Faction update

This commit is contained in:
Paul Coene
2015-02-01 15:02:14 -05:00
parent 1ff2a043f4
commit 614014a238
3 changed files with 38 additions and 46 deletions
+26 -26
View File
@@ -7516,7 +7516,6 @@ void Client::SetFactionLevel(uint32 char_id, uint32 npc_id, uint8 char_class, ui
int32 npc_value[MAX_NPC_FACTIONS] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
uint8 temp[MAX_NPC_FACTIONS] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
int32 current_value;
bool change = false;
// Get the npc faction list
if (!database.GetNPCFactionList(npc_id, faction_id, npc_value, temp))
@@ -7552,20 +7551,19 @@ void Client::SetFactionLevel(uint32 char_id, uint32 npc_id, uint8 char_class, ui
current_value = GetCharacterFactionLevel(faction_id[i]);
faction_before_hit = current_value;
change = UpdatePersonalFaction(char_id, npc_value[i], faction_id[i], &current_value, temp[i], this_faction_min, this_faction_max);
UpdatePersonalFaction(char_id, npc_value[i], faction_id[i], &current_value, temp[i], this_faction_min, this_faction_max);
if (change)
{
SendFactionMessage(npc_value[i], faction_id[i], faction_before_hit, current_value, temp[i], this_faction_min, this_faction_max);
}
//Message(14, "Min(%d) Max(%d) Before(%d), After(%d)\n", this_faction_min, this_faction_max, faction_before_hit, current_value);
SendFactionMessage(npc_value[i], faction_id[i], faction_before_hit, current_value, temp[i], this_faction_min, this_faction_max);
}
return;
}
void Client::SetFactionLevel2(uint32 char_id, int32 faction_id, uint8 char_class, uint8 char_race, uint8 char_deity, int32 value, uint8 temp)
{
int32 current_value;
bool change=false;
//Get the npc faction list
if(faction_id > 0 && value != 0) {
@@ -7596,12 +7594,11 @@ void Client::SetFactionLevel2(uint32 char_id, int32 faction_id, uint8 char_class
current_value = GetCharacterFactionLevel(faction_id);
faction_before_hit = current_value;
change = UpdatePersonalFaction(char_id, value, faction_id, &current_value, temp, this_faction_min, this_faction_max);
UpdatePersonalFaction(char_id, value, faction_id, &current_value, temp, this_faction_min, this_faction_max);
if (change)
{
SendFactionMessage(value, faction_id, faction_before_hit, current_value, temp, this_faction_min, this_faction_max);
}
//Message(14, "Min(%d) Max(%d) Before(%d), After(%d)\n", this_faction_min, this_faction_max, faction_before_hit, current_value);
SendFactionMessage(value, faction_id, faction_before_hit, current_value, temp, this_faction_min, this_faction_max);
}
return;
@@ -7623,10 +7620,11 @@ int32 Client::GetCharacterFactionLevel(int32 faction_id)
// Checks for bottom out and max faction and old faction db entries
// Updates the faction if we are not minned, maxed or we need to repair
bool Client::UpdatePersonalFaction(int32 char_id, int32 npc_value, int32 faction_id, int32 *current_value, int32 temp, int32 this_faction_min, int32 this_faction_max)
void Client::UpdatePersonalFaction(int32 char_id, int32 npc_value, int32 faction_id, int32 *current_value, int32 temp, int32 this_faction_min, int32 this_faction_max)
{
bool repair = false;
bool change = false;
int32 faction_before_hit = *current_value - npc_value;
if (this->itembonuses.HeroicCHA)
{
@@ -7655,22 +7653,24 @@ bool Client::UpdatePersonalFaction(int32 char_id, int32 npc_value, int32 faction
*current_value = this_faction_min;
repair = true;
}
else if ((m_pp.gm != 1) && (npc_value != 0) && ((*current_value != this_faction_max) || (*current_value != this_faction_min)))
else if ((m_pp.gm != 1) && (npc_value != 0) &&
((npc_value > 0 && faction_before_hit != this_faction_max) ||
((npc_value < 0 && faction_before_hit != this_faction_min))))
change = true;
*current_value += npc_value;
if (*current_value > this_faction_max)
*current_value = this_faction_max;
else if (*current_value < this_faction_min)
*current_value = this_faction_min;
if (change || repair)
{
*current_value += npc_value;
if (*current_value > this_faction_max)
*current_value = this_faction_max;
else if (*current_value < this_faction_min)
*current_value = this_faction_min;
database.SetCharacterFactionLevel(char_id, faction_id, *current_value, temp, factionvalues);
}
return (repair || change);
return;
}
// returns the character's faction level, adjusted for racial, class, and deity modifiers
@@ -7756,16 +7756,16 @@ void Client::SendFactionMessage(int32 tmpvalue, int32 faction_id, int32 faction_
char name[50];
int32 faction_value;
// If we're dropping from MAX or raising from MIN, we should
// base the message on the new updated value so we don't show
// If we're dropping from MAX or raising from MIN or repairing,
// we should base the message on the new updated value so we don't show
// a min MAX message
//
// If we're changing any other place, we use the value before the
// hit. For example, if we go from 1199 to 1200 which is the MAX
// we still want to say faction got better this time around.
if ( (faction_before_hit == this_faction_max) ||
(faction_before_hit == this_faction_min))
if ( (faction_before_hit >= this_faction_max) ||
(faction_before_hit <= this_faction_min))
faction_value = totalvalue;
else
faction_value = faction_before_hit;