_Struct Head;
Tint_Struct Chest;
Tint_Struct Arms;
Tint_Struct Wrist;
Tint_Struct Hands;
Tint_Struct Legs;
Tint_Struct Feet;
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::TextureCount];
};
};
/*
* Visible equiptment.
* Size: 20 Octets
*/
struct Texture_Struct
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2;
Color_Struct Color;
uint32 Material2; // Same as material?
};
// Needs more research regarding new slots
//struct TextureProfile
//{
// union {
// struct {
// Texture_Struct Head;
// Texture_Struct Chest;
// Texture_Struct Arms;
// Texture_Struct Wrist;
// Texture_Struct Hands;
// Texture_Struct Legs;
// Texture_Struct Feet;
// Texture_Struct Primary;
// Texture_Struct Secondary;
// };
// Texture_Struct Slot[EQEmu::textures::TextureCount];
// };
//
// TextureProfile();
//};
struct CharSelectEquip : Texture_Struct, Tint_Struct {};
struct CharacterSelectEntry_Struct
{
/*0000*/ char Name[1]; // Name null terminated
@ -208,21 +275,6 @@ struct CharacterSelect_Struct
/*004*/ CharacterSelectEntry_Struct Entries[0];
};
/*
* Visible equiptment.
* Size: 20 Octets
*/
struct EquipStruct
{
/*00*/ uint32 Material;
/*04*/ uint32 Unknown1;
/*08*/ uint32 EliteMaterial;
/*12*/ uint32 HeroForgeModel;
/*16*/ uint32 Material2; // Same as material?
/*20*/
};
struct Membership_Entry_Struct
{
/*000*/ uint32 purchase_id; // Seen 1, then increments 90287 to 90300
@ -410,7 +462,7 @@ struct Spawn_Struct
/*0000*/ uint8 unknown12;
/*0000*/ uint32 petOwnerId;
/*0000*/ uint8 unknown13;
/*0000*/ uint32 unknown14; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
/*0000*/ uint32 PlayerState; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
/*0000*/ uint32 unknown15;
/*0000*/ uint32 unknown16;
/*0000*/ uint32 unknown17;
@ -418,39 +470,24 @@ struct Spawn_Struct
/*0000*/ uint32 unknown18;
/*0000*/ uint32 unknown19;
Spawn_Struct_Position Position;
/*0000*/ union
{
struct
{
/*0000*/ Color_Struct color_helmet; // Color of helmet item
/*0000*/ Color_Struct color_chest; // Color of chest item
/*0000*/ Color_Struct color_arms; // Color of arms item
/*0000*/ Color_Struct color_bracers; // Color of bracers item
/*0000*/ Color_Struct color_hands; // Color of hands item
/*0000*/ Color_Struct color_legs; // Color of legs item
/*0000*/ Color_Struct color_feet; // Color of feet item
/*0000*/ Color_Struct color_primary; // Color of primary item
/*0000*/ Color_Struct color_secondary; // Color of secondary item
} equipment_colors;
/*0000*/ Color_Struct colors[9]; // Array elements correspond to struct equipment_colors above
};
/*0000*/ TintProfile equipment_tint;
// skip these bytes if not a valid player race
/*0000*/ union
{
struct
{
/*0000*/ EquipStruct equip_helmet; // Equiptment: Helmet visual
/*0000*/ EquipStruct equip_chest; // Equiptment: Chest visual
/*0000*/ EquipStruct equip_arms; // Equiptment: Arms visual
/*0000*/ EquipStruct equip_bracers; // Equiptment: Wrist visual
/*0000*/ EquipStruct equip_hands; // Equiptment: Hands visual
/*0000*/ EquipStruct equip_legs; // Equiptment: Legs visual
/*0000*/ EquipStruct equip_feet; // Equiptment: Boots visual
/*0000*/ EquipStruct equip_primary; // Equiptment: Main visual
