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Faction update
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1ff2a043f4
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614014a238
@ -7516,7 +7516,6 @@ void Client::SetFactionLevel(uint32 char_id, uint32 npc_id, uint8 char_class, ui
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int32 npc_value[MAX_NPC_FACTIONS] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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uint8 temp[MAX_NPC_FACTIONS] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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int32 current_value;
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bool change = false;
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// Get the npc faction list
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if (!database.GetNPCFactionList(npc_id, faction_id, npc_value, temp))
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@ -7552,20 +7551,19 @@ void Client::SetFactionLevel(uint32 char_id, uint32 npc_id, uint8 char_class, ui
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current_value = GetCharacterFactionLevel(faction_id[i]);
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faction_before_hit = current_value;
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change = UpdatePersonalFaction(char_id, npc_value[i], faction_id[i], ¤t_value, temp[i], this_faction_min, this_faction_max);
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UpdatePersonalFaction(char_id, npc_value[i], faction_id[i], ¤t_value, temp[i], this_faction_min, this_faction_max);
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if (change)
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{
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SendFactionMessage(npc_value[i], faction_id[i], faction_before_hit, current_value, temp[i], this_faction_min, this_faction_max);
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}
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//Message(14, "Min(%d) Max(%d) Before(%d), After(%d)\n", this_faction_min, this_faction_max, faction_before_hit, current_value);
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SendFactionMessage(npc_value[i], faction_id[i], faction_before_hit, current_value, temp[i], this_faction_min, this_faction_max);
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}
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return;
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}
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void Client::SetFactionLevel2(uint32 char_id, int32 faction_id, uint8 char_class, uint8 char_race, uint8 char_deity, int32 value, uint8 temp)
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{
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int32 current_value;
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bool change=false;
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//Get the npc faction list
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if(faction_id > 0 && value != 0) {
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@ -7596,12 +7594,11 @@ void Client::SetFactionLevel2(uint32 char_id, int32 faction_id, uint8 char_class
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current_value = GetCharacterFactionLevel(faction_id);
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faction_before_hit = current_value;
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change = UpdatePersonalFaction(char_id, value, faction_id, ¤t_value, temp, this_faction_min, this_faction_max);
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UpdatePersonalFaction(char_id, value, faction_id, ¤t_value, temp, this_faction_min, this_faction_max);
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if (change)
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{
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SendFactionMessage(value, faction_id, faction_before_hit, current_value, temp, this_faction_min, this_faction_max);
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}
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//Message(14, "Min(%d) Max(%d) Before(%d), After(%d)\n", this_faction_min, this_faction_max, faction_before_hit, current_value);
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SendFactionMessage(value, faction_id, faction_before_hit, current_value, temp, this_faction_min, this_faction_max);
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}
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return;
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@ -7623,10 +7620,11 @@ int32 Client::GetCharacterFactionLevel(int32 faction_id)
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// Checks for bottom out and max faction and old faction db entries
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// Updates the faction if we are not minned, maxed or we need to repair
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bool Client::UpdatePersonalFaction(int32 char_id, int32 npc_value, int32 faction_id, int32 *current_value, int32 temp, int32 this_faction_min, int32 this_faction_max)
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void Client::UpdatePersonalFaction(int32 char_id, int32 npc_value, int32 faction_id, int32 *current_value, int32 temp, int32 this_faction_min, int32 this_faction_max)
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{
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bool repair = false;
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bool change = false;
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int32 faction_before_hit = *current_value - npc_value;
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if (this->itembonuses.HeroicCHA)
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{
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@ -7655,22 +7653,24 @@ bool Client::UpdatePersonalFaction(int32 char_id, int32 npc_value, int32 faction
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*current_value = this_faction_min;
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repair = true;
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}
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else if ((m_pp.gm != 1) && (npc_value != 0) && ((*current_value != this_faction_max) || (*current_value != this_faction_min)))
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else if ((m_pp.gm != 1) && (npc_value != 0) &&
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((npc_value > 0 && faction_before_hit != this_faction_max) ||
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((npc_value < 0 && faction_before_hit != this_faction_min))))
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change = true;
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*current_value += npc_value;
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if (*current_value > this_faction_max)
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*current_value = this_faction_max;
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else if (*current_value < this_faction_min)
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*current_value = this_faction_min;
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if (change || repair)
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{
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*current_value += npc_value;
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if (*current_value > this_faction_max)
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*current_value = this_faction_max;
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else if (*current_value < this_faction_min)
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*current_value = this_faction_min;
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database.SetCharacterFactionLevel(char_id, faction_id, *current_value, temp, factionvalues);
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}
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return (repair || change);
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return;
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}
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// returns the character's faction level, adjusted for racial, class, and deity modifiers
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@ -7756,16 +7756,16 @@ void Client::SendFactionMessage(int32 tmpvalue, int32 faction_id, int32 faction_
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char name[50];
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int32 faction_value;
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// If we're dropping from MAX or raising from MIN, we should
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// base the message on the new updated value so we don't show
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// If we're dropping from MAX or raising from MIN or repairing,
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// we should base the message on the new updated value so we don't show
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// a min MAX message
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//
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// If we're changing any other place, we use the value before the
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// hit. For example, if we go from 1199 to 1200 which is the MAX
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// we still want to say faction got better this time around.
