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Rework bash/kick stun based on client
This is what the client is doing. It doesn't reuse all the old rules, so those can't be tweaked unless someone wants to add them back in
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@@ -45,6 +45,7 @@
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#define TIGER 63
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#define ELEMENTAL 75
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#define ALLIGATOR 91
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#define OGGOK_CITIZEN 93
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#define EYE_OF_ZOMM 108
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#define WOLF_ELEMENTAL 120
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#define INVISIBLE_MAN 127
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+1
-1
@@ -446,7 +446,7 @@ typedef enum {
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#define SE_IncreaseRunSpeedCap 290 // implemented[AA] - increases run speed over the hard cap
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#define SE_Purify 291 // implemented - Removes determental effects
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#define SE_StrikeThrough2 292 // implemented[AA] - increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.
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#define SE_FrontalStunResist 293 // implemented[AA] - Reduce chance to be stunned from front.
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#define SE_FrontalStunResist 293 // implemented[AA] - Reduce chance to be stunned from front. -- live descriptions sounds like this isn't limited to frontal anymore
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#define SE_CriticalSpellChance 294 // implemented - increase chance to critical hit and critical damage modifier.
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//#define SE_ReduceTimerSpecial 295 // not used
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#define SE_FcSpellVulnerability 296 // implemented - increase in incoming spell damage
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