/*0000*/ EquipStruct equip_secondary; // Equiptment: Off visual
/*0000*/ Texture_Struct equip_helmet; // Equiptment: Helmet visual
/*0000*/ Texture_Struct equip_chest; // Equiptment: Chest visual
/*0000*/ Texture_Struct equip_arms; // Equiptment: Arms visual
/*0000*/ Texture_Struct equip_bracers; // Equiptment: Wrist visual
/*0000*/ Texture_Struct equip_hands; // Equiptment: Hands visual
/*0000*/ Texture_Struct equip_legs; // Equiptment: Legs visual
/*0000*/ Texture_Struct equip_feet; // Equiptment: Boots visual
/*0000*/ Texture_Struct equip_primary; // Equiptment: Main visual
/*0000*/ Texture_Struct equip_secondary; // Equiptment: Off visual
} equip;
/*0000*/ EquipStruct equipment[9];
/*0000*/ Texture_Struct equipment[9];
};
/*0000*/ //char title[0]; // only read if(hasTitleOrSuffix & 4)
@ -587,7 +624,7 @@ struct MemorizeSpell_Struct {
uint32 slot; // Spot in the spell book/memorized slot
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
uint32 unknown12;
uint32 reduction; // lowers reuse
};
/*
@ -620,11 +657,12 @@ struct DeleteSpell_Struct
struct ManaChange_Struct
{
uint32 new_mana; // New Mana AMount
uint32 stamina;
uint32 spell_id;
uint32 unknown12;
uint32 unknown16;
/*00*/ uint32 new_mana; // New Mana AMount
/*04*/ uint32 stamina;
/*08*/ uint32 spell_id;
/*12*/ uint8 keepcasting; // won't stop the cast. Change mana while casting?
/*13*/ uint8 padding[3]; // client doesn't read it, garbage data seems like
/*16*/ int32 slot; // -1 for normal usage slot for when we want silent interrupt? I think it does timer stuff or something. Linked Spell Reuse interrupt uses it
};
struct SwapSpell_Struct
@ -645,9 +683,12 @@ struct CastSpell_Struct
{
/*00*/ uint32 slot;
/*04*/ uint32 spell_id;
/*08*/ ItemSlotStruct inventoryslot; // slot for clicky item, Seen unknown of 131 = normal cast
/*08*/ InventorySlot_Struct inventory_slot; // slot for clicky item, Seen unknown of 131 = normal cast
/*20*/ uint32 target_id;
/*24*/ uint32 cs_unknown[5];
/*24*/ uint32 cs_unknown[2];
/*32*/ float y_pos;
/*36*/ float x_pos;
/*40*/ float z_pos;
/*44*/
};
@ -668,69 +709,31 @@ struct SpawnAppearance_Struct
struct SpellBuff_Struct
{
/*000*/ uint8 slotid; // badly named... seems to be 2 for a real buff, 0 otherwise
/*001*/ float unknown004; // Seen 1 for no buff
/*005*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
/*009*/ uint32 unknown016;
/*013*/ uint8 bard_modifier;
/*014*/ uint32 duration;
/*018*/ uint8 level;
/*019*/ uint32 spellid;
/*023*/ uint32 counters;
/*027*/ uint8 unknown0028[53];
/*080*/
};
struct SpellBuff_Struct_Old
{
/*000*/ uint8 slotid; // badly named... seems to be 2 for a real buff, 0 otherwise
/*001*/ uint8 level;
/*002*/ uint8 bard_modifier;
/*003*/ uint8 effect; // not real
/*004*/ float unknown004; // Seen 1 for no buff
/*008*/ uint32 spellid;
/*000*/ uint8 effect_type; // 0 = no buff, 2 = buff, 4 = inverse affects of buff
/*001*/ uint8 level; // Seen 1 for no buff
/*002*/ uint8 unknown002; //pretty sure padding now
/*003*/ uint8 unknown003; // MQ2 used to call this "damage shield" -- don't see client referencing it, so maybe server side DS type tracking?
