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[API] Apply spells with custom buff durations and adjust existing spell buff durations. (#1997)
* working * Update spell_effects.cpp * updates * disable_buff_overwrite * revert * update * working * update * updates * Update spells.cpp * getbuffstat done * Update perl_mob.cpp * [API] Apply spells with custom buff durations and adjust existing spell buff durations. * [API] Apply spells with custom buff durations and adjust existing spell buff durations. * [API] Apply spells with custom buff durations and adjust existing spell buff durations. * [API] Apply spells with custom buff durations and adjust existing spell buff durations. * https://github.com/EQEmu/Server/pull/1997 Lua added, thanks kinglykrab
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+7
-3
@@ -349,8 +349,8 @@ public:
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uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false, int level_override = -1, uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, bool from_casted_spell = false, uint32 aa_id = 0);
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void SendBeginCast(uint16 spell_id, uint32 casttime);
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virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar, int reflect_effectiveness = 0,
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bool use_resist_adjust = false, int16 resist_adjust = 0, bool isproc = false, int level_override = -1, int32 duration_override = 0);
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virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100, int level_override = -1, int reflect_effectiveness = 0, int32 duration_override = 0);
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bool use_resist_adjust = false, int16 resist_adjust = 0, bool isproc = false, int level_override = -1, int32 duration_override = 0, bool disable_buff_overrwrite = false);
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virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100, int level_override = -1, int reflect_effectiveness = 0, int32 duration_override = 0, bool disable_buff_overrwrite = false);
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virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center,
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CastAction_type &CastAction, EQ::spells::CastingSlot slot, bool isproc = false);
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bool DoCastingChecksOnCaster(int32 spell_id);
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@@ -406,7 +406,7 @@ public:
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bool IsAffectedByBuff(uint16 spell_id);
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bool IsAffectedByBuffByGlobalGroup(GlobalGroup group);
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void BuffModifyDurationBySpellID(uint16 spell_id, int32 newDuration);
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int AddBuff(Mob *caster, const uint16 spell_id, int duration = 0, int32 level_override = -1);
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int AddBuff(Mob *caster, const uint16 spell_id, int duration = 0, int32 level_override = -1, bool disable_buff_overrwrite = false);
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int CanBuffStack(uint16 spellid, uint8 caster_level, bool iFailIfOverwrite = false);
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int CalcBuffDuration(Mob *caster, Mob *target, uint16 spell_id, int32 caster_level_override = -1);
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void SendPetBuffsToClient();
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@@ -461,6 +461,10 @@ public:
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void GetAppearenceEffects();
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void ClearAppearenceEffects();
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void SendSavedAppearenceEffects(Client *receiver);
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void SetBuffDuration(int32 spell_id, int32 duration);
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void ApplySpellBuff(int32 spell_id, int32 duration);
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int GetBuffStatValueBySpell(int32 spell_id, const char* stat_identifier);
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int GetBuffStatValueBySlot(uint8 slot, const char* stat_identifier);
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//Basic Stats/Inventory
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virtual void SetLevel(uint8 in_level, bool command = false) { level = in_level; }
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