mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-22 12:18:27 +00:00
Added a use_model field to npc_types to override race-graphics, maintain race.
This commit is contained in:
+88
-160
@@ -92,7 +92,8 @@ Mob::Mob(
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uint8 in_bracertexture,
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uint8 in_handtexture,
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uint8 in_legtexture,
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uint8 in_feettexture
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uint8 in_feettexture,
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uint16 in_usemodel
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) :
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attack_timer(2000),
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attack_dw_timer(2000),
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@@ -147,6 +148,7 @@ Mob::Mob(
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race = in_race;
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base_gender = in_gender;
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base_race = in_race;
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use_model = in_usemodel;
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class_ = in_class;
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bodytype = in_bodytype;
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orig_bodytype = in_bodytype;
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@@ -1112,7 +1114,7 @@ void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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ns->spawn.spawnId = GetID();
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ns->spawn.curHp = static_cast<uint8>(GetHPRatio());
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ns->spawn.max_hp = 100; //this field needs a better name
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ns->spawn.race = race;
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ns->spawn.race = (use_model) ? use_model : race;
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ns->spawn.runspeed = runspeed;
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ns->spawn.walkspeed = walkspeed;
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ns->spawn.class_ = class_;
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@@ -1692,151 +1694,77 @@ void Mob::SendIllusionPacket(
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float in_size
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)
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{
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uint8 new_texture = in_texture;
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uint8 new_helmtexture = in_helmtexture;
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uint8 new_haircolor;
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uint8 new_beardcolor;
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uint8 new_eyecolor1;
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uint8 new_eyecolor2;
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uint8 new_hairstyle;
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uint8 new_luclinface;
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uint8 new_beard;
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uint8 new_aa_title;
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uint32 new_drakkin_heritage;
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uint32 new_drakkin_tattoo;
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uint32 new_drakkin_details;
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uint16 BaseRace = GetBaseRace();
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race = (in_race) ? in_race : GetBaseRace();
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if (in_race == 0) {
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race = BaseRace;
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if (in_gender == 0xFF) {
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gender = GetBaseGender();
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if (in_gender != 0xFF)
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{
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gender = in_gender;
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}
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else {
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gender = in_gender;
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else
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{
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gender = (in_race) ? GetDefaultGender(race, gender) : GetBaseGender();
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}
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}
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else {
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race = in_race;
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if (in_gender == 0xFF) {
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gender = GetDefaultGender(race, gender);
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if (in_texture == 0xFF && !IsPlayerRace(in_race))
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{
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new_texture = GetTexture();
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}
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else {
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gender = in_gender;
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if (in_helmtexture == 0xFF && !IsPlayerRace(in_race))
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{
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new_helmtexture = GetHelmTexture();
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}
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}
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if (in_texture == 0xFF) {
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if (IsPlayerRace(in_race)) {
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texture = 0xFF;
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}
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else {
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texture = GetTexture();
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}
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}
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else {
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texture = in_texture;
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}
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if (in_helmtexture == 0xFF) {
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if (IsPlayerRace(in_race)) {
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helmtexture = 0xFF;
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}
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else if (in_texture != 0xFF) {
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helmtexture = in_texture;
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}
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else {
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helmtexture = GetHelmTexture();
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}
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}
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else {
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helmtexture = in_helmtexture;
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}
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if (in_haircolor == 0xFF) {
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haircolor = GetHairColor();
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}
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else {
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haircolor = in_haircolor;
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}
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if (in_beardcolor == 0xFF) {
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beardcolor = GetBeardColor();
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}
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else {
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beardcolor = in_beardcolor;
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}
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if (in_eyecolor1 == 0xFF) {
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eyecolor1 = GetEyeColor1();
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}
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else {
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eyecolor1 = in_eyecolor1;
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}
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if (in_eyecolor2 == 0xFF) {
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eyecolor2 = GetEyeColor2();
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}
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else {
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eyecolor2 = in_eyecolor2;
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}
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if (in_hairstyle == 0xFF) {
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hairstyle = GetHairStyle();
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}
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else {
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hairstyle = in_hairstyle;
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}
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if (in_luclinface == 0xFF) {
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luclinface = GetLuclinFace();
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}
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else {
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luclinface = in_luclinface;
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}
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if (in_beard == 0xFF) {
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beard = GetBeard();
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}
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else {
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beard = in_beard;
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}
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aa_title = in_aa_title;
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if (in_drakkin_heritage == 0xFFFFFFFF) {
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drakkin_heritage = GetDrakkinHeritage();
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}
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else {
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drakkin_heritage = in_drakkin_heritage;
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}
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if (in_drakkin_tattoo == 0xFFFFFFFF) {