/*004*/ float bard_modifier;
/*008*/ uint32 spellid;
/*012*/ uint32 duration;
/*016*/ uint32 unknown016;
/*020*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
/*024*/ uint32 counters;
/*028*/ uint8 unknown0028[60];
/*016*/ uint32 player_id; // caster ID, pretty sure just zone ID
/*020*/ uint32 num_hits;
/*024*/ float y; // referenced by SPA 441
/*028*/ float x; // unsure if all buffs get them
/*032*/ float z; // as valid data
/*036*/ uint32 unknown036;
/*040*/ int32 slot_data[12]; // book keeping stuff per slot (counters, rune/vie)
/*088*/
};
// Not functional yet, but this is what the packet looks like on Live
struct SpellBuffFade_Struct_Live {
/*000*/ uint32 entityid; // Player id who cast the buff
/*004*/ uint8 unknown004;
/*005*/ uint8 level;
/*006*/ uint8 effect;
/*007*/ uint8 unknown007;
/*008*/ float unknown008;
/*012*/ uint32 spellid;
/*016*/ uint32 duration;
/*020*/ uint32 playerId; // Global player ID?
/*024*/ uint32 num_hits;
/*028*/ uint8 unknown0028[64];
struct SpellBuffPacket_Struct {
/*000*/ uint32 entityid; // Player id who cast the buff
/*004*/ SpellBuff_Struct buff;
/*092*/ uint32 slotid;
/*096*/ uint32 bufffade;
/*100*/
};
struct SpellBuffFade_Struct {
/*000*/ uint32 entityid;
/*004*/ uint8 slot;
/*005*/ uint8 level;
/*006*/ uint8 effect;
/*007*/ uint8 unknown7;
/*008*/ uint32 spellid;
/*012*/ uint32 duration;
/*016*/ uint32 num_hits;
/*020*/ uint32 unknown020; // Global player ID?
/*024*/ uint32 playerId; // Player id who cast the buff
/*028*/ uint32 slotid;
/*032*/ uint32 bufffade;
/*036*/
};
struct BuffRemoveRequest_Struct
{
/*00*/ uint32 SlotID;
@ -863,7 +866,7 @@ struct AA_Array
{
uint32 AA;
uint32 value;
uint32 unknown08; // Looks like AA_Array is now 12 bytes in Live
uint32 charges; // expendable charges
};
struct Disciplines_Struct {
@ -905,13 +908,13 @@ struct BandolierItem_Struct_Old
struct Bandolier_Struct
{
char Name[1]; // Variable Length
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[profile::BandolierItemCount];
};
struct Bandolier_Struct_Old
{
char Name[32];
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[profile::BandolierItemCount];
};
struct PotionBeltItem_Struct
@ -931,12 +934,12 @@ struct PotionBeltItem_Struct_Old
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct Items[profile::PotionBeltSize];
};
struct PotionBelt_Struct_Old
{
PotionBeltItem_Struct_Old Items[consts::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct_Old Items[profile::PotionBeltSize];
};
struct GroupLeadershipAA_Struct {
@ -1035,38 +1038,38 @@ union
{
struct
{
/*00184*/ EquipStruct equip_helmet; // Equiptment: Helmet visual
/*00204*/ EquipStruct equip_chest; // Equiptment: Chest visual
/*00224*/ EquipStruct equip_arms; // Equiptment: Arms visual
/*00244*/ EquipStruct equip_bracers; // Equiptment: Wrist visual
/*00264*/ EquipStruct equip_hands; // Equiptment: Hands visual
/*00284*/ EquipStruct equip_legs; // Equiptment: Legs visual
/*00304*/ EquipStruct equip_feet; // Equiptment: Boots visual
/*00324*/ EquipStruct equip_primary; // Equiptment: Main visual
/*00344*/ EquipStruct equip_secondary; // Equiptment: Off visual
/*00184*/ Texture_Struct equip_helmet; // Equiptment: Helmet visual
/*00204*/ Texture_Struct equip_chest; // Equiptment: Chest visual
/*00224*/ Texture_Struct equip_arms; // Equiptment: Arms visual
/*00244*/ Texture_Struct equip_bracers; // Equiptment: Wrist visual
/*00264*/ Texture_Struct equip_hands; // Equiptment: Hands visual
/*00284*/ Texture_Struct equip_legs; // Equiptment: Legs visual
/*00304*/ Texture_Struct equip_feet; // Equiptment: Boots visual
/*00324*/ Texture_Struct equip_primary; // Equiptment: Main visual
/*00344*/ Texture_Struct equip_secondary; // Equiptment: Off visual
// Below slots are just guesses, but all 0s anyway...