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if ( (faction_before_hit == this_faction_max) ||
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(faction_before_hit == this_faction_min))
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if ( (faction_before_hit >= this_faction_max) ||
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(faction_before_hit <= this_faction_min))
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faction_value = totalvalue;
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else
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faction_value = faction_before_hit;
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@ -609,7 +609,7 @@ public:
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void MerchantRejectMessage(Mob *merchant, int primaryfaction);
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void SendFactionMessage(int32 tmpvalue, int32 faction_id, int32 faction_before_hit, int32 totalvalue, uint8 temp, int32 this_faction_min, int32 this_faction_max);
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bool UpdatePersonalFaction(int32 char_id, int32 npc_value, int32 faction_id, int32 *current_value, int32 temp, int32 this_faction_min, int32 this_faction_max);
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void UpdatePersonalFaction(int32 char_id, int32 npc_value, int32 faction_id, int32 *current_value, int32 temp, int32 this_faction_min, int32 this_faction_max);
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void SetFactionLevel(uint32 char_id, uint32 npc_id, uint8 char_class, uint8 char_race, uint8 char_deity);
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void SetFactionLevel2(uint32 char_id, int32 faction_id, uint8 char_class, uint8 char_race, uint8 char_deity, int32 value, uint8 temp);
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int32 GetRawItemAC();
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@ -3212,16 +3212,7 @@ bool ZoneDatabase::GetNPCFactionList(uint32 npcfaction_id, int32* faction_id, in
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bool ZoneDatabase::SetCharacterFactionLevel(uint32 char_id, int32 faction_id, int32 value, uint8 temp, faction_map &val_list)
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{
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std::string query = StringFormat("DELETE FROM faction_values "
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"WHERE char_id=%i AND faction_id = %i",
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char_id, faction_id);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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return false;
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}
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if(value == 0)
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return true;
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std::string query;
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if(temp == 2)
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temp = 0;
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@ -3229,17 +3220,18 @@ bool ZoneDatabase::SetCharacterFactionLevel(uint32 char_id, int32 faction_id, in
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if(temp == 3)
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temp = 1;
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query = StringFormat("INSERT INTO faction_values (char_id, faction_id, current_value, temp) "
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"VALUES (%i, %i, %i, %i)", char_id, faction_id, value, temp);
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results = QueryDatabase(query);
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if (!results.Success()) {
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return false;
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}
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query = StringFormat("INSERT INTO `faction_values` "
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"(`char_id`, `faction_id`, `current_value`, `temp`) "
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"VALUES (%i, %i, %i, %i) "
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"ON DUPLICATE KEY UPDATE `current_value`=%i,`temp`=%i",
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char_id, faction_id, value, temp, value, temp);
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auto results = QueryDatabase(query);
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if (results.RowsAffected() == 0)
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if (!results.Success())
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return false;
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else
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val_list[faction_id] = value;
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val_list[faction_id] = value;
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return true;
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}
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