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* Update to #1893 * Missed bonuses.cpp
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@@ -190,7 +190,7 @@
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#define MAX_FOCUS_PROC_LIMIT_TIMERS 20 //Number of focus recast timers that can be going at same time (This is arbitrary)
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#define MAX_PROC_LIMIT_TIMERS 8 //Number of proc delay timers that can be going at same time, different proc types get their own timer array. (This is arbitrary)
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#define MAX_APPEARANCE_EFFECTS 20 //Up to 20 Appearance Effects can be saved to a mobs appearance effect array, these will be sent to other clients when they enter a zone (This is arbitrary)
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#define MAX_CAST_ON_SKILL_USE 36; //Actual amount is MAX/3
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#define MAX_CAST_ON_SKILL_USE 36 //Actual amount is MAX/3
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const int Z_AGGRO=10;
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