/*00364*/ EquipStruct equip_charm; // Equiptment: Non-visual
/*00384*/ EquipStruct equip_ear1; // Equiptment: Non-visual
/*00404*/ EquipStruct equip_ear2; // Equiptment: Non-visual
/*00424*/ EquipStruct equip_face; // Equiptment: Non-visual
/*00444*/ EquipStruct equip_neck; // Equiptment: Non-visual
/*00464*/ EquipStruct equip_shoulder; // Equiptment: Non-visual
/*00484*/ EquipStruct equip_bracer2; // Equiptment: Non-visual
/*00504*/ EquipStruct equip_range; // Equiptment: Non-visual
/*00524*/ EquipStruct equip_ring1; // Equiptment: Non-visual
/*00544*/ EquipStruct equip_ring2; // Equiptment: Non-visual
/*00564*/ EquipStruct equip_waist; // Equiptment: Non-visual
/*00584*/ EquipStruct equip_powersource; // Equiptment: Non-visual
/*00604*/ EquipStruct equip_ammo; // Equiptment: Non-visual
/*00364*/ Texture_Struct equip_charm; // Equiptment: Non-visual
/*00384*/ Texture_Struct equip_ear1; // Equiptment: Non-visual
/*00404*/ Texture_Struct equip_ear2; // Equiptment: Non-visual
/*00424*/ Texture_Struct equip_face; // Equiptment: Non-visual
/*00444*/ Texture_Struct equip_neck; // Equiptment: Non-visual
/*00464*/ Texture_Struct equip_shoulder; // Equiptment: Non-visual
/*00484*/ Texture_Struct equip_bracer2; // Equiptment: Non-visual
/*00504*/ Texture_Struct equip_range; // Equiptment: Non-visual
/*00524*/ Texture_Struct equip_ring1; // Equiptment: Non-visual
/*00544*/ Texture_Struct equip_ring2; // Equiptment: Non-visual
/*00564*/ Texture_Struct equip_waist; // Equiptment: Non-visual
/*00584*/ Texture_Struct equip_powersource; // Equiptment: Non-visual
/*00604*/ Texture_Struct equip_ammo; // Equiptment: Non-visual
} equip;
/*00184*/ EquipStruct equipment[22];
/*00184*/ Texture_Struct equipment[22];
};
/*00624*/ uint32 equip2_count; // Seen 9
/*00628*/ EquipStruct equipment2[9]; // Appears to be Visible slots, but all 0s
/*00628*/ Texture_Struct equipment2[9]; // Appears to be Visible slots, but all 0s
/*00808*/ uint32 tint_count; // Seen 9
/*00812*/ Color_Struct item_tint[9]; // RR GG BB 00
/*00812*/ TintProfile item_tint; // RR GG BB 00
/*00848*/ uint32 tint_count2; // Seen 9
/*00852*/ Color_Struct item_tint2[9]; // RR GG BB 00
/*00852*/ TintProfile item_tint2; // RR GG BB 00
/*00888*/ uint8 haircolor; // Player hair color
/*00889*/ uint8 beardcolor; // Player beard color
/*00890*/ uint32 unknown_rof5; //
@ -1146,7 +1149,7 @@ union
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
/*12953*/ uint16 unknown_rof20; //
/*12955*/ uint32 bandolier_count; // Seen 20
/*12959*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*12959*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*13699*/ uint32 potionbelt_count; // Seen 5
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
/*13748*/ int32 unknown_rof21; // Seen -1
@ -1320,7 +1323,7 @@ struct TargetReject_Struct {
struct PetCommand_Struct {
/*00*/ uint32 command;
/*04*/ uint32 unknown04;
/*04*/ uint32 target;
/*08*/ uint32 unknown08;
};
@ -1389,7 +1392,7 @@ struct WearChange_Struct{
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF
/*022*/ Color_Struct color;
/*022*/ Tint_Struct color;
/*026*/ uint8 wear_slot_id;
/*027*/
};
@ -1445,8 +1448,8 @@ struct RequestClientZoneChange_Struct {
struct Animation_Struct {
/*00*/ uint16 spawnid;
/*02*/ uint8 value;
/*03*/ uint8 action;
/*02*/ uint8 action;
/*03*/ uint8 speed;
/*04*/
};
@ -1511,9 +1514,11 @@ struct CombatDamage_Struct
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
/* 05 */ uint32 spellid;
/* 09 */ int32 damage;
/* 13 */ float unknown11; // cd cc cc 3d