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drakkin_tattoo = GetDrakkinTattoo();
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}
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else {
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drakkin_tattoo = in_drakkin_tattoo;
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}
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if (in_drakkin_details == 0xFFFFFFFF) {
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drakkin_details = GetDrakkinDetails();
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}
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else {
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drakkin_details = in_drakkin_details;
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}
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if (in_size <= 0.0f) {
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size = GetSize();
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}
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else {
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size = in_size;
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}
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new_haircolor = (in_haircolor == 0xFF) ? GetHairColor() : in_haircolor;
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new_beardcolor = (in_beardcolor == 0xFF) ? GetBeardColor() : in_beardcolor;
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new_eyecolor1 = (in_eyecolor1 == 0xFF) ? GetEyeColor1() : in_eyecolor1;
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new_eyecolor2 = (in_eyecolor2 == 0xFF) ? GetEyeColor2() : in_eyecolor2;
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new_hairstyle = (in_hairstyle == 0xFF) ? GetHairStyle() : in_hairstyle;
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new_luclinface = (in_luclinface == 0xFF) ? GetLuclinFace() : in_luclinface;
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new_beard = (in_beard == 0xFF) ? GetBeard() : in_beard;
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new_drakkin_heritage =
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(in_drakkin_heritage == 0xFF) ? GetDrakkinHeritage() : in_drakkin_heritage;
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new_drakkin_tattoo =
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(in_drakkin_tattoo == 0xFF) ? GetDrakkinTattoo() : in_drakkin_tattoo;
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new_drakkin_details =
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(in_drakkin_details == 0xFF) ? GetDrakkinDetails() : in_drakkin_details;
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new_aa_title = in_aa_title;
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size = (in_size <= 0.0f) ? GetSize() : in_size;
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// Reset features to Base from the Player Profile
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if (IsClient() && in_race == 0) {
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race = CastToClient()->GetBaseRace();
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gender = CastToClient()->GetBaseGender();
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texture = 0xFF;
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helmtexture = 0xFF;
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haircolor = CastToClient()->GetBaseHairColor();
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beardcolor = CastToClient()->GetBaseBeardColor();
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eyecolor1 = CastToClient()->GetBaseEyeColor();
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eyecolor2 = CastToClient()->GetBaseEyeColor();
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hairstyle = CastToClient()->GetBaseHairStyle();
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luclinface = CastToClient()->GetBaseFace();
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beard = CastToClient()->GetBaseBeard();
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aa_title = 0xFF;
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drakkin_heritage = CastToClient()->GetBaseHeritage();
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drakkin_tattoo = CastToClient()->GetBaseTattoo();
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drakkin_details = CastToClient()->GetBaseDetails();
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race = CastToClient()->GetBaseRace();
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gender = CastToClient()->GetBaseGender();
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new_texture = texture = 0xFF;
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new_helmtexture = helmtexture = 0xFF;
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new_haircolor = haircolor = CastToClient()->GetBaseHairColor();
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new_beardcolor = beardcolor = CastToClient()->GetBaseBeardColor();
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new_eyecolor1 = eyecolor1 = CastToClient()->GetBaseEyeColor();
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new_eyecolor2 = eyecolor2 = CastToClient()->GetBaseEyeColor();
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new_hairstyle = hairstyle = CastToClient()->GetBaseHairStyle();
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new_luclinface = luclinface = CastToClient()->GetBaseFace();
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new_beard = beard = CastToClient()->GetBaseBeard();
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new_aa_title = aa_title = 0xFF;
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new_drakkin_heritage = drakkin_heritage
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= CastToClient()->GetBaseHeritage();
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new_drakkin_tattoo = drakkin_tattoo
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= CastToClient()->GetBaseTattoo();
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new_drakkin_details = drakkin_details
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= CastToClient()->GetBaseDetails();
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switch (race) {
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case OGRE:
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size = 9;
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@@ -1873,18 +1801,18 @@ void Mob::SendIllusionPacket(
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strcpy(is->charname, GetCleanName());
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is->race = race;
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is->gender = gender;
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is->texture = texture;
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is->helmtexture = helmtexture;
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is->haircolor = haircolor;
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is->beardcolor = beardcolor;
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is->beard = beard;
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is->eyecolor1 = eyecolor1;
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is->eyecolor2 = eyecolor2;
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is->hairstyle = hairstyle;
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is->face = luclinface;
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is->drakkin_heritage = drakkin_heritage;
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is->drakkin_tattoo = drakkin_tattoo;
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is->drakkin_details = drakkin_details;
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is->texture = new_texture;
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is->helmtexture = new_helmtexture;
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is->haircolor = new_haircolor;
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is->beardcolor = new_beardcolor;
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is->beard = new_beard;
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is->eyecolor1 = new_eyecolor1;
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is->eyecolor2 = new_eyecolor2;
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is->hairstyle = new_hairstyle;
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is->face = new_luclinface;
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is->drakkin_heritage = new_drakkin_heritage;
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is->drakkin_tattoo = new_drakkin_tattoo;
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is->drakkin_details = new_drakkin_details;
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is->size = size;
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entity_list.QueueClients(this, outapp);
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@@ -1898,17 +1826,17 @@ void Mob::SendIllusionPacket(
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"Illusion: Race = %i, Gender = %i, Texture = %i, HelmTexture = %i, HairColor = %i, BeardColor = %i, EyeColor1 = %i, EyeColor2 = %i, HairStyle = %i, Face = %i, DrakkinHeritage = %i, DrakkinTattoo = %i, DrakkinDetails = %i, Size = %f",
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race,
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gender,
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texture,
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helmtexture,
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haircolor,
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beardcolor,
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eyecolor1,
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eyecolor2,
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hairstyle,
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luclinface,
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drakkin_heritage,
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drakkin_tattoo,
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drakkin_details,
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new_texture,
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new_helmtexture,
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new_haircolor,
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new_beardcolor,
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new_eyecolor1,
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new_eyecolor2,
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new_hairstyle,
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new_luclinface,
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new_drakkin_heritage,
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new_drakkin_tattoo,
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new_drakkin_details,
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size);
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}
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