/* 17 */ float sequence; // see above notes in Action_Struct
/* 21 */ uint8 unknown19[9]; // was [9]
/* 13 */ float force; // cd cc cc 3d
/* 17 */ float meleepush_xy; // see above notes in Action_Struct
/* 21 */ float meleepush_z;
/* 25 */ uint8 unknown25; // was [9]
/* 26 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
/* 30 */
};
@ -1772,7 +1777,7 @@ struct BulkItemPacket_Struct
struct Consume_Struct
{
/*000*/ ItemSlotStruct slot;
/*000*/ InventorySlot_Struct inventory_slot;
/*012*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*016*/ uint32 type; // 0x01=Food 0x02=Water
/*020*/ uint32 c_unknown1; // Seen 2
@ -1804,17 +1809,19 @@ struct ItemProperties_Struct {
/*008*/
};
struct DeleteItem_Struct {
/*0000*/ ItemSlotStruct from_slot;
/*0012*/ ItemSlotStruct to_slot;
/*0024*/ uint32 number_in_stack;
struct DeleteItem_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0012*/ InventorySlot_Struct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/
};
struct MoveItem_Struct {
/*0000*/ ItemSlotStruct from_slot;
/*0012*/ ItemSlotStruct to_slot;
/*0024*/ uint32 number_in_stack;
struct MoveItem_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0012*/ InventorySlot_Struct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/
};
@ -1884,6 +1891,114 @@ struct GuildUpdate_Struct {
GuildsListEntry_Struct entry;
};
struct GuildBankAck_Struct
{
/*00*/ uint32 Action; // 10
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
};
struct GuildBankDepositAck_Struct
{
/*00*/ uint32 Action; // 10
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*08*/ uint32 Fail; //1 = Fail, 0 = Success
};
struct GuildBankPromote_Struct
{
/*00*/ uint32 Action; // 3
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*12*/ uint32 Slot;
/*16*/ uint32 Slot2; // Always appears to be the same as Slot for Action code 3
/*20*/ uint32 unknown20;
};
struct GuildBankPermissions_Struct
{
/*00*/ uint32 Action; // 6
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*08*/ uint16 SlotID;
/*10*/ uint16 Unknown10; // Saw 1, probably indicating it is the main area rather than deposits
/*12*/ uint32 ItemID;
/*16*/ uint32 Permissions;
/*20*/ char MemberName[64];
};
struct GuildBankViewItem_Struct
{
/*00*/ uint32 Action;
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*08*/ uint16 SlotID; // 0 = Deposit area, 1 = Main area
/*10*/ uint16 Area;
/*12*/ uint32 Unknown12;
/*16*/ uint32 Unknown16;
};
struct GuildBankWithdrawItem_Struct
{
/*00*/ uint32 Action;
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*08*/ uint16 SlotID;
/*10*/ uint16 Area;
/*12*/ uint32 Unknown12;
/*16*/ uint32 Quantity;
/*20*/
};
struct GuildBankItemUpdate_Struct
{
void Init(uint32 inAction, uint32 inUnknown004, uint16 inSlotID, uint16 inArea, uint16 inUnknown012, uint32 inItemID, uint32 inIcon, uint32 inQuantity,
uint32 inPermissions, uint32 inAllowMerge, bool inUseable)
{
Action = inAction;
Unknown004 = inUnknown004;
SlotID = inSlotID;
Area = inArea;
Unknown012 = inUnknown012;
ItemID = inItemID;
Icon = inIcon;
Quantity = inQuantity;
Permissions = inPermissions;
AllowMerge = inAllowMerge;
Useable = inUseable;
ItemName[0] = '\0';
Donator[0] = '\0';
WhoFor[0] = '\0';
};
/*000*/ uint32 Action;
/*004*/ uint32 Unknown004;
/*008*/ uint32 Unknown08;
/*012*/ uint16 SlotID;
/*014*/ uint16 Area;
/*016*/ uint32 Unknown012;
/*020*/ uint32 ItemID;
/*024*/ uint32 Icon;
/*028*/ uint32 Quantity;
/*032*/ uint32 Permissions;
/*036*/ uint8 AllowMerge;
/*037*/ uint8 Useable; // Used in conjunction with the Public-if-useable permission.
/*038*/ char ItemName[64];
/*102*/ char Donator[64];
/*166*/ char WhoFor[64];
/*230*/ uint16 Unknown226;
};
struct GuildBankClear_Struct
{
/*00*/ uint32 Action;
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*12*/ uint32 DepositAreaCount;
/*16*/ uint32 MainAreaCount;
};
/*
** Money Loot
** Length: 22 Bytes
@ -2139,7 +2254,7 @@ struct Merchant_Sell_Struct {
struct Merchant_Purchase_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ MainInvItemSlotStruct itemslot;
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*012*/ uint32 quantity;
/*016*/ uint32 price;
/*020*/
@ -2197,9 +2312,10 @@ struct AltCurrencyUpdate_Struct {
//Client -> Server
//When an item is selected while the alt currency merchant window is open
struct AltCurrencySelectItem_Struct {
struct AltCurrencySelectItem_Struct
{
/*000*/ uint32 merchant_entity_id;
/*004*/ MainInvItemSlotStruct slot_id;
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*008*/ uint32 unknown008;
/*012*/ uint32 unknown012;
/*016*/ uint32 unknown016;
@ -2256,7 +2372,7 @@ struct AltCurrencyReclaim_Struct {
struct AltCurrencySellItem_Struct {
/*000*/ uint32 merchant_entity_id;
/*004*/ MainInvItemSlotStruct slot_id;
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*008*/ uint32 charges;
/*012*/ uint32 cost;
};
@ -2271,7 +2387,7 @@ struct Adventure_Purchase_Struct {
struct Adventure_Sell_Struct {
/*000*/ uint32 unknown000; //0x01 - Stack Size/Charges?
/*004*/ uint32 npcid;
/*008*/ MainInvItemSlotStruct slot;
/*008*/ TypelessInventorySlot_Struct inventory_slot;
/*016*/ uint32 charges;
/*020*/ uint32 sell_price;
/*024*/
@ -2334,7 +2450,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
Item_Struct item;
ItemBase item;
uint8 iss_unknown001[6];
};*/
@ -2497,7 +2613,7 @@ struct GroupFollow_Struct { // Live Follow Struct
struct InspectBuffs_Struct {
/*000*/ uint32 spell_id[BUFF_COUNT];
/*168*/ uint32 tics_remaining[BUFF_COUNT];
/*168*/ int32 tics_remaining[BUFF_COUNT];
};
struct LFG_Struct {
@ -2617,9 +2733,9 @@ struct Stun_Struct { // 8 bytes total
struct AugmentItem_Struct {
/*00*/ uint32 dest_inst_id; // The unique serial number for the item instance that is being augmented
/*04*/ uint32 container_index; // Seen 0
/*08*/ ItemSlotStruct container_slot; // Slot of the item being augmented
/*08*/ InventorySlot_Struct container_slot; // Slot of the item being augmented
/*20*/ uint32 augment_index; // Seen 0
/*24*/ ItemSlotStruct augment_slot; // Slot of the distiller to use (if one applies)
/*24*/ InventorySlot_Struct augment_slot; // Slot of the distiller to use (if one applies)
/*36*/ int32 augment_action; // Guessed - 0 = augment, 1 = remove with distiller, 3 = delete aug
/*36*/ //int32 augment_slot;
/*40*/
@ -2760,7 +2876,8 @@ struct Object_Struct {
/*00*/ uint32 drop_id; // Unique object id for zone
/*00*/ uint32 unknown024; // 53 9e f9 7e - same for all objects in the zone?
/*00*/ float heading; // heading
/*00*/ float unknown032[2]; // 00 00 00 00 00 00 00 00
/*00*/ float x_tilt; //Tilt entire object on X axis
/*00*/ float y_tilt; //Tilt entire object on Y axis
/*00*/ float size; // Size - default 1
/*00*/ float z; // z coord
/*00*/ float x; // x coord
@ -3494,27 +3611,6 @@ struct PetitionBug_Struct{
char text[1028];
};
struct DyeStruct
{
union
{
struct
{
struct Color_Struct head;
struct Color_Struct chest;
struct Color_Struct arms;
struct Color_Struct wrists;
struct Color_Struct hands;
struct Color_Struct legs;
struct Color_Struct feet;
struct Color_Struct primary; // you can't actually dye this
struct Color_Struct secondary; // or this
}
dyes;
struct Color_Struct dye[9];
};
};
struct ApproveZone_Struct {
char name[64];
uint32 zoneid;
@ -3578,7 +3674,7 @@ struct TributeInfo_Struct {
struct TributeItem_Struct
{
/*00*/ ItemSlotStruct slot;
/*00*/ InventorySlot_Struct inventory_slot;
/*12*/ uint32 quantity;
/*16*/ uint32 tribute_master_id;
/*20*/ int32 tribute_points;
@ -3615,9 +3711,10 @@ struct Split_Struct
** Used In: OP_TradeSkillCombine
** Last Updated: 01-05-2013
*/
struct NewCombine_Struct {
/*00*/ ItemSlotStruct container_slot;
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
struct NewCombine_Struct
{
/*00*/ InventorySlot_Struct container_slot;
/*12*/ InventorySlot_Struct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
/*24*/
};
@ -3653,11 +3750,12 @@ struct RecipeReply_Struct {
};
//received and sent back as an ACK with different reply_code
struct RecipeAutoCombine_Struct {
struct RecipeAutoCombine_Struct
{
/*00*/ uint32 object_type;
/*04*/ uint32 some_id;
/*08*/ ItemSlotStruct container_slot; //echoed in reply - Was uint32 unknown1
/*20*/ ItemSlotStruct unknown_slot; //echoed in reply
/*08*/ InventorySlot_Struct container_slot; //echoed in reply - Was uint32 unknown1
/*20*/ InventorySlot_Struct unknown_slot; //echoed in reply
/*32*/ uint32 recipe_id;
/*36*/ uint32 reply_code;
/*40*/
@ -4248,9 +4346,9 @@ struct SendAA_Struct {
/*0025*/ uint32 cost;
/*0029*/ uint32 seq;
/*0033*/ uint32 current_level; //1s, MQ2 calls this AARankRequired
/*0037*/ uint32 unknown037; // Introduced during HoT
/*0037*/ uint32 prereq_skill_count; // mutliple prereqs at least 1, even no prereqs
/*0041*/ uint32 prereq_skill; //is < 0, abs() is category #
/*0045*/ uint32 unknown045; // New Mar 21 2012 - Seen 1
/*0045*/ uint32 prereq_minpoints_count; // mutliple prereqs at least 1, even no prereqs
/*0049*/ uint32 prereq_minpoints; //min points in the prereq
/*0053*/ uint32 type;
/*0057*/ uint32 spellid;
@ -4263,10 +4361,16 @@ struct SendAA_Struct {
/*0081*/ uint32 last_id;
/*0085*/ uint32 next_id;
/*0089*/ uint32 cost2;
/*0093*/ uint8 unknown80[7];
/*0093*/ uint8 unknown93;
/*0094*/ uint8 grant_only; // VetAAs, progression, etc
/*0095*/ uint8 unknown95; // 1 for skill cap increase AAs, Mystical Attuning, and RNG attack inc, doesn't seem to matter though
/*0096*/ uint32 expendable_charges; // max charges of the AA
/*0100*/ uint32 aa_expansion;
/*0104*/ uint32 special_category;
/*0108*/ uint32 unknown0096;
/*0108*/ uint8 shroud;
/*0109*/ uint8 unknown109;
/*0110*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
/*0111*/ uint8 unknown111;
/*0112*/ uint32 total_abilities;
/*0116*/ AA_Ability abilities[0];
};
@ -4278,18 +4382,11 @@ struct AA_List {
struct AA_Action {
/*00*/ uint32 action;
/*04*/ uint32 ability;
/*08*/ uint32 unknown08;
/*08*/ uint32 target_id;
/*12*/ uint32 exp_value;
/*16*/
};
struct AA_Skills { //this should be removed and changed to AA_Array
/*00*/ uint32 aa_skill; // Total AAs Spent
/*04*/ uint32 aa_value;
/*08*/ uint32 unknown08;
/*12*/
};
struct AAExpUpdate_Struct {
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
/*04*/ uint32 aapoints_unspent;
@ -4308,14 +4405,7 @@ struct AltAdvStats_Struct {
};
struct PlayerAA_Struct { // Is this still used?
AA_Skills aa_list[MAX_PP_AA_ARRAY];
};
struct AA_Values {
/*00*/ uint32 aa_skill;
/*04*/ uint32 aa_value;
/*08*/ uint32 unknown08;
/*12*/
AA_Array aa_list[MAX_PP_AA_ARRAY];
};
struct AATable_Struct {
@ -4325,7 +4415,7 @@ struct AATable_Struct {
/*12*/ uint32 aa_spent_archetype; // Seen 40
/*16*/ uint32 aa_spent_class; // Seen 103
/*20*/ uint32 aa_spent_special; // Seen 0
/*24*/ AA_Values aa_list[MAX_PP_AA_ARRAY];
/*24*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
};
struct Weather_Struct {
@ -4380,19 +4470,22 @@ struct ExpansionInfo_Struct {
/*064*/ uint32 Expansions;
};
struct ApplyPoison_Struct {
MainInvItemSlotStruct inventorySlot;
struct ApplyPoison_Struct
{
TypelessInventorySlot_Struct inventory_slot;
uint32 success;
};
struct ItemVerifyRequest_Struct {
/*000*/ ItemSlotStruct slot;
struct ItemVerifyRequest_Struct
{
/*000*/ InventorySlot_Struct inventory_slot;
/*012*/ uint32 target; // Target Entity ID
/*016*/
};
struct ItemVerifyReply_Struct {
/*000*/ ItemSlotStruct slot;
struct ItemVerifyReply_Struct
{
/*000*/ InventorySlot_Struct inventory_slot;
/*012*/ uint32 spell; // Spell ID to cast if different than item effect
/*016*/ uint32 target; // Target Entity ID
/*020*/
@ -4414,7 +4507,7 @@ struct ItemSerializationHeader
/*025*/ uint8 slot_type; // 0 = normal, 1 = bank, 2 = shared bank, 9 = merchant, 20 = ?
/*026*/ uint16 main_slot;
/*028*/ uint16 sub_slot;
/*030*/ uint16 unknown013; // 0xffff
/*030*/ uint16 aug_slot; // 0xffff
/*032*/ uint32 price;
/*036*/ uint32 merchant_slot; //1 if not a merchant item
/*040*/ uint32 scaled_value; //0
@ -4626,7 +4719,7 @@ struct ClickEffectStruct
struct ProcEffectStruct
{
uint32 effect;
int32 effect;
uint8 level2;
uint32 type;
uint8 level;
@ -4641,7 +4734,7 @@ struct ProcEffectStruct
struct WornEffectStruct //worn, focus and scroll effect
{
uint32 effect;
int32 effect;
uint8 level2;
uint32 type;
uint8 level;
@ -4678,7 +4771,7 @@ struct ItemQuaternaryBodyStruct
int32 HeroicSVCorrup;
int32 HealAmt;
int32 SpellDmg;
int32 clairvoyance;
int32 Clairvoyance;
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown19;
@ -4705,7 +4798,6 @@ struct ItemQuaternaryBodyStruct
uint32 unknown_RoF8;
uint8 unknown38; // 0
uint8 unknown39; // 1
uint32 subitem_count;
};
struct AugmentInfo_Struct
@ -4940,7 +5032,8 @@ struct MercenaryMerchantResponse_Struct {
/*0004*/
};
}; //end namespace structs
}; //end namespace RoF
}; /*structs*/
#endif /*ROF_STRUCTS_H_*/
}; /*RoF*/
#endif /*COMMON_ROF_STRUCTS_H*/

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